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Mobile · AThevon/genjutsu
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Running a team of subagents on one design build: clone briefs, disjoint file ownership, isolated builds, the evidence packet, review lenses, the fix plan, verdicts, cold eyes and the stop rule, with… | AThevon/ | 440 | — | ~4.9k | Automated safety check: Pass | Unknown | 5 days ago |
| 2 | Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance. | AThevon/ | 440 | — | ~1.6k | Automated safety check: Pass | Unknown | 5 days ago |
| 3 | Jetpack Compose animation foundations - animateAsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures. | AThevon/ | 440 | — | ~3.5k | Automated safety check: Pass | Unknown | 5 days ago |
| 4 | Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop. | AThevon/ | 440 | — | ~4.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 5 | Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. | AThevon/ | 440 | — | ~3.3k | Automated safety check: Pass | Unknown | 5 days ago |
| 6 | Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. | AThevon/ | 440 | — | ~2.8k | Automated safety check: Pass | Unknown | 5 days ago |
| 7 | Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects. | AThevon/ | 440 | — | ~3.5k | Automated safety check: Pass | Unknown | 5 days ago |
| 8 | SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures. | AThevon/ | 440 | — | ~4k | Automated safety check: Pass | Unknown | 5 days ago |
| 9 | Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects. | AThevon/ | 440 | — | ~5.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 10 | 10.Cast Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. | AThevon/ | 440 | — | ~11k | Automated safety check: Notes | Unknown | 5 days ago |
| 11 | 11.Paint Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. | AThevon/ | 440 | — | ~17k | Automated safety check: Notes | Unknown | 5 days ago |