Update Swiftui APIs
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install AstraFoundry/KumoApp liquid-glass-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/liquid-glass-design .claude/skills/liquid-glass-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .claude/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install AstraFoundry/KumoApp liquid-glass-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/liquid-glass-design .agents/skills/liquid-glass-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .agents/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install AstraFoundry/KumoApp liquid-glass-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/liquid-glass-design .cursor/skills/liquid-glass-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .cursor/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/AstraFoundry/KumoApp.git --path .agents/skills/liquid-glass-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install AstraFoundry/KumoApp liquid-glass-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/liquid-glass-design .gemini/skills/liquid-glass-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .gemini/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install AstraFoundry/KumoApp liquid-glass-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/liquid-glass-design .github/skills/liquid-glass-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .github/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install AstraFoundry/KumoApp liquid-glass-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/AstraFoundry/KumoApp.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/liquid-glass-design .opencode/skills/liquid-glass-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass-design" agent skill from https://github.com/AstraFoundry/KumoApp/tree/main/.agents/skills/liquid-glass-design into .opencode/skills/liquid-glass-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
liquid-glass-designiOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Liquid Glass Design is an agent skill from AstraFoundry/KumoApp. iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering iOS development. It works with SwiftUI and iOS. The repository describes itself as: A calm, native macOS client for the Mihomo proxy core, built with SwiftUI and a shared agent-friendly CLI. The licence is AGPL-3.0.
Read from SKILL.md and the folder at commit 990ff36. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Liquid Glass Design loads about 2.3k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 528 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from AstraFoundry/KumoApp at commit 990ff36, republished under its AGPL-3.0 licence (© AstraFoundry). 528 words, ~2,252 tokens.
.claude/skills/liquid-glass-design/SKILL.md (or your agent's skills folder).Patterns for implementing Apple's Liquid Glass — a dynamic material that blurs content behind it, reflects color and light from surrounding content, and reacts to touch and pointer interactions. Covers SwiftUI, UIKit, and WidgetKit integration.
The simplest way to add Liquid Glass to any view:
Text("Hello, World!")
.font(.title)
.padding()
.glassEffect() // Default: regular variant, capsule shapeText("Hello, World!")
.font(.title)
.padding()
.glassEffect(.regular.tint(.orange).interactive(), in: .rect(cornerRadius: 16.0))Key customization options:
.regular — standard glass effect.tint(Color) — add color tint for prominence.interactive() — react to touch and pointer interactions.capsule (default), .rect(cornerRadius:), .circleButton("Click Me") { /* action */ }
.buttonStyle(.glass)
Button("Important") { /* action */ }
.buttonStyle(.glassProminent)Always wrap multiple glass views in a container for performance and morphing:
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.font(.system(size: 36))
.glassEffect()
}
}The spacing parameter controls merge distance — closer elements blend their glass shapes together.
Combine multiple views into a single glass shape with glassEffectUnion:
@Namespace private var namespace
GlassEffectContainer(spacing: 20.0) {
HStack(spacing: 20.0) {
ForEach(symbolSet.indices, id: \.self) { item in
Image(systemName: symbolSet[item])
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectUnion(id: item < 2 ? "group1" : "group2", namespace: namespace)
}
}
}Create smooth morphing when glass elements appear/disappear:
@State private var isExpanded = false
@Namespace private var namespace
GlassEffectContainer(spacing: 40.0) {
HStack(spacing: 40.0) {
Image(systemName: "scribble.variable")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("pencil", in: namespace)
if isExpanded {
Image(systemName: "eraser.fill")
.frame(width: 80.0, height: 80.0)
.glassEffect()
.glassEffectID("eraser", in: namespace)
}
}
}
Button("Toggle") {
withAnimation { isExpanded.toggle() }
}
.buttonStyle(.glass)To allow horizontal scroll content to extend under a sidebar or inspector, ensure the ScrollView content reaches the leading/trailing edges of the container. The system automatically handles the under-sidebar scrolling behavior when the layout extends to the edges — no additional modifier is needed.
let glassEffect = UIGlassEffect()
glassEffect.tintColor = UIColor.systemBlue.withAlphaComponent(0.3)
glassEffect.isInteractive = true
let visualEffectView = UIVisualEffectView(effect: glassEffect)
visualEffectView.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.layer.cornerRadius = 20
visualEffectView.clipsToBounds = true
view.addSubview(visualEffectView)
NSLayoutConstraint.activate([
visualEffectView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
visualEffectView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
visualEffectView.widthAnchor.constraint(equalToConstant: 200),
visualEffectView.heightAnchor.constraint(equalToConstant: 120)
])
// Add content to contentView
let label = UILabel()
label.text = "Liquid Glass"
label.translatesAutoresizingMaskIntoConstraints = false
visualEffectView.contentView.addSubview(label)
NSLayoutConstraint.activate([
label.centerXAnchor.constraint(equalTo: visualEffectView.contentView.centerXAnchor),
label.centerYAnchor.constraint(equalTo: visualEffectView.contentView.centerYAnchor)
])let containerEffect = UIGlassContainerEffect()
containerEffect.spacing = 40.0
let containerView = UIVisualEffectView(effect: containerEffect)
let firstGlass = UIVisualEffectView(effect: UIGlassEffect())
let secondGlass = UIVisualEffectView(effect: UIGlassEffect())
containerView.contentView.addSubview(firstGlass)
containerView.contentView.addSubview(secondGlass)scrollView.topEdgeEffect.style = .automatic
scrollView.bottomEdgeEffect.style = .hard
scrollView.leftEdgeEffect.isHidden = truelet favoriteButton = UIBarButtonItem(image: UIImage(systemName: "heart"), style: .plain, target: self, action: #selector(favoriteAction))
favoriteButton.hidesSharedBackground = true // Opt out of shared glass backgroundstruct MyWidgetView: View {
@Environment(\.widgetRenderingMode) var renderingMode
var body: some View {
if renderingMode == .accented {
// Tinted mode: white-tinted, themed glass background
} else {
// Full color mode: standard appearance
}
}
}HStack {
VStack(alignment: .leading) {
Text("Title")
.widgetAccentable() // Accent group
Text("Subtitle")
// Primary group (default)
}
Image(systemName: "star.fill")
.widgetAccentable() // Accent group
}Image("myImage")
.widgetAccentedRenderingMode(.monochrome)VStack { /* content */ }
.containerBackground(for: .widget) {
Color.blue.opacity(0.2)
}| Decision | Rationale |
|---|---|
| GlassEffectContainer wrapping | Performance optimization, enables morphing between glass elements |
spacing parameter | Controls merge distance — fine-tune how close elements must be to blend |
@Namespace + glassEffectID | Enables smooth morphing transitions on view hierarchy changes |
interactive() modifier | Explicit opt-in for touch/pointer reactions — not all glass should respond |
| UIGlassContainerEffect in UIKit | Same container pattern as SwiftUI for consistency |
| Accented rendering mode in widgets | System applies tinted glass when user selects tinted Home Screen |
.glassEffect() after other appearance modifiers (frame, font, padding).interactive() only on elements that respond to user interaction (buttons, toggleable items)withAnimation when changing view hierarchies to enable smooth morphing transitions.glassEffect() views without a GlassEffectContainerclipsToBounds = true in UIKit when using corner radii© AstraFoundry, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/liquid-glass-design of AstraFoundry/KumoApp.
Open the folder on GitHubat commit 990ff36
We found 12 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in AstraFoundry/KumoApp, which our catalogue first saw on October 7, 2026.
Liquid Glass Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Liquid Glass Design this skillAstraFoundry/KumoApp | 291 | 5 repos | ~2.3k | Automated safety check: Pass | AGPL-3.0 | |
| Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill | 3.7k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Swiftui Liquid Glassharperreed/dotfiles | 334 | 8 repos | ~941 | Automated safety check: Pass | None | |
| Swiftui Expert Skillomarshahine/HomeClaw | 176 | 4 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 144 | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Swiftui Expert Skillilyas-hallak/romm-ios-app | 173 | 1 repos | ~2.9k | Automated safety check: Pass | MIT |
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
harperreed/dotfiles
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API.
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
ilyas-hallak/romm-ios-app
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption.
garrytan/gstack
Tests a SwiftUI app on a real iPhone connected by USB, reading the Swift source and then looping through screenshot, analysis and action to find bugs.
AstraFoundry/KumoApp
Implement, review, or improve SwiftUI animations and transitions.
AstraFoundry/KumoApp
Add a SwiftUI component from ShipSwift recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Build an iOS feature using ShipSwift component recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Explore and browse available ShipSwift recipes. An agent skill from AstraFoundry/KumoApp.
AstraFoundry/KumoApp
Drive Kumo from coding agents and automation through the kumo command-line interface.
Categories
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit. Liquid Glass Design is an agent skill from AstraFoundry/KumoApp. iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Liquid Glass Design fits situations like: tasks that involve iOS development.
Run `npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a claude-code`. Or copy the skill folder (.agents/skills/liquid-glass-design in AstraFoundry/KumoApp) into .claude/skills/liquid-glass-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a codex`. Or copy the skill folder (.agents/skills/liquid-glass-design in AstraFoundry/KumoApp) into .agents/skills/liquid-glass-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add AstraFoundry/KumoApp --skill liquid-glass-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/liquid-glass-design, .gemini/skills/liquid-glass-design, .github/skills/liquid-glass-design and .opencode/skills/liquid-glass-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Liquid Glass Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Liquid Glass Design is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Liquid Glass Design: Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Swiftui Liquid Glass (harperreed/dotfiles, 334 stars), Swiftui Expert Skill (omarshahine/HomeClaw, 176 stars) and Hig Project Context (raintree-technology/hig-doctor, 144 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
AstraFoundry (a GitHub organization) maintains it in AstraFoundry/KumoApp, which has 291 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on June 5, 2026.
Source: AstraFoundry/KumoApp on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.