Rust Engineer
farm-fe/farm
Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions.
Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns.
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install diodeme/Gold-Band rust-async-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/rust-async-patterns .claude/skills/rust-async-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .claude/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install diodeme/Gold-Band rust-async-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/rust-async-patterns .agents/skills/rust-async-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .agents/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install diodeme/Gold-Band rust-async-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/rust-async-patterns .cursor/skills/rust-async-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .cursor/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/diodeme/Gold-Band.git --path .agents/skills/rust-async-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install diodeme/Gold-Band rust-async-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/rust-async-patterns .gemini/skills/rust-async-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .gemini/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install diodeme/Gold-Band rust-async-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/rust-async-patterns .github/skills/rust-async-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .github/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add diodeme/Gold-Band --skill rust-async-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install diodeme/Gold-Band rust-async-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/diodeme/Gold-Band.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/rust-async-patterns .opencode/skills/rust-async-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "rust-async-patterns" agent skill from https://github.com/diodeme/Gold-Band/tree/main/.agents/skills/rust-async-patterns into .opencode/skills/rust-async-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "rust-async-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
rust-async-patternsMaster Rust async programming with Tokio, async traits, error handling, and concurrent patterns.
Rust Async Patterns is an agent skill from diodeme/Gold-Band. Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns. Use when building async Rust applications, implementing concurrent systems, or debugging async code.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Async programming and Error handling. It works with Rust. The repository describes itself as: Desktop app for harness engineering, loop engineering, graph engineering—and whatever comes next in local AI-agent workflows. The licence is AGPL-3.0.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 75622ac. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust and toml).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Rust Async Patterns loads about 3.1k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 193 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from diodeme/Gold-Band at commit 75622ac, republished under its AGPL-3.0 licence (© diodeme). 193 words, ~3,085 tokens.
.claude/skills/rust-async-patterns/SKILL.md (or your agent's skills folder).Production patterns for async Rust programming with Tokio runtime, including tasks, channels, streams, and error handling.
Future (lazy) → poll() → Ready(value) | Pending
↑ ↓
Waker ← Runtime schedules| Concept | Purpose |
|---|---|
Future | Lazy computation that may complete later |
async fn | Function returning impl Future |
await | Suspend until future completes |
Task | Spawned future running concurrently |
Runtime | Executor that polls futures |
# Cargo.toml
[dependencies]
tokio = { version = "1", features = ["full"] }
futures = "0.3"
async-trait = "0.1"
anyhow = "1.0"
tracing = "0.1"
tracing-subscriber = "0.3"use tokio::time::{sleep, Duration};
use anyhow::Result;
#[tokio::main]
async fn main() -> Result<()> {
// Initialize tracing
tracing_subscriber::fmt::init();
// Async operations
let result = fetch_data("https://api.example.com").await?;
println!("Got: {}", result);
Ok(())
}
async fn fetch_data(url: &str) -> Result<String> {
// Simulated async operation
sleep(Duration::from_millis(100)).await;
Ok(format!("Data from {}", url))
}use tokio::task::JoinSet;
use anyhow::Result;
// Spawn multiple concurrent tasks
async fn fetch_all_concurrent(urls: Vec<String>) -> Result<Vec<String>> {
let mut set = JoinSet::new();
for url in urls {
set.spawn(async move {
fetch_data(&url).await
});
}
let mut results = Vec::new();
while let Some(res) = set.join_next().await {
match res {
Ok(Ok(data)) => results.push(data),
Ok(Err(e)) => tracing::error!("Task failed: {}", e),
Err(e) => tracing::error!("Join error: {}", e),
}
}
Ok(results)
}
// With concurrency limit
use futures::stream::{self, StreamExt};
async fn fetch_with_limit(urls: Vec<String>, limit: usize) -> Vec<Result<String>> {
stream::iter(urls)
.map(|url| async move { fetch_data(&url).await })
.buffer_unordered(limit) // Max concurrent tasks
.collect()
.await
}
// Select first to complete
use tokio::select;
async fn race_requests(url1: &str, url2: &str) -> Result<String> {
select! {
result = fetch_data(url1) => result,
result = fetch_data(url2) => result,
}
}use tokio::sync::{mpsc, broadcast, oneshot, watch};
// Multi-producer, single-consumer
async fn mpsc_example() {
let (tx, mut rx) = mpsc::channel::<String>(100);
// Spawn producer
let tx2 = tx.clone();
tokio::spawn(async move {
tx2.send("Hello".to_string()).await.unwrap();
});
// Consume
while let Some(msg) = rx.recv().await {
println!("Got: {}", msg);
}
}
// Broadcast: multi-producer, multi-consumer
async fn broadcast_example() {
let (tx, _) = broadcast::channel::<String>(100);
let mut rx1 = tx.subscribe();
let mut rx2 = tx.subscribe();
tx.send("Event".to_string()).unwrap();
// Both receivers get the message
let _ = rx1.recv().await;
let _ = rx2.recv().await;
}
// Oneshot: single value, single use
async fn oneshot_example() -> String {
let (tx, rx) = oneshot::channel::<String>();
tokio::spawn(async move {
tx.send("Result".to_string()).unwrap();
});
rx.await.unwrap()
}
// Watch: single producer, multi-consumer, latest value
async fn watch_example() {
let (tx, mut rx) = watch::channel("initial".to_string());
tokio::spawn(async move {
loop {
// Wait for changes
rx.changed().await.unwrap();
println!("New value: {}", *rx.borrow());
}
});
tx.send("updated".to_string()).unwrap();
}use anyhow::{Context, Result, bail};
use thiserror::Error;
#[derive(Error, Debug)]
pub enum ServiceError {
#[error("Network error: {0}")]
Network(#[from] reqwest::Error),
#[error("Database error: {0}")]
Database(#[from] sqlx::Error),
#[error("Not found: {0}")]
NotFound(String),
#[error("Timeout after {0:?}")]
Timeout(std::time::Duration),
}
// Using anyhow for application errors
async fn process_request(id: &str) -> Result<Response> {
let data = fetch_data(id)
.await
.context("Failed to fetch data")?;
let parsed = parse_response(&data)
.context("Failed to parse response")?;
Ok(parsed)
}
// Using custom errors for library code
async fn get_user(id: &str) -> Result<User, ServiceError> {
let result = db.query(id).await?;
match result {
Some(user) => Ok(user),
None => Err(ServiceError::NotFound(id.to_string())),
}
}
// Timeout wrapper
use tokio::time::timeout;
async fn with_timeout<T, F>(duration: Duration, future: F) -> Result<T, ServiceError>
where
F: std::future::Future<Output = Result<T, ServiceError>>,
{
timeout(duration, future)
.await
.map_err(|_| ServiceError::Timeout(duration))?
}use tokio::signal;
use tokio::sync::broadcast;
use tokio_util::sync::CancellationToken;
async fn run_server() -> Result<()> {
// Method 1: CancellationToken
let token = CancellationToken::new();
let token_clone = token.clone();
// Spawn task that respects cancellation
tokio::spawn(async move {
loop {
tokio::select! {
_ = token_clone.cancelled() => {
tracing::info!("Task shutting down");
break;
}
_ = do_work() => {}
}
}
});
// Wait for shutdown signal
signal::ctrl_c().await?;
tracing::info!("Shutdown signal received");
// Cancel all tasks
token.cancel();
// Give tasks time to cleanup
tokio::time::sleep(Duration::from_secs(5)).await;
Ok(())
}
// Method 2: Broadcast channel for shutdown
async fn run_with_broadcast() -> Result<()> {
let (shutdown_tx, _) = broadcast::channel::<()>(1);
let mut rx = shutdown_tx.subscribe();
tokio::spawn(async move {
tokio::select! {
_ = rx.recv() => {
tracing::info!("Received shutdown");
}
_ = async { loop { do_work().await } } => {}
}
});
signal::ctrl_c().await?;
let _ = shutdown_tx.send(());
Ok(())
}use async_trait::async_trait;
#[async_trait]
pub trait Repository {
async fn get(&self, id: &str) -> Result<Entity>;
async fn save(&self, entity: &Entity) -> Result<()>;
async fn delete(&self, id: &str) -> Result<()>;
}
pub struct PostgresRepository {
pool: sqlx::PgPool,
}
#[async_trait]
impl Repository for PostgresRepository {
async fn get(&self, id: &str) -> Result<Entity> {
sqlx::query_as!(Entity, "SELECT * FROM entities WHERE id = $1", id)
.fetch_one(&self.pool)
.await
.map_err(Into::into)
}
async fn save(&self, entity: &Entity) -> Result<()> {
sqlx::query!(
"INSERT INTO entities (id, data) VALUES ($1, $2)
ON CONFLICT (id) DO UPDATE SET data = $2",
entity.id,
entity.data
)
.execute(&self.pool)
.await?;
Ok(())
}
async fn delete(&self, id: &str) -> Result<()> {
sqlx::query!("DELETE FROM entities WHERE id = $1", id)
.execute(&self.pool)
.await?;
Ok(())
}
}
// Trait object usage
async fn process(repo: &dyn Repository, id: &str) -> Result<()> {
let entity = repo.get(id).await?;
// Process...
repo.save(&entity).await
}use futures::stream::{self, Stream, StreamExt};
use async_stream::stream;
// Create stream from async iterator
fn numbers_stream() -> impl Stream<Item = i32> {
stream! {
for i in 0..10 {
tokio::time::sleep(Duration::from_millis(100)).await;
yield i;
}
}
}
// Process stream
async fn process_stream() {
let stream = numbers_stream();
// Map and filter
let processed: Vec<_> = stream
.filter(|n| futures::future::ready(*n % 2 == 0))
.map(|n| n * 2)
.collect()
.await;
println!("{:?}", processed);
}
// Chunked processing
async fn process_in_chunks() {
let stream = numbers_stream();
let mut chunks = stream.chunks(3);
while let Some(chunk) = chunks.next().await {
println!("Processing chunk: {:?}", chunk);
}
}
// Merge multiple streams
async fn merge_streams() {
let stream1 = numbers_stream();
let stream2 = numbers_stream();
let merged = stream::select(stream1, stream2);
merged
.for_each(|n| async move {
println!("Got: {}", n);
})
.await;
}use std::sync::Arc;
use tokio::sync::{Mutex, RwLock, Semaphore};
// Shared state with RwLock (prefer for read-heavy)
struct Cache {
data: RwLock<HashMap<String, String>>,
}
impl Cache {
async fn get(&self, key: &str) -> Option<String> {
self.data.read().await.get(key).cloned()
}
async fn set(&self, key: String, value: String) {
self.data.write().await.insert(key, value);
}
}
// Connection pool with semaphore
struct Pool {
semaphore: Semaphore,
connections: Mutex<Vec<Connection>>,
}
impl Pool {
fn new(size: usize) -> Self {
Self {
semaphore: Semaphore::new(size),
connections: Mutex::new((0..size).map(|_| Connection::new()).collect()),
}
}
async fn acquire(&self) -> PooledConnection<'_> {
let permit = self.semaphore.acquire().await.unwrap();
let conn = self.connections.lock().await.pop().unwrap();
PooledConnection { pool: self, conn: Some(conn), _permit: permit }
}
}
struct PooledConnection<'a> {
pool: &'a Pool,
conn: Option<Connection>,
_permit: tokio::sync::SemaphorePermit<'a>,
}
impl Drop for PooledConnection<'_> {
fn drop(&mut self) {
if let Some(conn) = self.conn.take() {
let pool = self.pool;
tokio::spawn(async move {
pool.connections.lock().await.push(conn);
});
}
}
}// Enable tokio-console for runtime debugging
// Cargo.toml: tokio = { features = ["tracing"] }
// Run: RUSTFLAGS="--cfg tokio_unstable" cargo run
// Then: tokio-console
// Instrument async functions
use tracing::instrument;
#[instrument(skip(pool))]
async fn fetch_user(pool: &PgPool, id: &str) -> Result<User> {
tracing::debug!("Fetching user");
// ...
}
// Track task spawning
let span = tracing::info_span!("worker", id = %worker_id);
tokio::spawn(async move {
// Enters span when polled
}.instrument(span));tokio::select! - For racing futuresJoinSet - For managing multiple tasksCancellationTokenstd::thread::sleep in async? or log© diodeme, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/rust-async-patterns of diodeme/Gold-Band.
Open the folder on GitHubat commit 75622ac
We found 20 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in diodeme/Gold-Band, which our catalogue first saw on October 7, 2026.
Rust Async Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Rust Async Patterns this skilldiodeme/Gold-Band | 143 | 9 repos | ~3.1k | Automated safety check: Pass | AGPL-3.0 | |
| Rust Engineerfarm-fe/farm | 5.6k | 1 repos | ~1.5k | Automated safety check: Pass | MIT | |
| Windmill Rust Backend Patternswindmill-labs/windmill | 18k | — | ~869 | Automated safety check: Pass | Custom licence | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| SeekDB Code Reviewoceanbase/seekdb | 3.1k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Cross-Language Coding Standardszereight/gitlab-mcp | 2k | 1 repos | ~1.4k | Automated safety check: Pass | MIT |
farm-fe/farm
Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions.
windmill-labs/windmill
Sets Rust conventions for the Windmill backend: error types, SQLx queries, JSON handling, async rules, module layout and rust-analyzer navigation.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
oceanbase/seekdb
Reviews seekdb pull requests and diffs for real defects in correctness, resources, concurrency, security and tests, reporting only Blocker or Major findings.
zereight/gitlab-mcp
Shared reference for naming, function size, complexity and error handling rules that reviewer agents apply across TypeScript, Python, Go, Rust, Java, C# and Swift.
hashintel/hash
HASH error handling patterns using error-stack crate. An agent skill from hashintel/hash.
diodeme/Gold-Band
Rust profiling skill for performance analysis. An agent skill from diodeme/Gold-Band.
diodeme/Gold-Band
Diagnoses and resolves memory leaks in JavaScript/Node.js applications.
diodeme/Gold-Band
Create and localize user-facing release notes from an explicit Git change range.
diodeme/Gold-Band
Prepare, review, publish, or update a complete GitHub pull request for the current repository, including local commit readiness, safe push strategy, semantic title validation, repository-native PR…
diodeme/Gold-Band
Unified entry point for Stitch design work. An agent skill from diodeme/Gold-Band.
diodeme/Gold-Band
Audit code for memory leaks and disposable issues. An agent skill from diodeme/Gold-Band.
Works with
Categories
Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns. Rust Async Patterns is an agent skill from diodeme/Gold-Band. Master Rust async programming with Tokio, async traits, error handling, and concurrent patterns.
Rust Async Patterns fits situations like: building async Rust applications; implementing concurrent systems; debugging async code.
Run `npx skills add diodeme/Gold-Band --skill rust-async-patterns -a claude-code`. Or copy the skill folder (.agents/skills/rust-async-patterns in diodeme/Gold-Band) into .claude/skills/rust-async-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add diodeme/Gold-Band --skill rust-async-patterns -a codex`. Or copy the skill folder (.agents/skills/rust-async-patterns in diodeme/Gold-Band) into .agents/skills/rust-async-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add diodeme/Gold-Band --skill rust-async-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/rust-async-patterns, .gemini/skills/rust-async-patterns, .github/skills/rust-async-patterns and .opencode/skills/rust-async-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Rust Async Patterns is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Rust Async Patterns is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Rust Async Patterns: Rust Engineer (farm-fe/farm, 5.6k stars), Windmill Rust Backend Patterns (windmill-labs/windmill, 18k stars), Rust Best Practices (farm-fe/farm, 5.6k stars) and SeekDB Code Review (oceanbase/seekdb, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
diodeme (a GitHub user) maintains it in diodeme/Gold-Band, which has 143 GitHub stars. The repository holds 11 skills in this directory. The repository was last updated on September 30, 2026.
Source: diodeme/Gold-Band on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.