Persona Character Scenes
miuuyy/persona-voice
Generate, review, and integrate consistent 2D or stylized 3D character background scenes for Codex Persona Voice session cards.
Customize the desktop app's sound effects by adding sound files to the workspace, enabling sounds, setting volume, and assigning sounds to app events
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vellum-ai/vellum-assistant vellum-sounds --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/vellum-sounds .claude/skills/vellum-sounds && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .claude/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-soundsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vellum-ai/vellum-assistant vellum-sounds --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/vellum-sounds .agents/skills/vellum-sounds && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .agents/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vellum-ai/vellum-assistant vellum-sounds --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/vellum-sounds .cursor/skills/vellum-sounds && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .cursor/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vellum-ai/vellum-assistant.git --path skills/vellum-sounds--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vellum-ai/vellum-assistant vellum-sounds --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/vellum-sounds .gemini/skills/vellum-sounds && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .gemini/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vellum-ai/vellum-assistant vellum-soundsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/vellum-sounds .github/skills/vellum-sounds && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .github/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vellum-ai/vellum-assistant vellum-sounds --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vellum-ai/vellum-assistant.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/vellum-sounds .opencode/skills/vellum-sounds && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vellum-sounds" agent skill from https://github.com/vellum-ai/vellum-assistant/tree/main/skills/vellum-sounds into .opencode/skills/vellum-sounds/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vellum-sounds", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vellum-soundsCustomize the desktop app's sound effects by adding sound files to the workspace, enabling sounds, setting volume, and assigning sounds to app events
Vellum Sounds is an agent skill from vellum-ai/vellum-assistant. Customize the desktop app's sound effects by adding sound files to the workspace, enabling sounds, setting volume, and assigning sounds to app events
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/update-config.ts`). Compatibility notes: Designed for Vellum personal assistants
It sits in Media & Creative, covering Music and audio generation. It works with macOS. The repository describes itself as: An AI Assistant that’s easy to setup, does your work 24/7, knows your preferences and gets better over time. The licence is MIT.
Read from SKILL.md and the folder at commit 33cc983. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (TypeScript), which the agent can run.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for Vellum personal assistants
From compatibility in the SKILL.md frontmatter.
Vellum Sounds loads about 2.9k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 1,116 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from vellum-ai/vellum-assistant at commit 33cc983, republished under its MIT licence (© vellum-ai). 1,116 words, ~2,889 tokens.
.claude/skills/vellum-sounds/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.You are helping the user customize the sound effects their desktop app plays. Sounds are configured in two places: a data/sounds/ directory of audio files and a data/sounds/config.json that controls what plays, at what volume, and whether it is enabled. The Settings > Sounds tab reads the same files on macOS and Windows, so changes appear there live without a restart.
All commands in this skill use the bash tool. $VELLUM_WORKSPACE_DIR is available in the sandbox environment — do not use host_bash.
Two stores, both under $VELLUM_WORKSPACE_DIR/data/sounds/:
.aiff, .wav, .mp3, .m4a, or .caf. No other extensions are accepted. The app scans this directory to populate the dropdown for each event. Prefer .wav, .mp3, or .m4a when the same file must play on both macOS and Windows.config.json: a single JSON file that stores the global on/off switch, the master volume, and a per-event map of { enabled, sounds }. Each event's sounds is a pool of filenames; the app picks one at random on playback. An empty pool falls back to the platform's default blip.macOS supports all nine events below. Windows supports the eight events other than app_open. Do not configure app_open on Windows because it is not displayed or played there. Other keys are ignored by the app.
| Event key | Fires when |
|---|---|
app_open | App launches (macOS only) |
task_complete | Conversation transitions processing → idle |
needs_input | Conversation enters waiting-for-input |
task_failed | Conversation enters error state |
notification | A tool-triggered notification is sent |
new_conversation | User creates a new conversation |
message_sent | User sends a message in the composer |
character_poke | User clicks the avatar |
random | Ambient timer (fires every 5–30 minutes) |
Always check current state before making changes — the user may already have things configured.
ls "$VELLUM_WORKSPACE_DIR/data/sounds/" 2>/dev/null || echo "No sounds directory yet"
cat "$VELLUM_WORKSPACE_DIR/data/sounds/config.json" 2>/dev/null || echo "No config yet"Report back what's there: whether sounds are globally enabled, current volume, which events have custom sounds assigned.
The user either sends you an audio file or asks you to fetch/generate one. Copy it into data/sounds/ with a clean filename:
mkdir -p "$VELLUM_WORKSPACE_DIR/data/sounds"
cp "<source-path>" "$VELLUM_WORKSPACE_DIR/data/sounds/<descriptive-name>.<ext>"Rules:
aiff, wav, mp3, m4a, caf. If the user's file is something else (e.g. .ogg, .flac), tell them — don't try to rename.Use scripts/update-config.ts to edit config.json. It validates inputs, creates the file with defaults if missing, and writes atomically so a crash can't corrupt it. If the existing file uses the legacy single-sound shape ("sound": "foo.wav"), the script normalizes it to the new pool shape ("sounds": ["foo.wav"]) on the next write.
bun run scripts/update-config.ts --global-enabled true
bun run scripts/update-config.ts --volume 0.5
bun run scripts/update-config.ts --event message_sent --enabled true --sound "gentle-ding.aiff"
bun run scripts/update-config.ts --event random --enabled false
bun run scripts/update-config.ts --event task_complete --sound null # clear the pool, revert to default blipEach event can hold one or more sounds. When the event fires, the app picks one entry at random from the pool. This is how you build variety, such as three different "poke" sounds that rotate when the user clicks the avatar. An empty pool falls back to the platform's default blip.
# Replace the pool with three sounds
bun run scripts/update-config.ts --event character_poke --sounds "poke1.wav,poke2.wav,poke3.wav"
# Append one more sound to the existing pool
bun run scripts/update-config.ts --event character_poke --add-sound "poke4.wav"
# Drop a specific entry
bun run scripts/update-config.ts --event character_poke --remove-sound "poke2.wav"
# Empty the pool (back to the default blip)
bun run scripts/update-config.ts --event character_poke --clear-sounds--sound is retained as a convenience for the common single-sound case: it replaces the whole pool with one entry (or clears it, when given null). Use --sounds / --add-sound / --remove-sound / --clear-sounds for pool edits.
Only one pool-mutation flag is allowed per invocation — mixing --sound and --add-sound (or any other pair) is rejected with a clear error. The one exception is --add-sound, which may be passed multiple times to append several filenames in a single run.
Flag reference:
| Flag | Value | Effect |
|---|---|---|
--global-enabled | true or false | Master switch. If false, NOTHING plays regardless of per-event settings. |
--volume | 0.0–1.0 (clamped) | Master volume. 0.7 is the default. |
--event | a supported key above | Scopes the next flags to a single event. |
--enabled | true or false | Per-event on/off (requires --event). |
--sound | filename or null | Single-sound convenience (requires --event). Replaces the entire pool with one entry, or clears it when given null. The file must already exist in data/sounds/. |
--sounds | comma-separated filenames | Replaces the pool with the given list (requires --event). Every filename must already exist in data/sounds/. Use --clear-sounds to empty. |
--add-sound | filename | Appends one filename to the pool (requires --event). No-op with a warning if already present. May be repeated in a single invocation. |
--remove-sound | filename | Removes one filename from the pool (requires --event). No-op with a warning if not present. |
--clear-sounds | — | Empties the pool (requires --event). |
The script prints the resulting config slice so you can confirm what changed.
rm "$VELLUM_WORKSPACE_DIR/data/sounds/<filename>"Then remove it from any event pool that referenced it, so the config doesn't dangle:
# If the file was one entry in a larger pool:
bun run scripts/update-config.ts --event <key> --remove-sound "<filename>"
# If the event only had that one sound (or you want to reset entirely):
bun run scripts/update-config.ts --event <key> --clear-sounds(The app already falls back to the platform's default blip if every referenced file is missing, but cleaning up the config is tidier.)
globalEnabled defaults to false. If the user assigns a sound to an event and doesn't hear anything, check that flag first. When assigning the user's first sound, offer to flip the master switch on for them.enabled bool. Setting a sound alone doesn't enable the event.config.json to include duplicates. For example, ["a.wav","a.wav","b.wav"] makes a.wav twice as likely. The script de-dupes on --add-sound but does not re-sort or de-dupe on read, so hand-edited duplicates survive round-trips.Screen Recording 2026-04-13 at 11.47.23.m4a, rename it to something memorable before copying — they'll have to pick it from a dropdown later.app_open. There is currently no event for voice-mode activation or typing indicators. If the user asks for those, tell them it needs a desktop app code change.If the user inspects config.json directly, this is the macOS superset they may see. On Windows, omit the app_open entry. Defaults otherwise match the shared desktop sound configuration.
{
"globalEnabled": false,
"volume": 0.7,
"events": {
"app_open": { "enabled": false, "sounds": [] },
"task_complete": { "enabled": false, "sounds": [] },
"needs_input": { "enabled": false, "sounds": [] },
"task_failed": { "enabled": false, "sounds": [] },
"notification": { "enabled": false, "sounds": [] },
"new_conversation": { "enabled": false, "sounds": [] },
"message_sent": { "enabled": false, "sounds": [] },
"character_poke": { "enabled": false, "sounds": [] },
"random": { "enabled": false, "sounds": [] }
}
}Legacy {"sound": "foo.wav"} entries are still accepted on read (the macOS decoder and this script both normalize them into {"sounds": ["foo.wav"]}), but new writes always use the pool shape.
© vellum-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in skills/vellum-sounds of vellum-ai/vellum-assistant.
Open the folder on GitHubat commit 33cc983
Vellum Sounds next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vellum Sounds this skillvellum-ai/vellum-assistant | 1.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Persona Character Scenesmiuuyy/persona-voice | 133 | — | ~953 | Automated safety check: Pass | MIT | |
| Mlx Serveddalcu/mlx-serve | 1.8k | — | ~1k | Automated safety check: Pass | Custom licence | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Kkclawkk43994/kkclaw | 174 | — | ~576 | Automated safety check: Pass | MIT |
miuuyy/persona-voice
Generate, review, and integrate consistent 2D or stylized 3D character background scenes for Codex Persona Voice session cards.
ddalcu/mlx-serve
Hook an app, game or script up to the local mlx-serve server for LLM chat, embeddings, image, speech, music, sound effect, video and 3D generation, and Laya/Kev/Clef typed decisions.
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
tadaspetra/loop
Generate sound effects from text descriptions using ElevenLabs.
kk43994/kkclaw
给你的 AI Agent 一个桌面身体 — Setup Wizard、14情绪球体、语音克隆、歌词窗、Doctor 自检、跨平台支持(Windows + macOS)
ddalcu/mlx-serve
mlx-serve benchmarking methodology — bench.sh/llmprobe usage, comparison-trap rules (same-methodology cells only, spec-decode variance, thermal lies, engine naming), perf-claim etiquette.
vellum-ai/vellum-assistant
Create and configure a GitHub App so the assistant can push commits, open PRs, and comment under its own bot identity.
vellum-ai/vellum-assistant
Connect a Discord bot to the assistant via the Discord Gateway with guided application creation and intent configuration
vellum-ai/vellum-assistant
Create and configure a Sentry internal integration so the assistant can manage issues, alerts, and releases under its own identity
vellum-ai/vellum-assistant
Ingest a large dataset into memory as a skimmed map. An agent skill from vellum-ai/vellum-assistant.
vellum-ai/vellum-assistant
A skill your agent uses when the user wants to build, scaffold, ship, or edit a Vellum plugin that bundles multiple surfaces (hooks, tools, skills, and more) into one installable package.
vellum-ai/vellum-assistant
Connect a Slack app to the Vellum Assistant via Socket Mode.
Works with
Categories
Customize the desktop app's sound effects by adding sound files to the workspace, enabling sounds, setting volume, and assigning sounds to app events. Vellum Sounds is an agent skill from vellum-ai/vellum-assistant.
Vellum Sounds fits situations like: tasks that involve Music and audio generation.
Run `npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a claude-code`. Or copy the skill folder (skills/vellum-sounds in vellum-ai/vellum-assistant) into .claude/skills/vellum-sounds in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a codex`. Or copy the skill folder (skills/vellum-sounds in vellum-ai/vellum-assistant) into .agents/skills/vellum-sounds in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vellum-ai/vellum-assistant --skill vellum-sounds -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vellum-sounds, .gemini/skills/vellum-sounds, .github/skills/vellum-sounds and .opencode/skills/vellum-sounds in your project.
Going by SKILL.md and its folder, Vellum Sounds needs TypeScript for the scripts in its folder and the command-line tools its instructions call (bun). Our summary lists: Node.js. Compatibility (from SKILL.md): Designed for Vellum personal assistants.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Vellum Sounds is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Vellum Sounds: Persona Character Scenes (miuuyy/persona-voice, 133 stars), Mlx Serve (ddalcu/mlx-serve, 1.8k stars), Music (tadaspetra/loop, 296 stars) and Sound Effects (tadaspetra/loop, 296 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vellum-ai (a GitHub organization) maintains it in vellum-ai/vellum-assistant, which has 1,408 GitHub stars. The repository holds 108 skills in this directory. The repository was last updated on October 9, 2026.
Source: vellum-ai/vellum-assistant on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.