Search

Game Development · Refactoring

6 skills found.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills.

FlameskyDexive/Legends-Of-Heroes928—~790Automated safety check: PassMIT19 days ago
2

Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security.

DevBawky/Kalivra173—~1kAutomated safety check: PassUnknown1 mo ago
3

Implement, fix, and refactor Unity C code with unity-cli write tools.

akiojin/unity-cli108—~979Automated safety check: PassMIT2 days ago
4

Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns.

ThibautBaissac/rails_ai_agents665—~1.2kAutomated safety check: PassMIT4 mo ago
5

Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
6

A skill your agent uses when semantic refactoring is needed in Rider-supported solutions and projects, including .NET/C, F, VB, C++, Unity, Unreal Engine, XAML, Razor, and other GameDev or…

JetBrains/skills3661 repo~1.9kAutomated safety check: PassNo licence3 mo ago