Agent skill

Xcode Run Device

by xenodium in xenodium/emacs-skills

This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it.

No licenceAuto-check passedMobile

Install Xcode Run Device

skills CLI
$ npx skills add xenodium/emacs-skills --skill xcode-run-device -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xenodium/emacs-skills xcode-run-device --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xenodium/emacs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/xcode-run-device .claude/skills/xcode-run-device && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
xcode-run-device
GitHub stars
142
Token cost
~544 tokens
SKILL.md length
245 words
Files
1
Skills in repo
19
Repo updated
First seen
Licence
None found

At a glance

This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it.

  • Invokes /xcode-run-device to build the current Xcode project
  • SKILL.md covers How to run and Rules
  • Calls xcrun and xcodebuild
  • Install the app on a connected iOS device

What it does

Xcode Run Device is an agent skill from xenodium/emacs-skills. This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it.

Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering iOS development. It works with Xcode and iOS. The repository describes itself as: Emacs skills for coding agents.

When your agent uses it

  • Invokes /xcode-run-device to build the current Xcode project
  • Install the app on a connected iOS device

Example prompts

  • “/xcode-run-device”
  • “/xcode-run-device”

What it can do on your machine

Read from SKILL.md and the folder at commit a158238. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • xcrun
    • xcodebuild

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Xcode Run Device loads about 544 tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 245 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~544

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 245 words (~544 tokens).

“Build the Xcode workspace or project under the current working directory and launch it on a wired-connected iOS device via Xcode 15+ devicectl. Requires a configured signing team in the project and a trusted, paired device.”

— opening of SKILL.md by xenodium
name
xcode-run-device
tools
Bash
disable-model-invocation
true

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/xcode-run-device of xenodium/emacs-skills.

Open the folder on GitHubat commit a158238

Compare with similar skills

Xcode Run Device next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Xcode Run Device compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Xcode Run Device this skillxenodium/emacs-skills142—~544Automated safety check: PassNone
Orca iOS Simulator Controlstablyai/orca87k1 repos~584Automated safety check: PassApache-2.0
Apple Crash Log .NET Symbolicationdotnet/skills5.6k1 repos~2.4kAutomated safety check: PassMIT
Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill3.7k—~1.2kAutomated safety check: PassMIT
iOS Simulator Skillconorluddy/ios-simulator-skill1.3k—~5.7kAutomated safety check: PassMIT
Macios Xcode Beta Updatedotnet/macios2.9k—~1.8kAutomated safety check: PassCustom licence

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Works with

Categories

Questions about Xcode Run Device

What does Xcode Run Device do?

This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it. Xcode Run Device is an agent skill from xenodium/emacs-skills. This skill should be used when the user invokes "/xcode-run-device" to build the current Xcode project, install the app on a connected iOS device, and launch it.

When should I use Xcode Run Device?

Xcode Run Device fits situations like: invokes /xcode-run-device to build the current Xcode project; install the app on a connected iOS device.

How do I install Xcode Run Device in Claude Code?

Run `npx skills add xenodium/emacs-skills --skill xcode-run-device -a claude-code`. Or copy the skill folder (skills/xcode-run-device in xenodium/emacs-skills) into .claude/skills/xcode-run-device in your project. Claude Code loads it when a task matches its description.

How do I install Xcode Run Device in Codex?

Run `npx skills add xenodium/emacs-skills --skill xcode-run-device -a codex`. Or copy the skill folder (skills/xcode-run-device in xenodium/emacs-skills) into .agents/skills/xcode-run-device in your project. Codex loads it when a task matches its description.

Can I use Xcode Run Device in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenodium/emacs-skills --skill xcode-run-device -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/xcode-run-device, .gemini/skills/xcode-run-device, .github/skills/xcode-run-device and .opencode/skills/xcode-run-device in your project.

What does Xcode Run Device need to run?

Going by SKILL.md and its folder, Xcode Run Device needs the command-line tools its instructions call (xcrun and xcodebuild).

Does Xcode Run Device access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Xcode Run Device safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Xcode Run Device use?

No licence was found for Xcode Run Device or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Xcode Run Device use?

About 544 tokens (SKILL.md is roughly 2.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Xcode Run Device?

Skills that share tags, products or a category with Xcode Run Device: Orca iOS Simulator Control (stablyai/orca, 87k stars), Apple Crash Log .NET Symbolication (dotnet/skills, 5.6k stars), Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars) and iOS Simulator Skill (conorluddy/ios-simulator-skill, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Xcode Run Device?

xenodium (a GitHub user) maintains it in xenodium/emacs-skills, which has 142 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on July 21, 2026.

Source: xenodium/emacs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.