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By oframe

7 skills found.
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1

Scaffold a new simple WGSL shader for the OGPU engine, wired for a RenderPipeline + Mesh.

oframe/ogpu151—~1.4kAutomated safety check: PassUnlicense11 days ago
2

Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup.

oframe/ogpu151—~1.1kAutomated safety check: PassUnlicense11 days ago
3

Ground any answer about the webgpu-utils library (greggman/webgpu-utils) in its actual API before responding.

oframe/ogpu151—~1.4kAutomated safety check: PassUnlicense11 days ago
4

Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then…

oframe/ogpu151—~1.9kAutomated safety check: PassUnlicense11 days ago
5

Ground any answer about the WebGPU platform itself — browser support/compatibility, feature availability, limits, what's shipping or behind a flag, and exact spec behavior — in the live Chrome…

oframe/ogpu151—~1.3kAutomated safety check: PassUnlicense11 days ago
6

Fold PBR/IBL shading into a RenderPipeline in the OGPU engine.

oframe/ogpu151—~1.6kAutomated safety check: PassUnlicense11 days ago
7

Fold real-time shadow mapping into an existing RenderPipeline/shader in the OGPU engine.

oframe/ogpu151—~1.9kAutomated safety check: PassUnlicense11 days ago