Figma use_figma Plugin API Rules
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
Turn a Figma frame or node into components in this starter — the MCP call order, recording node IDs so later passes can re-fetch, downloading and verifying assets, mapping design values onto the…
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install textura-agency/next16-claude-starter figma-to-section --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/figma-to-section .claude/skills/figma-to-section && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .claude/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-sectionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install textura-agency/next16-claude-starter figma-to-section --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/figma-to-section .agents/skills/figma-to-section && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .agents/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install textura-agency/next16-claude-starter figma-to-section --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/figma-to-section .cursor/skills/figma-to-section && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .cursor/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/textura-agency/next16-claude-starter.git --path .claude/skills/figma-to-section--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install textura-agency/next16-claude-starter figma-to-section --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/figma-to-section .gemini/skills/figma-to-section && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .gemini/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install textura-agency/next16-claude-starter figma-to-sectionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/figma-to-section .github/skills/figma-to-section && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .github/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install textura-agency/next16-claude-starter figma-to-section --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/textura-agency/next16-claude-starter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/figma-to-section .opencode/skills/figma-to-section && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "figma-to-section" agent skill from https://github.com/textura-agency/next16-claude-starter/tree/main/.claude/skills/figma-to-section into .opencode/skills/figma-to-section/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "figma-to-section", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
figma-to-sectionTurn a Figma frame or node into components in this starter — the MCP call order, recording node IDs so later passes can re-fetch, downloading and verifying assets, mapping design values onto the…
Figma To Section is an agent skill from textura-agency/next16-claude-starter. Turn a Figma frame or node into components in this starter — the MCP call order, recording node IDs so later passes can re-fetch, downloading and verifying assets, mapping design values onto the three-tier token system, and choosing spring primitives for whatever motion the design implies. Use when the user provides a Figma URL, says "build this section", "implement the design", "match the Figma", or hands over a frame to code up.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design. It works with Figma and Model Context Protocol. The repository describes itself as: AI-first Next.js 16 starter for animation-heavy sites, wired with an Obsidian vault & Claude Code hooks. The licence is Unlicense.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1170942. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadGrepGlobEditWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Figma To Section loads about 1.4k tokens when it runs. Until then it costs about 113 tokens; SKILL.md has 675 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Grep, Glob, Edit, WriteAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from textura-agency/next16-claude-starter at commit 1170942, republished under its Unlicense licence (© textura-agency). 675 words, ~1,416 tokens.
.claude/skills/figma-to-section/SKILL.md (or your agent's skills folder).Build from live Figma data, never from a text description, a summary you wrote earlier, or memory. Descriptions lose exactly the values that matter.
get_metadata — file structure, pages, top-level frames. Gives you the
fileKey and the node IDs.get_design_context on the target node — exact text, colours, typography,
spacing, layout, asset URLs. This is the source of truth for values.get_screenshot on the same node — the source of truth for layout:
column count, direction, alignment, order, positioning.Both. get_design_context will not tell you a layout reads as three columns;
the screenshot will not tell you the gap is 28px.
Write DESIGN-MAP.md at the repo root (gitignored or committed, user's call):
**Figma file key:** `<fileKey>`
**Source URL:** <url>
**Frame width:** <px> ← the design base width; check it against the adaptive grid
| Section | Node ID | View / component | Background | Notes |
|---------|---------|------------------|------------|-------|
| Hero | `1:234` | views/home → Hero | full-bleed image | h1 lives here |Every section needs its node ID. QA and any later pass re-fetch from these — a section without a node ID cannot be verified against its design later.
get_design_context returns asset URLs that expire (~7 days). Download
immediately.
public/assets/<section>/ — one folder per section
(obsidian/architecture/folder-structure.md). Meta/PWA assets stay at
public/ root.hero-background.webp, team-jane-doe.webp,
icon-arrow.svg.file <path>. Figma often returns an
SVG where you asked for a raster, or a PNG named .jpg. Rename to match the
real type — a mismatched extension renders as a broken image..webp/.avif for photos. next/image with explicit width/height.Before writing JSX, map the design's values onto the token system
(obsidian/frontend/design-system.md):
--raw-* primitive plus a semantic Tier 2 token
naming its purpose. --raw-color-brand-500 + --action-primary, never
--blue-500 used directly in markup.rem cleanly at the design base width. Check the frame width against the
breakpoints in globals.css before converting anything.Follow obsidian/workflows/new-page.md. Specific to design work:
get_design_context. Never rewrite,
shorten or invent — even if the design's copy reads badly. Flag it instead.Inview / SpringTrigger / the text engine
and keep it restrained. If the user wants a literal static translation, they
will say so.src/data/mocks/<page>.ts until real
data or the CMS exists) — never hardcoded in the component.tag on every animation component.robot-spring, robot-text,
robot-inview, robot-hover in src/components/common/) so crawlers get the
copy at rest; below-fold text engines take lazy; every loop: reads
useMotionOff() (optimize-load/references/robot-path.md).white-space: nowrap) so they never break mid-word; check
scrollWidth === innerWidth at 320–430. Scene boxes are lvh, menus dvh +
safe area (mobile-device-qa).Run the qa-verify skill against the section before reporting done, and report:
new tokens added and why, values that could not map to tokens, any asset that
failed or looked wrong, and any copy you flagged rather than changed.
© textura-agency, Unlicense. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/figma-to-section of textura-agency/next16-claude-starter.
Open the folder on GitHubat commit 1170942
Figma To Section next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Figma To Section this skilltextura-agency/next16-claude-starter | 135 | — | ~1.4k | Automated safety check: Notes | Unlicense | |
| Figma use_figma Plugin API Ruleswarpdotdev/warp | 65k | 4 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Figma Design to Codewarpdotdev/warp | 65k | 4 repos | ~2.9k | Automated safety check: Pass | AGPL-3.0 | |
| Figma Code Connect Componentswarpdotdev/warp | 65k | 2 repos | ~4.2k | Automated safety check: Pass | AGPL-3.0 | |
| Figma Screen Generatorwarpdotdev/warp | 65k | 2 repos | ~5k | Automated safety check: Pass | AGPL-3.0 | |
| Refero Designreferodesign/refero_skill | 299 | — | ~5.3k | Automated safety check: Pass | MIT |
warpdotdev/warp
Required groundwork before any use_figma call: the rules and reference files for running JavaScript in a Figma file through the Plugin API without common failures.
warpdotdev/warp
Turns a Figma frame or component into production code that matches the design, using the Figma MCP server and the project's own design system.
warpdotdev/warp
Maps published Figma components to their code implementations with Code Connect, using the Figma MCP suggestion and mapping tools.
warpdotdev/warp
Builds or updates full Figma screens from code or a description by reusing the file's published design system components, variables and styles.
referodesign/refero_skill
Primary/default skill for UI design, product design, web design, landing pages, dashboards, product screens, redesigns, visual polish, frontend/CSS styling, design systems, components, responsive…
cursor/plugins
Guides an agent through turning a Figma node into production UI with the repo's own components, then checks the result visually before finishing.
textura-agency/next16-claude-starter
Make a site behave on real phones — the defects no Lighthouse run or headless scroll test sees, learned from site owners reviewing production sites on an iPhone.
textura-agency/next16-claude-starter
Get a page into Lighthouse's green zone on desktop and mobile, for people AND for the robot form crawlers get — build it, audit all four categories (Performance, Accessibility, Best Practices, SEO)…
textura-agency/next16-claude-starter
Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it.
textura-agency/next16-claude-starter
Make a Payload admin feel like part of the site and explain itself — the skin re-tinted from the site's own tokens (calm, light, no added motion), the site's wordmark and favicon, a dashboard…
textura-agency/next16-claude-starter
Put a Payload CMS admin on a site built from this starter — every visible string and content photo editable, derived from the site's own content objects with the code's copy as the fallback, a…
textura-agency/next16-claude-starter
Answer Engine Optimisation — make the site citable by ChatGPT, Claude, Perplexity, Gemini and AI Overviews.
Works with
Categories
Turn a Figma frame or node into components in this starter — the MCP call order, recording node IDs so later passes can re-fetch, downloading and verifying assets, mapping design values onto the…. Figma To Section is an agent skill from textura-agency/next16-claude-starter. Turn a Figma frame or node into components in this starter — the MCP call order, recording node IDs so later passes can re-fetch, downloading and verifying assets, mapping design values onto the three-tier token system, and choosing spring primitives for whatever motion the design implies.
Figma To Section fits situations like: the user provides a Figma URL; says build this section; implement the design; match the Figma.
Run `npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a claude-code`. Or copy the skill folder (.claude/skills/figma-to-section in textura-agency/next16-claude-starter) into .claude/skills/figma-to-section in your project. Claude Code loads it when a task matches its description.
Run `npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a codex`. Or copy the skill folder (.claude/skills/figma-to-section in textura-agency/next16-claude-starter) into .agents/skills/figma-to-section in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add textura-agency/next16-claude-starter --skill figma-to-section -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/figma-to-section, .gemini/skills/figma-to-section, .github/skills/figma-to-section and .opencode/skills/figma-to-section in your project.
SKILL.md names no scripts, command-line tools or credentials: Figma To Section is instructions for the agent only. Its frontmatter pre-approves these tools: Bash, Read, Grep, Glob, Edit, Write.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Figma To Section is published under the Unlicense licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Figma To Section: Figma use_figma Plugin API Rules (warpdotdev/warp, 65k stars), Figma Design to Code (warpdotdev/warp, 65k stars), Figma Code Connect Components (warpdotdev/warp, 65k stars) and Figma Screen Generator (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
textura-agency (a GitHub organization) maintains it in textura-agency/next16-claude-starter, which has 135 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on October 10, 2026.
Source: textura-agency/next16-claude-starter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.