Agent skill

To Storyboard

by sugarforever in sugarforever/boring-video-studio

A skill your agent uses when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

MITAuto-check passedMedia & Creative

Install To Storyboard

skills CLI
$ npx skills add sugarforever/boring-video-studio --skill to-storyboard -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sugarforever/boring-video-studio to-storyboard --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/boring-video/to-storyboard .claude/skills/to-storyboard && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
to-storyboard
GitHub stars
168
Token cost
~1.1k tokens
SKILL.md length
548 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

  • Works in 9 steps: Recompute the beats, narration, and… → Choose the HyperFrames frame boundary → Treat each HyperFrames frame as one… → …
  • Lineage-valid video scenes need to be translated into shots
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Timing estimates before production

What it does

To Storyboard is an agent skill from sugarforever/boring-video-studio. Use when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Comics and storyboards. It works with HeyGen. The repository describes itself as: 小木头的个人视频流水线 Agent Skill - VerySmallWoods Video. The licence is MIT.

When your agent uses it

  • Lineage-valid video scenes need to be translated into shots
  • Timing estimates before production

Example prompts

  • “/to-storyboard”

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Recompute the beats, narration, and scenes artifact digests. Continue only when NARRATION.md points to the current beats and SCENES.md…
  2. Choose the HyperFrames frame boundary
  3. Treat each HyperFrames frame as one buildable block. Within its narrative body, write an ordered Shot moments list at changes in…
  4. Use canonical metadata wherever the current contract already carries the meaning. Put the document-level boring_source_scenes_digest…
  5. Use the scene's world, hero, event, continuity, rhythm, and feasibility as constraints. Preserve the cognitive job from BEATS.md.
  6. Treat canonical HyperFrames fields as authoritative. A boring_* extra supplements the contract; it never restates a canonical field.
  7. Extend that same project into a complete low-fidelity animatic. Implement real durations and deterministic, seek-safe start, action, hold…
  8. Audit the sequence: every narration anchor is covered by one or more shot moments, intentionally silent moments carry no anchor, frame…
  9. Carry forward the direction-board decisions recorded by SCENES.md and project state. Review the complete animatic at its beginning…

What it can do on your machine

Read from SKILL.md and the folder at commit f3445d6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

To Storyboard loads about 1.1k tokens when it runs. Until then it costs about 47 tokens; SKILL.md has 548 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sugarforever/boring-video-studio at commit f3445d6, republished under its MIT licence (© sugarforever). 548 words, ~1,069 tokens.

Download SKILL.mdSave it as .claude/skills/to-storyboard/SKILL.md (or your agent's skills folder).
name
to-storyboard
description
Use when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

To storyboard

Turn SCENES.md and NARRATION.md into HyperFrames STORYBOARD.md. Scenes define events; the storyboard defines how the viewer sees them.

Process

  1. Recompute the beats, narration, and scenes artifact digests. Continue only when NARRATION.md points to the current beats and SCENES.md points to the current beats and narration, with every stored artifact digest matching its file. Open the HyperFrames project and revision recorded by SCENES.md, then load /hyperframes and read its current references/storyboard-format.md. That canonical contract is authoritative for STORYBOARD.md.
  2. Choose the HyperFrames frame boundary:
    • start a new frame for a hard edit, independent transition, new visual world, materially different media source, or independently buildable unit;
    • keep continuous camera movement and shared object state in one frame, describing its internal shot moments.
  3. Treat each HyperFrames frame as one buildable block. Within its narrative body, write an ordered Shot moments list at changes in viewpoint, shot scale, subject action, or information focus. Each moment declares:
    • moment ID and approximate offset;
    • initial state → action → final state;
    • camera and attention path;
    • narration anchors, or silent;
    • handoff to the next moment or frame.
  4. Use canonical metadata wherever the current contract already carries the meaning. Put the document-level boring_source_scenes_digest, boring_source_narration_digest, and boring_artifact_digest exactly once as unknown keys in the global YAML frontmatter, where the canonical parser preserves them under globals.extra. Compute boring_artifact_digest as SHA-256 of the complete storyboard file after removing only that single global frontmatter line. Frame-level workflow extras, such as boring_scene_id, remain on their frames and never carry document digests.
  5. Use the scene's world, hero, event, continuity, rhythm, and feasibility as constraints. Preserve the cognitive job from BEATS.md.
    • When a frame shows terminal-hosted code entry, shell commands, CLI output, database output, or a TUI, REQUIRED SUB-SKILL: Use record-terminal. Carry its evidence-backed, seek-safe replay contract and selected visual treatment into the shot moments.
  6. Treat canonical HyperFrames fields as authoritative. A boring_* extra supplements the contract; it never restates a canonical field.
  7. Extend that same project into a complete low-fidelity animatic. Implement real durations and deterministic, seek-safe start, action, hold, and end states for every frame, including typing, code highlighting, terminal output, camera behavior, and transitions named by the shot moments.
  8. Audit the sequence: every narration anchor is covered by one or more shot moments, intentionally silent moments carry no anchor, frame boundaries follow the rules above, the action is legible without reading the narration, and playback confirms that speech, reading, typing, holds, and transitions fit their real durations.
  9. Carry forward the direction-board decisions recorded by SCENES.md and project state. Review the complete animatic at its beginning, intermediate states, every transition boundary, and its end; record its project revision, duration, reviewed risks, and decisions.
Show full SKILL.md (101 more words)Show less

REQUIRED SUB-SKILL: Use artifact-preview for STORYBOARD.md before declaring it complete and after every later source change. Build STORYBOARD.preview.html as an animatic review backed by the same HyperFrames project: the reviewer must be able to play and seek the timeline and inspect transition states. Keep the shot plan alongside it for traceability.

The storyboard is complete when every frame is an independently buildable block, its shot moments fully describe the scene event, every transition connects actual end and start states in a playable and seekable full-length animatic, the shared project revision is recorded, and the artifact-preview completion criterion is satisfied for STORYBOARD.preview.html.

© sugarforever, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/boring-video/to-storyboard of sugarforever/boring-video-studio.

Open the folder on GitHubat commit f3445d6

Compare with similar skills

To Storyboard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

To Storyboard compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
To Storyboard this skillsugarforever/boring-video-studio168—~1.1kAutomated safety check: PassMIT
Hbg Life SimulationMr-funny/hbg-life-simulation141—~5.8kAutomated safety check: PassMIT
SaaS Motion Videotugrawork-creator/saas-motion-kit219—~1.3kAutomated safety check: PassCustom licence
Hyperframes Helperrobonuggets/hyperframes-helper108—~4.3kAutomated safety check: PassCustom licence
Hyperframes Creativewaker240/FullVideoProductionSkill201—~3kAutomated safety check: PassApache-2.0
Promo Storyboardkangarooking/promo-creator-skills1021 repos~1.3kAutomated safety check: PassMIT

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  • To Article

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  • To Narration

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Works with

Questions about To Storyboard

What does To Storyboard do?

A skill your agent uses when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production. To Storyboard is an agent skill from sugarforever/boring-video-studio. Use when complete, lineage-valid video scenes need to be translated into shots, key frames, compositions, camera moves, transitions, and timing estimates before production.

When should I use To Storyboard?

To Storyboard fits situations like: lineage-valid video scenes need to be translated into shots; timing estimates before production.

How do I install To Storyboard in Claude Code?

Run `npx skills add sugarforever/boring-video-studio --skill to-storyboard -a claude-code`. Or copy the skill folder (skills/boring-video/to-storyboard in sugarforever/boring-video-studio) into .claude/skills/to-storyboard in your project. Claude Code loads it when a task matches its description.

How do I install To Storyboard in Codex?

Run `npx skills add sugarforever/boring-video-studio --skill to-storyboard -a codex`. Or copy the skill folder (skills/boring-video/to-storyboard in sugarforever/boring-video-studio) into .agents/skills/to-storyboard in your project. Codex loads it when a task matches its description.

Can I use To Storyboard in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sugarforever/boring-video-studio --skill to-storyboard -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/to-storyboard, .gemini/skills/to-storyboard, .github/skills/to-storyboard and .opencode/skills/to-storyboard in your project.

What does To Storyboard need to run?

SKILL.md names no scripts, command-line tools or credentials: To Storyboard is instructions for the agent only.

Does To Storyboard access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is To Storyboard safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does To Storyboard use?

To Storyboard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does To Storyboard use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to To Storyboard?

Skills that share tags, products or a category with To Storyboard: Hbg Life Simulation (Mr-funny/hbg-life-simulation, 141 stars), SaaS Motion Video (tugrawork-creator/saas-motion-kit, 219 stars), Hyperframes Helper (robonuggets/hyperframes-helper, 108 stars) and Hyperframes Creative (waker240/FullVideoProductionSkill, 201 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains To Storyboard?

sugarforever (a GitHub user) maintains it in sugarforever/boring-video-studio, which has 168 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.

Source: sugarforever/boring-video-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.