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C++ · MCP servers

5 skills found.
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1

A skill your agent uses when writing or modifying UE C++ (classes, actors, components, subsystems, interfaces, function libraries) with Rider MCP available.

JasonMa0012/MooaToon750—~1.9kAutomated safety check: NotesUnknown23 days ago
2

A skill your agent uses when investigating a bug, failing test, or unexpected runtime behavior and the mcp-debugger MCP server is available — drives real step-through debuggers (breakpoints, stack…

debugmcp/mcp-debugger174—~4.2kAutomated safety check: PassMITtoday
3

A skill your agent uses when debugging UE C++ crashes, runtime bugs, or unexpected behavior with Rider MCP available.

JasonMa0012/MooaToon750—~2.9kAutomated safety check: NotesUnknown23 days ago
4

Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding.

EpicGames/unreal-engine-skills-for-claude-code-plugin338—~1.8kAutomated safety check: PassMIT24 days ago
5

Expert guidance for building, debugging, and working with Slint GUI applications.

Moosync/Moosync259—~2.4kAutomated safety check: PassGPL-3.09 days ago