Search
Game Development · Refactoring
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. | FlameskyDexive/ | 928 | — | ~790 | Automated safety check: Pass | MIT | 19 days ago |
| 2 | Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security. | DevBawky/ | 173 | — | ~1k | Automated safety check: Pass | Unknown | 1 mo ago |
| 3 | Implement, fix, and refactor Unity C code with unity-cli write tools. | akiojin/ | 108 | — | ~979 | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns. | ThibautBaissac/ | 665 | — | ~1.2k | Automated safety check: Pass | MIT | 4 mo ago |
| 5 | Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 6 | A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or… | JetBrains/ | 366 | 1 repo | ~1.9k | Automated safety check: Pass | No licence | 3 mo ago |