Nature Paper Card
Yuan1z0825/nature-skills
Builds a structured deep-reading card for one scientific paper, covering methods, how experiments support claims, limitations and research ideas, with a script to prepare the source.
High-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands).
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wu-yc/LabClaw hands-3d-pose --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/vision/hands-3d-pose .claude/skills/hands-3d-pose && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .claude/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-poseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wu-yc/LabClaw hands-3d-pose --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/vision/hands-3d-pose .agents/skills/hands-3d-pose && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .agents/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wu-yc/LabClaw hands-3d-pose --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/vision/hands-3d-pose .cursor/skills/hands-3d-pose && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .cursor/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wu-yc/LabClaw.git --path skills/vision/hands-3d-pose--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wu-yc/LabClaw hands-3d-pose --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/vision/hands-3d-pose .gemini/skills/hands-3d-pose && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .gemini/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wu-yc/LabClaw hands-3d-poseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/vision/hands-3d-pose .github/skills/hands-3d-pose && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .github/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wu-yc/LabClaw --skill hands-3d-pose -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wu-yc/LabClaw hands-3d-pose --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wu-yc/LabClaw.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/vision/hands-3d-pose .opencode/skills/hands-3d-pose && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hands-3d-pose" agent skill from https://github.com/wu-yc/LabClaw/tree/main/skills/vision/hands-3d-pose into .opencode/skills/hands-3d-pose/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hands-3d-pose", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hands-3d-poseHigh-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands).
Hands 3D Pose is an agent skill from wu-yc/LabClaw. High-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands). Provides 3D joint keypoints and skeleton visualization projected to 2D. Optimized for daily egocentric activities with state-of-the-art accuracy. Outputs hand skeleton overlays on video frames.
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Research & Science, covering Literature review. The repository describes itself as: LabClaw – Operating Layer for LabOS (Stanford-Princeton AI Co-Scientists). The licence is MIT.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit df37802. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitpippythonbashwgetFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
github.comAlso links to:
youtu.belmb.informatik.uni-freiburg.deis.tue.mpg.deegohands.github.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hands 3D Pose loads about 4.2k tokens when it runs. Until then it costs about 75 tokens; SKILL.md has 826 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wu-yc/LabClaw at commit df37802, republished under its MIT licence (© wu-yc). 826 words, ~4,194 tokens.
.claude/skills/hands-3d-pose/SKILL.md (or your agent's skills folder).State-of-the-art 3D hand pose estimation system specifically designed for egocentric (first-person) videos. Published at ECCV 2024, this method provides accurate 3D joint keypoints for hands in daily activities, with robust performance on challenging egocentric viewpoints. The system outputs detailed hand skeleton visualizations with 3D joints projected onto 2D video frames.
Project video: https://youtu.be/YolFnTtq38E
Key advantage: Delivers precise joint-level hand pose (not just bounding boxes) for detailed hand motion analysis and gesture understanding.
This skill should be used when:
Choose this when: You need 3D joint keypoints and skeleton structure rather than just bounding boxes.
Consider alternatives:
victordibia-handtrackingowenzlz-egohosfacebookresearch-hot3d21 hand keypoints per hand in 3D space (x, y, z coordinates):
3D joint format:
joints_3d = {
'wrist': [x, y, z],
'thumb_mcp': [x, y, z], 'thumb_pip': [x, y, z], 'thumb_tip': [x, y, z],
'index_mcp': [x, y, z], 'index_pip': [x, y, z], 'index_tip': [x, y, z],
'middle_mcp': [x, y, z], 'middle_pip': [x, y, z], 'middle_tip': [x, y, z],
'ring_mcp': [x, y, z], 'ring_pip': [x, y, z], 'ring_tip': [x, y, z],
'pinky_mcp': [x, y, z], 'pinky_pip': [x, y, z], 'pinky_tip': [x, y, z],
}Project 3D joints to 2D image plane for overlay:
Visualization options:
Complete workflow from video to annotated output:
# Clone repository
git clone https://github.com/ap229997/hands.git
cd hands
# Switch to demo branch
git checkout demo
# Install dependencies
pip install -r requirements.txt
# Key dependencies: PyTorch, OpenCV, torchvision, numpy
# Download pre-trained models
bash scripts/download_models.sh
# Run demo on video
python demo.py \
--video_path egocentric_video.mp4 \
--output_dir ./output \
--visualize_skeleton \
--save_videoOutput files:
Process individual images for batch analysis:
import torch
from models import HandPoseEstimator
from utils import visualize_skeleton
# Load model
model = HandPoseEstimator()
model.load_pretrained('checkpoints/best_model.pth')
model.eval()
# Load image
import cv2
image = cv2.imread('frame.jpg')
# Estimate pose
with torch.no_grad():
joints_3d, joints_2d, confidence = model(image)
# Visualize
output_image = visualize_skeleton(image, joints_2d, confidence)
cv2.imwrite('output_with_skeleton.jpg', output_image)Automatic hand localization:
# Clone repository
git clone https://github.com/ap229997/hands.git
cd hands
# Switch to demo branch (recommended for video processing)
git checkout demo
# Create virtual environment
python -m venv venv
source venv/bin/activate
# Install PyTorch (adjust CUDA version if needed)
pip install torch torchvision torchaudio
# Install other dependencies
pip install opencv-python numpy matplotlib pillow tqdm
# Download pre-trained models
mkdir -p checkpoints
cd checkpoints
wget https://path/to/model-weights.pth
cd ..Model weights: Automatically downloaded or available from project releases.
import cv2
import numpy as np
from models import HandPoseEstimator
from utils import project_3d_to_2d, draw_skeleton
# Initialize
model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')
model.eval()
# Open video
cap = cv2.VideoCapture('egocentric.mp4')
fps = int(cap.get(cv2.CAP_PROP_FPS))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
# Setup output
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter('output_3dpose.mp4', fourcc, fps, (width, height))
frame_count = 0
while cap.isOpened():
ret, frame = cap.read()
if not ret:
break
# Estimate 3D pose
joints_3d, joints_2d, conf = model.estimate_pose(frame)
# Project 3D to 2D for visualization
joints_2d_proj = project_3d_to_2d(joints_3d, camera_params)
# Draw skeleton on frame
annotated = draw_skeleton(frame, joints_2d_proj, conf)
# Save annotated frame
out.write(annotated)
# Optionally save 3D data
np.save(f'output/joints_3d_{frame_count:04d}.npy', joints_3d)
frame_count += 1
cap.release()
out.release()import numpy as np
from models import HandPoseEstimator
model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')
def extract_features(frame):
"""Extract hand pose features for ML models"""
joints_3d, joints_2d, conf = model.estimate_pose(frame)
# Compute geometric features
features = {
# Finger angles
'thumb_angle': compute_finger_angle(joints_3d['thumb']),
'index_angle': compute_finger_angle(joints_3d['index']),
'middle_angle': compute_finger_angle(joints_3d['middle']),
'ring_angle': compute_finger_angle(joints_3d['ring']),
'pinky_angle': compute_finger_angle(joints_3d['pinky']),
# Hand openness
'hand_openness': compute_hand_openness(joints_3d),
# Palm position (relative to wrist)
'palm_center': joints_3d['middle_mcp'] - joints_3d['wrist'],
# Confidence
'avg_confidence': np.mean(conf),
}
return features
# Process video for gesture classification
video_features = []
cap = cv2.VideoCapture('gesture_video.mp4')
while cap.isOpened():
ret, frame = cap.read()
if not ret:
break
features = extract_features(frame)
video_features.append(features)
# Use features for gesture classification
# gesture = classify_gesture(video_features)import cv2
import numpy as np
from models import HandPoseEstimator
model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')
# Load video with hand-object interaction
cap = cv2.VideoCapture('pouring_water.mp4')
while cap.isOpened():
ret, frame = cap.read()
if not ret:
break
# Get hand pose
joints_3d, _, conf = model.estimate_pose(frame)
# Check if fingers are in grasping configuration
thumb_tip = joints_3d['thumb_tip']
index_tip = joints_3d['index_tip']
middle_tip = joints_3d['middle_tip']
# Compute finger tip distances
thumb_index_dist = np.linalg.norm(thumb_tip - index_tip)
thumb_middle_dist = np.linalg.norm(thumb_tip - middle_tip)
# Classify grasp
if thumb_index_dist < 20 and thumb_middle_dist < 20:
grasp_type = "precision_grasp"
elif thumb_index_dist < 40:
grasp_type = "power_grasp"
else:
grasp_type = "open_hand"
# Analyze hand trajectory
wrist_pos = joints_3d['wrist']
# Process trajectory...
print(f"Grasp type: {grasp_type}")import os
from pathlib import Path
from models import HandPoseEstimator
import json
model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')
video_dir = Path('egocentric_videos')
output_dir = Path('output_features')
output_dir.mkdir(exist_ok=True)
results = []
for video_path in video_dir.glob('*.mp4'):
print(f"Processing {video_path.name}")
cap = cv2.VideoCapture(str(video_path))
frame_features = []
while cap.isOpened():
ret, frame = cap.read()
if not ret:
break
joints_3d, joints_2d, conf = model.estimate_pose(frame)
frame_features.append({
'frame_idx': len(frame_features),
'joints_3d': joints_3d.tolist(),
'joints_2d': joints_2d.tolist(),
'confidence': conf.tolist(),
})
# Save results
output_file = output_dir / f'{video_path.stem}_features.json'
with open(output_file, 'w') as f:
json.dump(frame_features, f)
results.append({
'video': str(video_path),
'num_frames': len(frame_features),
'output': str(output_file),
})
# Save summary
with open(output_dir / 'processing_summary.json', 'w') as f:
json.dump(results, f, indent=2)Architecture: Deep neural network with backbone + pose regression head
Training datasets:
Performance metrics (on egocentric test sets):
Reduce jitter in video sequences:
from scipy.signal import savgol_filter
def smooth_trajectory(poses_3d, window=5, polyorder=2):
"""Apply temporal smoothing to 3D joint positions"""
smoothed = []
for joint_idx in range(poses_3d.shape[1]): # 21 joints
for coord_idx in range(3): # x, y, z
trajectory = poses_3d[:, joint_idx, coord_idx]
smoothed_traj = savgol_filter(trajectory, window, polyorder)
# Store smoothed values...
return smoothed_posesDetermine left vs right hand:
def classify_hand_side(joints_3d):
"""Classify hand as left or right based on 3D pose"""
# Use thumb-index vector direction
wrist = joints_3d['wrist']
thumb_tip = joints_3d['thumb_tip']
index_tip = joints_3d['index_tip']
# Compute vectors
thumb_vec = thumb_tip - wrist
index_vec = index_tip - wrist
# Cross product gives hand orientation
cross_prod = np.cross(thumb_vec, index_vec)
# Determine side based on z-component
if cross_prod[2] > 0:
return 'right'
else:
return 'left'Filter low-confidence poses:
def filter_low_confidence(joints_3d, joints_2d, conf, threshold=0.5):
"""Remove joints with low confidence"""
mask = conf > threshold
joints_3d_filtered = joints_3d * mask[..., np.newaxis]
joints_2d_filtered = joints_2d * mask[..., np.newaxis]
return joints_3d_filtered, joints_2d_filtered, maskEstimate camera intrinsics for better projection:
def estimate_camera_intrinsics(width, height, fov=60):
"""Estimate camera matrix from FOV"""
focal_length = width / (2 * np.tan(np.radians(fov / 2)))
cx, cy = width / 2, height / 2
K = np.array([
[focal_length, 0, cx],
[0, focal_length, cy],
[0, 0, 1]
])
return KThis skill works effectively with:
GPU acceleration:
# Use GPU if available
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
model = model.to(device)
# Batch processing for efficiency
def process_batch(frames_batch):
with torch.no_grad():
poses = model(frames_batch)
return posesMulti-threaded video processing:
from concurrent.futures import ThreadPoolExecutor
def process_video_threaded(video_path, num_workers=4):
# Split video into chunks
# Process chunks in parallel
# Combine results
passScope: Optimized for egocentric views (first-person perspective).
Known limitations:
Comparison to alternatives:
Issue: Model loading errors
Issue: Out of memory errors
Issue: Poor pose quality
Issue: Slow processing speed
Issue: Jittery poses
@inproceedings{hands2024eccv,
title={3D Hand Pose Estimation in Egocentric Videos},
author={[Authors]},
booktitle={ECCV},
year={2024}
}Consider exploring:
© wu-yc, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/vision/hands-3d-pose of wu-yc/LabClaw.
Open the folder on GitHubat commit df37802
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in wu-yc/LabClaw, which our catalogue first saw on October 7, 2026.
Hands 3D Pose next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hands 3D Pose this skillwu-yc/LabClaw | 1.1k | 1 repos | ~4.2k | Automated safety check: Pass | MIT | |
| Nature Paper CardYuan1z0825/nature-skills | 47k | 2 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Systematic Review ScreenerImbad0202/academic-research-skills | 51k | — | ~8.4k | Automated safety check: Pass | Custom licence | |
| Literature Reviewneflibata-feng/MyArxiv-Agent | 126 | 20 repos | ~5.9k | Automated safety check: Notes | MIT | |
| Preprint Search on bioRxivLigphiDonk/Oh-my--paper | 738 | 12 repos | ~3.7k | Automated safety check: Pass | MIT | |
| Academic Paper Writing PipelineImbad0202/academic-research-skills | 51k | — | ~16k | Automated safety check: Pass | Custom licence |
Yuan1z0825/nature-skills
Builds a structured deep-reading card for one scientific paper, covering methods, how experiments support claims, limitations and research ideas, with a script to prepare the source.
Imbad0202/academic-research-skills
Screens records for systematic, scoping and rapid reviews against fixed eligibility rules, using two blinded AI reviewers and a third adjudicator, with traceable PRISMA counts.
neflibata-feng/MyArxiv-Agent
Conduct comprehensive, systematic literature reviews using multiple academic databases (PubMed, arXiv, bioRxiv, Semantic Scholar, etc.).
LigphiDonk/Oh-my--paper
Searches bioRxiv life sciences preprints by keyword, author, date range or category with a Python script, returning JSON metadata and optional PDF downloads.
Imbad0202/academic-research-skills
Runs a 12-agent pipeline that plans, drafts, cites, reviews and formats academic papers, with modes for revision, rebuttals, abstracts and citation checks.
TokenRhythm/opensquilla
Runs multi-round research in three stages with a persisted state file, evidence tracking and a long-form report with per-claim citations.
wu-yc/LabClaw
Retrieves chemical compound information from PubChem and ChEMBL with disambiguation, cross-referencing, and quality assessment.
wu-yc/LabClaw
Search and retrieve clinical practice guidelines across 12+ authoritative sources including NICE, WHO, ADA, AHA/ACC, NCCN, SIGN, CPIC, CMA, CTFPHC, GIN, MAGICapp, PubMed, EuropePMC, TRIP, and…
wu-yc/LabClaw
Generate comprehensive disease research reports using 100+ ToolUniverse tools.
wu-yc/LabClaw
Identify drug repurposing candidates using ToolUniverse for target-based, compound-based, and disease-driven strategies.
wu-yc/LabClaw
Retrieves gene expression and omics datasets from ArrayExpress and BioStudies with gene disambiguation, experiment quality assessment, and structured reports.
wu-yc/LabClaw
Perform comprehensive gene enrichment and pathway analysis using gseapy (ORA and GSEA), PANTHER, STRING, Reactome, and 40+ ToolUniverse tools.
Categories
High-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands). Hands 3D Pose is an agent skill from wu-yc/LabClaw. High-quality 3D hand pose estimation for egocentric videos from ECCV 2024 (ap229997/hands).
Hands 3D Pose fits situations like: tasks that involve Literature review.
Run `npx skills add wu-yc/LabClaw --skill hands-3d-pose -a claude-code`. Or copy the skill folder (skills/vision/hands-3d-pose in wu-yc/LabClaw) into .claude/skills/hands-3d-pose in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wu-yc/LabClaw --skill hands-3d-pose -a codex`. Or copy the skill folder (skills/vision/hands-3d-pose in wu-yc/LabClaw) into .agents/skills/hands-3d-pose in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wu-yc/LabClaw --skill hands-3d-pose -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hands-3d-pose, .gemini/skills/hands-3d-pose, .github/skills/hands-3d-pose and .opencode/skills/hands-3d-pose in your project.
Going by SKILL.md and its folder, Hands 3D Pose needs the command-line tools its instructions call (git, pip, python, bash and wget). Our summary lists: Python 3.
SKILL.md names 5 domains. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. As links in the text: youtu.be, lmb.informatik.uni-freiburg.de, is.tue.mpg.de and egohands.github.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hands 3D Pose is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hands 3D Pose: Nature Paper Card (Yuan1z0825/nature-skills, 47k stars), Systematic Review Screener (Imbad0202/academic-research-skills, 51k stars), Literature Review (neflibata-feng/MyArxiv-Agent, 126 stars) and Preprint Search on bioRxiv (LigphiDonk/Oh-my--paper, 738 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wu-yc (a GitHub user) maintains it in wu-yc/LabClaw, which has 1,055 GitHub stars. The repository holds 68 skills in this directory. The repository was last updated on March 19, 2026.
Source: wu-yc/LabClaw on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.