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Game Development · Godot

302 skills found, page 7.
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289

Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.

infometa/workbuddyskills348—~2.2kAutomated safety check: PassNo licenceyesterday
290

NavigationAgent2D使用、AStarGrid2D算法、自定义A实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~5.9kAutomated safety check: PassMIT3 days ago
291

Godot 4技能与升级系统,支持JSON配置技能、解锁条件判断、升级触发逻辑、UI面板设计. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.1kAutomated safety check: PassMIT3 days ago
292

Godot 4武器切换系统,支持武器类型枚举、武器基类设计、多种切换逻辑、输入绑定和锁定机制. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~5.8kAutomated safety check: PassMIT3 days ago
293

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
294

A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag…

ericrisco/rsc-harness180—~3.9kAutomated safety check: PassMITyesterday
295

A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and…

ericrisco/rsc-harness180—~3.8kAutomated safety check: PassMITyesterday
296

A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and…

ericrisco/rsc-harness180—~3.7kAutomated safety check: PassMITyesterday
297

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
298

A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

ericrisco/rsc-harness180—~3.5kAutomated safety check: PassMITyesterday
299
299.Godot

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITyesterday
300
300.Unity

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITyesterday
301
301.Unreal

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITyesterday
302

A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…

hashgraph-online/awesome-codex-plugins1.3k—~1.8kAutomated safety check: PassApache-2.0yesterday