Impeccable
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
Design engineering principles for making interfaces feel polished.
$ npx skills add wellwelwel/lagune --skill ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wellwelwel/lagune ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ui .claude/skills/ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .claude/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wellwelwel/lagune/tree/main/.claude/skills/uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wellwelwel/lagune --skill ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wellwelwel/lagune ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/ui .agents/skills/ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .agents/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wellwelwel/lagune --skill ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wellwelwel/lagune ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/ui .cursor/skills/ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .cursor/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wellwelwel/lagune.git --path .claude/skills/ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wellwelwel/lagune --skill ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wellwelwel/lagune ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/ui .gemini/skills/ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .gemini/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wellwelwel/lagune uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wellwelwel/lagune --skill ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/ui .github/skills/ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .github/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wellwelwel/lagune --skill ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wellwelwel/lagune ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/ui .opencode/skills/ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ui" agent skill from https://github.com/wellwelwel/lagune/tree/main/.claude/skills/ui into .opencode/skills/ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
uiDesign engineering principles for making interfaces feel polished.
UI is an agent skill from wellwelwel/lagune. Design engineering principles for making interfaces feel polished. Use when building UI, reviewing frontend code, or working on any visual detail, from animations, hover states, shadows, borders, and typography to optical alignment and tabular numbers.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `animations.md`, `performance.md` and `surfaces.md`).
It sits in Frontend & Design, covering Typography. The repository describes itself as: 🌊 Lagune is your security copilot as you build, your Blue Team when you audit, whether you're a developer or not (no API key needed). The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit c97ddfc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UI loads about 2.5k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 1,050 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wellwelwel/lagune at commit c97ddfc, republished under its MIT licence (© wellwelwel). 1,050 words, ~2,522 tokens.
.claude/skills/ui/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
| Category | When to Use |
|---|---|
| Typography | Text wrapping, font smoothing, tabular numbers |
| Surfaces | Border radius, optical alignment, shadows, hit areas |
| Animations | Interruptible animations, enter/exit transitions, icon animations |
| Performance | Transition specificity, will-change usage |
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
Use a small fixed translateY instead of full height. Exits should be softer than enters.
Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.
Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.
Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.
Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.
Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
transition: allAlways specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
will-change SparinglyOnly for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.
Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
Content must never reflow after it appears. Reserve space up front for anything that loads or changes: fix dimensions on images and media (width/height or aspect-ratio), give async content a placeholder or skeleton of the same size, and keep dynamic numbers on tabular-nums. Toggling state (loading, error, expanded) must not resize the surrounding layout, and late-loading fonts must not shift text. Animate only compositor properties (transform, opacity), never geometry like width, height, top, or margin.
On Tailwind, prefer a scale class over an arbitrary value when one exists: size-8.5 over size-[34px], duration-220 over duration-[220ms]. Every px on the spacing scale maps by N / 4. Reserve [...] for values with no canonical form (breakpoints, color-mix, cubic-bezier, rounded-[…]). Bare numeric values like size-8.5 and duration-220 need Tailwind v4, so on v3 check the project's theme scale first.
| Mistake | Fix |
|---|---|
| Same border radius on parent and child | Calculate outerRadius = innerRadius + padding |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered box-shadow with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Numbers cause layout shift | Apply tabular-nums |
| Heavy text on macOS | Apply antialiased to root |
| Animation plays on page load | Add initial={false} to AnimatePresence |
transition: all on elements | Specify exact properties |
| First-frame animation stutter | Add will-change: transform (sparingly) |
| Tiny hit areas on small controls | Extend with pseudo-element to 40×40px |
| Content reflows after load or on toggle | Reserve space up front (fixed dimensions, aspect-ratio, skeleton) |
| Arbitrary value where a scale class fits | Use the canonical class (size-8.5, not size-[34px]) |
Whenever a change needs to be seen to be trusted, hand the verification to the cdp skill when it is installed. It captures the page and measures the rendered DOM, and its numbers are the evidence. Without it, measure the rendered DOM by whatever means the project already has, and never settle for a screenshot that merely looks right.
Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.
| Before | After |
|---|---|
rounded-xl on card + rounded-xl on inner button (p-2) | rounded-2xl on card (12 + 8), rounded-lg on inner button |
border-radius: 16px on both nested surfaces | Outer 24px, inner 16px with 8px padding |
| Before | After |
|---|---|
<span>{count}</span> on animated counter | <span className="tabular-nums">{count}</span> |
| Default numerals on timer | Added font-variant-numeric: tabular-nums to root |
Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.
initial={false} for default-state elementstransition: all — only specific propertieswill-change only on transform/opacity/filter, never allwill-change usageAdapted from make-interfaces-feel-better by Jakub Krehel.
© wellwelwel, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files in .claude/skills/ui of wellwelwel/lagune.
Open the folder on GitHubat commit c97ddfc
UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UI this skillwellwelwel/lagune | 173 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Tailwindcss Developmentanonaddy/anonaddy | 4.9k | 10 repos | ~865 | Automated safety check: Pass | MIT | |
| Design SystemOhh-889/skyroc | 795 | 11 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT | |
| UI UX Pro Maxsaoudi-h/solar-icons | 190 | 18 repos | ~11k | Automated safety check: Notes | Custom licence |
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
Ohh-889/skyroc
Token architecture, component specifications, and slide generation.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
saoudi-h/solar-icons
UI/UX design intelligence for web and mobile. An agent skill from saoudi-h/solar-icons.
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
wellwelwel/lagune
Visual verification of a running page through Chrome's DevTools Protocol, capturing screenshots and measuring the rendered DOM.
wellwelwel/lagune
How to simulate a Lagune command end to end so the user sees both the process and the results in chat.
wellwelwel/lagune
Author a new built-in Lagune sub-skill inside the Lagune source, not a scaffolded .lagune/ target.
wellwelwel/lagune
Authoritative reference for the Lagune dashboard, a live view of a project's .lagune/ chain with a locked-down local action surface.
wellwelwel/lagune
Authoritative architecture reference for Lagune, covering repository layout, the command/template split, the core/adapter boundary, what it scaffolds, and the tracking-map model.
wellwelwel/lagune
Authoritative engineering reference covering code conventions, comments, TypeScript type rules, testing, and commit messages.
Categories
Design engineering principles for making interfaces feel polished. UI is an agent skill from wellwelwel/lagune. Design engineering principles for making interfaces feel polished.
UI fits situations like: reviewing frontend code; working on any visual detail; from animations; typography to optical alignment and tabular numbers.
Run `npx skills add wellwelwel/lagune --skill ui -a claude-code`. Or copy the skill folder (.claude/skills/ui in wellwelwel/lagune) into .claude/skills/ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wellwelwel/lagune --skill ui -a codex`. Or copy the skill folder (.claude/skills/ui in wellwelwel/lagune) into .agents/skills/ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wellwelwel/lagune --skill ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui, .gemini/skills/ui, .github/skills/ui and .opencode/skills/ui in your project.
SKILL.md names no scripts, command-line tools or credentials: UI is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with UI: Impeccable (bestofjs/bestofjs, 3.1k stars), Tailwindcss Development (anonaddy/anonaddy, 4.9k stars), Design System (Ohh-889/skyroc, 795 stars) and Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wellwelwel (a GitHub user) maintains it in wellwelwel/lagune, which has 173 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.
Source: wellwelwel/lagune on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.