Icon Resources
JetBrains/intellij-community
Manage IntelliJ icons, generated Icons classes, and icon-robots rules.
Add or regenerate 16×16 item/resource icons on items-sheet.png (Pillow), align with game-shared asset coords, InteractableTexts, and optional interactableDisplayName.
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install webdevcody/survive-the-night-game items-sheet-sprites --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .claude/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .claude/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-spritesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install webdevcody/survive-the-night-game items-sheet-sprites --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .agents/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .agents/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install webdevcody/survive-the-night-game items-sheet-sprites --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .cursor/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .cursor/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/webdevcody/survive-the-night-game.git --path .cursor/skills/items-sheet-sprites--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install webdevcody/survive-the-night-game items-sheet-sprites --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .gemini/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .gemini/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install webdevcody/survive-the-night-game items-sheet-spritesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .github/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .github/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .github/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install webdevcody/survive-the-night-game items-sheet-sprites --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/webdevcody/survive-the-night-game.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.cursor/skills/items-sheet-sprites .opencode/skills/items-sheet-sprites && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "items-sheet-sprites" agent skill from https://github.com/webdevcody/survive-the-night-game/tree/main/.cursor/skills/items-sheet-sprites into .opencode/skills/items-sheet-sprites/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "items-sheet-sprites", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
items-sheet-spritesAdd or regenerate 16×16 item/resource icons on items-sheet.png (Pillow), align with game-shared asset coords, InteractableTexts, and optional interactableDisplayName.
Items Sheet Sprites is an agent skill from webdevcody/survive-the-night-game. Add or regenerate 16×16 item/resource icons on items-sheet.png (Pillow), align with game-shared asset coords, InteractableTexts, and optional interactableDisplayName. Use when adding new pickup sprites, patching the items atlas, or fixing misaligned tiles.
Its SKILL.md is about 970 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2bbd1ab. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3pipFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Items Sheet Sprites loads about 974 tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 402 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from webdevcody/survive-the-night-game at commit 2bbd1ab, republished under its MIT licence (© webdevcody). 402 words, ~974 tokens.
.claude/skills/items-sheet-sprites/SKILL.md (or your agent's skills folder).packages/website/public/sheets/items-sheet.png — loaded by the client as /sheets/items-sheet.png (see packages/game-client/src/managers/asset.ts).world-config.TILE_SIZE).assets: { assetKey, x, y, sheet: "items" } in ITEM_CONFIGS / RESOURCE_CONFIGS. x and y are top-left pixel coordinates on the sheet, on a 16px grid (multiples of 16).x positions are 0, 16, …, 144. Do not use x ≥ 160 for a 160px-wide sheet (the rightmost16×16 cell starts at x = 144).(column * 16, newRowY).y: values in shared entity configs).The repo maintains a reproducible painter:
scripts/patch-items-sheet-sprites.py.spr_your_item() function that returns a RGBA Image of size (16, 16) (use Image.new("RGBA", (16, 16), (0,0,0,0)) and ImageDraw / pixel loops). Reuse palette constants at the top of the file for visual consistency.(pixelX, pixelY, spr_your_item) to the PATCHES list.pixelY (plus16) exceeds the sheet height the script uses, update main() so nh (new height) is at least pixelY + 16 (the script already does max(oh, 224) — raise the floor or compute max(oh, max_y + 16) for all patches).python3 -m venv .venv-sprite
./.venv-sprite/bin/pip install pillow
./.venv-sprite/bin/python3 scripts/patch-items-sheet-sprites.py.venv-sprite if you do not want a local venv in the tree (add .venv-sprite/ to .gitignore if you keep regenerating).Alternative: one-off Pillow script that opens the sheet, pastes a 16×16 tile at (x, y), and saves — same rules; prefer extending patch-items-sheet-sprites.py so art stays reproducible.
assets.x / assets.y / assets.assetKey on the item or resource config to match the pasted cell.Interactive encoding: Generic entities use interactableDisplayName (see BehaviorConfigs) or derive id with underscores → spaces. That string must exist in InteractableTexts (append at the end only — wire ids are declaration order).scripts/patch-crafting-station-sprites.py — environment tiles on the same sheet (e.g. row y = 224).zombie_skin was placed on a new row at (0, 240) after extending the sheet to 256px tall, with coords updated in RESOURCE_CONFIGS. New icons should follow the same pattern if the sheet runs out of empty cells on existing rows.
© webdevcody, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .cursor/skills/items-sheet-sprites of webdevcody/survive-the-night-game.
Open the folder on GitHubat commit 2bbd1ab
Items Sheet Sprites next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Items Sheet Sprites this skillwebdevcody/survive-the-night-game | 229 | — | ~974 | Automated safety check: Pass | MIT | |
| Icon ResourcesJetBrains/intellij-community | 21k | — | ~505 | Automated safety check: Pass | Custom licence | |
| IconsJetBrains/intellij-community | 21k | — | ~3.1k | Automated safety check: Pass | Custom licence | |
| iOS Icon Generatoraffaan-m/ECC | 275k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Sprite Sheet PipelineLayrKits/Sprite-Pipeline | 594 | — | ~1.5k | Automated safety check: Pass | None | |
| Agent Resource Allocatorruvnet/ruflo | 74k | 2 repos | ~4.9k | Automated safety check: Pass | MIT |
JetBrains/intellij-community
Manage IntelliJ icons, generated Icons classes, and icon-robots rules.
JetBrains/intellij-community
Create or review IntelliJ New UI SVG icons and theme variants.
affaan-m/ECC
Generates iOS icon PNG imagesets for Xcode asset catalogs from SF Symbols or the Iconify API, matching the size, color and weight of icons already in the project.
LayrKits/Sprite-Pipeline
Guide an AI assistant through this repo's 2D animation sprite-sheet workflow.
ruvnet/ruflo
Agent skill for resource-allocator - invoke with $agent-resource-allocator
windmill-labs/windmill
MUST use when managing resources.
webdevcody/survive-the-night-game
Website map editor UI patterns: click-to-edit flows, Zustand modals, WholeNumberInput, ComboboxTypeahead for entity/item ids, list panels, and styling.
Add or regenerate 16×16 item/resource icons on items-sheet.png (Pillow), align with game-shared asset coords, InteractableTexts, and optional interactableDisplayName. Items Sheet Sprites is an agent skill from webdevcody/survive-the-night-game.png (Pillow), align with game-shared asset coords, InteractableTexts, and optional interactableDisplayName.
Items Sheet Sprites fits situations like: adding new pickup sprites; patching the items atlas; fixing misaligned tiles.
Run `npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a claude-code`. Or copy the skill folder (.cursor/skills/items-sheet-sprites in webdevcody/survive-the-night-game) into .claude/skills/items-sheet-sprites in your project. Claude Code loads it when a task matches its description.
Run `npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a codex`. Or copy the skill folder (.cursor/skills/items-sheet-sprites in webdevcody/survive-the-night-game) into .agents/skills/items-sheet-sprites in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add webdevcody/survive-the-night-game --skill items-sheet-sprites -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/items-sheet-sprites, .gemini/skills/items-sheet-sprites, .github/skills/items-sheet-sprites and .opencode/skills/items-sheet-sprites in your project.
Going by SKILL.md and its folder, Items Sheet Sprites needs the command-line tools its instructions call (python3 and pip). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Items Sheet Sprites is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 974 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Items Sheet Sprites: Icon Resources (JetBrains/intellij-community, 21k stars), Icons (JetBrains/intellij-community, 21k stars), iOS Icon Generator (affaan-m/ECC, 275k stars) and Sprite Sheet Pipeline (LayrKits/Sprite-Pipeline, 594 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
webdevcody (a GitHub user) maintains it in webdevcody/survive-the-night-game, which has 229 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on April 16, 2026.
Source: webdevcody/survive-the-night-game on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.