Agent skill

Liquid Glass Design

by xu-xiang in xu-xiang/everything-claude-code-zh

iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。

MITAuto-check passedMobile

Install Liquid Glass Design

skills CLI
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/liquid-glass-design .claude/skills/liquid-glass-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
liquid-glass-design
GitHub stars
2k
Token cost
~1.7k tokens
SKILL.md length
137 words
Files
1
Skills in repo
78
Repo updated
First seen
Licence
MIT

At a glance

iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。

  • Tasks that involve iOS development
  • SKILL.md covers 何时激活, 核心模式 — SwiftUI, 核心模式 — UIKit and 核心模式 — WidgetKit, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Liquid Glass Design is an agent skill from xu-xiang/everything-claude-code-zh. iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering iOS development. It works with SwiftUI and iOS. The repository describes itself as: everything-claude-code 中文翻译项目:完整的 Claude Code 配置集合(agents, skills, hooks, commands, rules, MCPs)。源自 Anthropic 黑客松获胜者的实战配置,助力中文工程师高效理解与使用 Claude Code。 The licence is MIT.

When your agent uses it

  • Tasks that involve iOS development

Example prompts

  • “/liquid-glass-design”

What it can do on your machine

Read from SKILL.md and the folder at commit dfbf946. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Liquid Glass Design loads about 1.7k tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 137 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~27
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from xu-xiang/everything-claude-code-zh at commit dfbf946, republished under its MIT licence (© xu-xiang). 137 words, ~1,652 tokens.

Download SKILL.mdSave it as .claude/skills/liquid-glass-design/SKILL.md (or your agent's skills folder).
name
liquid-glass-design
description
iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。

灵动玻璃(Liquid Glass)设计系统 (iOS 26)

实现 Apple 灵动玻璃(Liquid Glass)的设计模式 — 这是一种动态材质,可以模糊背后的内容,反射周围内容的颜色和光影,并对触摸和指针交互做出反应。涵盖了 SwiftUI、UIKit 和 WidgetKit 的集成。

何时激活

  • 为 iOS 26+ 构建或更新采用新设计语言的应用
  • 实现玻璃风格的按钮、卡片、工具栏或容器
  • 在玻璃元素之间创建变形(Morphing)过渡
  • 为小组件(Widgets)应用灵动玻璃效果
  • 将现有的模糊/材质效果迁移到新的灵动玻璃 API

核心模式 — SwiftUI

基础玻璃效果

为任何视图添加灵动玻璃效果的最简单方法:

swift
Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect()  // 默认:常规变体,胶囊形状
自定义形状和色调(Tint)
swift
Text("Hello, World!")
    .font(.title)
    .padding()
    .glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))

关键自定义选项:

  • .regular — 标准玻璃效果
  • .tint(Color) — 添加颜色提亮以突出显示
  • .interactive() — 响应触摸和指针交互
  • 形状:.capsule(默认)、.rect(cornerRadius:)、.circle
玻璃按钮样式
swift
Button("Click Me") { /* 操作 */ }
    .buttonStyle(.glass)

Button("Important") { /* 操作 */ }
    .buttonStyle(.glassProminent)
适用于多元素的 GlassEffectContainer

始终将多个玻璃视图包裹在容器中,以优化性能和实现变形效果:

swift
GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()

        Image(systemName: "eraser.fill")
            .frame(width: 80.0, height: 80.0)
            .font(.system(size: 36))
            .glassEffect()
    }
}

spacing 参数控制合并距离 — 越近的元素其玻璃形状会融合在一起。

联合玻璃效果

使用 glassEffectUnion 将多个视图合并为一个玻璃形状:

swift
@Namespace private var namespace

GlassEffectContainer(spacing: 20.0) {
    HStack(spacing: 20.0) {
        ForEach(symbolSet.indices, id: \.self) { item in
            Image(systemName: symbolSet[item])
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
        }
    }
}
变形(Morphing)过渡

在玻璃元素出现/消失时创建平滑的变形:

swift
@State private var isExpanded = false
@Namespace private var namespace

GlassEffectContainer(spacing: 40.0) {
    HStack(spacing: 40.0) {
        Image(systemName: "scribble.variable")
            .frame(width: 80.0, height: 80.0)
            .glassEffect()
            .glassEffectID("pencil", in: namespace)

        if isExpanded {
            Image(systemName: "eraser.fill")
                .frame(width: 80.0, height: 80.0)
                .glassEffect()
                .glassEffectID("eraser", in: namespace)
        }
    }
}

Button("Toggle") {
    withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)
在侧边栏下方延伸水平滚动

要允许水平滚动内容延伸到侧边栏或检查器(Inspector)下方,请确保 ScrollView 内容触及容器的领先/尾随(leading/trailing)边缘。当布局延伸到边缘时,系统会自动处理侧边栏下方的滚动行为 — 无需额外的修饰符。

核心模式 — UIKit

基础 UIGlassEffect
swift
let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true

let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true

view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
    visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
    visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
    visualEffectView.widthAnchor.constraint(equalToConstant: 200),
    visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])

// 向 contentView 添加内容
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
    label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
    label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])
适用于多元素的 UIGlassContainerEffect
swift
let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0

let containerView = UIVisualEffectView(effect: containerEffect)

let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())

containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)
滚动边缘效果(Scroll Edge Effects)
swift
scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = true
工具栏玻璃集成
swift
let favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true  // 选择不使用共享玻璃背景

核心模式 — WidgetKit

渲染模式检测
swift
struct MyWidgetView: View {
    @Environment(\.widgetRenderingMode) var renderingMode

    var body: some View {
        if renderingMode == .accented {
            // 强调色模式:白色色调、主题化的玻璃背景
        } else {
            // 全色模式:标准外观
        }
    }
}
用于视觉层级的强调组(Accent Groups)
swift
HStack {
    VStack(alignment: .leading) {
        Text("Title")
            .widgetAccentable()  // 强调组
        Text("Subtitle")
            // 主要组(默认)
    }
    Image(systemName: "star.fill")
        .widgetAccentable()  // 强调组
}
强调色模式下的图像渲染
swift
Image("myImage")
    .widgetAccentedRenderingMode(.monochrome)
容器背景
swift
VStack { /* 内容 */ }
    .containerBackground(for: .widget) {
        Color.blue.opacity(0.2)
    }

关键设计决策

决策理由
使用 GlassEffectContainer 包裹性能优化,支持玻璃元素之间的变形过渡
spacing 参数控制合并距离 — 微调元素融合所需的接近程度
@Namespace + glassEffectID支持在视图层级变化时实现平滑的变形过渡
interactive() 修饰符显式开启触摸/指针反应 — 并非所有玻璃都应有响应
UIKit 中的 UIGlassContainerEffect与 SwiftUI 保持一致的容器模式
小组件中的强调渲染模式当用户选择强调色主屏幕时,系统会应用色调玻璃

最佳实践

  • 始终使用 GlassEffectContainer:当对多个兄弟视图应用玻璃效果时,它可以启用变形效果并提高渲染性能。
  • 在其他外观修饰符(frame, font, padding)之后应用 .glassEffect()。
  • 仅在响应用户交互的元素上使用 .interactive()(如按钮、可切换项目)。
  • 仔细选择容器间距:以控制玻璃效果何时合并。
  • 使用 withAnimation:在更改视图层级时使用,以启用平滑的变形过渡。
  • 在不同外观下进行测试:包括浅色模式、深色模式以及强调色/色调模式。
  • 确保无障碍对比度:玻璃上的文字必须保持清晰可读。

应避免的反模式

  • 在没有 GlassEffectContainer 的情况下使用多个独立的 .glassEffect() 视图。
  • 嵌套过多的玻璃效果:会降低性能和视觉清晰度。
  • 为每个视图都应用玻璃效果:应保留给交互元素、工具栏和卡片。
  • 在 UIKit 中使用圆角时忘记设置 clipsToBounds = true。
  • 忽略小组件中的强调渲染模式:这会破坏强调色主屏幕的外观。
  • 在玻璃背后使用不透明背景:这会破坏半透明效果。

何时使用

  • 采用新 iOS 26 设计的导航栏、工具栏和标签栏。
  • 悬浮操作按钮和卡片式容器。
  • 需要视觉深度和触摸反馈的交互式控件。
  • 应该与系统灵动玻璃外观集成的小组件。
  • 相关 UI 状态之间的变形过渡。

© xu-xiang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/liquid-glass-design of xu-xiang/everything-claude-code-zh.

Open the folder on GitHubat commit dfbf946

Compare with similar skills

Liquid Glass Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Liquid Glass Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Liquid Glass Design this skillxu-xiang/everything-claude-code-zh2k—~1.7kAutomated safety check: PassMIT
Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill3.7k—~1.2kAutomated safety check: PassMIT
Swiftui Liquid Glassharperreed/dotfiles3348 repos~941Automated safety check: PassNone
Swiftui Expert Skillomarshahine/HomeClaw1764 repos~2.8kAutomated safety check: PassMIT
Hig Project Contextraintree-technology/hig-doctor1445 repos~1.2kAutomated safety check: PassMIT
Liquid Glass DesignAstraFoundry/KumoApp2915 repos~2.3kAutomated safety check: PassAGPL-3.0

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Works with

Categories

Questions about Liquid Glass Design

What does Liquid Glass Design do?

iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。. Liquid Glass Design is an agent skill from xu-xiang/everything-claude-code-zh.

When should I use Liquid Glass Design?

Liquid Glass Design fits situations like: tasks that involve iOS development.

How do I install Liquid Glass Design in Claude Code?

Run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a claude-code`. Or copy the skill folder (skills/liquid-glass-design in xu-xiang/everything-claude-code-zh) into .claude/skills/liquid-glass-design in your project. Claude Code loads it when a task matches its description.

How do I install Liquid Glass Design in Codex?

Run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a codex`. Or copy the skill folder (skills/liquid-glass-design in xu-xiang/everything-claude-code-zh) into .agents/skills/liquid-glass-design in your project. Codex loads it when a task matches its description.

Can I use Liquid Glass Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/liquid-glass-design, .gemini/skills/liquid-glass-design, .github/skills/liquid-glass-design and .opencode/skills/liquid-glass-design in your project.

What does Liquid Glass Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Liquid Glass Design is instructions for the agent only.

Does Liquid Glass Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Liquid Glass Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Liquid Glass Design use?

Liquid Glass Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Liquid Glass Design use?

About 1.7k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Liquid Glass Design?

Skills that share tags, products or a category with Liquid Glass Design: Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Swiftui Liquid Glass (harperreed/dotfiles, 334 stars), Swiftui Expert Skill (omarshahine/HomeClaw, 176 stars) and Hig Project Context (raintree-technology/hig-doctor, 144 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Liquid Glass Design?

xu-xiang (a GitHub user) maintains it in xu-xiang/everything-claude-code-zh, which has 1,978 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on March 5, 2026.

Source: xu-xiang/everything-claude-code-zh on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.