Motion Ad
fabricioctelles/skills
Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4.
Generates motion graphics videos (MP4) from a content brief.
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/vid-motion-graphics .claude/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .claude/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/vid-motion-graphics .agents/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .agents/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/vid-motion-graphics .cursor/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .cursor/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Varnan-Tech/opendirectory.git --path skills/vid-motion-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/vid-motion-graphics .gemini/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .gemini/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/vid-motion-graphics .github/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .github/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Varnan-Tech/opendirectory vid-motion-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Varnan-Tech/opendirectory.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/vid-motion-graphics .opencode/skills/vid-motion-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "vid-motion-graphics" agent skill from https://github.com/Varnan-Tech/opendirectory/tree/main/skills/vid-motion-graphics into .opencode/skills/vid-motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "vid-motion-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
vid-motion-graphicsGenerates motion graphics videos (MP4) from a content brief.
Vid Motion Graphics is an agent skill from Varnan-Tech/opendirectory. Generates motion graphics videos (MP4) from a content brief. Multi-scene HTML/CSS animations rendered frame-by-frame in headless Chromium via Playwright, assembled with FFmpeg. 1080×1080 default, 16:9 (1920×1080) and 9:16 (1080×1920) supported. 5 style presets. Trigger when user says "create a video", "motion graphic", "animated video", "make a reel", "create an explainer", "animated infographic", or "short video".
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `README.md`, `evals/evals.json` and `references/scene-library.md`). Compatibility notes: ["claude-code","gemini-cli","github-copilot"]
It sits in Media & Creative, covering Motion graphics and Web animation and motion. It works with Playwright and FFmpeg. The repository describes itself as: AI Agent Skills built for Founders who hate Marketing. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 62e437a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (JavaScript and Shell), which the agent can run.
Shell commands in SKILL.md call:
bashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
["claude-code","gemini-cli","github-copilot"]
From compatibility in the SKILL.md frontmatter.
Vid Motion Graphics loads about 3k tokens when it runs, and up to ~8k if it reads all its reference files. Until then it costs about 110 tokens; SKILL.md has 967 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from Varnan-Tech/opendirectory at commit 62e437a, republished under its MIT licence (© Varnan-Tech). 967 words, ~3,050 tokens.
.claude/skills/vid-motion-graphics/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Generates multi-scene motion graphics as MP4. Renders HTML/CSS animations in headless Chromium via Playwright (Web Animations API frame-seeking), assembles PNG frames with FFmpeg. No React, no AI APIs, no Python — zero new dependencies beyond the graphic-gif family.
CDN fonts only. No external libraries in HTML.
window.renderFrame(t) — no CSS @keyframes for scene transitions. CSS animation currentTime seeking is silently ignored for backward seeks in Chromium. The renderFrame approach: a pure JS function computes opacity/transform directly from milliseconds. Playwright calls it once per frame. Deterministic, race-free.animation-delay on ANY element. Not needed with renderFrame. If you catch yourself writing animation-delay, stop — you're using the wrong architecture.window.__videoReady = true only inside document.fonts.ready.then(...). Never set synchronously — fonts must load before Playwright captures frame 1 or text renders with fallback fonts.window.__stopPreview(). The browser's rAF preview loop races with Playwright's evaluate/screenshot calls. capture-frames.mjs calls __stopPreview() before the frame loop. Always include it.t < startMs (not <=) in scene boundary checks. t <= 0 at frame 0 makes scene 1 black. The correct guard is if (t < startMs || t >= endMs) return hidden.1080px, 1920px). No %, vw/vh, or responsive units.opacity: 0 outside their renderFrame window.opacity only. No display toggle, no visibility — GPU-composited opacity is frame-perfect.references/scene-library.md before generating ANY HTML. Use exact HTML structure and CSS class names from that file.Required: content_brief
Optional parameters and defaults:
| Parameter | Default | Description |
|---|---|---|
| content_brief | — | Text describing what the video communicates (required) |
| scenes | auto | Number of scenes (1–6). Auto = derived from brief. |
| duration_per_scene | 3s | Duration per scene in seconds (1–8s) |
| style | kinetic-dark | kinetic-dark / editorial-light / data-pulse / bold-type / minimal-clean |
| aspect_ratio | 1:1 | 1:1 (1080×1080) / 16:9 (1920×1080) / 9:16 (1080×1920) |
| fps | 30 | Frames per second (24, 30, or 60) |
| music | none | Path to audio file for background track (mp3/m4a/wav) |
| source | — | Source attribution shown in final frame footer |
If content_brief is missing, ask exactly:
"To create the video, I need a content brief — what should the video communicate?
Example: 'Show 3 reasons why Q4 revenue grew 85%: new enterprise deals, reduced churn, price increase. Use bold numbers. Style: data-pulse.'
Optional: style (default: kinetic-dark), aspect ratio (default: 1:1), seconds per scene (default: 3s)"
If content_brief is present → proceed to Step 2 immediately.
1. Parse brief into scenes (max 6):
2. Read references/scene-library.md — choose scene type for each scene:
title-cardstat-revealbullet-listsplit-screenquote-cardcta-card3. Read references/style-presets.md — load CSS tokens + animation personality for chosen style.
4. Calculate timing:
totalDuration = sceneCount × duration_per_scene (seconds)
totalFrames = totalDuration × fpsEach scene occupies (100 / sceneCount)% of the total @keyframes range.
| Scene | Start % | End % |
|---|---|---|
| 1 | 0% | (100/N)% |
| 2 | (100/N)% | (200/N)% |
| … | … | … |
| N | ((N-1)×100/N)% | 100% |
Within each scene's range:
5. Determine pixel dimensions:
1:1 → W=1080, H=108016:9 → W=1920, H=10809:16 → W=1080, H=1920Read references/scene-library.md AND references/style-presets.md before writing any code.
Required HTML structure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
[font CDN link from style preset]
<style>
:root {
[all CSS tokens from style preset]
}
*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: [W]px; height: [H]px;
overflow: hidden;
background: var(--bg);
font-family: var(--font-body);
position: relative;
}
.scene {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 80px;
opacity: 0;
will-change: opacity, transform;
}
.scene-inner {
width: 100%;
max-width: 960px;
}
/* Scene-type CSS from scene-library.md */
[paste scene-type CSS here]
</style>
</head>
<body>
<div class="scene scene-1">
<div class="scene-inner">
[scene 1 HTML from scene-library.md template]
</div>
</div>
[repeat for each scene]
<script>
window.__videoReady = false;
window.TOTAL_DURATION_MS = [totalDuration * 1000];
// ── Animation helpers ─────────────────────────────────────────────────────────
function lerp(a, b, p) { return a + (b - a) * p; }
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
function easeOutCubic(t) { return 1 - Math.pow(1 - clamp(t, 0, 1), 3); }
function sceneState(t, startMs, endMs) {
if (t < startMs || t >= endMs) return { opacity: 0, ty: 0 };
const prog = (t - startMs) / (endMs - startMs);
if (prog < 0.10) {
const p = easeOutCubic(prog / 0.10);
return { opacity: p, ty: lerp(24, 0, p) };
}
if (prog < 0.85) return { opacity: 1, ty: 0 };
const p = (prog - 0.85) / 0.15;
return { opacity: 1 - p, ty: lerp(0, -12, p) };
}
function applySceneState(el, state) {
el.style.opacity = state.opacity;
el.style.transform = state.ty !== 0 ? `translateY(${state.ty.toFixed(2)}px)` : '';
}
// ── Main render function — called by Playwright once per frame ────────────────
window.renderFrame = function(t) {
// Scene 1: 0ms – [D]ms
applySceneState(document.querySelector('.scene-1'), sceneState(t, 0, [D]));
// Scene 2: [D]ms – [2D]ms
applySceneState(document.querySelector('.scene-2'), sceneState(t, [D], [2D]));
// ... repeat per scene ...
};
// ── Preview loop — stopped by Playwright before frame capture ─────────────────
let __previewActive = false;
let __previewRafId = null;
window.__stopPreview = function() {
__previewActive = false;
if (__previewRafId !== null) { cancelAnimationFrame(__previewRafId); __previewRafId = null; }
};
document.fonts.ready.then(() => {
window.renderFrame(0);
window.__videoReady = true;
__previewActive = true;
const startTime = performance.now();
function previewTick() {
if (!__previewActive) return;
const elapsed = performance.now() - startTime;
if (elapsed < window.TOTAL_DURATION_MS) {
window.renderFrame(elapsed);
__previewRafId = requestAnimationFrame(previewTick);
} else {
window.renderFrame(window.TOTAL_DURATION_MS - 1);
__previewActive = false;
}
}
__previewRafId = requestAnimationFrame(previewTick);
});
</script>
</body>
</html>Design quality rules:
-0.02em to -0.04emrgba(255,255,255,0.10), never solidrgba(0,0,0,0.10), never solidtransform-origin: center center on every element that uses transform.scene: minimum 80px — never let text touch viewport edgesrenderFrame correctness:
window.renderFrame(t) defined — pure function, no side effects outside style writest < startMs (not t <= startMs) — avoids black frame 0animation-delay or @keyframes for scene transitionsopacity: 1 windows (except 10% enter overlap)window.__stopPreview() exposed and preview rAF loop checks __previewActiveReadiness signal:
window.__videoReady = false declared before document.fonts.readywindow.__videoReady = true set ONLY inside document.fonts.ready.then(...)window.renderFrame(0) called inside document.fonts.ready.then(...) before setting __videoReady = trueLayout:
html, body use exact pixel dimensions ([W]px, [H]px)%, vw, vh, rem units on body width/heightoverflow: hidden on html, bodyposition: absolute; inset: 0Design:
source param providedDetermine slug from brief content (kebab-case, ≤30 chars):
mkdir -p chart/[slug]Save HTML: chart/[slug]/video.html
Browser preview:
open chart/[slug]/video.htmlRun export (replace [skill-root] with path to this skill's directory):
bash [skill-root]/scripts/export-video.sh \
chart/[slug]/video.html \
chart/[slug]/video.mp4 \
--duration [totalDuration] \
--fps [fps] \
--width [W] \
--height [H] \
[--music path/to/audio.mp3]The script installs Playwright on first run (~200MB Chromium), captures all frames, then assembles MP4 with FFmpeg.
## Video: [title from brief]
Date: [YYYY-MM-DD] | Scenes: [N] | Style: [style] | Aspect: [ratio]
Duration: [N]s | FPS: [fps] | Frames: [N]
Files
Source: chart/[slug]/video.html
Output: chart/[slug]/video.mp4
Size: [X] MB
Checklist
- [ ] All scenes appear in sequence with no blank frames
- [ ] Text legible at mobile thumbnail size
- [ ] Scene transitions smooth (no jump cuts)
- [ ] Final scene includes CTA or closing message
- [ ] Source attribution present in final frame (if provided)"Provide a content brief — bullet points of what each scene should say."
"Name the insight directly. '3 reasons Q4 grew 85%' gives the video a spine."
"Mention the style if you have a preference: kinetic-dark (default), editorial-light, data-pulse, bold-type, minimal-clean."
"Specify aspect ratio for the platform: 1:1 for LinkedIn/Instagram feed, 9:16 for Stories/Reels, 16:9 for YouTube/presentations."
✅ Good: "Create a 9-second video. Q4 revenue hit $4.2M (85% growth). Drivers: enterprise deals, churn 1.2%, price increase. CTA: acme.com/q4. Style: data-pulse. Aspect: 1:1."
❌ Bad: "make a video about our company"
© Varnan-Tech, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references) in skills/vid-motion-graphics of Varnan-Tech/opendirectory.
Open the folder on GitHubat commit 62e437a
Vid Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Vid Motion Graphics this skillVarnan-Tech/opendirectory | 674 | — | ~3k | Automated safety check: Pass | MIT | |
| Motion Adfabricioctelles/skills | 106 | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Video Compositionsspinabot/brigade | 11k | — | ~1.6k | Automated safety check: Pass | MIT | |
| AnalyzeKumarSashank/motiscope | 122 | — | ~3.1k | Automated safety check: Notes | MIT | |
| Render Myth Vs Factgooseworks-ai/goose-skills | 1.2k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Motion EditorCoWork-OS/CoWork-OS | 473 | — | ~2.1k | Automated safety check: Pass | MIT |
fabricioctelles/skills
Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4.
spinabot/brigade
Writes HTML compositions with a GSAP timeline that the render_video tool turns into deterministic MP4 videos from data, text or layouts.
KumarSashank/motiscope
Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code.
gooseworks-ai/goose-skills
Assemble a myth-vs-fact kinetic-typography explainer video ad (≈29.5s, 9:16) from N myth/fact pairs + hook / turn / punch copy + palette + a brand end-card PNG + a VO track — a hook, 3 red-strike…
CoWork-OS/CoWork-OS
Build a local, offline motion-design editor app (After Effects / Screen Studio-lite) with scenes, layers, keyframes, spring easing, presets, stagger, a cursor layer, timeline, undo/redo, save/open…
CoWork-OS/CoWork-OS
Design and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops.
Varnan-Tech/opendirectory
A skill your agent uses when fetching, searching, or analyzing transcripts from Lenny's Podcast, Dwarkesh Podcast, Cheeky Pint, 20VC, or A16z Podcast.
Varnan-Tech/opendirectory
Creates professionally designed B2B SaaS e-books in HTML + CSS, exported as print-ready PDF.
Varnan-Tech/opendirectory
Given a product utility and ICP, researches the internet to find the specific channels.
Varnan-Tech/opendirectory
Generates and updates README.md and API reference docs by reading your codebase's functions, routes, types, schemas, and architecture.
Varnan-Tech/opendirectory
Generates data visualization charts (bar, line, area, pie, doughnut, scatter, radar, treemap) as PNG using Apache ECharts v6.
Varnan-Tech/opendirectory
Creates animated looping GIFs from CSS animations (default) or AI image-to-video.
Works with
Categories
Generates motion graphics videos (MP4) from a content brief. Vid Motion Graphics is an agent skill from Varnan-Tech/opendirectory. Generates motion graphics videos (MP4) from a content brief.
Vid Motion Graphics fits situations like: user says create a video; create an explainer; animated infographic.
Run `npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a claude-code`. Or copy the skill folder (skills/vid-motion-graphics in Varnan-Tech/opendirectory) into .claude/skills/vid-motion-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a codex`. Or copy the skill folder (skills/vid-motion-graphics in Varnan-Tech/opendirectory) into .agents/skills/vid-motion-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/vid-motion-graphics, .gemini/skills/vid-motion-graphics, .github/skills/vid-motion-graphics and .opencode/skills/vid-motion-graphics in your project.
Going by SKILL.md and its folder, Vid Motion Graphics needs JavaScript and a shell for the scripts in its folder and the command-line tools its instructions call (bash). Our summary lists: Python 3; Node.js; A Bash shell. Compatibility (from SKILL.md): ["claude-code","gemini-cli","github-copilot"].
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Vid Motion Graphics is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Vid Motion Graphics: Motion Ad (fabricioctelles/skills, 106 stars), HyperFrames Video Compositions (spinabot/brigade, 11k stars), Analyze (KumarSashank/motiscope, 122 stars) and Render Myth Vs Fact (gooseworks-ai/goose-skills, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Varnan-Tech (a GitHub organization) maintains it in Varnan-Tech/opendirectory, which has 674 GitHub stars. The repository holds 61 skills in this directory. The repository was last updated on August 16, 2026.
Source: Varnan-Tech/opendirectory on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.