iOS Accessibility Testing
conorluddy/xclaude-plugin
Guides WCAG 2.1 and VoiceOver accessibility testing for iOS apps, working from the accessibility tree and not from screenshots.
29 production-ready scripts for iOS app testing, building, and automation.
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .claude/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .claude/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skillType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .agents/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .agents/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .cursor/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .cursor/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/conorluddy/ios-simulator-skill.git --path ios-simulator-skill/skills/ios-simulator-skill--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .gemini/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .gemini/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skillInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .github/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .github/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .github/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install conorluddy/ios-simulator-skill ios-simulator-skill --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/conorluddy/ios-simulator-skill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/ios-simulator-skill/skills/ios-simulator-skill .opencode/skills/ios-simulator-skill && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ios-simulator-skill" agent skill from https://github.com/conorluddy/ios-simulator-skill/tree/main/ios-simulator-skill/skills/ios-simulator-skill into .opencode/skills/ios-simulator-skill/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-simulator-skill", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ios-simulator-skill29 production-ready scripts for iOS app testing, building, and automation.
iOS Simulator Skill is an agent skill from conorluddy/ios-simulator-skill. 29 production-ready scripts for iOS app testing, building, and automation. Provides semantic UI navigation, build automation, accessibility testing, and simulator lifecycle management. Optimized for AI agents with minimal token output.
Its SKILL.md is about 5.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 46 other files, including scripts (for example `scripts/accessibility_audit.py`, `scripts/app_launcher.py` and `scripts/app_state_capture.py`).
It sits in Mobile, covering iOS development and Accessibility. It works with iOS, Xcode, Model Context Protocol and Python. The repository describes itself as: An IOS Simulator Skill for Agents. Use it to optimise their ability to build, run and interact with your apps, and to proxy xcodebuild to save token and context wastage. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c535422. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 18 files in scripts/ (Python, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
pythonbashxcodebuildbrewxcrunjqpip3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip3, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
iOS Simulator Skill loads about 5.7k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 2,423 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from conorluddy/ios-simulator-skill at commit c535422, republished under its MIT licence (© conorluddy). 2,423 words, ~5,704 tokens.
.claude/skills/ios-simulator-skill/SKILL.md (or your agent's skills folder). This skill also uses 44 other files; get the full folder from GitHub.Build, test, and automate iOS applications using accessibility-driven navigation and structured data instead of pixel coordinates.
# 1. Check environment
bash scripts/sim_health_check.sh
# 2. Launch app
python scripts/app_launcher.py --launch com.example.app
# 3. Map screen to see elements
python scripts/screen_mapper.py
# 4. Tap button
python scripts/navigator.py --find-text "Login" --tap
# 5. Enter text
python scripts/navigator.py --find-type TextField --enter-text "user@example.com"All scripts support --help for detailed options and --json for machine-readable output.
Always prefer the accessibility tree over screenshots for navigation. The accessibility tree gives you element types, labels, frames, and tap targets — structured data that's cheaper and more reliable than image analysis.
Use this priority:
screen_mapper.py → structured element list (5-7 lines, ~10 tokens)navigator.py --find-text/--find-type/--find-id → semantic interactionScreenshots cost 1,600–6,300 tokens depending on size. The accessibility tree costs 10–50 tokens in default mode.
build_and_test.py - Build Xcode projects, run tests, parse results with progressive disclosure
--project, --scheme, --clean, --test, --verbose, --jsonlog_monitor.py - Real-time log monitoring with intelligent filtering
--app, --severity, --follow, --duration, --output, --jsonappearance.py - Control simulator appearance: dark mode, Dynamic Type size, and locale/region
xcrun simctl ui--bundle-id--theme, --text-size, --locale, --region, --reset, --bundle-id, --udid, --json, --verboselocation.py - Simulate GPS coordinates, named city presets, and GPX scenario playback
--lat/--lng or pick a city with --city--gpx <scenario>--waypoints and --speed--clear; list available scenarios with --list-scenarios--lat, --lng, --city, --gpx, --waypoints, --speed, --clear, --list-scenarios, --udid, --json, --verbosescreen_mapper.py - Analyze current screen and list interactive elements
--verbose, --hints, --jsonnavigator.py - Find and interact with elements semantically
--find-text, --find-type, --find-id, --tap, --enter-text, --jsongesture.py - Perform swipes, scrolls, pinches, and complex gestures
--swipe, --scroll, --pinch, --long-press, --refresh, --jsonkeyboard.py - Text input and hardware button control
--type, --key, --button, --slow, --clear, --dismiss, --jsonapp_launcher.py - App lifecycle management
--args) and environment variables (--env KEY=VALUE, injected as SIMCTL_CHILD_*) to the app on launch/restart--launch, --terminate, --restart, --install, --uninstall, --open-url, --list, --state, --args, --env, --wait-for-debuggeraccessibility_audit.py - Check WCAG compliance on current screen
--verbose, --output, --jsonvisual_diff.py - Compare two screenshots for visual changes
--threshold, --output, --details, --jsontest_recorder.py - Automatically document test execution
--test-name, --output, --verbose, --jsonapp_state_capture.py - Create comprehensive debugging snapshots
--app-bundle-id, --output, --log-lines, --jsonsim_health_check.sh - Verify environment is properly configured
model_inspector.py - Inspect Core Data and SwiftData models from project files
--raw ModelName)--project-path, --core-data-only, --swiftdata-only, --show-versions, --raw, --verbose, --jsoncontainer.py - Inspect app sandbox: files, UserDefaults, and Core Data store paths
--ls--cat (large files cached)--userdefaults.sqlite / .sqlite-wal / .sqlite-shm stores via --core-data-path--export--ls, --cat, --userdefaults, --core-data-path, --export, --udid, --json, --verbosehang_watcher.py (HangBuster) - Record + summarise os_log hang events with progressive disclosure
--start → returns a session ID; detached worker normalises + thresholds events on the fly--stop SESSION_ID → emits ~80–120 token L1 summary (header + top-N clusters + drill hint)--get-details SESSION_ID [--cluster N | --raw] → L2 full clusters or L3 per-event detail--list-sessions / --clear-sessions [--older-than 24h] / --diff A B (cross-session regression report)common/hang_pipeline.py)--budget-tokens N picks the densest level (L0/L1/L2) that fits; --terse forces L0--auto-sample captures a main-thread stack on first event per cluster (soft dependency: main_thread_sampler.py #62; graceful no-op if absent)jq exploration): skip the clustering pipeline, dump every matching log line verbatim to raw.ndjson--start --raw-capture [--max-size-mb 10] [--no-gzip] — spawns log stream --style ndjson--max-size-mb, default 10) — worker stops cleanly on cap; extras.truncated=true--stop gzips raw.ndjson → raw.ndjson.gz (~15–19× compression; --no-gzip opts out)--get-details SESSION_ID on a raw session prints the path with a zcat | jq ... hintstream_died event then a bounded restart with 2s backoff. After IOS_SIM_HANG_MAX_RESTARTS (default 3) the session is marked crashed, never left in stale running state. --list-sessions shows capture=Xs and restarts=N.IOS_SIM_HANG_SESSION_TTL_HOURS, default 24h) + aggregate cap (IOS_SIM_HANG_TOTAL_CAP_MB, default 100 MB, oldest-first eviction) both run on every --start.--watch [--duration N] (live stream) and --since 5m (historical)--bundle-id (post-parse — hang capture stays simulator-global so RunningBoard/SpringBoard events are kept), --predicate (also via IOS_SIM_HANG_PREDICATE)--json; session storage at ~/.ios-simulator-skill/sessions/<id>/{meta.json,events.jsonl,summary.json,raw.ndjson.gz}Quick start (summarised mode):
SID=$(python scripts/hang_watcher.py --start --min-hang-ms 200)
# ... interact with the simulator (open sheets, scroll, navigate) ...
python scripts/hang_watcher.py --stop $SID # token-tight L1 summary
python scripts/hang_watcher.py --get-details $SID --cluster 1 # drill into cluster 1
python scripts/hang_watcher.py --diff $SID_BASELINE $SID # cross-session regressionQuick start (raw capture + jq exploration):
SID=$(python scripts/hang_watcher.py --start --raw-capture --max-size-mb 5)
# ... interact with the simulator ...
python scripts/hang_watcher.py --stop $SID
# → "Session ...: raw mode, 737 lines, 0.96 MB → 0.05 MB gzipped"
# Top processes by event count:
zcat ~/.ios-simulator-skill/sessions/$SID/raw.ndjson.gz \
| jq -s 'group_by(.processImagePath) | map({proc: (.[0].processImagePath | split("/") | last), n: length}) | sort_by(-.n) | .[:5]'
# All RunningBoard assertion invalidations:
zcat .../raw.ndjson.gz | jq -c 'select(.subsystem == "com.apple.runningboard" and (.eventMessage | startswith("Invalidating")))'
# Hangs per minute:
zcat .../raw.ndjson.gz | jq -r '.timestamp[:16]' | sort | uniq -clocalization_audit.py - Detect string catalog gaps, missing keys, and placeholder mismatches
needs_review/new keys per locale in .xcstrings catalogsString(localized:) / NSLocalizedString) via --source%d, %@, %s, %lld) across locales.strings and .stringsdict support via plistlib--strict exits 2 on any finding--catalog, --source, --locale, --strict, --json, --verboseclipboard.py - Manage simulator clipboard for paste testing
--copy, --test-name, --expected, --jsonstatus_bar.py - Override simulator status bar appearance
--preset, --time, --data-network, --battery-level, --clear, --jsonpush_notification.py - Send simulated push notifications
--bundle-id, --title, --body, --badge, --payload, --jsonprivacy_manager.py - Grant, revoke, and reset app permissions
--bundle-id, --grant, --revoke, --reset, --list, --jsonsim_list.py - List simulators with progressive disclosure
--suggestsimctl list (57k → 2k tokens)--get-details, --suggest, --device-type, --jsonsimulator_selector.py - Suggest the best simulator for the job
config.json), latest iOS, common test models, and boot status--list--boot--suggest, --list, --boot, --jsonsimctl_boot.py - Boot simulators with optional readiness verification
--udid, --name, --wait-ready, --timeout, --all, --type, --jsonsimctl_shutdown.py - Gracefully shutdown simulators
--udid, --name, --verify, --timeout, --all, --type, --jsonsimctl_create.py - Create simulators dynamically
--device, --runtime, --name, --list-devices, --list-runtimes, --jsonsimctl_delete.py - Permanently delete simulators
--udid, --name, --yes, --all, --type, --old, --jsonsimctl_erase.py - Factory reset simulators without deletion
--udid, --name, --verify, --timeout, --all, --type, --booted, --jsonAuto-UDID Detection: Most scripts auto-detect the booted simulator if --udid is not provided.
Device Name Resolution: Use device names (e.g., "iPhone 16 Pro") instead of UDIDs - scripts resolve automatically.
Batch Operations: Many scripts support --all for all simulators or --type iPhone for device type filtering.
Output Formats: Default is concise human-readable output. Use --json for machine-readable output in CI/CD.
Help: All scripts support --help for detailed options and examples.
Screenshot Sizing: Screenshots are resized to save tokens. Presets: full (3-4 tiles, ~5K tokens), half (1 tile, ~1.6K tokens, default), quarter (1 tile, ~800 tokens, less detail). Use quarter for quick visual checks, half for readable UI, full only when pixel-level detail matters. Scripts that capture screenshots (app_state_capture.py, test_recorder.py) default to half.
bash scripts/sim_health_check.shpython scripts/app_launcher.py --launch com.example.apppython scripts/screen_mapper.pypython scripts/navigator.py --find-text "Button" --tappython scripts/accessibility_audit.pypython scripts/app_state_capture.py --app-bundle-id com.example.appMost operational limits can be tuned via environment variables. Defaults work for typical local development; raise them for slow CI runners, large monorepo builds, or accessibility audits on complex screens.
| Variable | Default | Controls |
|---|---|---|
IOS_SIM_A11Y_LABEL_MAX | 80 | Max chars of AXLabel retained in accessibility audit output |
IOS_SIM_A11Y_TOP_ISSUES | 10 | Top accessibility issues surfaced per audit |
IOS_SIM_APPS_PREVIEW | 30 | App entries listed by app_launcher.py before truncation |
IOS_SIM_BOOT_SUBPROCESS_TIMEOUT | 60 | Timeout for the simctl boot subprocess itself (seconds) |
IOS_SIM_BOOT_TIMEOUT | 300 | Wait-for-ready timeout after boot (seconds) |
IOS_SIM_BUILD_JSON_CAP | 50 | Max build errors / failed tests in JSON output |
IOS_SIM_BUILD_LOG_PREVIEW | 4000 | Chars of build log preview in default output |
IOS_SIM_BUILD_TIMEOUT | 1800 | Max seconds for an xcodebuild build invocation before kill |
IOS_SIM_INTROSPECT_TIMEOUT | 60 | Timeout for xcodebuild -list and simctl list lookups (seconds) |
IOS_SIM_TEST_TIMEOUT | 2700 | Max seconds for an xcodebuild test invocation before kill |
IOS_SIM_BUILD_SUMMARY_CAP | 15 | Errors/failures in default build summary |
IOS_SIM_BUILD_VERBOSE_CAP | 100 | Errors/warnings in verbose build output |
IOS_SIM_CACHE_MAX_ENTRIES | 500 | Max entries in progressive disclosure cache (LRU eviction) |
IOS_SIM_CACHE_TTL_HOURS | 1 | Cache entry expiration |
IOS_SIM_ERASE_TIMEOUT | 90 | Wait-for-erase timeout (seconds) |
IOS_SIM_HANG_PREDICATE | (default) | Override the os_log predicate used by hang_watcher.py (default catches RunningBoard kills + "Hang detected" + main-thread hangs). Hang events originate from system daemons (RunningBoard, SpringBoard) so the predicate stays simulator-global — --bundle-id is applied post-parse, not ANDed in. |
IOS_SIM_HANG_MIN_MS | 250 | HangBuster threshold — events below this duration never reach disk (smaller = more sensitive, larger summaries) |
IOS_SIM_HANG_SESSION_TTL_HOURS | 24 | HangBuster session prune age; pruning runs on every --start |
IOS_SIM_HANG_DEFAULT_TOP_N | 3 | Default top-N clusters in --stop L1 output |
IOS_SIM_HANG_BUDGET_TOKENS | (unset) | Default token budget for --stop (picks L0/L1/L2 to fit) |
IOS_SIM_HANG_MAX_RESTARTS | 3 | HangBuster worker: max log stream respawn attempts on EOF/subprocess death before the session is marked crashed |
IOS_SIM_HANG_TOTAL_CAP_MB | 100 | HangBuster aggregate disk cap. When total session-state exceeds this on --start, oldest sessions are dropped first. Set to 0 to disable. |
IOS_SIM_LOG_JSON_CAP | 100 | Max errors/warnings in log_monitor.py JSON output |
IOS_SIM_LOG_LINE_MAX | 300 | Per-line truncation in log summaries |
IOS_SIM_LOG_TAIL | 200 | Lines of log tail in verbose / sample output |
IOS_SIM_LOG_TEXT_SUMMARY | 15 | Errors/warnings shown in text-mode log summary |
IOS_SIM_MAX_ELEMENTS | 25 | Tappable elements listed by navigator.py |
IOS_SIM_POLL_INTERVAL | 0.5 | Boot/erase state polling interval (seconds) |
IOS_SIM_RELAUNCH_DELAY_MS | 1000 | Delay between terminate and re-launch in app_launcher.py |
IOS_SIM_SCREEN_BUTTONS_PREVIEW | 15 | Button names listed by screen_mapper.py |
IOS_SIM_SCREEN_SECTION_ITEMS | 10 | Items per section shown by screen_mapper.py |
IOS_SIM_STATE_SUBPROCESS_TIMEOUT | 15 | Subprocess timeout in app_state_capture.py (seconds) |
IOS_SIM_TAP_SETTLE_MS | 500 | Post-tap settle delay in navigator.py |
Example:
# Slow GitHub Actions runner: give boot 10 minutes
IOS_SIM_BOOT_TIMEOUT=600 python scripts/simctl_boot.py --wait-readyidb 1.5.1+ - required for every interactive script (tap, swipe, type):
brew tap facebook/fb && brew install facebook/fb/idb-companion facebook/fb/idb-clipip3 install pillowVerify with bash scripts/sim_health_check.sh (add --json for structured output).
Taps, swipes and typing do nothing, but reads work. idb reports success and the screen
never changes. On Xcode 27 this means idb-companion is older than 1.5.1: it looks for
SimulatorKit.framework at the path Xcode 26 used. Upgrade:
brew upgrade facebook/fb/idb-companion.
SimulatorKit is required for HID interactions. Same cause, same fix.
Connection refused or No such file from every idb call. A dead companion is still in
idb's registry at /tmp/idb/state, so idb dials a socket nobody is listening on instead of
starting a fresh companion. Fix: idb disconnect <udid>.
open -a Simulator fails. Xcode 27 has no Simulator.app; it was replaced by
DeviceHub.app in Xcode.app/Contents/Applications/. Boot headlessly instead:
xcrun simctl boot <udid>. Note that quitting DeviceHub shuts down the simulator it hosts.
idb: command not found. The companion and the CLI are separate packages; install both
(see Requirements). If which -a idb shows more than one, the first on PATH wins.
Semantic Navigation: Find elements by meaning (text, type, ID) not pixel coordinates. Survives UI changes.
Token Efficiency: Concise default output (3-5 lines) with optional verbose and JSON modes for detailed results.
Accessibility-First: Built on standard accessibility APIs for reliability and compatibility.
Zero Configuration: Works immediately on any macOS with Xcode. No setup required.
Structured Data: Scripts output JSON or formatted text, not raw logs. Easy to parse and integrate.
Auto-Learning: Build system remembers your device preference. Configuration stored per-project.
Use these scripts directly or let Claude Code invoke them automatically when your request matches the skill description.
© conorluddy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 44 other files (scripts) in ios-simulator-skill/skills/ios-simulator-skill of conorluddy/ios-simulator-skill.
Open the folder on GitHubat commit c535422
iOS Simulator Skill next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| iOS Simulator Skill this skillconorluddy/ios-simulator-skill | 1.3k | — | ~5.7k | Automated safety check: Pass | MIT | |
| iOS Accessibility Testingconorluddy/xclaude-plugin | 183 | — | ~5k | Automated safety check: Pass | MIT | |
| Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill | 3.7k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Inspector MCPipedro/Inspector | 170 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Serve Simopenchamber/openchamber | 11k | — | ~619 | Automated safety check: Pass | MIT | |
| Xcode Buildpzep1/xcode-build-skill | 138 | — | ~1.5k | Automated safety check: Notes | MIT |
conorluddy/xclaude-plugin
Guides WCAG 2.1 and VoiceOver accessibility testing for iOS apps, working from the accessibility tree and not from screenshots.
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
ipedro/Inspector
A skill your agent uses when an agent needs to inspect a live iOS app through the Inspector MCP bridge, register or troubleshoot InspectorMCPServer for a consumer Xcode project, or query, resolve…
openchamber/openchamber
A skill your agent uses when working with the OpenChamber iOS Simulator app without opening Xcode - boot/install/launch the Capacitor iOS app, start a browser stream, tap/type/gesture/rotate…
pzep1/xcode-build-skill
Build and run iOS/macOS apps using xcodebuild and xcrun simctl directly.
doronz88/DeveloperDiskImage
A skill your agent uses when asked to "update ddis" / refresh the DeveloperDiskImage repository (doronz88/DeveloperDiskImage) from a newly installed Xcode, to bump or pin LATESTDDIBUILDID in…
Works with
Categories
29 production-ready scripts for iOS app testing, building, and automation. iOS Simulator Skill is an agent skill from conorluddy/ios-simulator-skill. 29 production-ready scripts for iOS app testing, building, and automation.
iOS Simulator Skill fits situations like: tasks that involve iOS development; tasks that involve Accessibility.
Run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a claude-code`. Or copy the skill folder (ios-simulator-skill/skills/ios-simulator-skill in conorluddy/ios-simulator-skill) into .claude/skills/ios-simulator-skill in your project. Claude Code loads it when a task matches its description.
Run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a codex`. Or copy the skill folder (ios-simulator-skill/skills/ios-simulator-skill in conorluddy/ios-simulator-skill) into .agents/skills/ios-simulator-skill in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add conorluddy/ios-simulator-skill --skill ios-simulator-skill -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-simulator-skill, .gemini/skills/ios-simulator-skill, .github/skills/ios-simulator-skill and .opencode/skills/ios-simulator-skill in your project.
Going by SKILL.md and its folder, iOS Simulator Skill needs Python for the scripts in its folder and the command-line tools its instructions call (python, bash, xcodebuild, brew, xcrun and jq). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
iOS Simulator Skill is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.7k tokens (SKILL.md is roughly 23k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with iOS Simulator Skill: iOS Accessibility Testing (conorluddy/xclaude-plugin, 183 stars), Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Inspector MCP (ipedro/Inspector, 170 stars) and Serve Sim (openchamber/openchamber, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
conorluddy (a GitHub user) maintains it in conorluddy/ios-simulator-skill, which has 1,267 GitHub stars. The repository was last updated on October 6, 2026.
Source: conorluddy/ios-simulator-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.