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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available. | JasonMa0012/ | 750 | — | ~1.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 2 | A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack… | debugmcp/ | 174 | — | ~4.2k | Automated safety check: Pass | MIT | today |
| 3 | A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available. | JasonMa0012/ | 750 | — | ~2.9k | Automated safety check: Notes | Unknown | 23 days ago |
| 4 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 338 | — | ~1.8k | Automated safety check: Pass | MIT | 24 days ago |
| 5 | 5.Slint Expert guidance for building, debugging, and working with Slint GUI applications. | Moosync/ | 259 | — | ~2.4k | Automated safety check: Pass | GPL-3.0 | 9 days ago |