Animated React Component Libraries
Hainrixz/editor-pro-max
Helps choose and drop in animated React components from Magic UI and React Bits for landing pages, marketing sites and dashboards, instead of hand-coding animations.
Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vibeeval/vibecosystem animation-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/animation-patterns .claude/skills/animation-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .claude/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vibeeval/vibecosystem animation-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/animation-patterns .agents/skills/animation-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .agents/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vibeeval/vibecosystem animation-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/animation-patterns .cursor/skills/animation-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .cursor/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vibeeval/vibecosystem.git --path skills/animation-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vibeeval/vibecosystem animation-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/animation-patterns .gemini/skills/animation-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .gemini/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vibeeval/vibecosystem animation-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/animation-patterns .github/skills/animation-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .github/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vibeeval/vibecosystem --skill animation-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vibeeval/vibecosystem animation-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vibeeval/vibecosystem.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/animation-patterns .opencode/skills/animation-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animation-patterns" agent skill from https://github.com/vibeeval/vibecosystem/tree/main/skills/animation-patterns into .opencode/skills/animation-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animation-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animation-patternsFramer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.
Animation Patterns is an agent skill from vibeeval/vibecosystem. Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Web animation and motion. It works with Motion and React. The repository describes itself as: AI software team for Claude Code - 138 agents, 295 skills, 73 hooks. Self-learning, multi-agent swarm, autonomous skill evolution. The licence is MIT.
Read from SKILL.md and the folder at commit 3b763b1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animation Patterns loads about 3k tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 43 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vibeeval/vibecosystem at commit 3b763b1, republished under its MIT licence (© vibeeval). 43 words, ~2,959 tokens.
.claude/skills/animation-patterns/SKILL.md (or your agent's skills folder).Framer Motion patterns for production-quality React animations.
// Install: npm install framer-motion
import { motion } from 'framer-motion'
// Basic motion component
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.3, ease: 'easeOut' }}
/>
// Variants — define states, animate by name
const cardVariants = {
hidden: { opacity: 0, y: 20, scale: 0.98 },
visible: {
opacity: 1,
y: 0,
scale: 1,
transition: { duration: 0.25, ease: [0.16, 1, 0.3, 1] },
},
hover: {
y: -4,
boxShadow: '0 12px 24px -4px rgb(0 0 0 / 0.15)',
transition: { duration: 0.2 },
},
}
function Card({ children }: { children: React.ReactNode }) {
return (
<motion.div
variants={cardVariants}
initial="hidden"
animate="visible"
whileHover="hover"
className="rounded-lg border bg-white p-4"
>
{children}
</motion.div>
)
}import { AnimatePresence, motion } from 'framer-motion'
import { usePathname } from 'next/navigation'
const pageVariants = {
initial: { opacity: 0, x: -8 },
enter: { opacity: 1, x: 0, transition: { duration: 0.2, ease: 'easeOut' } },
exit: { opacity: 0, x: 8, transition: { duration: 0.15, ease: 'easeIn' } },
}
// app/layout.tsx (Next.js App Router)
export default function RootLayout({ children }: { children: React.ReactNode }) {
const pathname = usePathname()
return (
<html>
<body>
<AnimatePresence mode="wait">
<motion.main
key={pathname}
variants={pageVariants}
initial="initial"
animate="enter"
exit="exit"
>
{children}
</motion.main>
</AnimatePresence>
</body>
</html>
)
}
// Modal transitions — mount/unmount
function Modal({ isOpen, onClose, children }: ModalProps) {
return (
<AnimatePresence>
{isOpen && (
<>
<motion.div
key="overlay"
className="fixed inset-0 bg-black/40"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
onClick={onClose}
/>
<motion.div
key="modal"
className="fixed inset-x-4 top-[10%] mx-auto max-w-lg rounded-xl bg-white p-6 shadow-xl"
initial={{ opacity: 0, scale: 0.96, y: 16 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={{ opacity: 0, scale: 0.96, y: 8 }}
transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
>
{children}
</motion.div>
</>
)}
</AnimatePresence>
)
}import { motion, LayoutGroup } from 'framer-motion'
import { useState } from 'react'
// Tabs with animated indicator
function AnimatedTabs({ tabs }: { tabs: string[] }) {
const [active, setActive] = useState(tabs[0])
return (
<LayoutGroup>
<div className="flex gap-1 rounded-lg bg-gray-100 p-1">
{tabs.map(tab => (
<button
key={tab}
onClick={() => setActive(tab)}
className="relative px-4 py-2 text-sm font-medium"
>
{active === tab && (
<motion.div
layoutId="tab-indicator" // shared across tabs
className="absolute inset-0 rounded-md bg-white shadow-sm"
transition={{ type: 'spring', stiffness: 400, damping: 30 }}
/>
)}
<span className="relative z-10">{tab}</span>
</button>
))}
</div>
</LayoutGroup>
)
}
// Expandable card with layout animation
function ExpandableCard({ title, body }: { title: string; body: string }) {
const [expanded, setExpanded] = useState(false)
return (
<motion.div
layout // animate height changes
className="rounded-lg border bg-white p-4 cursor-pointer"
onClick={() => setExpanded(e => !e)}
>
<motion.h3 layout="position" className="font-semibold">{title}</motion.h3>
<AnimatePresence>
{expanded && (
<motion.p
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="mt-2 text-gray-600 text-sm"
>
{body}
</motion.p>
)}
</AnimatePresence>
</motion.div>
)
}// Base skeleton primitive
function Skeleton({ className }: { className?: string }) {
return (
<div
className={cn('animate-pulse rounded bg-gray-200 dark:bg-gray-700', className)}
aria-hidden="true"
/>
)
}
// Shimmer variant (more polished)
function SkeletonShimmer({ className }: { className?: string }) {
return (
<div className={cn('relative overflow-hidden rounded bg-gray-200', className)}>
<motion.div
className="absolute inset-0 bg-gradient-to-r from-transparent via-white/60 to-transparent"
animate={{ x: ['-100%', '100%'] }}
transition={{ repeat: Infinity, duration: 1.2, ease: 'linear' }}
/>
</div>
)
}
// Card skeleton
function CardSkeleton() {
return (
<div className="rounded-lg border bg-white p-4 space-y-3" aria-busy="true" aria-label="Loading">
<div className="flex items-center gap-3">
<Skeleton className="size-10 rounded-full" />
<div className="flex-1 space-y-2">
<Skeleton className="h-4 w-1/2" />
<Skeleton className="h-3 w-1/3" />
</div>
</div>
<Skeleton className="h-3 w-full" />
<Skeleton className="h-3 w-4/5" />
<Skeleton className="h-8 w-24 rounded-md" />
</div>
)
}import { useScroll, useTransform, motion } from 'framer-motion'
import { useRef } from 'react'
// Parallax hero
function ParallaxHero() {
const ref = useRef<HTMLDivElement>(null)
const { scrollYProgress } = useScroll({ target: ref, offset: ['start start', 'end start'] })
const y = useTransform(scrollYProgress, [0, 1], ['0%', '50%'])
const opacity = useTransform(scrollYProgress, [0, 0.5], [1, 0])
return (
<div ref={ref} className="relative h-screen overflow-hidden">
<motion.div style={{ y, opacity }} className="absolute inset-0">
<img src="/hero.jpg" alt="" className="w-full h-full object-cover" />
</motion.div>
<div className="relative z-10 flex h-full items-center justify-center">
<h1 className="text-6xl font-bold text-white">Hero Title</h1>
</div>
</div>
)
}
// Fade-in on scroll (section reveal)
function FadeInSection({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null)
const { scrollYProgress } = useScroll({ target: ref, offset: ['start 0.9', 'start 0.6'] })
const opacity = useTransform(scrollYProgress, [0, 1], [0, 1])
const y = useTransform(scrollYProgress, [0, 1], [24, 0])
return (
<motion.div ref={ref} style={{ opacity, y }}>
{children}
</motion.div>
)
}const listVariants = {
hidden: {},
visible: {
transition: {
staggerChildren: 0.06, // 60ms between each child
delayChildren: 0.1,
},
},
}
const itemVariants = {
hidden: { opacity: 0, x: -12 },
visible: { opacity: 1, x: 0, transition: { duration: 0.25, ease: 'easeOut' } },
}
function AnimatedList({ items }: { items: string[] }) {
return (
<motion.ul variants={listVariants} initial="hidden" animate="visible" className="space-y-2">
{items.map(item => (
<motion.li key={item} variants={itemVariants} className="rounded border p-3">
{item}
</motion.li>
))}
</motion.ul>
)
}import { motion, useDragControls } from 'framer-motion'
// Draggable card
function DraggableCard() {
return (
<motion.div
drag
dragConstraints={{ left: -100, right: 100, top: -50, bottom: 50 }}
dragElastic={0.1}
whileDrag={{ scale: 1.05, rotate: 2, cursor: 'grabbing' }}
className="cursor-grab rounded-lg bg-white p-4 shadow"
>
Drag me
</motion.div>
)
}
// Bottom sheet (drag to dismiss)
function BottomSheet({ onClose }: { onClose: () => void }) {
return (
<motion.div
drag="y"
dragConstraints={{ top: 0 }}
onDragEnd={(_, info) => {
if (info.offset.y > 100) onClose()
}}
initial={{ y: '100%' }}
animate={{ y: 0 }}
exit={{ y: '100%' }}
transition={{ type: 'spring', damping: 30, stiffness: 300 }}
className="fixed bottom-0 inset-x-0 rounded-t-2xl bg-white p-6 shadow-lg"
>
<div className="mx-auto mb-4 h-1 w-12 rounded-full bg-gray-300" />
{/* content */}
</motion.div>
)
}
// Press / tap feedback
function PressButton({ children, onClick }: ButtonProps) {
return (
<motion.button
whileTap={{ scale: 0.97 }}
whileHover={{ scale: 1.02 }}
transition={{ type: 'spring', stiffness: 400, damping: 17 }}
onClick={onClick}
className="btn btn-primary"
>
{children}
</motion.button>
)
}import { useReducedMotion, motion } from 'framer-motion'
// Hook-based — apply conditionally
function FadeIn({ children }: { children: React.ReactNode }) {
const prefersReducedMotion = useReducedMotion()
return (
<motion.div
initial={{ opacity: prefersReducedMotion ? 1 : 0 }}
animate={{ opacity: 1 }}
transition={prefersReducedMotion ? { duration: 0 } : { duration: 0.3 }}
>
{children}
</motion.div>
)
}
// Global — wrap app with MotionConfig
import { MotionConfig } from 'framer-motion'
export function Providers({ children }: { children: React.ReactNode }) {
const prefersReducedMotion = useReducedMotion()
return (
<MotionConfig reducedMotion={prefersReducedMotion ? 'always' : 'never'}>
{children}
</MotionConfig>
)
}
// CSS fallback (always include alongside JS animations)
// @media (prefers-reduced-motion: reduce) { .animated { animation: none !important; } }// 1. Use transform properties — GPU accelerated
// GOOD: x, y, scale, rotate, opacity (compositor layer)
// BAD: width, height, top, left, margin (layout thrash)
// 2. will-change for known animations (use sparingly)
<motion.div style={{ willChange: 'transform' }} />
// 3. layout prop only when needed — triggers LayoutAnimation (expensive)
<motion.div layout /> // layout: expensive, triggers every render
<motion.div layout="position"> // layout="position": cheaper, only position
// 4. LazyMotion — reduces bundle size (removes unused features)
import { LazyMotion, domAnimation, m } from 'framer-motion'
<LazyMotion features={domAnimation}> {/* load only DOM animations */}
<m.div animate={{ opacity: 1 }} /> {/* use m instead of motion */}
</LazyMotion>
// 5. Avoid animating inside virtualized lists
// AnimatePresence + virtualization = bugs. Use CSS transitions for list items.
// 6. Spring physics vs duration — springs feel more natural
const spring = { type: 'spring', stiffness: 300, damping: 25 }
const duration = { duration: 0.3, ease: [0.16, 1, 0.3, 1] }
// Springs: interactive elements (drag release, hover)
// Duration: page transitions, content reveal© vibeeval, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/animation-patterns of vibeeval/vibecosystem.
Open the folder on GitHubat commit 3b763b1
Animation Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animation Patterns this skillvibeeval/vibecosystem | 531 | — | ~3k | Automated safety check: Pass | MIT | |
| Animated React Component LibrariesHainrixz/editor-pro-max | 260 | 1 repos | ~5.7k | Automated safety check: Pass | Custom licence | |
| Motion Dev Animations199-biotechnologies/motion-dev-animations-skill | 104 | 1 repos | ~2.8k | Automated safety check: Notes | MIT | |
| Silk Designbendrape1-byte/silk-design | 138 | — | ~1.8k | Automated safety check: Pass | MIT | |
| Goey Toastanl331/goey-toast | 1.3k | — | ~1.3k | Automated safety check: Warn | MIT | |
| Animatedelphi-ai/animate-skill | 107 | — | ~1.3k | Automated safety check: Pass | None |
Hainrixz/editor-pro-max
Helps choose and drop in animated React components from Magic UI and React Bits for landing pages, marketing sites and dashboards, instead of hand-coding animations.
199-biotechnologies/motion-dev-animations-skill
Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects.
bendrape1-byte/silk-design
Build websites and web UI with smooth, polished, high-end motion by default — the buttery feel of premium sites, not static slop.
anl331/goey-toast
Install and use goey-toast — a gooey, morphing React toast component built on Sonner with Framer Motion.
delphi-ai/animate-skill
Animation patterns and best practices for Next.js/React applications.
Hainrixz/editor-pro-max
Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table.
vibeeval/vibecosystem
Framework for measuring and tracking agent response quality over time.
vibeeval/vibecosystem
Security-focused differential code review with blast radius analysis, risk-adaptive depth (DEEP/FOCUSED/SURGICAL), git history correlation, and structured finding format.
vibeeval/vibecosystem
A skill your agent uses when making any factual claim about the codebase — existence, absence, or behavior.
vibeeval/vibecosystem
Systematic false positive verification for security findings.
vibeeval/vibecosystem
n8n otomasyon workflow'lari. An agent skill from vibeeval/vibecosystem.
vibeeval/vibecosystem
A skill your agent uses when context compression is imminent, when resuming a session, or when preserving critical decisions across long tasks.
Categories
Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React. Animation Patterns is an agent skill from vibeeval/vibecosystem. Framer Motion patterns, page transitions, skeleton loading, scroll-linked animations, and gesture-based interactions for React.
Animation Patterns fits situations like: tasks that involve Web animation and motion.
Run `npx skills add vibeeval/vibecosystem --skill animation-patterns -a claude-code`. Or copy the skill folder (skills/animation-patterns in vibeeval/vibecosystem) into .claude/skills/animation-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vibeeval/vibecosystem --skill animation-patterns -a codex`. Or copy the skill folder (skills/animation-patterns in vibeeval/vibecosystem) into .agents/skills/animation-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vibeeval/vibecosystem --skill animation-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animation-patterns, .gemini/skills/animation-patterns, .github/skills/animation-patterns and .opencode/skills/animation-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Animation Patterns is instructions for the agent only. Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Animation Patterns is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animation Patterns: Animated React Component Libraries (Hainrixz/editor-pro-max, 260 stars), Motion Dev Animations (199-biotechnologies/motion-dev-animations-skill, 104 stars), Silk Design (bendrape1-byte/silk-design, 138 stars) and Goey Toast (anl331/goey-toast, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vibeeval (a GitHub user) maintains it in vibeeval/vibecosystem, which has 531 GitHub stars. The repository holds 144 skills in this directory. The repository was last updated on August 8, 2026.
Source: vibeeval/vibecosystem on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.