Update Swiftui APIs
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/liquid-glass-design .claude/skills/liquid-glass-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .claude/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/liquid-glass-design .agents/skills/liquid-glass-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .agents/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/liquid-glass-design .cursor/skills/liquid-glass-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .cursor/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/xu-xiang/everything-claude-code-zh.git --path skills/liquid-glass-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/liquid-glass-design .gemini/skills/liquid-glass-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .gemini/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/liquid-glass-design .github/skills/liquid-glass-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .github/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install xu-xiang/everything-claude-code-zh liquid-glass-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/xu-xiang/everything-claude-code-zh.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/liquid-glass-design .opencode/skills/liquid-glass-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/xu-xiang/everything-claude-code-zh/tree/main/skills/liquid-glass-design into .opencode/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
liquid-glass-designiOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。
Liquid Glass Design is an agent skill from xu-xiang/everything-claude-code-zh. iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering iOS development. It works with SwiftUI and iOS. The repository describes itself as: everything-claude-code 中文翻译项目:完整的 Claude Code 配置集合(agents, skills, hooks, commands, rules, MCPs)。源自 Anthropic 黑客松获胜者的实战配置,助力中文工程师高效理解与使用 Claude Code。 The licence is MIT.
Read from SKILL.md and the folder at commit dfbf946. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Liquid Glass Design loads about 1.7k tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 137 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from xu-xiang/everything-claude-code-zh at commit dfbf946, republished under its MIT licence (© xu-xiang). 137 words, ~1,652 tokens.
.claude/skills/liquid-glass-design/SKILL.md (or your agent's skills folder).实现 Apple 灵动玻璃(Liquid Glass)的设计模式 — 这是一种动态材质,可以模糊背后的内容,反射周围内容的颜色和光影,并对触摸和指针交互做出反应。涵盖了 SwiftUI、UIKit 和 WidgetKit 的集成。
为任何视图添加灵动玻璃效果的最简单方法:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // 默认:常规变体,胶囊形状Text("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))关键自定义选项:
.regular — 标准玻璃效果.tint(Color) — 添加颜色提亮以突出显示.interactive() — 响应触摸和指针交互.capsule(默认)、.rect(cornerRadius:)、.circleButton("Click Me") { /* 操作 */ }
.buttonStyle(.glass)
Button("Important") { /* 操作 */ }
.buttonStyle(.glassProminent)始终将多个玻璃视图包裹在容器中,以优化性能和实现变形效果:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}spacing 参数控制合并距离 — 越近的元素其玻璃形状会融合在一起。
使用 glassEffectUnion 将多个视图合并为一个玻璃形状:
@Namespace private var namespace
GlassEffectContainer(spacing: 20.0) {
HStack(spacing: 20.0) {
ForEach(symbolSet.indices, id: \.self) { item in
Image(systemName: symbolSet[item])
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
}
}
}在玻璃元素出现/消失时创建平滑的变形:
@State private var isExpanded = false
@Namespace private var namespace
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("pencil", in: namespace)
if isExpanded {
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("eraser", in: namespace)
}
}
}
Button("Toggle") {
withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)要允许水平滚动内容延伸到侧边栏或检查器(Inspector)下方,请确保 ScrollView 内容触及容器的领先/尾随(leading/trailing)边缘。当布局延伸到边缘时,系统会自动处理侧边栏下方的滚动行为 — 无需额外的修饰符。
let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true
let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true
view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
visualEffectView.widthAnchor.constraint(equalToConstant: 200),
visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])
// 向 contentView 添加内容
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0
let containerView = UIVisualEffectView(effect: containerEffect)
let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = truelet favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true // 选择不使用共享玻璃背景struct MyWidgetView: View {
@Environment(\.widgetRenderingMode) var renderingMode
var body: some View {
if renderingMode == .accented {
// 强调色模式:白色色调、主题化的玻璃背景
} else {
// 全色模式:标准外观
}
}
}HStack {
VStack(alignment: .leading) {
Text("Title")
.widgetAccentable() // 强调组
Text("Subtitle")
// 主要组(默认)
}
Image(systemName: "star.fill")
.widgetAccentable() // 强调组
}Image("myImage")
.widgetAccentedRenderingMode(.monochrome)VStack { /* 内容 */ }
.containerBackground(for: .widget) {
Color.blue.opacity(0.2)
}| 决策 | 理由 |
|---|---|
| 使用 GlassEffectContainer 包裹 | 性能优化,支持玻璃元素之间的变形过渡 |
spacing 参数 | 控制合并距离 — 微调元素融合所需的接近程度 |
@Namespace + glassEffectID | 支持在视图层级变化时实现平滑的变形过渡 |
interactive() 修饰符 | 显式开启触摸/指针反应 — 并非所有玻璃都应有响应 |
| UIKit 中的 UIGlassContainerEffect | 与 SwiftUI 保持一致的容器模式 |
| 小组件中的强调渲染模式 | 当用户选择强调色主屏幕时,系统会应用色调玻璃 |
.glassEffect()。.interactive()(如按钮、可切换项目)。withAnimation:在更改视图层级时使用,以启用平滑的变形过渡。.glassEffect() 视图。clipsToBounds = true。© xu-xiang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/liquid-glass-design of xu-xiang/everything-claude-code-zh.
Open the folder on GitHubat commit dfbf946
Liquid Glass Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Liquid Glass Design this skillxu-xiang/everything-claude-code-zh | 2k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill | 3.7k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Swiftui Liquid Glassharperreed/dotfiles | 334 | 8 repos | ~941 | Automated safety check: Pass | None | |
| Swiftui Expert Skillomarshahine/HomeClaw | 176 | 4 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 144 | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Liquid Glass DesignAstraFoundry/KumoApp | 291 | 5 repos | ~2.3k | Automated safety check: Pass | AGPL-3.0 |
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
harperreed/dotfiles
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API.
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
AstraFoundry/KumoApp
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
ilyas-hallak/romm-ios-app
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption.
xu-xiang/everything-claude-code-zh
Everything Claude Code 的交互式安装程序 — 引导用户选择并安装技能和规则到用户级或项目级目录,验证路径,并可选择优化已安装文件。
xu-xiang/everything-claude-code-zh
基于本能(Instinct)的学习系统,通过钩子(hooks)观察会话,创建带有置信度评分的原子本能,并将其演化为技能(Skills)、命令(Commands)或智能体(Agents)。v2.1 版本增加了项目作用域(project-scoped)的本能,以防止跨项目污染。
xu-xiang/everything-claude-code-zh
生产级 API 的 REST API 设计模式,包括资源命名、状态码、分页、过滤、错误响应、版本控制和速率限制. An agent skill from xu-xiang/everything-claude-code-zh.
xu-xiang/everything-claude-code-zh
后端架构模式、API 设计、数据库优化以及适用于 Node.js、Express 和 Next.js API 路由的服务端最佳实践。
xu-xiang/everything-claude-code-zh
后端架构模式、API 设计、数据库优化以及 Node.js、Express 和 Next.js API 路由的服务端最佳实践。
xu-xiang/everything-claude-code-zh
后端架构模式、API 设计、数据库优化以及针对 Node.js、Express 和 Next.js API 路由的服务端最佳实践。
Categories
iOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。. Liquid Glass Design is an agent skill from xu-xiang/everything-claude-code-zh.
Liquid Glass Design fits situations like: tasks that involve iOS development.
Run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a claude-code`. Or copy the skill folder (skills/liquid-glass-design in xu-xiang/everything-claude-code-zh) into .claude/skills/liquid-glass-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a codex`. Or copy the skill folder (skills/liquid-glass-design in xu-xiang/everything-claude-code-zh) into .agents/skills/liquid-glass-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xu-xiang/everything-claude-code-zh --skill liquid-glass-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/liquid-glass-design, .gemini/skills/liquid-glass-design, .github/skills/liquid-glass-design and .opencode/skills/liquid-glass-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Liquid Glass Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Liquid Glass Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Liquid Glass Design: Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Swiftui Liquid Glass (harperreed/dotfiles, 334 stars), Swiftui Expert Skill (omarshahine/HomeClaw, 176 stars) and Hig Project Context (raintree-technology/hig-doctor, 144 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
xu-xiang (a GitHub user) maintains it in xu-xiang/everything-claude-code-zh, which has 1,978 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on March 5, 2026.
Source: xu-xiang/everything-claude-code-zh on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.