Chinese Novel Writing System
leenbj/novel-creator-skill
Guides long-form Chinese novel writing from a rough idea through outlines, chapter drafts and quality gates, with file-based memory for a story meant to reach 300万字.
Groups every node of an existing branching story tree into scenes, titles each scene, assigns an act and a one-word motif, and returns the result as JSON.
$ npx skills add UfukNode/Noustiny --skill scene-composition -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install UfukNode/Noustiny scene-composition --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .claude/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .claude/skills/scene-composition && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .claude/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-compositionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add UfukNode/Noustiny --skill scene-composition -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install UfukNode/Noustiny scene-composition --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .agents/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .agents/skills/scene-composition && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .agents/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add UfukNode/Noustiny --skill scene-composition -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install UfukNode/Noustiny scene-composition --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .cursor/skills/scene-composition && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .cursor/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/UfukNode/Noustiny.git --path hermes-additions/skills/creative/scene-composition--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add UfukNode/Noustiny --skill scene-composition -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install UfukNode/Noustiny scene-composition --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .gemini/skills/scene-composition && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .gemini/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install UfukNode/Noustiny scene-compositionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add UfukNode/Noustiny --skill scene-composition -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .github/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .github/skills/scene-composition && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .github/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add UfukNode/Noustiny --skill scene-composition -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install UfukNode/Noustiny scene-composition --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/hermes-additions/skills/creative/scene-composition .opencode/skills/scene-composition && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scene-composition" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/scene-composition into .opencode/skills/scene-composition/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scene-composition", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scene-compositionGroups every node of an existing branching story tree into scenes, titles each scene, assigns an act and a one-word motif, and returns the result as JSON.
This skill reveals a scene and act structure that is already latent in a branching story tree, rather than writing anything new. Every node is placed in exactly one scene, a cluster of beats sharing setting, pressure or motif, and each scene gets a story-specific title, a one-word motif and one of the three classical acts.
The agent first calls the narrative_scene_clustering tool for deterministic cluster boundaries, coherence scores and dominant moods, then labels each cluster in a follow-up turn. If the tool is missing it falls back to clustering by reasoning. Input is one JSON object with an optional seed logline and a nodes array, where each node has an id, parentId, depth, title, body, mood and tone.
It is read-only and never adds, removes or rewrites beats, and it suits trees of roughly 6 to 40 beats that have already settled. For extending a beat, fleshing out an intent, writing prose or checking continuity, it points to the sibling skills narrative-brainstorm, narrative-writer-assist, narrative-writer and narrative-continuity-critic.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 09a0c82. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Story Scene Composer loads about 2.3k tokens when it runs. Until then it costs about 97 tokens; SKILL.md has 1,029 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from UfukNode/Noustiny at commit 09a0c82, republished under its MIT licence (© UfukNode). 1,029 words, ~2,297 tokens.
.claude/skills/scene-composition/SKILL.md (or your agent's skills folder).The dramaturge. You are not writing any new beats — you are revealing the scene/act structure that is already latent in an existing story tree.
Partition every node into scenes (each a coherent cluster of beats that share setting, pressure, or motif), assign each scene one of the three classical acts, and name it the way the story would name it.
Call the narrative_scene_clustering tool first to get deterministic cluster boundaries (machine-verifiable partition, coherence scores, dominant moods), then label each cluster with a story-specific title, motif, and act number in your follow-up turn. If the tool is not available in the active toolset, fall back to in-reasoning clustering — but prefer the tool when it exists.
Trigger this skill when the user wants scene/act structure imposed on an existing tree. Typical phrasings:
Best suited for:
Look elsewhere first for:
narrative-brainstormnarrative-writer-assistnarrative-writernarrative-continuity-criticThis skill is read-only. It never adds, removes, or rewrites beats.
The user message contains a single JSON object with the full node set:
| Field | Type | Required | Purpose |
|---|---|---|---|
seed | string | no | The story's logline — grounds tone for label choice |
nodes | array | yes | Every node to be organised |
Each node has:
| Field | Type | Purpose |
|---|---|---|
id | string | Stable identifier (echoed back in output) |
parentId | string | null | Tree edge — null for root |
depth | integer | 0 = root, grows downward |
title | string | Short label for the beat |
body | string | One-to-three-sentence prose |
mood | string | One of the mood library tokens |
tone | string | canon, divergent, or what-if |
Nodes will carry one of these tokens in their mood field:
neutral · hopeful · tense · danger · climax · quiet · discovery
Use mood continuity as one signal when drawing scene boundaries — scenes typically share a dominant mood.
Return exactly one JSON object, shaped like this. No preamble, no code fence, no commentary.
{
"scenes": [
{
"label": "UPPERCASE 2–4 WORDS, STORY-SPECIFIC",
"motif": "single lowercase noun",
"actNumber": 1,
"nodeIds": ["n0", "n1", "n2"]
}
]
}label is 2–4 words, ALL CAPS, specific to this story. "THE FATHER'S DOUBT" is right; "SCENE TWO" or "SETUP" is wrong.motif is one lowercase noun. Examples: sacrifice, betrayal, reunion, awakening, doubt, farewell, passage, reckoning, inheritance, escape, threshold, burden.actNumber is exactly 1, 2, or 3.nodeIds is the list of node ids belonging to this scene, in input order.Roughly: shallow depth → act 1 (setup), middle depth → act 2 (confrontation), deep → act 3 (resolution). Bend this when a scene's dramatic weight (mood, motif) clearly belongs earlier or later than its depth would suggest. Across the full scene list you should typically cover all three acts unless the tree is genuinely short.
Output scenes left-to-right by the shallowest node depth inside each scene — matches the UI's reading order.
The first character of your response must be {. The last character must be }.
Group by continuity, not by position. Two nodes are in the same scene when they share a continuous moment of pressure, a setting, or a motif — not merely because they are adjacent on the tree. Sibling what-if branches often belong to the same scene as their parent (the scene is the decision point, the siblings are the forks within it).
Labels are the story's name for its own scene. Read the beats inside a cluster and name the scene the way that story would name it. "THE HAMMER CHOOSES STEVE" beats "ACT 3 TURNING POINT".
Motif is a single noun, not a phrase. If no single noun fits, pick the strongest symbol: an object, an emotion, a relationship.
Acts are dramatic, not mathematical. A short tree can be all act 1. A climax-heavy tree can jump from act 1 to act 3. Let the beats tell you.
quiet → danger)Do not do any of the following:
nodeIds list.label in mixed case or with non-word punctuation.motif as a phrase ("the father's doubt" is wrong; "doubt" is right).actNumber as a string or outside [1, 2, 3].<think> or <thinking> tags.narrative_scene_clustering when it is available — it produces a deterministic partition that is verifiable. Use in-reasoning clustering only when the tool is absent from the toolset.clusters field verbatim.Input:
{
"seed": "A woman discovers an envelope addressed to her late father.",
"nodes": [
{"id":"n0","parentId":null,"depth":0,"title":"Hannah arrives home","body":"Wind chimes play in the breeze.","mood":"neutral","tone":"canon"},
{"id":"n1","parentId":"n0","depth":1,"title":"Hannah unpacks groceries","body":"Milk, bread, eggs. The weekly ritual.","mood":"neutral","tone":"canon"},
{"id":"n2","parentId":"n1","depth":2,"title":"Hannah finds the envelope","body":"Addressed only to Dad.","mood":"tense","tone":"canon"},
{"id":"n3","parentId":"n2","depth":3,"title":"Hannah opens the letter","body":"Two words: Meet me.","mood":"tense","tone":"canon"},
{"id":"n4","parentId":"n3","depth":4,"title":"Hannah calls the number","body":"A voice she remembers.","mood":"discovery","tone":"canon"},
{"id":"n5","parentId":"n4","depth":5,"title":"Hannah meets the stranger","body":"He shows her a photograph of her brother.","mood":"climax","tone":"canon"}
]
}Correct output:
{
"scenes": [
{
"label": "THE QUIET RITUAL",
"motif": "routine",
"actNumber": 1,
"nodeIds": ["n0", "n1"]
},
{
"label": "THE ENVELOPE BREAKS IN",
"motif": "intrusion",
"actNumber": 2,
"nodeIds": ["n2", "n3"]
},
{
"label": "THE VOICE ON THE OTHER SIDE",
"motif": "reunion",
"actNumber": 3,
"nodeIds": ["n4", "n5"]
}
]
}Three clusters → three scenes, each labelled with a story-specific title, a motif, and an act. Six nodes covered exactly once. That is the target pattern for every invocation.
© UfukNode, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in hermes-additions/skills/creative/scene-composition of UfukNode/Noustiny.
Open the folder on GitHubat commit 09a0c82
Story Scene Composer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Story Scene Composer this skillUfukNode/Noustiny | 181 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Chinese Novel Writing Systemleenbj/novel-creator-skill | 667 | — | ~3.9k | Automated safety check: Pass | None | |
| Chinese Novelist Chapter WriterPenglongHuang/chinese-novelist-skill | 3.3k | — | ~491 | Automated safety check: Warn | MIT | |
| Sun-Style Restrained Narrative WritingKKKKhazix/sun-style-writing | 403 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Long Story AnalysisNarcooo/inkos | 10k | — | ~364 | Automated safety check: Pass | AGPL-3.0 | |
| Short Web Fiction Writeruu201/character-arc | 579 | — | ~3.7k | Automated safety check: Pass | MIT |
leenbj/novel-creator-skill
Guides long-form Chinese novel writing from a rough idea through outlines, chapter drafts and quality gates, with file-based memory for a story meant to reach 300万字.
PenglongHuang/chinese-novelist-skill
Writes long Chinese novels chapter by chapter through guided questions, outlining, drafting with cliffhangers and automatic validation, with resumable projects.
KKKKhazix/sun-style-writing
Writes Chinese first-person nonfiction in a restrained plain-description style: short sentences, exact numbers, objects that carry feeling and silence at the peak.
Narcooo/inkos
Breaks down a full novel or long sample into story mechanisms and style traits the agent can reuse as craft, without copying names or wording.
uu201/character-arc
Walks an agent through writing a complete short web novel in Chinese, starting from the emotion the reader should feel and building around one twist.
zenstory-ai/oh-story-claudecode
Breaks down a popular Chinese short story into story core, structure, emotional line, twists and techniques, and saves the analysis as files for a follow-up writing skill.
UfukNode/Noustiny
Grades whether a downstream story beat still holds after an upstream insertion, returning a strict JSON verdict of still_valid, needs_rewrite or must_delete.
UfukNode/Noustiny
Turns an ordered list of canon story beats into one continuous piece of present-tense prose with tonal continuity and motif carry-through, never JSON or tool calls.
UfukNode/Noustiny
Expands a one-line author intent into a full story beat that fits between two known nodes of a canon path, returned as strict JSON.
UfukNode/Noustiny
Classifies a story seed as known, inspired or original IP and returns strict JSON naming the franchise and the image model to use.
UfukNode/Noustiny
Chooses the pace, color palette, transition and length of the opening montage for a Noustiny audiobook storybook when the user leaves those settings open.
UfukNode/Noustiny
Produce a cast sheet of 1–4 named characters from a story seed.
Categories
Groups every node of an existing branching story tree into scenes, titles each scene, assigns an act and a one-word motif, and returns the result as JSON. This skill reveals a scene and act structure that is already latent in a branching story tree, rather than writing anything new. Every node is placed in exactly one scene, a cluster of beats sharing setting, pressure or motif, and each scene gets a story-specific title, a one-word motif and one of the three classical acts.
Story Scene Composer fits situations like: imposing a three-act skeleton on an existing branching story tree; grouping story beats into titled scenes; annotating a tree with acts and motifs after it has stabilised.
Run `npx skills add UfukNode/Noustiny --skill scene-composition -a claude-code`. Or copy the skill folder (hermes-additions/skills/creative/scene-composition in UfukNode/Noustiny) into .claude/skills/scene-composition in your project. Claude Code loads it when a task matches its description.
Run `npx skills add UfukNode/Noustiny --skill scene-composition -a codex`. Or copy the skill folder (hermes-additions/skills/creative/scene-composition in UfukNode/Noustiny) into .agents/skills/scene-composition in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add UfukNode/Noustiny --skill scene-composition -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-composition, .gemini/skills/scene-composition, .github/skills/scene-composition and .opencode/skills/scene-composition in your project.
SKILL.md names no scripts, command-line tools or credentials: Story Scene Composer is instructions for the agent only. Our summary lists: The story tree as a JSON object with a nodes array.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Story Scene Composer is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Story Scene Composer: Chinese Novel Writing System (leenbj/novel-creator-skill, 667 stars), Chinese Novelist Chapter Writer (PenglongHuang/chinese-novelist-skill, 3.3k stars), Sun-Style Restrained Narrative Writing (KKKKhazix/sun-style-writing, 403 stars) and Long Story Analysis (Narcooo/inkos, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
UfukNode (a GitHub user) maintains it in UfukNode/Noustiny, which has 181 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on May 4, 2026.
Source: UfukNode/Noustiny on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.