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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions. | dojoengine/ | 478 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 2 | 2.Release Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline | Bloom-Engine/ | 135 | — | ~1.4k | Automated safety check: Notes | MIT | 1 mo ago |
| 3 | Contributor workflow for dojoengine/dojo. An agent skill from dojoengine/dojo. | dojoengine/ | 478 | — | ~356 | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 4 | 4.Commit Stage and commit changes with pre-flight checks, doc updates, and roadmap tracking. | mxpv/ | 132 | — | ~982 | Automated safety check: Pass | MIT | today |
| 5 | 5.Release Publish a new release of the openusd workspace crates. An agent skill from mxpv/openusd. | mxpv/ | 132 | — | ~2k | Automated safety check: Pass | MIT | today |
| 6 | 6.Bevy Ecs Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the… | gamedev-skills/ | 1.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 7 | Add a new color theme to pixtuoid (a full Theme palette, rendered into the office). | IvanWng97/ | 491 | — | ~449 | Automated safety check: Pass | MIT | today |
| 8 | Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 9 | A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 11 | Run Unity runtime development loops with gameplay-focused implementation and validation. | akiojin/ | 108 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 12 | 12.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 13 | Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting. | aiskillstore/ | 433 | 5 repos | ~198 | Automated safety check: Pass | No licence | yesterday |