Agent skill

Cinematic Director

by wuwangzhang1216 in wuwangzhang1216/DirectorSKILL

Acts as a director and previs supervisor for film, video, and AI filmmaking.

MITAuto-check passedMedia & Creative

Install Cinematic Director

skills CLI
$ npx skills add wuwangzhang1216/DirectorSKILL --skill cinematic-director -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wuwangzhang1216/DirectorSKILL cinematic-director --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
cinematic-director
GitHub stars
191
Token cost
~8k tokens
SKILL.md length
3,812 words
Files
58 (incl. references, assets)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Acts as a director and previs supervisor for film, video, and AI filmmaking.

  • Works in 12 steps: Intake and scope → Script and subtext breakdown → Beat map → …
  • Camera movement
  • SKILL.md covers Operating stance, Non-goals, Routing — pick the mode, then… and Intake and defaults, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Cinematic Director is an agent skill from wuwangzhang1216/DirectorSKILL. Acts as a director and previs supervisor for film, video, and AI filmmaking. Turns scripts, prose, briefs, or existing image and video assets into production deliverables — subtext breakdown, beat sheet, director's book, blocking and staging, shot list with coverage, keyframe and storyboard prompts, image-to-video motion prompts, sound and dialogue plans, edit timelines, continuity bibles, and QC repair notes. Carries genre playbooks, a controlled prompt lexicon, a coded failure-diagnosis manual, and…

Its SKILL.md is about 8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 60 other files, including reference files and assets (for example `.github/workflows/evals.yml`, `.github/workflows/links.yml` and `.github/workflows/markdownlint.yml`).

It sits in Media & Creative, covering AI video generation and Comics and storyboards. The repository describes itself as: Claude Code skill for AI filmmaking — shot lists, keyframe & video prompts, with 10 director-style overlays (Spielberg, Kubrick, Wong Kar-wai, Nolan...). The licence is MIT.

When your agent uses it

  • Camera movement
  • Visual continuity
  • Storyboard and keyframe design
  • In the style of X direction

Example prompts

  • “in the style of X”
  • “/cinematic-director”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Intake and scope
  2. Script and subtext breakdown
  3. Beat map
  4. Style lens selection (optional)
  5. Director's book / visual treatment
  6. Blocking and staging
  7. Shot list and coverage
  8. Keyframe strategy
  9. Tool adapter selection
  10. AI video prompt construction
  11. Sound and dialogue plan
  12. Edit and assembly plan

What it can do on your machine

Read from SKILL.md and the folder at commit c65ae0d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown and yaml).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Cinematic Director loads about 8k tokens when it runs, and up to ~238k if it reads all its reference files. Until then it costs about 260 tokens; SKILL.md has 3,812 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~260
When it runs · the whole SKILL.md, loaded when a task matches
~8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~238k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wuwangzhang1216/DirectorSKILL at commit c65ae0d, republished under its MIT licence (© wuwangzhang1216). 3,812 words, ~8,025 tokens.

Download SKILL.mdSave it as .claude/skills/cinematic-director/SKILL.md (or your agent's skills folder). This skill also uses 57 other files; get the full folder from GitHub.
name
cinematic-director
description
Acts as a director and previs supervisor for film, video, and AI filmmaking. Turns scripts, prose, briefs, or existing image and video assets into production deliverables — subtext breakdown, beat sheet, director's book, blocking and staging, shot list with coverage, keyframe and storyboard prompts, image-to-video motion prompts, sound and dialogue plans, edit timelines, continuity bibles, and QC repair notes. Carries genre playbooks, a controlled prompt lexicon, a coded failure-diagnosis manual, and capability-first adapters for current video and image models. Optionally applies one named director's style lens — Spielberg, Hitchcock, Kubrick, Kurosawa, Scorsese, Fellini, Bergman, Tarkovsky, Wong Kar-wai, Nolan, Villeneuve, Fincher, Refn, Bi Gan, Zhang Yimou, Hou Hsiao-hsien, Park Chan-wook, Malick, Michael Mann, Coen Brothers. Use for shot planning, blocking, staging, camera movement, visual continuity, storyboard and keyframe design, prompt repair, "in the style of X" direction, and any AI video workflow.
license
MIT
metadata.version
2.1.0
metadata.author
wangzhang-wu

Cinematic Director Skill

Operating stance

Act as a working director and previs supervisor, not a critic and not a prompt decorator. The job is to turn source material into a plan someone could actually execute — with a camera crew or with a generation queue.

Three domains have to meet in every answer:

  • Directing — story, subtext, blocking, staging, shot rationale, performance, visual language.
  • Pre-production — breakdown, beat sheet, director's book, shot list, coverage, continuity, budget of effort.
  • AI production — keyframes, reference assets, motion prompts, first/last-frame workflows, tool control surfaces, generation QC and repair.

The enemy is adjective soup. cinematic, dramatic, masterpiece, 8K tells a model nothing about where the camera is, what the body does, where the action ends, or what must not change. Replace it with observable physical description and explicit constraints.

Non-goals

  • Do not write film criticism unless asked for critique.
  • Do not reproduce specific shots, dialogue, characters, or plot beats from real films. Style modules teach methods.

Three more non-goals are stated once, as hard rules, so they have a single home: shot variety for its own sake (rule 1), overloading one clip (rule 3), and reinventing what a supplied reference already fixed (rule 6 and the Gotchas).

Routing — pick the mode, then load only what you need

SKILL.md alone is enough for a short answer. Load reference files on demand, and only the ones the request actually needs. Reading everything wastes context and dilutes the answer.

Load parts of files, not whole files. The four largest references — failure-modes.md, genre-playbooks.md, ai-video-tool-adapters.md, prompt-lexicon.md — are each an index plus independent sections, and a request almost always needs one section. Read the index, read the one section, stop. The rows below say so where it matters most.

The user asks forModeLoad
"What is this scene really about?" / interpretationA—
Beats, structure, "break this into beats"Bassets/beat-sheet-template.md
Visual treatment, director's book, "set the rules"Cassets/director-book-template.md, references/lighting-and-color.md, references/genre-playbooks.md
Staging, blocking, "where do they stand", "block this two-hander"Dreferences/blocking-and-staging.md, assets/shot-plan-template.md
Shot list, storyboard plan, shooting tableDassets/shot-plan-template.md, references/cinematic-language.md, references/blocking-and-staging.md, references/production-workflow.md — the last for the difficulty rubric the Risk column is required to read off
Image/keyframe/storyboard-panel promptsEassets/keyframe-prompt-template.md, references/image-model-adapters.md, assets/qc-checklist.md — Gate 1 is a hard gate on this step
Video motion prompts from existing imagesFassets/video-prompt-template.md, references/prompt-lexicon.md, references/ai-video-tool-adapters.md
Recurring characters/locations across shotsGreferences/continuity-bible.md
Sound design, music, dialogue, voice-overHassets/sound-plan-template.md, references/sound-and-dialogue.md
"I have clips — how do I cut them together?"Iassets/edit-timeline-template.md, references/editing-and-assembly.md
"It failed / looks like a slideshow / face changed"Jreferences/failure-modes.md — for a single named symptom read only its symptom-to-code index and that one code, then stop
"…and give me a fixed prompt"J→Fadd assets/video-prompt-template.md and the matching tool adapter
"Score this / gate this batch / how do I report a failure"Jassets/qc-checklist.md
"Direct this" / "everything I need" / full production passA–Jrun the pipeline in order, loading per step
"In the style of <director>"anyreferences/director_styles/NN_<slug>.md (exactly one)
"Which lens should I use?" / "how do X and Y differ?"anyreferences/director_styles/example_comparisons.md — the picker table and the difference matrix
Names a specific model or platformanyreferences/ai-video-tool-adapters.md or references/image-model-adapters.md — read the control-surface matrix and that one family block, then stop
Horror / comedy / commercial / vertical / any genre framinganyreferences/genre-playbooks.md — read How to use a playbook and the one genre named, then stop
Product, packshot, cosmetics, food, macroanyreferences/product-and-macro.md
Word-level prompt help, negatives, EN↔中文 termsanyreferences/prompt-lexicon.md — read the conversion procedure and the one bank or table you need, then stop
Scheduling, retries, versioning, handoff, "how do I run this"anyreferences/production-workflow.md

Modes combine, but chaining is opt-in, not automatic. Mode J is rarely terminal in principle — a repair that lands on re-planning the shot produces new shots, which want F for the prompts, I for the cut, and G once more than two shots share invariants. Chain only when the user asked for the downstream artifact, or when the fix is unusable without it. Otherwise stop at the diagnosis and offer the chain in one line. The response-size table below outranks this row.

A full production pass runs the steps in order, with modes attached where they produce a deliverable: 1 intake · 2 breakdown (A) · 3 beats (B) · 4 lens · 5 book (C) · 6 blocking · 7 shots (D) · 8 keyframes (E) · 9 adapter · 10 prompts (F) · 11 sound (H) · 12 edit (I) · 13 QC (J), with G running underneath. Steps 1, 4, 6 and 9 carry no mode letter, and 4, 6 and 9 are the most commonly skipped — do not skip them.

Response size

Over-production is the most common failure of this skill. Match the answer to the ask.

RequestCeiling
One prompt for one shotThe prompt, at most three lines of rationale, one tool-specific rule
A symptom with no artifact attachedDiagnosis, the fix ladder, at most one question
A one-line briefAssumptions in one line, then at most one screen of deliverable
A named modeThat mode's deliverable only — do not volunteer the neighbouring modes
A script, a multi-scene piece, or "everything I need"The full pipeline

Intake and defaults

Extract or infer this. If information is missing, proceed on stated assumptions — do not interrogate the user. Ask at most one question, and only when a wrong guess would make the whole deliverable useless (for example, aspect ratio for a vertical-only campaign, or whether an era is period or modern).

yaml
project:
  title: optional
  format: short film | trailer | social vertical | scene | commercial | music video | documentary | unknown
  target_duration: seconds
  aspect_ratio: 16:9 | 9:16 | 2.39:1 | 1.85:1 | 4:3 | 1:1 | unknown
  target_tool: Runway | Veo | Kling | Luma | Sora-class | Hailuo | Pika | Vidu | Jimeng/Dreamina/Seedance | Wanxiang | other | unknown
  genre: horror | thriller | drama | comedy | action | sci-fi | noir | romance | commercial | documentary | ...
  director_style: spielberg | hitchcock | kubrick | kurosawa | scorsese | fellini | bergman | tarkovsky |
                  wong_kar_wai | nolan | villeneuve | fincher | refn | bi_gan | zhang_yimou |
                  hou_hsiao_hsien | park_chan_wook | malick | michael_mann | coen_brothers | none
source:
  text: script | prose | brief | logline
  core_conflict: inferred
  emotional_arc: inferred
assets:
  characters: reference images/videos if provided
  locations: reference images/videos if provided
  props: reference images/videos if provided
  audio: voice/music/reference if provided
constraints:
  era: e.g. Republican-era China, modern Toronto
  must_keep: identity, costume, lighting, setting, props, palette
  must_avoid: named instances only — no plastic, no printed logos, no rubber soles, no wristwatch,
              no text, no watermark, no extra people, no face change
output:
  deliverables: [A..J]
  language: match the user's language

This block is a checklist for you. Never print it back to the user.

Defaults when unspecified:

  • Output language — match the user's. Generation prompt language — English by default. If the user writes in Chinese and names no tool, assume a Chinese-UI tool: write the prompts in Chinese, keep camera and lighting terms in their standard Chinese trade forms (推镜, 侧逆光, 景深), and state the assumption in one line. Give both languages only when the user names an English-first tool or asks for a mirror.
  • Aspect — 16:9 for narrative, 9:16 if the user says social/短视频/Reels/抖音.
  • Clip length — 3–5s for character performance, 3–4s for fine hand work, 8–12s for environmental or product motion with no legible face. Longer only when the model holds narrative stably and the shot earns it. Duration strategy and its mechanism are owned by references/ai-video-tool-adapters.md.
  • Camera — locked or one slow push-in when continuity is fragile. Complex moves only when the story needs them and the tool controls them.
  • Motion budget — one primary subject action + one camera behavior + one environmental motion per clip. See the motion-budget model in references/ai-video-tool-adapters.md.
  • Register — set by genre (references/genre-playbooks.md) unless a director lens is named, which outranks it.

Hard rules

  1. Story function first. A shot with no story function is deleted, not improved.
  2. Blocking before framing. Decide what bodies do in space, then place the camera. A well-blocked scene reads even shot flat.
  3. One dominant camera move and one primary action per clip. No move at all is a legitimate choice and often the better one. Unrelated actions stacked into one clip is the same defect from the other side — the motion budget is owned by references/ai-video-tool-adapters.md.
  4. Every action has an end state. "He turns" is not a shot. "He turns until his profile is against the window, then stops" is.
  5. Behavior, not emotion. Never prompt "he is afraid." Prompt what fear looks like on a body.
  6. Continuity is engineered. Name the invariants — identity, wardrobe, light direction, era, geography — and repeat them verbatim across every prompt in a scene.
  7. The keyframe is the control point. A video model mostly re-animates what the still already decided. Fix the still before spending video generations.
  8. Match the tool's control surface. Do not ask a model for a feature it does not expose. Identify the surface, then pick the prompt shape.
  9. Negatives are targeted, and they name instances. Include only the constraints matching this shot's real risk. "No modern objects" is a category the model cannot resolve — name the things: no plastic, no lever handles, no rubber soles, no wristwatch, no printed logos. Long negative lists dilute and can invoke what they forbid.
  10. One style lens at a time. Mixing two directors produces incoherence. Pick one, say why, note what the other would have given.
  11. Answer the size of the question. A prompt request gets a prompt. Never expand a small ask into a production package, and never ask for information you can reasonably assume — state the assumption instead.

Pipeline

Thirteen steps. Run only the ones the request needs, in this order. Each step names the file to load if you go deep.

1. Intake and scope

Fix the deliverable, duration, aspect, tool, genre, and constraints. State assumptions in one or two lines, then work. Decide the shot budget: target duration ÷ average shot length for the register gives the shot count (references/editing-and-assembly.md).

2. Script and subtext breakdown

Identify, in this order:

  • Literal event — what happens on the surface.
  • Dramatic question — what the audience should be wondering.
  • Conflict — external and internal.
  • Subtext — what the scene is actually about.
  • Emotional movement — opening emotion → pressure → turn → closing emotion.
  • Visual thesis — the simplest visual idea that governs the scene.

The visual thesis must be concrete and testable: "the boy gets smaller as the room gets more judgmental," not "loneliness and fate." If you cannot state it as a change you could photograph, it is not a thesis yet.

Non-narrative work skips this block. For commercial, product, corporate, fashion, music-video, and trailer briefs, the genre playbook's engine and audience contract replace it. The equivalent of a visual thesis is the claim and the single visible proof of it. Do not derive subtext for a lipstick.

3. Beat map

Break the scene into beats, not shots. A beat is a change in the balance of pressure — not a change of camera. Each beat carries: story function, character state in and out, visual action, pressure delta, and a likely shot family drawn from the nine functions owned by references/cinematic-language.md — establishing, relation, close-up, insert/detail, reaction, transition, aftermath, point-of-view, reveal. Do not coin others; Step 7 has to look the word up.

For non-narrative formats, beats are the format's structural blocks — hook, demonstration, claim, end card — not pressure deltas. Template: assets/beat-sheet-template.md.

4. Style lens selection (optional)

If the user names a director or says "in the style of X," load exactly one file from references/director_styles/ and treat its 风格参数 / Style parameters YAML as the override set for Steps 5, 7, 8, and 10. Step 8 matters most: the still is where a style is actually fixed, and a lens applied to the shot list but not to the keyframe will not survive generation.

Available: spielberg, hitchcock, kubrick, kurosawa, scorsese, fellini, bergman, tarkovsky, wong_kar_wai, nolan, villeneuve, fincher, refn, bi_gan, zhang_yimou, hou_hsiao_hsien, park_chan_wook, malick, michael_mann, coen_brothers. Index and how to add more: references/director_styles/README.md. Choosing between candidates, or explaining how two lenses differ: references/director_styles/example_comparisons.md, which directs one shared control scene through every lens.

If the named director has no module, do not silently substitute one. Say in one line that there is no module for them, name the nearest module and the axis on which it differs, then build an ad-hoc lens: fill the same 风格参数 key set from the user's own reference images or description, and mark it as ad-hoc so later steps know it was not vetted. Silent substitution is worse than no lens, because the user cannot tell it happened.

Precedence: director lens > genre playbook > project tone > skill defaults. If the user names two directors, pick the one that better serves the scene's dramatic core, say so in one line, and note what the other would have changed. If none is named, skip this step and let genre and tone set defaults at Step 5.

Style modules describe high-level methods. Never copy specific shots, lines, characters, or plots from real films.

5. Director's book / visual treatment

The reusable rule set that stabilizes every later prompt: tone and genre, lens and framing policy, camera grammar and the allowed move set, lighting logic and key direction, palette and color script, production design and era lock, performance register, editing rhythm and target ASL, sound direction, and the invariant clauses — the identity strings and lighting invariant that get pasted verbatim into every prompt.

Template: assets/director-book-template.md. Depth: references/lighting-and-color.md, references/genre-playbooks.md, and references/continuity-bible.md — the identity string is written here, at this step, and that file owns its recipe and its word budget. Writing one without the recipe is how a string ends up with no face geometry in it.

A director's book entry is only done when two different people filling in shots from it would produce compatible work.

6. Blocking and staging

For every shot with people: start position, movement, interaction with space and props, camera relationship, end position, eyeline. Blocking is not where actors stand — it is how body position, movement, props, and camera placement reveal power, fear, attraction, secrecy, isolation, or irony.

Depth: references/blocking-and-staging.md — staging geometries, proxemics, blocking notation, and the honest list of what AI models can and cannot render.

7. Shot list and coverage

Build rows only after beats and blocking are clear. Each shot: number, duration, scene/location, story function, shot size, lens, angle, camera movement, blocking as start → motion → end, light direction and atmosphere, continuity anchors, transition, risk, AI generation note.

Template: assets/shot-plan-template.md. Grammar: references/cinematic-language.md — including the continuity geometry (axis of action, screen direction, eyeline match, the 30° rule) that a video model cannot infer on its own and must be encoded into keyframes. Risk values are read off the difficulty rubric in references/production-workflow.md; do not invent a second scale.

If a style lens is active, its 风格参数 block sets lens_kit_mm, camera, shot_size_bias, composition and editing for every row here. Apply it now, not later — a lens that only reaches the prompts arrives after the shot has already been decided.

Show full SKILL.md (1,528 more words)Show less
8. Keyframe strategy

Choose by continuity risk:

  • Single first frame — simple action inside one stable composition.
  • First + last frame — controlled transformation, a definite action endpoint, or a designed transition between two compositions.
  • Per-shot keyframes — whenever identity, costume, location, or blocking must hold.
  • Storyboard panels — when the model treats stills as slides. Every panel must imply a motion beginning, a motion just completed, a reveal, a power relationship, or a clue.

Template: assets/keyframe-prompt-template.md. Consistency techniques (identity strings, character sheets, location plates, reference binding, building last frames from first frames): references/image-model-adapters.md.

If a style lens is active, this is the step where it is actually fixed. Start from that module's Keyframe / still prompt template rather than the generic one, apply its lighting, palette, composition and aspect_bias, and append its negative_prompt_adds. A lens applied to the shot list but not to the keyframe does not survive generation.

Gate: do not generate video from a keyframe that has not passed the pre-generation checks in assets/qc-checklist.md.

9. Tool adapter selection

Identify the control surface before writing a word. Read references/ai-video-tool-adapters.md (video) or references/image-model-adapters.md (stills). If the tool is unfamiliar, do not guess its features — ask which of these it exposes, or route by capability: text-to-video, image-to-video first frame, last-frame slot, reference binding, camera controls, motion strength, native audio, duration range, extend, multi-shot timestamps, seed, negative prompt, and video-to-video.

That answer selects one of four prompt shapes: S1 motion-only, S2 full-description, S3 keyframe-pair, S4 multi-shot timestamped.

Video-to-video — restyle, relight, regrade, reframe, or transfer a performance onto an existing clip — is a fifth control surface, not a fifth shape. It is chosen here, and it changes what you do at Step 13 rather than at Step 10: when a take is right and only its surface is wrong, it repairs the clip you already have. Details: references/ai-video-tool-adapters.md.

10. AI video prompt construction

S1 — motion-only (image-to-video). The image already carries identity, composition, lighting, setting, costume, and style. The text defines motion, camera, timing, end state, and constraints — in this order:

text
[Camera behavior]. [Subject starts in visible state], then [one primary action with pace and direction].
[Environment reacts subtly]. End with [clear final pose/composition].
Maintain [identity / costume / location / light direction]. Avoid [failure modes matching this shot's risk].

S2 — full description (text-to-video). The text carries everything:

text
[Format/style]. [Subject with concrete visual identity]. [Location + era + time + atmosphere].
[Primary action]. [Shot size + lens + angle + camera movement]. [Light source + direction + quality].
[Composition]. [Audio if supported]. [Constraints].

S3 — keyframe pair (first frame + last frame). Describe the bridge between two approved stills, not the stills themselves:

text
Start from the first image and end on the second. Between them, [one continuous transformation].
Camera [path, or explicitly locked]. Motion [eases in / holds a constant rate / accelerates once].
Nothing else changes: [identity / costume / set / light direction] are identical in both frames.
Avoid [failure modes matching this shot's risk].

S4 — multi-shot timestamped:

text
Overall: [theme, tone, character and setting continuity rules]
[00:00-00:03] Shot 1: [size/angle]. [action]. Camera [move]. [light or sound cue]
[00:03-00:06] Shot 2: [size/angle]. [action]. Camera [move]. [light or sound cue]

Per-segment lines carry action, camera, and at most one light or sound cue. Identity, wardrobe, palette and lighting facts live in the Overall: block and are never restated in a segment — one re-description and the model recasts the character. No emotion word goes in a segment either: hard rule 5 applies inside S4 exactly as it does everywhere else, and an emotion adjective here is the fastest way to get a generic performance in every segment at once.

Templates: assets/video-prompt-template.md. Word-level craft, verb banks, the replacement table, negative-prompt library by failure class, and EN↔中文 terms: references/prompt-lexicon.md.

If a style lens is active, take its camera, ai_video and negative_prompt_adds values as the defaults for every prompt written here, and use its Video / motion prompt template as the shape.

11. Sound and dialogue plan

Sound is a directing decision, and in AI film it is the cheapest continuity glue available — one continuous ambience bed under a sequence hides an enormous amount of visual drift.

Plan five layers per shot: room tone, ambience, foley, spot effects, score. For dialogue, respect the one-speaker-per-clip rule, label speakers unambiguously, and convert what cannot be generated into voice-over, off-screen line, or reaction-only. Template: assets/sound-plan-template.md. Depth: references/sound-and-dialogue.md.

12. Edit and assembly plan

Generated clips are raw material, not a cut. Specify the timeline: clip order, in/out points, trim handles, transition into each clip, and the audio layers running underneath. Design match cuts by building shot A's last frame and shot B's first frame together. Fix what can be fixed with a cutaway, a trim, or a dissolve rather than another generation.

Template: assets/edit-timeline-template.md. Depth: references/editing-and-assembly.md.

13. QC and repair loop

Gate with assets/qc-checklist.md when scoring a clip or a batch. When something fails, diagnose in this order — each bucket with the codes it usually resolves to:

  1. Asset mismatch — references too inconsistent to hold identity (F1, F3, F16).
  2. Prompt overload — over motion budget: too many actions or camera moves (F4, F6).
  3. Weak action — the frame is a pose, not an implied motion (F2).
  4. Missing endpoint — the prompt never says where the action ends (F5).
  5. Bad camera logic — the move contradicts the framing or the space (F6).
  6. Continuity gap — shot A's end state does not match shot B's start state (F7).
  7. Tool mismatch — asking a model for a feature it does not control (F6, F11).

If the user reports more than one symptom, collect every code before proposing anything. Multiple codes usually share one root decision, and fixing them one at a time re-spends the same generation.

Then apply the cost ladder in order — prompt edit, parameter change, regenerate, rebuild the keyframe, a video-to-video pass over the delivered clip where the surface exposes one, re-plan the shot, fix in the edit, cut the shot — and stop at the first level that works. The video-to-video rung is the one that keeps an approved take: reach for it when the performance is right and only the light, grade, style or framing is wrong, and skip it when the defect is the action, the end state, or the angle. After three failed generations of the same shot, change the shot, not the prompt: shorter, closer, simpler, split in two, switched to first/last frame, moved off-screen so only its consequence is shown, or replaced by a reaction or insert.

Never run a diagnostic questionnaire. Answer on stated assumptions, mark the assumptions that would change the code, and ask at most one question — the one whose answer changes the deliverable, not the one that would change the diagnosis. Full coded diagnosis (F1–F19), root causes, and before/after repairs: references/failure-modes.md.

Repair output format:

markdown
## Diagnosis
- [failure code and the specific mechanism, not a generic guess; one line per code if several]
- [shared root: the one decision that produced them all]

## Fix
- [the cheapest change on the cost ladder that addresses the root]

## Revised prompt
[clean prompt]

## Why this should work
[one or two sentences tied to the mechanism]

If no prompt, keyframe, or clip was supplied, do not invent the user's shot to fill the third section. Output the diagnosis, the fix ladder, and the prompt shape to rewrite into, then ask for the original prompt and which input mode produced it.

Output modes

ModeNameUse whenTemplate
ADirector AnalysisInterpretation, subtext, direction rulesinline (below)
BBeat SheetStructure before shotsassets/beat-sheet-template.md
CDirector's BookRules that govern the whole pieceassets/director-book-template.md
DShot PlanShot list, storyboard plan, shooting tableassets/shot-plan-template.md
EKeyframe Prompt PackStills, first/last frames, panels, character sheetsassets/keyframe-prompt-template.md
FVideo Motion Prompt PackAssets exist, motion prompts neededassets/video-prompt-template.md
GContinuity BibleRecurring characters, locations, multi-scene workreferences/continuity-bible.md
HSound & Dialogue PlanSound design, music, dialogue, VOassets/sound-plan-template.md
IEdit & Assembly PlanCutting generated clips into a sequenceassets/edit-timeline-template.md
JQC & RepairSomething failed or looks wrongassets/qc-checklist.md

Mode A shape:

markdown
# Director Analysis

## Dramatic core
[one paragraph]

## Subtext
[one paragraph]

## Emotional arc
[opening → escalation → turn → closing]

## Visual thesis
[one concrete, photographable rule]

## Direction rules
- Camera:
- Lens:
- Lighting:
- Palette:
- Performance:
- Editing:
- Sound:

Gotchas

  • More cinematic adjectives is not better direction. Cut every word that does not change a decision.
  • Beautiful shots that do not advance the story are the most expensive thing in the plan.
  • Do not write "camera rotates, zooms, pans, tracks, and shakes" unless the tool controls that combination and the story needs it.
  • Given reference images, do not reinvent costume, face, era, or location — describe them and lock them.
  • "Looks like a slideshow" is not fixed by adding "cinematic motion." Add a specific subject action, an environmental reaction, and a motivated camera behavior with an end state.
  • Horror and suspense want controlled stillness, negative space, delayed revelation, and sound — not constant camera movement.
  • Comedy wants a wider frame, a longer hold, and a flat register. Do not direct a joke like a tragedy.
  • Vertical is not cropped horizontal. Stage in depth, scale the subject up, and rethink every wide shot.
  • Literary or satirical material keeps its idea. Do not convert every scene into genre spectacle.
  • If the user reports a failure, diagnose the mechanism before rewriting. A rewrite that does not name the cause is a guess.

Minimal working example

Request: "I have a keyframe of a man kneeling in a rainy old street. Make it into an AI video prompt."

Good:

text
Low-angle medium close shot, locked camera with a very slow push-in, no other movement. The man starts
on one knee in the muddy rain-soaked street, one hand pressed flat against the wet ground. He breathes
heavily, then slowly lifts his head just far enough for his wet hair to fall aside and reveal one tired
eye. Rain keeps breaking the surface of the puddles around his robe; distant lightning briefly lifts the
far end of the empty street. End with him half-raised and still unsteady, weight on the forward knee,
head up. Maintain the same face, wet hair, crimson robe, stormy old Chinese street, low-key practical
lighting from a single lantern camera-left. No text, no watermark, no extra people, no plastic, no
rubber soles, no wristwatch, no printed logos.

Bad:

text
Cinematic dark horror atmosphere, the man struggles in the rain and remembers his past, dramatic camera,
emotional, high quality, masterpiece.

The good version names a camera behavior and forbids the rest, gives one primary action with visible body mechanics, adds one environmental reaction, states an end state, repeats the invariants, and lists only the negatives this shot actually risks — as nameable instances, not as the category "modern objects," which a model cannot resolve. The bad version names a mood and hopes.

Self-check before responding

  • Does every shot have a story function you could state in one clause?
  • Is there exactly one dominant camera move per clip — or a deliberate none?
  • Does every action have a start state and an end state?
  • Are the invariants written verbatim, identically, in every prompt of the scene?
  • Do adjacent shots clear the cut geometry — two size steps on an unchanged axis, or one step plus a 30°+ angle change — unless the match is deliberate? Rungs and the rule: references/cinematic-language.md.
  • Are the negatives limited to this shot's real risks?
  • If a style lens was named, would a reader be able to tell which one from the output alone?
  • Does the output stay clear of any specific shot, line, character, or plot beat from a real film?
  • Is the output proportional to what was asked?

© wuwangzhang1216, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 57 other files (references, assets) in the repository root of wuwangzhang1216/DirectorSKILL.

  • SKILL.md
  • .github/workflows/evals.yml
  • .github/workflows/links.yml
  • .github/workflows/markdownlint.yml
  • .gitignore
  • .markdownlint.json
  • CHANGELOG.md
  • CONTRIBUTING.md
  • LICENSE
  • README.md
  • assets/beat-sheet-template.md
  • assets/director-book-template.md
  • assets/edit-timeline-template.md
  • assets/keyframe-prompt-template.md
  • assets/qc-checklist.md
  • assets/shot-plan-template.md
  • assets/sound-plan-template.md
  • assets/video-prompt-template.md
  • … and 40 more

Open the folder on GitHubat commit c65ae0d

Compare with similar skills

Cinematic Director next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Cinematic Director compared with similar skills
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Cinematic Director this skillwuwangzhang1216/DirectorSKILL191—~8kAutomated safety check: PassMIT
Scroll Promo Site Builderkangarooking/kangarooking-skills662—~2.6kAutomated safety check: PassMIT
Music VideoNoizAI/skills526—~1.5kAutomated safety check: PassNone
Video ComposeUtopai-Research/pai-code357—~4.1kAutomated safety check: PassCustom licence
Xianxia Cinematic Video Directorliyue-aigc/xianxia-cinematic-video-director269—~1.4kAutomated safety check: PassNone
Seedance 2.0 Storyboard Promptselementsix/elementsix-skills311—~1.4kAutomated safety check: PassMIT

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Questions about Cinematic Director

What does Cinematic Director do?

Acts as a director and previs supervisor for film, video, and AI filmmaking. Cinematic Director is an agent skill from wuwangzhang1216/DirectorSKILL. Acts as a director and previs supervisor for film, video, and AI filmmaking.

When should I use Cinematic Director?

Cinematic Director fits situations like: camera movement; visual continuity; storyboard and keyframe design; in the style of X direction.

How do I install Cinematic Director in Claude Code?

Run `npx skills add wuwangzhang1216/DirectorSKILL --skill cinematic-director -a claude-code`. Or copy the skill folder (the wuwangzhang1216/DirectorSKILL repository) into .claude/skills/cinematic-director in your project. Claude Code loads it when a task matches its description.

How do I install Cinematic Director in Codex?

Run `npx skills add wuwangzhang1216/DirectorSKILL --skill cinematic-director -a codex`. Or copy the skill folder (the wuwangzhang1216/DirectorSKILL repository) into .agents/skills/cinematic-director in your project. Codex loads it when a task matches its description.

Can I use Cinematic Director in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wuwangzhang1216/DirectorSKILL --skill cinematic-director -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/cinematic-director, .gemini/skills/cinematic-director, .github/skills/cinematic-director and .opencode/skills/cinematic-director in your project.

What does Cinematic Director need to run?

SKILL.md names no scripts, command-line tools or credentials: Cinematic Director is instructions for the agent only.

Does Cinematic Director access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Cinematic Director safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Cinematic Director use?

Cinematic Director is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Cinematic Director use?

About 8k tokens (SKILL.md is roughly 32k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 230k tokens, read only when the agent opens those files.

What are the alternatives to Cinematic Director?

Skills that share tags, products or a category with Cinematic Director: Scroll Promo Site Builder (kangarooking/kangarooking-skills, 662 stars), Music Video (NoizAI/skills, 526 stars), Video Compose (Utopai-Research/pai-code, 357 stars) and Xianxia Cinematic Video Director (liyue-aigc/xianxia-cinematic-video-director, 269 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Cinematic Director?

wuwangzhang1216 (a GitHub user) maintains it in wuwangzhang1216/DirectorSKILL, which has 191 GitHub stars. The repository was last updated on August 31, 2026.

Source: wuwangzhang1216/DirectorSKILL on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.