Motion Ad
fabricioctelles/skills
Produce a short motion-graphics video ad — a 15s Facebook/Instagram/TikTok spot — as a rendered MP4.
Design and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops.
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install CoWork-OS/CoWork-OS motion-film --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/resources/skills/motion-film .claude/skills/motion-film && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .claude/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-filmType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install CoWork-OS/CoWork-OS motion-film --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/resources/skills/motion-film .agents/skills/motion-film && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .agents/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install CoWork-OS/CoWork-OS motion-film --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/resources/skills/motion-film .cursor/skills/motion-film && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .cursor/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/CoWork-OS/CoWork-OS.git --path resources/skills/motion-film--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install CoWork-OS/CoWork-OS motion-film --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/resources/skills/motion-film .gemini/skills/motion-film && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .gemini/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install CoWork-OS/CoWork-OS motion-filmInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .github/skills && cp -r skills-src/resources/skills/motion-film .github/skills/motion-film && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .github/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add CoWork-OS/CoWork-OS --skill motion-film -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install CoWork-OS/CoWork-OS motion-film --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/CoWork-OS/CoWork-OS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/resources/skills/motion-film .opencode/skills/motion-film && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-film" agent skill from https://github.com/CoWork-OS/CoWork-OS/tree/main/resources/skills/motion-film into .opencode/skills/motion-film/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-film", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-filmDesign and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops.
Motion Film is an agent skill from CoWork-OS/CoWork-OS. Design and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops. One time-seeked HTML file rendered frame-by-frame with Playwright + ffmpeg; one continuous take, beat-synced to music.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/example-launch-film.md`, `references/review-loop.md` and `references/sims.md`).
It sits in Media & Creative, covering Video production, Motion graphics and Browser testing. It works with FFmpeg and Playwright. The repository describes itself as: Local-first personal agentic OS and everything app for coding, knowledge work, web design, automations, and artifacts. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0ace02b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 10 files in scripts/ (Python and JavaScript), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Motion Film loads about 2.4k tokens when it runs, and up to ~8.6k if it reads all its reference files. Until then it costs about 72 tokens; SKILL.md has 1,249 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from CoWork-OS/CoWork-OS at commit 0ace02b, republished under its MIT licence (© CoWork-OS). 1,249 words, ~2,384 tokens.
.claude/skills/motion-film/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.Make a polished motion-design film from code: a single HTML file whose every pixel is a pure function of time, rendered to MP4 with Playwright and ffmpeg. Works for any project — the craft is fixed, the story is designed per project.
Helper scripts are in scripts/ ({baseDir} in the references means this skill's folder): sheet.mjs (contact sheets), wave.mjs (waveform + loudness), beats.py (tempo, downbeats, drop) and the sfx sound engine. The review loop, sound engine, simulation mode and taste rules are adapted from claude-motion (MIT, scripts/LICENSE-claude-motion).
Ask for what's missing; offer the default in brackets so the user can just say "defaults".
scripts/beats.py instead of asking; confirm them in the beat map. Or generated sound only / silent.references/sims.md.timeline.json (techniques.md → Timeline) and the same as a table in beat-map.md: beat # · time · cursor action / trigger · what transforms · SFX. Something happens on every beat. Land the biggest reveal on the drop, put the quiet/real-world moment in the breakdown, bring the brand back on the returning beat. Budget reading holds (taste.md → Timing) for every line of text before fixing the length.seek(t) and show them with the beat map. Wait for approval or changes.references/taste.md (easing, springs, stagger, exits at about half an entrance, one accent color, one hero moment, safe area, frame 0 as the thumbnail).references/sims.md).timeline.json (window.TL); no start times hardcoded in scene code. Every style is computed from t inside async seek(t): no CSS transitions/animations, timers, Date.now(), unseeded randomness, or state carried between frames.references/techniques.md (liquid glass, goo, iris, wordmark squeeze, floods, masks, footage) as the story needs them.references/sound.md): downloaded SFX positioned by their measured peak, or generated with the bundled sfx engine from a cue sheet that reads timeline.json. Don't mix both kinds for the same event type. Start the song on a downbeat. Final mix at -14 LUFS, true peak ≤ -1 dBFS.tmix blends them to 60fps motion blur.references/review-loop.md) on half-resolution drafts: contact sheets at every beat with scripts/sheet.mjs, the checklist, fix, repeat until a full pass is clean.scripts/wave.mjs (hits on beat lines, -14 LUFS ±1), deliver the MP4, and show the user a few frames and the sheet that proves each fix.motion-editor), a Manim math/algorithm explainer (use manim-video), a HyperFrames composition (use hyperframes), editing of existing live-action footage, or a model-generated video clip.film.html, timeline.json, a render script, a beat map, approval stills, contact sheets, an optional cue sheet, and a muxed MP4 in the project folder.t; every time read from timeline.json; a clean review-loop pass on contact sheets; reading holds respected; no single-frame pops; MP4 delivered with audio at -14 LUFS (or silent if requested).| Name | Type | Required | Description |
|---|---|---|---|
| project_brief | string | No | What the project is, who it's for, the one thing to remember |
| film_kind | select | No | auto, launch, feature-announcement, explainer, brand-opener, social-loop |
| aspect | select | No | 1:1, 16:9, 9:16, 4:5 |
| length_seconds | string | No | Target length in seconds (default ~25–30) |
| output_dir | string | No | Project folder (default motion-film-project in the workspace) |
../motion-film.json.© CoWork-OS, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 16 other files (scripts, references) in resources/skills/motion-film of CoWork-OS/CoWork-OS.
Open the folder on GitHubat commit 0ace02b
Motion Film next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Motion Film this skillCoWork-OS/CoWork-OS | 477 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Motion Adfabricioctelles/skills | 106 | — | ~4.1k | Automated safety check: Pass | Apache-2.0 | |
| Render Myth Vs Factgooseworks-ai/goose-skills | 1.2k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Whiteboard Videotrustfuture/simon-skills | 382 | — | ~1.8k | Automated safety check: Notes | MIT | |
| Cs Code VideoChenShuo2004/cs-skills | 197 | — | ~2.1k | Automated safety check: Pass | MIT | |
| Render Chatgpt Chatgooseworks-ai/goose-skills | 1.2k | — | ~2.3k | Automated safety check: Pass | MIT |
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Works with
Categories
Design and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops. Motion Film is an agent skill from CoWork-OS/CoWork-OS. Design and render a motion-design film entirely in code — launch videos, product promos, feature announcements, explainers, brand/event openers, social loops.
Motion Film fits situations like: tasks that involve Video production; tasks that involve Motion graphics; tasks that involve Browser testing.
Run `npx skills add CoWork-OS/CoWork-OS --skill motion-film -a claude-code`. Or copy the skill folder (resources/skills/motion-film in CoWork-OS/CoWork-OS) into .claude/skills/motion-film in your project. Claude Code loads it when a task matches its description.
Run `npx skills add CoWork-OS/CoWork-OS --skill motion-film -a codex`. Or copy the skill folder (resources/skills/motion-film in CoWork-OS/CoWork-OS) into .agents/skills/motion-film in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add CoWork-OS/CoWork-OS --skill motion-film -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-film, .gemini/skills/motion-film, .github/skills/motion-film and .opencode/skills/motion-film in your project.
Going by SKILL.md and its folder, Motion Film needs Python and JavaScript for the scripts in its folder. Our summary lists: Python 3; Node.js.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Motion Film is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Motion Film: Motion Ad (fabricioctelles/skills, 106 stars), Render Myth Vs Fact (gooseworks-ai/goose-skills, 1.2k stars), Whiteboard Video (trustfuture/simon-skills, 382 stars) and Cs Code Video (ChenShuo2004/cs-skills, 197 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
CoWork-OS (a GitHub organization) maintains it in CoWork-OS/CoWork-OS, which has 477 GitHub stars. The repository holds 46 skills in this directory. The repository was last updated on October 9, 2026.
Source: CoWork-OS/CoWork-OS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.