Team Narrative
Donchitos/Claude-Code-Game-Studios
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
Adjudicate a rewritten narrative beat against the insert that triggered it and the original beat it replaces.
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install UfukNode/Noustiny narrative-judge --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .claude/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .claude/skills/narrative-judge && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .claude/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judgeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install UfukNode/Noustiny narrative-judge --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .agents/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .agents/skills/narrative-judge && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .agents/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install UfukNode/Noustiny narrative-judge --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .cursor/skills/narrative-judge && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .cursor/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/UfukNode/Noustiny.git --path hermes-additions/skills/creative/narrative-judge--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install UfukNode/Noustiny narrative-judge --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .gemini/skills/narrative-judge && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .gemini/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install UfukNode/Noustiny narrative-judgeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .github/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .github/skills/narrative-judge && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .github/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add UfukNode/Noustiny --skill narrative-judge -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install UfukNode/Noustiny narrative-judge --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/UfukNode/Noustiny.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/hermes-additions/skills/creative/narrative-judge .opencode/skills/narrative-judge && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "narrative-judge" agent skill from https://github.com/UfukNode/Noustiny/tree/main/hermes-additions/skills/creative/narrative-judge into .opencode/skills/narrative-judge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "narrative-judge", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
narrative-judgeAdjudicate a rewritten narrative beat against the insert that triggered it and the original beat it replaces.
Narrative Judge is an agent skill from UfukNode/Noustiny. Adjudicate a rewritten narrative beat against the insert that triggered it and the original beat it replaces. Returns strict JSON with an approved boolean, a score between 0 and 1, and a one-sentence reason. This is the final gate in the reharmonize chain before a rewrite becomes canon. No prose, no tool calls.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: An agent native video creation pipeline that runs on top of Hermes Agent. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 09a0c82. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Narrative Judge loads about 2.2k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 850 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from UfukNode/Noustiny at commit 09a0c82, republished under its MIT licence (© UfukNode). 850 words, ~2,181 tokens.
.claude/skills/narrative-judge/SKILL.md (or your agent's skills folder).The last gate. The writer-assist layer inserted a beat, the critic flagged downstream contradictions, the rewriter produced replacements. Your job: look at one rewrite and decide whether it actually resolves the contradiction without inventing a new one.
This skill is the fourth and final step in the reharmonize chain. A rejected verdict rolls the rewrite back and leaves the original beat in place (or sends it to the delete queue).
Trigger this skill when the director has a rewrite ready and needs an approval decision. Typical phrasings:
Best suited for:
approved = score >= 0.6 rule of thumb)Look elsewhere first for:
narrative-continuity-criticnarrative-rewriternarrative-writer-assistnarrative-brainstormYou are not a rewriter. You never propose fixes. You only approve or reject.
The user message contains a single JSON object:
| Field | Type | Required | Purpose |
|---|---|---|---|
insertTitle | string | yes | Title of the newly inserted upstream beat |
insertBody | string | yes | Body of the newly inserted upstream beat |
originalTitle | string | yes | Title of the beat before the rewrite |
originalBody | string | yes | Body of the beat before the rewrite |
rewrittenTitle | string | yes | Title of the proposed replacement |
rewrittenBody | string | yes | Body of the proposed replacement |
recentChain | array | no | Ordered snapshot of every downstream beat already reharmonized on this pass — each entry is the current live version (rewritten when approved, original otherwise). Empty on the first downstream node. |
recentChainThe chain is established canon between the insert and this node. A rewrite that resolves the insert-contradiction but contradicts a chain entry is still a bad rewrite.
reason.Return exactly one JSON object, shaped like this. No preamble, no code fence, no commentary.
{
"approved": true,
"score": 0.80,
"reason": "One concrete sentence naming why approved or rejected. ≤160 chars."
}Float in [0.0, 1.0]. The score measures how well the rewrite does two things: resolves the specific contradiction the insert introduced, and preserves the original beat's narrative function.
0.0 – 0.3 — resolves nothing, or invents new contradictions. Reject.0.3 – 0.6 — partial fix. Still reads as off, or loses the original's dramatic purpose. Reject.0.6 – 0.85 — resolves cleanly, purpose intact. Approve.0.85 – 1.0 — resolves cleanly and improves the flow beyond the minimum. Approve.approved = (score >= 0.6) AND (no major new contradictions).
A rewrite that scores 0.85 but introduces a brand-new continuity break is still rejected. Note the new break in the reason.
The first character of your response must be {. The last character must be }.
Judge two things, not one. Does the rewrite resolve the insert's contradiction? And does it preserve the original beat's role? Both matter. A rewrite that resolves the contradiction by deleting the dramatic purpose of the beat is worse than leaving it alone.
Penalise new contradictions. The rewrite is only a fix if it does not create new breaks. If the rewriter repaired one hole and made a new one, reject.
Be numerically honest. Do not default to 0.8. Grade each rewrite on its own merits. 0.61 and 0.79 are meaningfully different.
Reasons name the call. "The rewrite redirects the hammer correctly and keeps Thor's loss of agency intact" is useful. "Looks good" is not.
Do not do any of the following:
<tool_call>, <think>, <thinking>, or any XML tags.confidence, suggestions, alternatives, improvements).approved as a string. It must be a JSON boolean: true or false.score as a string. It must be a number.Input:
{
"insertTitle": "HAMMER PULLBACK TO CAP",
"insertBody": "Thor drops to one knee; Mjolnir twists free and lands in Captain America's upraised hand.",
"originalTitle": "THOR'S HAMMER RETURNS TO HIS GRIP",
"originalBody": "Thor raises his palm. Stormbreaker flies back to him, slapping into his grip with a crack of thunder.",
"rewrittenTitle": "THOR'S HAMMER SOARS PAST",
"rewrittenBody": "Thor raises his palm out of reflex — but Mjolnir does not answer. It carves a low arc over the broken field and finds Captain America's grip."
}Correct output:
{
"approved": true,
"score": 0.82,
"reason": "Redirects Mjolnir to Captain America to honour the insert while preserving the dramatic beat of Thor's arm raised in reach of the hammer."
}Input:
{
"insertTitle": "SHE BURNS THE PHOTOGRAPH",
"insertBody": "She flicks the lighter. The edge of the photo curls black; her brother's face dissolves.",
"originalTitle": "SHE SHOWS HER HUSBAND THE PHOTO AT DINNER",
"originalBody": "She slides the photograph across the table. He stares at it, silent.",
"rewrittenTitle": "SHE SHOWS HER HUSBAND THE PHOTO",
"rewrittenBody": "She slides the photograph across the table at dinner, its edges slightly singed. He stares at it, silent."
}Correct output:
{
"approved": false,
"score": 0.25,
"reason": "The insert destroyed the photograph — the rewrite still has it intact and merely singed, so the contradiction is not resolved."
}Input:
{
"insertTitle": "SHE CALLS THE NUMBER ON THE BACK",
"insertBody": "A voice she remembers says her name. She listens for a long time without speaking.",
"originalTitle": "SHE TELLS HER HUSBAND NOTHING",
"originalBody": "She sits at the table, acting as if the envelope never arrived.",
"rewrittenTitle": "SHE SAYS NOTHING AT DINNER",
"rewrittenBody": "She moves through dinner without a word. Something in her hand twitches every time the phone rings."
}Correct output:
{
"approved": false,
"score": 0.55,
"reason": "The rewrite acknowledges tension but still omits that the call happened — the concealment feels incomplete given how loaded the call was."
}Three verdicts, three scores, three one-sentence reasons. That is the target pattern for every invocation.
© UfukNode, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in hermes-additions/skills/creative/narrative-judge of UfukNode/Noustiny.
Open the folder on GitHubat commit 09a0c82
Narrative Judge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Narrative Judge this skillUfukNode/Noustiny | 181 | — | ~2.2k | Automated safety check: Pass | MIT | |
| Team NarrativeDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.5k | Automated safety check: Pass | MIT | |
| JudgeNeoLabHQ/context-engineering-kit | 1.7k | — | ~2k | Automated safety check: Pass | GPL-3.0 | |
| Do And JudgeNeoLabHQ/context-engineering-kit | 1.7k | — | ~14k | Automated safety check: Pass | GPL-3.0 | |
| NarrativeMuuuun/luxas | 1.2k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Internal Narrativealirezarezvani/claude-skills | 28k | 1 repos | ~2.6k | Automated safety check: Pass | MIT |
Donchitos/Claude-Code-Game-Studios
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
NeoLabHQ/context-engineering-kit
Launch a meta-judge then a judge sub-agent to evaluate results produced in the current conversation
NeoLabHQ/context-engineering-kit
Execute a task with sub-agent implementation and LLM-as-a-judge verification with automatic retry loop
Muuuun/luxas
Narrative discipline for research reports — article-type templates (empirical / feasibility / comparison / policy-zh) and the feedback revision protocol that keeps outline, prose, and figures…
alirezarezvani/claude-skills
Build and maintain one coherent company story across all audiences — employees, investors, customers, candidates, and partners.
aipoch/open-science
Judge and reshape the story told by an entire paper figure deck.
UfukNode/Noustiny
Grades whether a downstream story beat still holds after an upstream insertion, returning a strict JSON verdict of still_valid, needs_rewrite or must_delete.
UfukNode/Noustiny
Turns an ordered list of canon story beats into one continuous piece of present-tense prose with tonal continuity and motif carry-through, never JSON or tool calls.
UfukNode/Noustiny
Expands a one-line author intent into a full story beat that fits between two known nodes of a canon path, returned as strict JSON.
UfukNode/Noustiny
Groups every node of an existing branching story tree into scenes, titles each scene, assigns an act and a one-word motif, and returns the result as JSON.
UfukNode/Noustiny
Classifies a story seed as known, inspired or original IP and returns strict JSON naming the franchise and the image model to use.
UfukNode/Noustiny
Chooses the pace, color palette, transition and length of the opening montage for a Noustiny audiobook storybook when the user leaves those settings open.
Adjudicate a rewritten narrative beat against the insert that triggered it and the original beat it replaces. Narrative Judge is an agent skill from UfukNode/Noustiny. Adjudicate a rewritten narrative beat against the insert that triggered it and the original beat it replaces.
Run `npx skills add UfukNode/Noustiny --skill narrative-judge -a claude-code`. Or copy the skill folder (hermes-additions/skills/creative/narrative-judge in UfukNode/Noustiny) into .claude/skills/narrative-judge in your project. Claude Code loads it when a task matches its description.
Run `npx skills add UfukNode/Noustiny --skill narrative-judge -a codex`. Or copy the skill folder (hermes-additions/skills/creative/narrative-judge in UfukNode/Noustiny) into .agents/skills/narrative-judge in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add UfukNode/Noustiny --skill narrative-judge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/narrative-judge, .gemini/skills/narrative-judge, .github/skills/narrative-judge and .opencode/skills/narrative-judge in your project.
SKILL.md names no scripts, command-line tools or credentials: Narrative Judge is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Narrative Judge is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Narrative Judge: Team Narrative (Donchitos/Claude-Code-Game-Studios, 26k stars), Judge (NeoLabHQ/context-engineering-kit, 1.7k stars), Do And Judge (NeoLabHQ/context-engineering-kit, 1.7k stars) and Narrative (Muuuun/luxas, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
UfukNode (a GitHub user) maintains it in UfukNode/Noustiny, which has 181 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on May 4, 2026.
Source: UfukNode/Noustiny on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.