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Game Development · Git workflow
4 skills found.
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Runs an emergency fix process for severe bugs: a severity check, a written hotfix record, and a branch cut from the shipped release rather than main. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Notes | MIT | 3 days ago |
| 2 | Writes player-facing patch notes from git history and changelogs, filtering out framework and maintenance commits and rewriting developer wording for players. | Donchitos/ | 26k | — | ~2.5k | Automated safety check: Notes | MIT | 3 days ago |
| 3 | Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json. | hatayama/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 4 | Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |