Agent skill

UI

by wellwelwel in wellwelwel/lagune

Design engineering principles for making interfaces feel polished.

MITAuto-check passedFrontend & Design

Install UI

skills CLI
$ npx skills add wellwelwel/lagune --skill ui -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wellwelwel/lagune ui --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wellwelwel/lagune.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ui .claude/skills/ui && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ui
GitHub stars
173
Token cost
~2.5k tokens
SKILL.md length
1,050 words
Files
5
Skills in repo
8
Repo updated
First seen
Licence
MIT

At a glance

Design engineering principles for making interfaces feel polished.

  • Works in 12 steps: Concentric Border Radius → Optical Over Geometric Alignment → Shadows Over Borders → …
  • Reviewing frontend code
  • SKILL.md covers Quick Reference, Core Principles, Common Mistakes and Verifying the rendered result, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

UI is an agent skill from wellwelwel/lagune. Design engineering principles for making interfaces feel polished. Use when building UI, reviewing frontend code, or working on any visual detail, from animations, hover states, shadows, borders, and typography to optical alignment and tabular numbers.

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `animations.md`, `performance.md` and `surfaces.md`).

It sits in Frontend & Design, covering Typography. The repository describes itself as: 🌊 Lagune is your security copilot as you build, your Blue Team when you audit, whether you're a developer or not (no API key needed). The licence is MIT.

When your agent uses it

  • Reviewing frontend code
  • Working on any visual detail
  • From animations
  • Typography to optical alignment and tabular numbers

Example prompts

  • “/ui”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Concentric Border Radius
  2. Optical Over Geometric Alignment
  3. Shadows Over Borders
  4. Interruptible Animations
  5. Split and Stagger Enter Animations
  6. Subtle Exit Animations
  7. Contextual Icon Animations
  8. Font Smoothing
  9. Tabular Numbers
  10. Text Wrapping
  11. Skip Animation on Page Load
  12. Never Use transition: all

What it can do on your machine

Read from SKILL.md and the folder at commit c97ddfc. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UI loads about 2.5k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 1,050 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wellwelwel/lagune at commit c97ddfc, republished under its MIT licence (© wellwelwel). 1,050 words, ~2,522 tokens.

Download SKILL.mdSave it as .claude/skills/ui/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
ui
description
Design engineering principles for making interfaces feel polished. Use when building UI, reviewing frontend code, or working on any visual detail, from animations, hover states, shadows, borders, and typography to optical alignment and tabular numbers.
user-invocable
true
metadata.author
Weslley Araújo
metadata.version
1.0.0
metadata.source
https://github.com/wellwelwel/skills, adapted from https://github.com/jakubkrehel/make-interfaces-feel-better/tree/384562064fcdd99778fcbafd8729626fe6aab02f

Details that make interfaces feel better

Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.

Quick Reference

CategoryWhen to Use
TypographyText wrapping, font smoothing, tabular numbers
SurfacesBorder radius, optical alignment, shadows, hit areas
AnimationsInterruptible animations, enter/exit transitions, icon animations
PerformanceTransition specificity, will-change usage

Core Principles

1. Concentric Border Radius

Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.

2. Optical Over Geometric Alignment

When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.

3. Shadows Over Borders

Layer multiple transparent box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.

4. Interruptible Animations

Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.

5. Split and Stagger Enter Animations

Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.

6. Subtle Exit Animations

Use a small fixed translateY instead of full height. Exits should be softer than enters.

7. Contextual Icon Animations

Animate icons with opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.

8. Font Smoothing

Apply -webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.

9. Tabular Numbers

Use font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.

10. Text Wrapping

Use text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.

11. Skip Animation on Page Load

Use initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.

12. Never Use transition: all

Always specify exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.

13. Use will-change Sparingly

Only for transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.

14. Minimum Hit Area

Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.

15. No Layout Shift

Content must never reflow after it appears. Reserve space up front for anything that loads or changes: fix dimensions on images and media (width/height or aspect-ratio), give async content a placeholder or skeleton of the same size, and keep dynamic numbers on tabular-nums. Toggling state (loading, error, expanded) must not resize the surrounding layout, and late-loading fonts must not shift text. Animate only compositor properties (transform, opacity), never geometry like width, height, top, or margin.

16. Canonical Tailwind Classes

On Tailwind, prefer a scale class over an arbitrary value when one exists: size-8.5 over size-[34px], duration-220 over duration-[220ms]. Every px on the spacing scale maps by N / 4. Reserve [...] for values with no canonical form (breakpoints, color-mix, cubic-bezier, rounded-[…]). Bare numeric values like size-8.5 and duration-220 need Tailwind v4, so on v3 check the project's theme scale first.

Show full SKILL.md (470 more words)Show less

Common Mistakes

MistakeFix
Same border radius on parent and childCalculate outerRadius = innerRadius + padding
Icons look off-centerAdjust optically with padding or fix SVG directly
Hard borders between sectionsUse layered box-shadow with transparency
Jarring enter/exit animationsSplit, stagger, and keep exits subtle
Numbers cause layout shiftApply tabular-nums
Heavy text on macOSApply antialiased to root
Animation plays on page loadAdd initial={false} to AnimatePresence
transition: all on elementsSpecify exact properties
First-frame animation stutterAdd will-change: transform (sparingly)
Tiny hit areas on small controlsExtend with pseudo-element to 40×40px
Content reflows after load or on toggleReserve space up front (fixed dimensions, aspect-ratio, skeleton)
Arbitrary value where a scale class fitsUse the canonical class (size-8.5, not size-[34px])

Verifying the rendered result

Whenever a change needs to be seen to be trusted, hand the verification to the cdp skill when it is installed. It captures the page and measures the rendered DOM, and its numbers are the evidence. Without it, measure the rendered DOM by whatever means the project already has, and never settle for a screenshot that merely looks right.

Review Output Format

Always present changes as a markdown table with Before and After columns. Include every change you made — not just a subset. Never list findings as separate "Before:" / "After:" lines outside of a table. Group changes by principle using a heading above each table, and keep each row focused on a single diff so the reader can scan the whole list quickly.

Example
Concentric border radius
BeforeAfter
rounded-xl on card + rounded-xl on inner button (p-2)rounded-2xl on card (12 + 8), rounded-lg on inner button
border-radius: 16px on both nested surfacesOuter 24px, inner 16px with 8px padding
Tabular numbers
BeforeAfter
<span>{count}</span> on animated counter<span className="tabular-nums">{count}</span>
Default numerals on timerAdded font-variant-numeric: tabular-nums to root

Rows should cite the specific file and the specific property that changed when it isn't obvious from the snippet. If a principle was reviewed but nothing needed to change, omit that table entirely — empty tables add noise.

Review Checklist

  • Nested rounded elements use concentric border radius
  • Icons are optically centered, not just geometrically
  • Shadows used instead of borders where appropriate
  • Enter animations are split and staggered
  • Exit animations are subtle
  • Dynamic numbers use tabular-nums
  • Font smoothing is applied
  • Headings use text-wrap: balance
  • AnimatePresence uses initial={false} for default-state elements
  • No transition: all — only specific properties
  • will-change only on transform/opacity/filter, never all
  • Interactive elements have at least 40×40px hit area
  • No layout shift: space is reserved for loading/async/media content, toggles don't resize the layout
  • Scale classes used over arbitrary values where a canonical form exists

Reference Files

  • typography.md — Text wrapping, font smoothing, tabular numbers
  • surfaces.md — Border radius, optical alignment, shadows
  • animations.md — Interruptible animations, enter/exit transitions, icon animations
  • performance.md — Transition specificity, will-change usage

Credits

Adapted from make-interfaces-feel-better by Jakub Krehel.

© wellwelwel, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files in .claude/skills/ui of wellwelwel/lagune.

  • SKILL.md
  • animations.md
  • performance.md
  • surfaces.md
  • typography.md

Open the folder on GitHubat commit c97ddfc

Compare with similar skills

UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

UI compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
UI this skillwellwelwel/lagune173—~2.5kAutomated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k26 repos~2.6kAutomated safety check: PassMIT
Tailwindcss Developmentanonaddy/anonaddy4.9k10 repos~865Automated safety check: PassMIT
Design SystemOhh-889/skyroc79511 repos~1.7kAutomated safety check: PassMIT
Make Interfaces Feel Bettersamuelclay/NewsBlur7.6k10 repos~1.5kAutomated safety check: PassMIT
UI UX Pro Maxsaoudi-h/solar-icons19018 repos~11kAutomated safety check: NotesCustom licence

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Questions about UI

What does UI do?

Design engineering principles for making interfaces feel polished. UI is an agent skill from wellwelwel/lagune. Design engineering principles for making interfaces feel polished.

When should I use UI?

UI fits situations like: reviewing frontend code; working on any visual detail; from animations; typography to optical alignment and tabular numbers.

How do I install UI in Claude Code?

Run `npx skills add wellwelwel/lagune --skill ui -a claude-code`. Or copy the skill folder (.claude/skills/ui in wellwelwel/lagune) into .claude/skills/ui in your project. Claude Code loads it when a task matches its description.

How do I install UI in Codex?

Run `npx skills add wellwelwel/lagune --skill ui -a codex`. Or copy the skill folder (.claude/skills/ui in wellwelwel/lagune) into .agents/skills/ui in your project. Codex loads it when a task matches its description.

Can I use UI in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wellwelwel/lagune --skill ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui, .gemini/skills/ui, .github/skills/ui and .opencode/skills/ui in your project.

What does UI need to run?

SKILL.md names no scripts, command-line tools or credentials: UI is instructions for the agent only.

Does UI access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is UI safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UI use?

UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UI use?

About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to UI?

Skills that share tags, products or a category with UI: Impeccable (bestofjs/bestofjs, 3.1k stars), Tailwindcss Development (anonaddy/anonaddy, 4.9k stars), Design System (Ohh-889/skyroc, 795 stars) and Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UI?

wellwelwel (a GitHub user) maintains it in wellwelwel/lagune, which has 173 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.

Source: wellwelwel/lagune on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.