Nx Generate
nomcopter/react-mosaic
Generate code using nx generators. An agent skill from nomcopter/react-mosaic.
Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup.
$ npx skills add oframe/ogpu --skill scaffold-app -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install oframe/ogpu scaffold-app --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/scaffold-app .claude/skills/scaffold-app && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .claude/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-appType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add oframe/ogpu --skill scaffold-app -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install oframe/ogpu scaffold-app --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/scaffold-app .agents/skills/scaffold-app && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .agents/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oframe/ogpu --skill scaffold-app -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install oframe/ogpu scaffold-app --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/scaffold-app .cursor/skills/scaffold-app && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .cursor/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/oframe/ogpu.git --path .claude/skills/scaffold-app--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add oframe/ogpu --skill scaffold-app -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install oframe/ogpu scaffold-app --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/scaffold-app .gemini/skills/scaffold-app && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .gemini/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install oframe/ogpu scaffold-appInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add oframe/ogpu --skill scaffold-app -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/scaffold-app .github/skills/scaffold-app && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .github/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oframe/ogpu --skill scaffold-app -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install oframe/ogpu scaffold-app --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oframe/ogpu.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/scaffold-app .opencode/skills/scaffold-app && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scaffold-app" agent skill from https://github.com/oframe/ogpu/tree/main/.claude/skills/scaffold-app into .opencode/skills/scaffold-app/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scaffold-app", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scaffold-appScaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup.
Scaffold App is an agent skill from oframe/ogpu. Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup. Use whenever the user wants a new OGPU example, a base/starter scene, a blank WebGPU sketch in this repo, "scaffold an app", "new example called X", "boilerplate a OGPU scene", "set me up a starting point", or just "new scene"/"new example" when OGPU is the implied target. Generates the example class + shader and wires it into…
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/scaffold-app.sh`).
It sits in Development, covering Project scaffolding. The repository describes itself as: Minimal WebGPU Library. The licence is Unlicense.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 65e0a1a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scaffold App loads about 1.1k tokens when it runs. Until then it costs about 143 tokens; SKILL.md has 461 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from oframe/ogpu at commit 65e0a1a, republished under its Unlicense licence (© oframe). 461 words, ~1,053 tokens.
.claude/skills/scaffold-app/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Stand up a complete, runnable OGPU example: renderer boot, camera + orbit
controls, an update loop, and one spinning cube built the canonical way —
new Box(gpu) → new RenderPipeline(...) → new Mesh(...). The point is a
clean, idiomatic starting point the user immediately builds on, not a finished
piece.
A shell script generates the two files (class + shader); you wire it into
src/main.js afterward. The split exists because file generation is fixed
boilerplate (delegate it) but the main.js edits are structured insertions into
an existing file (do them precisely with Edit).
Get the example name. It's used verbatim as the class name; the directory and
?src= value are its lowercased form. Convention here is a PascalCase class
in a lowercase dir (e.g. HelloWebGPU in hellowebgpu/). If the user gives a
casual name, PascalCase it for the class.
Run the generator from anywhere (it resolves the repo root itself):
.claude/skills/scaffold-app/scripts/scaffold-app.sh <Name> It creates examples/<name>/<Name>.js + examples/<name>/cube.wgsl
and refuses to overwrite an existing example dir (surface the error, don't
force).
Wire src/main.js — three insertions, matching the surrounding style:
import { <Name> } from '@examples/<name>/<Name>'; with the others;<name>: () => new <Name>(), entry in the views map;{ view: '<name>', label: '<Label>', folder: '<name>' }, entry in the
items array inside renderLanding(), under the most fitting
{ section: '...' } header, so it shows on the gallery landing page.Validate the shader without a browser: node scripts/validate-shaders.mjs examples/<name>/cube.wgsl (runs naga). The generated cube always
passes; re-run after any edits.
Tell the user it boots at ?src=<name> (npm run dev, then
http://localhost:5173/?src=<name>).
constructor({ el } = {}) → async init that awaits renderer.ready, then
grabs this.gpu = renderer.gpu (the OGPU gpu context — never the raw
device).Camera + Orbit, a Transform scene root.Box geometry → RenderPipeline (pure compiled state, serves
layouts only) → Mesh, parented to the scene. Mesh REQUIRES bindGroups:
the template passes a factory (uniformResource) => [...] that builds group(0)
against pipeline.bindGroupLayout(0) and binds that per-draw slice verbatim
at binding 0.this.gpu.renderer.add(this.update) — OGPU owns the
rAF tick and calls back with { time, deltaTime }. The cube spins in
update, which then calls renderer.render({ scene, camera }).cube.wgsl outputs the normal mapped to 0..1 (a clear, lighting-free default
that confirms geometry + transforms are correct).Once it runs, common next steps the user may want — drop in GUI (Tweakpane
wrapper) for params, swap the Box for another @core/primitives shape, give the
shader custom uniforms/textures (see the scaffold-shader skill for the WGSL
conventions), or add more meshes to the scene.
scripts/scaffold-app.sh — the generator (class + cube shader). Edit this
script, not inline copies, if the template needs to change.examples/hellowebgpu/HelloWebGPU.js (bare cube + GUI + texture),
examples/rendertotexture/RenderToTexture.js (the renderer.add
loop + el-or-getElementById boot this template follows).© oframe, Unlicense. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in .claude/skills/scaffold-app of oframe/ogpu.
Open the folder on GitHubat commit 65e0a1a
Scaffold App next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scaffold App this skilloframe/ogpu | 151 | — | ~1.1k | Automated safety check: Pass | Unlicense | |
| Nx Generatenomcopter/react-mosaic | 4.8k | 6 repos | ~1.9k | Automated safety check: Pass | Custom licence | |
| PonytailDavidObando/gsharp | 564 | 8 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Run Nx Generatornrwl/nx | 29k | 2 repos | ~592 | Automated safety check: Notes | MIT | |
| Conductor Setupgemini-cli-extensions/conductor | 3.8k | — | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Mirage VFS Adapter Authoringstrukto-ai/mirage | 3.7k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
nomcopter/react-mosaic
Generate code using nx generators. An agent skill from nomcopter/react-mosaic.
DavidObando/gsharp
Forces the laziest solution that actually works, simplest, shortest, most minimal.
nrwl/nx
Run Nx generators with prioritization for workspace-plugin generators.
gemini-cli-extensions/conductor
Scaffolds the project and sets up the Conductor environment.
strukto-ai/mirage
Builds or extends a custom Mirage virtual filesystem adapter for an API, database, object store or app data, with a working mount configuration and filesystem tests.
siteboon/claudecodeui
Enforces this repository's TypeScript backend module architecture under server/: feature folders, barrel exports, and where shared types and utilities belong.
oframe/ogpu
Scaffold a new simple WGSL shader for the OGPU engine, wired for a RenderPipeline + Mesh.
oframe/ogpu
Ground any answer about the webgpu-utils library (greggman/webgpu-utils) in its actual API before responding.
oframe/ogpu
Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then…
oframe/ogpu
Ground any answer about the WebGPU platform itself — browser support/compatibility, feature availability, limits, what's shipping or behind a flag, and exact spec behavior — in the live Chrome…
oframe/ogpu
Fold PBR/IBL shading into a RenderPipeline in the OGPU engine.
oframe/ogpu
Fold real-time shadow mapping into an existing RenderPipeline/shader in the OGPU engine.
Categories
Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup. Scaffold App is an agent skill from oframe/ogpu. Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup.
Scaffold App fits situations like: the user wants a new OGPU example; A base/starter scene; A blank WebGPU sketch in this repo; scaffold an app.
Run `npx skills add oframe/ogpu --skill scaffold-app -a claude-code`. Or copy the skill folder (.claude/skills/scaffold-app in oframe/ogpu) into .claude/skills/scaffold-app in your project. Claude Code loads it when a task matches its description.
Run `npx skills add oframe/ogpu --skill scaffold-app -a codex`. Or copy the skill folder (.claude/skills/scaffold-app in oframe/ogpu) into .agents/skills/scaffold-app in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oframe/ogpu --skill scaffold-app -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scaffold-app, .gemini/skills/scaffold-app, .github/skills/scaffold-app and .opencode/skills/scaffold-app in your project.
Going by SKILL.md and its folder, Scaffold App needs a shell for the scripts in its folder and the command-line tools its instructions call (npm). Our summary lists: A Bash shell.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Scaffold App is published under the Unlicense licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scaffold App: Nx Generate (nomcopter/react-mosaic, 4.8k stars), Ponytail (DavidObando/gsharp, 564 stars), Run Nx Generator (nrwl/nx, 29k stars) and Conductor Setup (gemini-cli-extensions/conductor, 3.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
oframe (a GitHub organization) maintains it in oframe/ogpu, which has 151 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on September 26, 2026.
Source: oframe/ogpu on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.