Agent skill

iOS Simulator Skill

by conorluddy in conorluddy/ios-simulator-skill

29 production-ready scripts for iOS app testing, building, and automation.

MITAuto-check passedMobile

Install iOS Simulator Skill

skills CLI
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .claude/skills/ios-simulator-skill && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ios-simulator-skill
GitHub stars
1.3k
Token cost
~5.7k tokens
SKILL.md length
2,423 words
Files
45 (incl. scripts)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

29 production-ready scripts for iOS app testing, building, and automation.

  • Works in 3 steps: screen_mapper.py → structured element… → navigator.py… → Screenshots → only for visual…
  • Tasks that involve iOS development
  • SKILL.md covers Quick Start, Navigation Strategy, 29 Production Scripts and Common Patterns, plus 6 more sections
  • Runs Python scripts from its folder; calls python, bash and xcodebuild

What it does

iOS Simulator Skill is an agent skill from conorluddy/ios-simulator-skill. 29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.

Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 46 other files, including scripts (for example `scripts/accessibility_audit.py`, `scripts/app_launcher.py` and `scripts/app_state_capture.py`).

It sits in Mobile, covering iOS development and Accessibility. It works with iOS, Xcode, Model Context Protocol and Python. The repository describes itself as: An IOS Simulator Skill for Agents. Use it to optimise their ability to build, run and interact with your apps, and to proxy xcodebuild to save token and context wastage. The licence is MIT.

When your agent uses it

  • Tasks that involve iOS development
  • Tasks that involve Accessibility

Example prompts

  • “/ios-simulator-skill”

Requirements

  • Python 3

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. screen_mapper.py → structured element list (5-7 lines, ~10 tokens)
  2. navigator.py --find-text/--find-type/--find-id → semantic interaction
  3. Screenshots → only for visual verification, bug reports, or visual diff

What it can do on your machine

Read from SKILL.md and the folder at commit c535422. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 18 files in scripts/ (Python, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • python
    • bash
    • xcodebuild
    • brew
    • xcrun
    • jq
    • pip3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use pip3, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

iOS Simulator Skill loads about 5.7k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 2,423 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~5.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from conorluddy/ios-simulator-skill at commit c535422, republished under its MIT licence (© conorluddy). 2,423 words, ~5,704 tokens.

Download SKILL.mdSave it as .claude/skills/ios-simulator-skill/SKILL.md (or your agent's skills folder). This skill also uses 44 other files; get the full folder from GitHub.
name
ios-simulator-skill
description
29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.
version
1.5.0

iOS Simulator Skill

Build, test, and automate iOS applications using accessibility-driven navigation and structured data instead of pixel coordinates.

Quick Start

bash
# 1. Check environment
bash scripts/sim_health_check.sh

# 2. Launch app
python scripts/app_launcher.py --launch com.example.app

# 3. Map screen to see elements
python scripts/screen_mapper.py

# 4. Tap button
python scripts/navigator.py --find-text "Login" --tap

# 5. Enter text
python scripts/navigator.py --find-type TextField --enter-text "user@example.com"

All scripts support --help for detailed options and --json for machine-readable output.

Navigation Strategy

Always prefer the accessibility tree over screenshots for navigation. The accessibility tree gives you element types, labels, frames, and tap targets — structured data that's cheaper and more reliable than image analysis.

Use this priority:

  1. screen_mapper.py → structured element list (5-7 lines, ~10 tokens)
  2. navigator.py --find-text/--find-type/--find-id → semantic interaction
  3. Screenshots → only for visual verification, bug reports, or visual diff

Screenshots cost 1,600–6,300 tokens depending on size. The accessibility tree costs 10–50 tokens in default mode.

29 Production Scripts

Build & Development (2 scripts)
  1. build_and_test.py - Build Xcode projects, run tests, parse results with progressive disclosure

    • Build with live result streaming
    • Parse errors and warnings from xcresult bundles
    • Retrieve detailed build logs on demand
    • Options: --project, --scheme, --clean, --test, --verbose, --json
  2. log_monitor.py - Real-time log monitoring with intelligent filtering

    • Stream logs or capture by duration
    • Filter by severity (error/warning/info/debug)
    • Deduplicate repeated messages
    • Options: --app, --severity, --follow, --duration, --output, --json
Device State (2 scripts)
  1. appearance.py - Control simulator appearance: dark mode, Dynamic Type size, and locale/region

    • Toggle light/dark theme via xcrun simctl ui
    • Set Dynamic Type size with friendly aliases (XS through AX5)
    • Write locale and region defaults; optional app restart via --bundle-id
    • RTL flagged automatically for ar/he/fa/ur/yi locales
    • Options: --theme, --text-size, --locale, --region, --reset, --bundle-id, --udid, --json, --verbose
  2. location.py - Simulate GPS coordinates, named city presets, and GPX scenario playback

    • Fix a coordinate with --lat/--lng or pick a city with --city
    • Play a built-in scenario (City Run, Freeway Drive, etc.) via --gpx <scenario>
    • Animate multi-waypoint paths with configurable speed via --waypoints and --speed
    • Clear simulated location with --clear; list available scenarios with --list-scenarios
    • Options: --lat, --lng, --city, --gpx, --waypoints, --speed, --clear, --list-scenarios, --udid, --json, --verbose
Navigation & Interaction (5 scripts)
  1. screen_mapper.py - Analyze current screen and list interactive elements

    • Element type breakdown
    • Interactive button list
    • Text field status
    • Options: --verbose, --hints, --json
  2. navigator.py - Find and interact with elements semantically

    • Find by text (fuzzy matching)
    • Find by element type
    • Find by accessibility ID
    • Enter text or tap elements
    • Options: --find-text, --find-type, --find-id, --tap, --enter-text, --json
  3. gesture.py - Perform swipes, scrolls, pinches, and complex gestures

    • Directional swipes (up/down/left/right)
    • Multi-swipe scrolling
    • Pinch zoom
    • Long press
    • Pull to refresh
    • Options: --swipe, --scroll, --pinch, --long-press, --refresh, --json
  4. keyboard.py - Text input and hardware button control

    • Type text (fast or slow)
    • Special keys (return, delete, tab, space, arrows)
    • Hardware buttons (home, lock, volume, screenshot)
    • Key combinations
    • Options: --type, --key, --button, --slow, --clear, --dismiss, --json
  5. app_launcher.py - App lifecycle management

    • Launch apps by bundle ID
    • Terminate apps
    • Install/uninstall from .app bundles
    • Deep link navigation
    • List installed apps
    • Check app state
    • Pass launch arguments (--args) and environment variables (--env KEY=VALUE, injected as SIMCTL_CHILD_*) to the app on launch/restart
    • Options: --launch, --terminate, --restart, --install, --uninstall, --open-url, --list, --state, --args, --env, --wait-for-debugger
Testing & Analysis (9 scripts)
  1. accessibility_audit.py - Check WCAG compliance on current screen

    • Critical issues (missing labels, empty buttons, no alt text)
    • Warnings (missing hints, small touch targets)
    • Info (missing IDs, deep nesting)
    • Options: --verbose, --output, --json
  2. visual_diff.py - Compare two screenshots for visual changes

    • Pixel-by-pixel comparison
    • Threshold-based pass/fail
    • Generate diff images
    • Options: --threshold, --output, --details, --json
  3. test_recorder.py - Automatically document test execution

    • Capture screenshots and accessibility trees per step
    • Generate markdown reports with timing data
    • Options: --test-name, --output, --verbose, --json
  4. app_state_capture.py - Create comprehensive debugging snapshots

    • Screenshot, UI hierarchy, app logs, device info
    • Markdown summary for bug reports
    • Options: --app-bundle-id, --output, --log-lines, --json
  5. sim_health_check.sh - Verify environment is properly configured

    • Check macOS, Xcode, simctl, IDB, Python
    • List available and booted simulators
    • Verify Python packages (Pillow)
  6. model_inspector.py - Inspect Core Data and SwiftData models from project files

    • Parse .xcdatamodeld packages (entities, attributes, relationships)
    • Detect model versions and current active version
    • Best-effort SwiftData @Model class extraction
    • Raw source dump for any model on demand (--raw ModelName)
    • Options: --project-path, --core-data-only, --swiftdata-only, --show-versions, --raw, --verbose, --json
  7. container.py - Inspect app sandbox: files, UserDefaults, and Core Data store paths

    • List data container files at configurable depth via --ls
    • Read files with auto-detected plist decoding via --cat (large files cached)
    • Dump UserDefaults as key=value or JSON via --userdefaults
    • Locate .sqlite / .sqlite-wal / .sqlite-shm stores via --core-data-path
    • Export full container snapshot via --export
    • Options: --ls, --cat, --userdefaults, --core-data-path, --export, --udid, --json, --verbose
  8. hang_watcher.py (HangBuster) - Record + summarise os_log hang events with progressive disclosure

    • Session mode (HangBuster, agent-native): start a detached recorder, interact with the simulator, stop for a token-tight summary
      • --start → returns a session ID; detached worker normalises + thresholds events on the fly
      • --stop SESSION_ID → emits ~80–120 token L1 summary (header + top-N clusters + drill hint)
      • --get-details SESSION_ID [--cluster N | --raw] → L2 full clusters or L3 per-event detail
      • --list-sessions / --clear-sessions [--older-than 24h] / --diff A B (cross-session regression report)
      • Filter pipeline: parse → normalise → threshold → bucket → cluster → aggregate → rank → format (in common/hang_pipeline.py)
      • --budget-tokens N picks the densest level (L0/L1/L2) that fits; --terse forces L0
      • --auto-sample captures a main-thread stack on first event per cluster (soft dependency: main_thread_sampler.py #62; graceful no-op if absent)
    • Raw capture mode (full fidelity for jq exploration): skip the clustering pipeline, dump every matching log line verbatim to raw.ndjson
      • --start --raw-capture [--max-size-mb 10] [--no-gzip] — spawns log stream --style ndjson
      • Per-session size cap (--max-size-mb, default 10) — worker stops cleanly on cap; extras.truncated=true
      • --stop gzips raw.ndjson → raw.ndjson.gz (~15–19× compression; --no-gzip opts out)
      • --get-details SESSION_ID on a raw session prints the path with a zcat | jq ... hint
    • Resilience (auto-restart on stream death): EOF or subprocess death triggers a stream_died event then a bounded restart with 2s backoff. After IOS_SIM_HANG_MAX_RESTARTS (default 3) the session is marked crashed, never left in stale running state. --list-sessions shows capture=Xs and restarts=N.
    • Cleanup is automatic: TTL prune (IOS_SIM_HANG_SESSION_TTL_HOURS, default 24h) + aggregate cap (IOS_SIM_HANG_TOTAL_CAP_MB, default 100 MB, oldest-first eviction) both run on every --start.
    • Legacy modes (unchanged for backward compat): --watch [--duration N] (live stream) and --since 5m (historical)
    • Filters: --bundle-id (post-parse — hang capture stays simulator-global so RunningBoard/SpringBoard events are kept), --predicate (also via IOS_SIM_HANG_PREDICATE)
    • All output supports --json; session storage at ~/.ios-simulator-skill/sessions/<id>/{meta.json,events.jsonl,summary.json,raw.ndjson.gz}

    Quick start (summarised mode):

    bash
    SID=$(python scripts/hang_watcher.py --start --min-hang-ms 200)
    # ... interact with the simulator (open sheets, scroll, navigate) ...
    python scripts/hang_watcher.py --stop $SID                  # token-tight L1 summary
    python scripts/hang_watcher.py --get-details $SID --cluster 1  # drill into cluster 1
    python scripts/hang_watcher.py --diff $SID_BASELINE $SID    # cross-session regression

    Quick start (raw capture + jq exploration):

    bash
    SID=$(python scripts/hang_watcher.py --start --raw-capture --max-size-mb 5)
    # ... interact with the simulator ...
    python scripts/hang_watcher.py --stop $SID
    # → "Session ...: raw mode, 737 lines, 0.96 MB → 0.05 MB gzipped"
    
    # Top processes by event count:
    zcat ~/.ios-simulator-skill/sessions/$SID/raw.ndjson.gz \
      | jq -s 'group_by(.processImagePath) | map({proc: (.[0].processImagePath | split("/") | last), n: length}) | sort_by(-.n) | .[:5]'
    
    # All RunningBoard assertion invalidations:
    zcat .../raw.ndjson.gz | jq -c 'select(.subsystem == "com.apple.runningboard" and (.eventMessage | startswith("Invalidating")))'
    
    # Hangs per minute:
    zcat .../raw.ndjson.gz | jq -r '.timestamp[:16]' | sort | uniq -c
  9. localization_audit.py - Detect string catalog gaps, missing keys, and placeholder mismatches

    • Report missing and needs_review/new keys per locale in .xcstrings catalogs
    • Cross-reference catalog keys against Swift source (String(localized:) / NSLocalizedString) via --source
    • Flag placeholder count mismatches (%d, %@, %s, %lld) across locales
    • Legacy .strings and .stringsdict support via plistlib
    • CI-friendly --strict exits 2 on any finding
    • Options: --catalog, --source, --locale, --strict, --json, --verbose
Advanced Testing & Permissions (4 scripts)
  1. clipboard.py - Manage simulator clipboard for paste testing

    • Copy text to clipboard
    • Test paste flows without manual entry
    • Options: --copy, --test-name, --expected, --json
  2. status_bar.py - Override simulator status bar appearance

    • Presets: clean (9:41, 100% battery), testing (11:11, 50%), low-battery (20%), airplane (offline)
    • Custom time, network, battery, WiFi settings
    • Options: --preset, --time, --data-network, --battery-level, --clear, --json
  3. push_notification.py - Send simulated push notifications

    • Simple mode (title + body + badge)
    • Custom JSON payloads
    • Test notification handling and deep links
    • Options: --bundle-id, --title, --body, --badge, --payload, --json
  4. privacy_manager.py - Grant, revoke, and reset app permissions

    • 13 supported services (camera, microphone, location, contacts, photos, calendar, health, etc.)
    • Batch operations (comma-separated services)
    • Audit trail with test scenario tracking
    • Options: --bundle-id, --grant, --revoke, --reset, --list, --json
Simulator Discovery (2 scripts)
  1. sim_list.py - List simulators with progressive disclosure

    • Concise summary by default (total / available / booted)
    • Full details on demand via cache IDs
    • Filter by device type
    • Suggest recommended simulators with --suggest
    • 96% token reduction vs raw simctl list (57k → 2k tokens)
    • Options: --get-details, --suggest, --device-type, --json
  2. simulator_selector.py - Suggest the best simulator for the job

    • Ranks candidates by recent use (from config.json), latest iOS, common test models, and boot status
    • List all available simulators with --list
    • Boot a selected simulator directly with --boot
    • JSON output for programmatic use
    • Options: --suggest, --list, --boot, --json
Show full SKILL.md (1,027 more words)Show less
Device Lifecycle Management (5 scripts)
  1. simctl_boot.py - Boot simulators with optional readiness verification

    • Boot by UDID or device name
    • Wait for device ready with timeout
    • Batch boot operations (--all, --type)
    • Performance timing
    • Options: --udid, --name, --wait-ready, --timeout, --all, --type, --json
  2. simctl_shutdown.py - Gracefully shutdown simulators

    • Shutdown by UDID or device name
    • Optional verification of shutdown completion
    • Batch shutdown operations
    • Options: --udid, --name, --verify, --timeout, --all, --type, --json
  3. simctl_create.py - Create simulators dynamically

    • Create by device type and iOS version
    • List available device types and runtimes
    • Custom device naming
    • Returns UDID for CI/CD integration
    • Options: --device, --runtime, --name, --list-devices, --list-runtimes, --json
  4. simctl_delete.py - Permanently delete simulators

    • Delete by UDID or device name
    • Safety confirmation by default (skip with --yes)
    • Batch delete operations
    • Smart deletion (--old N to keep N per device type)
    • Options: --udid, --name, --yes, --all, --type, --old, --json
  5. simctl_erase.py - Factory reset simulators without deletion

    • Preserve device UUID (faster than delete+create)
    • Erase all, by type, or booted simulators
    • Optional verification
    • Options: --udid, --name, --verify, --timeout, --all, --type, --booted, --json

Common Patterns

Auto-UDID Detection: Most scripts auto-detect the booted simulator if --udid is not provided.

Device Name Resolution: Use device names (e.g., "iPhone 16 Pro") instead of UDIDs - scripts resolve automatically.

Batch Operations: Many scripts support --all for all simulators or --type iPhone for device type filtering.

Output Formats: Default is concise human-readable output. Use --json for machine-readable output in CI/CD.

Help: All scripts support --help for detailed options and examples.

Screenshot Sizing: Screenshots are resized to save tokens. Presets: full (3-4 tiles, ~5K tokens), half (1 tile, ~1.6K tokens, default), quarter (1 tile, ~800 tokens, less detail). Use quarter for quick visual checks, half for readable UI, full only when pixel-level detail matters. Scripts that capture screenshots (app_state_capture.py, test_recorder.py) default to half.

Typical Workflow

  1. Verify environment: bash scripts/sim_health_check.sh
  2. Launch app: python scripts/app_launcher.py --launch com.example.app
  3. Analyze screen: python scripts/screen_mapper.py
  4. Interact: python scripts/navigator.py --find-text "Button" --tap
  5. Verify: python scripts/accessibility_audit.py
  6. Debug if needed: python scripts/app_state_capture.py --app-bundle-id com.example.app

Configuration

Most operational limits can be tuned via environment variables. Defaults work for typical local development; raise them for slow CI runners, large monorepo builds, or accessibility audits on complex screens.

VariableDefaultControls
IOS_SIM_A11Y_LABEL_MAX80Max chars of AXLabel retained in accessibility audit output
IOS_SIM_A11Y_TOP_ISSUES10Top accessibility issues surfaced per audit
IOS_SIM_APPS_PREVIEW30App entries listed by app_launcher.py before truncation
IOS_SIM_BOOT_SUBPROCESS_TIMEOUT60Timeout for the simctl boot subprocess itself (seconds)
IOS_SIM_BOOT_TIMEOUT300Wait-for-ready timeout after boot (seconds)
IOS_SIM_BUILD_JSON_CAP50Max build errors / failed tests in JSON output
IOS_SIM_BUILD_LOG_PREVIEW4000Chars of build log preview in default output
IOS_SIM_BUILD_TIMEOUT1800Max seconds for an xcodebuild build invocation before kill
IOS_SIM_INTROSPECT_TIMEOUT60Timeout for xcodebuild -list and simctl list lookups (seconds)
IOS_SIM_TEST_TIMEOUT2700Max seconds for an xcodebuild test invocation before kill
IOS_SIM_BUILD_SUMMARY_CAP15Errors/failures in default build summary
IOS_SIM_BUILD_VERBOSE_CAP100Errors/warnings in verbose build output
IOS_SIM_CACHE_MAX_ENTRIES500Max entries in progressive disclosure cache (LRU eviction)
IOS_SIM_CACHE_TTL_HOURS1Cache entry expiration
IOS_SIM_ERASE_TIMEOUT90Wait-for-erase timeout (seconds)
IOS_SIM_HANG_PREDICATE(default)Override the os_log predicate used by hang_watcher.py (default catches RunningBoard kills + "Hang detected" + main-thread hangs). Hang events originate from system daemons (RunningBoard, SpringBoard) so the predicate stays simulator-global — --bundle-id is applied post-parse, not ANDed in.
IOS_SIM_HANG_MIN_MS250HangBuster threshold — events below this duration never reach disk (smaller = more sensitive, larger summaries)
IOS_SIM_HANG_SESSION_TTL_HOURS24HangBuster session prune age; pruning runs on every --start
IOS_SIM_HANG_DEFAULT_TOP_N3Default top-N clusters in --stop L1 output
IOS_SIM_HANG_BUDGET_TOKENS(unset)Default token budget for --stop (picks L0/L1/L2 to fit)
IOS_SIM_HANG_MAX_RESTARTS3HangBuster worker: max log stream respawn attempts on EOF/subprocess death before the session is marked crashed
IOS_SIM_HANG_TOTAL_CAP_MB100HangBuster aggregate disk cap. When total session-state exceeds this on --start, oldest sessions are dropped first. Set to 0 to disable.
IOS_SIM_LOG_JSON_CAP100Max errors/warnings in log_monitor.py JSON output
IOS_SIM_LOG_LINE_MAX300Per-line truncation in log summaries
IOS_SIM_LOG_TAIL200Lines of log tail in verbose / sample output
IOS_SIM_LOG_TEXT_SUMMARY15Errors/warnings shown in text-mode log summary
IOS_SIM_MAX_ELEMENTS25Tappable elements listed by navigator.py
IOS_SIM_POLL_INTERVAL0.5Boot/erase state polling interval (seconds)
IOS_SIM_RELAUNCH_DELAY_MS1000Delay between terminate and re-launch in app_launcher.py
IOS_SIM_SCREEN_BUTTONS_PREVIEW15Button names listed by screen_mapper.py
IOS_SIM_SCREEN_SECTION_ITEMS10Items per section shown by screen_mapper.py
IOS_SIM_STATE_SUBPROCESS_TIMEOUT15Subprocess timeout in app_state_capture.py (seconds)
IOS_SIM_TAP_SETTLE_MS500Post-tap settle delay in navigator.py

Example:

bash
# Slow GitHub Actions runner: give boot 10 minutes
IOS_SIM_BOOT_TIMEOUT=600 python scripts/simctl_boot.py --wait-ready

Requirements

  • macOS 15 (Sequoia)+
  • Xcode 26+ and Command Line Tools
  • Python 3.12+
  • idb 1.5.1+ - required for every interactive script (tap, swipe, type): brew tap facebook/fb && brew install facebook/fb/idb-companion facebook/fb/idb-cli
  • Pillow, for visual diffs only: pip3 install pillow

Verify with bash scripts/sim_health_check.sh (add --json for structured output).

Troubleshooting

Taps, swipes and typing do nothing, but reads work. idb reports success and the screen never changes. On Xcode 27 this means idb-companion is older than 1.5.1: it looks for SimulatorKit.framework at the path Xcode 26 used. Upgrade: brew upgrade facebook/fb/idb-companion.

SimulatorKit is required for HID interactions. Same cause, same fix.

Connection refused or No such file from every idb call. A dead companion is still in idb's registry at /tmp/idb/state, so idb dials a socket nobody is listening on instead of starting a fresh companion. Fix: idb disconnect <udid>.

open -a Simulator fails. Xcode 27 has no Simulator.app; it was replaced by DeviceHub.app in Xcode.app/Contents/Applications/. Boot headlessly instead: xcrun simctl boot <udid>. Note that quitting DeviceHub shuts down the simulator it hosts.

idb: command not found. The companion and the CLI are separate packages; install both (see Requirements). If which -a idb shows more than one, the first on PATH wins.

Documentation

  • SKILL.md (this file) - Script reference, requirements, troubleshooting
  • README.md - Installation, updating idb, Xcode 27 notes
  • CLAUDE.md - Architecture and implementation details

Key Design Principles

Semantic Navigation: Find elements by meaning (text, type, ID) not pixel coordinates. Survives UI changes.

Token Efficiency: Concise default output (3-5 lines) with optional verbose and JSON modes for detailed results.

Accessibility-First: Built on standard accessibility APIs for reliability and compatibility.

Zero Configuration: Works immediately on any macOS with Xcode. No setup required.

Structured Data: Scripts output JSON or formatted text, not raw logs. Easy to parse and integrate.

Auto-Learning: Build system remembers your device preference. Configuration stored per-project.


Use these scripts directly or let Claude Code invoke them automatically when your request matches the skill description.

© conorluddy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 44 other files (scripts) in ios-simulator-skill/skills/ios-simulator-skill of conorluddy/ios-simulator-skill.

  • SKILL.md
  • scripts/accessibility_audit.py
  • scripts/app_launcher.py
  • scripts/app_state_capture.py
  • scripts/appearance.py
  • scripts/build_and_test.py
  • scripts/clipboard.py
  • scripts/common/__init__.py
  • scripts/common/cache_utils.py
  • scripts/common/device_utils.py
  • scripts/common/env_config.py
  • scripts/common/hang_pipeline.py
  • scripts/common/hang_sessions.py
  • scripts/common/idb_utils.py
  • scripts/common/screenshot_utils.py
  • scripts/container.py
  • scripts/gesture.py
  • scripts/hang_watcher.py
  • scripts/keyboard.py
  • … and 26 more

Open the folder on GitHubat commit c535422

Compare with similar skills

iOS Simulator Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

iOS Simulator Skill compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
iOS Simulator Skill this skillconorluddy/ios-simulator-skill1.3k—~5.7kAutomated safety check: PassMIT
iOS Accessibility Testingconorluddy/xclaude-plugin183—~5kAutomated safety check: PassMIT
Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill3.7k—~1.2kAutomated safety check: PassMIT
Inspector MCPipedro/Inspector170—~3.4kAutomated safety check: PassMIT
Serve Simopenchamber/openchamber11k—~619Automated safety check: PassMIT
Xcode Buildpzep1/xcode-build-skill138—~1.5kAutomated safety check: NotesMIT

Similar skills

  • iOS Accessibility Testing

    conorluddy/xclaude-plugin

    Guides WCAG 2.1 and VoiceOver accessibility testing for iOS apps, working from the accessibility tree and not from screenshots.

    183 GitHub stars~5k tokensUpdated 26 days ago
    Testing & QAAuto-check passed
  • Update Swiftui APIs

    AvdLee/SwiftUI-Agent-Skill

    Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.

    3.7k GitHub stars~1.2k tokensUpdated 2 days ago
    MobileAuto-check passed
  • Inspector MCP

    ipedro/Inspector

    A skill your agent uses when an agent needs to inspect a live iOS app through the Inspector MCP bridge, register or troubleshoot InspectorMCPServer for a consumer Xcode project, or query, resolve…

    170 GitHub stars~3.4k tokensUpdated 5 mo ago
    MobileAuto-check passed
  • Serve Sim

    openchamber/openchamber

    A skill your agent uses when working with the OpenChamber iOS Simulator app without opening Xcode - boot/install/launch the Capacitor iOS app, start a browser stream, tap/type/gesture/rotate…

    11k GitHub stars~619 tokensUpdated yesterday
    MobileAuto-check passed
  • Xcode Build

    pzep1/xcode-build-skill

    Build and run iOS/macOS apps using xcodebuild and xcrun simctl directly.

    138 GitHub stars~1.5k tokensUpdated 8 mo ago
    MobileAuto-check: notes
  • Updating Xcode Ddis

    doronz88/DeveloperDiskImage

    A skill your agent uses when asked to "update ddis" / refresh the DeveloperDiskImage repository (doronz88/DeveloperDiskImage) from a newly installed Xcode, to bump or pin LATESTDDIBUILDID in…

    170 GitHub stars~1k tokensUpdated 9 days ago
    MobileAuto-check passed

Categories

Questions about iOS Simulator Skill

What does iOS Simulator Skill do?

29 production-ready scripts for iOS app testing, building, and automation. iOS Simulator Skill is an agent skill from conorluddy/ios-simulator-skill. 29 production-ready scripts for iOS app testing, building, and automation.

When should I use iOS Simulator Skill?

iOS Simulator Skill fits situations like: tasks that involve iOS development; tasks that involve Accessibility.

How do I install iOS Simulator Skill in Claude Code?

Run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a claude-code`. Or copy the skill folder (ios-simulator-skill/skills/ios-simulator-skill in conorluddy/ios-simulator-skill) into .claude/skills/ios-simulator-skill in your project. Claude Code loads it when a task matches its description.

How do I install iOS Simulator Skill in Codex?

Run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a codex`. Or copy the skill folder (ios-simulator-skill/skills/ios-simulator-skill in conorluddy/ios-simulator-skill) into .agents/skills/ios-simulator-skill in your project. Codex loads it when a task matches its description.

Can I use iOS Simulator Skill in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-simulator-skill, .gemini/skills/ios-simulator-skill, .github/skills/ios-simulator-skill and .opencode/skills/ios-simulator-skill in your project.

What does iOS Simulator Skill need to run?

Going by SKILL.md and its folder, iOS Simulator Skill needs Python for the scripts in its folder and the command-line tools its instructions call (python, bash, xcodebuild, brew, xcrun and jq). Our summary lists: Python 3.

Does iOS Simulator Skill access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is iOS Simulator Skill safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does iOS Simulator Skill use?

iOS Simulator Skill is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does iOS Simulator Skill use?

About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to iOS Simulator Skill?

Skills that share tags, products or a category with iOS Simulator Skill: iOS Accessibility Testing (conorluddy/xclaude-plugin, 183 stars), Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Inspector MCP (ipedro/Inspector, 170 stars) and Serve Sim (openchamber/openchamber, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains iOS Simulator Skill?

conorluddy (a GitHub user) maintains it in conorluddy/ios-simulator-skill, which has 1,267 GitHub stars. The repository was last updated on October 6, 2026.

Source: conorluddy/ios-simulator-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.