UI Styling
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition.
$ npx skills add StudentWeis/ropy --skill gpui-styling -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install StudentWeis/ropy gpui-styling --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/gpui-styling .claude/skills/gpui-styling && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .claude/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-stylingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add StudentWeis/ropy --skill gpui-styling -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install StudentWeis/ropy gpui-styling --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/gpui-styling .agents/skills/gpui-styling && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .agents/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add StudentWeis/ropy --skill gpui-styling -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install StudentWeis/ropy gpui-styling --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/gpui-styling .cursor/skills/gpui-styling && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .cursor/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/StudentWeis/ropy.git --path .agents/skills/gpui-styling--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add StudentWeis/ropy --skill gpui-styling -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install StudentWeis/ropy gpui-styling --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/gpui-styling .gemini/skills/gpui-styling && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .gemini/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install StudentWeis/ropy gpui-stylingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add StudentWeis/ropy --skill gpui-styling -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/gpui-styling .github/skills/gpui-styling && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .github/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add StudentWeis/ropy --skill gpui-styling -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install StudentWeis/ropy gpui-styling --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/StudentWeis/ropy.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/gpui-styling .opencode/skills/gpui-styling && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gpui-styling" agent skill from https://github.com/StudentWeis/ropy/tree/main/.agents/skills/gpui-styling into .opencode/skills/gpui-styling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gpui-styling", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gpui-stylingGPUI styling system including theme design, responsive layouts, visual design patterns, and style composition.
Gpui Styling is an agent skill from StudentWeis/ropy. GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Use when user needs help with styling, theming, or visual design in GPUI.
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering UI design, Responsive design and Theming and dark mode. The repository describes itself as: Cross-platform, lightweight clipboard manager written in Rust and GPUI. The licence is MIT.
Read from SKILL.md and the folder at commit 4e784df. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gpui Styling loads about 3.8k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 197 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from StudentWeis/ropy at commit 4e784df, republished under its MIT licence (© StudentWeis). 197 words, ~3,831 tokens.
.claude/skills/gpui-styling/SKILL.md (or your agent's skills folder).This skill provides comprehensive guidance on GPUI's styling system, theme management, and visual design patterns for creating beautiful, consistent user interfaces.
use gpui::*;
div()
// Colors
.bg(rgb(0x2563eb)) // Background
.text_color(white()) // Text color
.border_color(rgb(0xe5e7eb)) // Border color
// Spacing
.p_4() // Padding: 1rem
.px_6() // Padding horizontal
.py_2() // Padding vertical
.m_4() // Margin
.gap_3() // Gap between children
// Sizing
.w_64() // Width: 16rem
.h_32() // Height: 8rem
.w_full() // Width: 100%
.h_full() // Height: 100%
// Borders
.border_1() // Border: 1px
.rounded_lg() // Border radius: large// RGB from hex
let blue = rgb(0x2563eb);
// RGBA with alpha
let transparent_blue = rgba(0x2563eb, 0.5);
// HSLA (hue, saturation, lightness, alpha)
let hsla_color = hsla(0.6, 0.8, 0.5, 1.0);
// Named colors
let white = white();
let black = black();div()
.flex() // Enable flexbox
.flex_row() // Horizontal layout
.flex_col() // Vertical layout
.items_center() // Align items center
.justify_between() // Space between
.gap_4() // Gap between items
.child(/* ... */)
.child(/* ... */)use gpui::*;
#[derive(Clone)]
pub struct AppTheme {
pub colors: ThemeColors,
pub typography: Typography,
pub spacing: Spacing,
pub shadows: Shadows,
}
#[derive(Clone)]
pub struct ThemeColors {
// Base colors
pub background: Hsla,
pub foreground: Hsla,
// UI colors
pub primary: Hsla,
pub primary_foreground: Hsla,
pub primary_hover: Hsla,
pub secondary: Hsla,
pub secondary_foreground: Hsla,
pub secondary_hover: Hsla,
pub accent: Hsla,
pub accent_foreground: Hsla,
pub destructive: Hsla,
pub destructive_foreground: Hsla,
// Neutral colors
pub muted: Hsla,
pub muted_foreground: Hsla,
pub border: Hsla,
pub input: Hsla,
pub ring: Hsla,
}
#[derive(Clone)]
pub struct Typography {
pub font_sans: Vec<String>,
pub font_mono: Vec<String>,
pub text_xs: Pixels,
pub text_sm: Pixels,
pub text_base: Pixels,
pub text_lg: Pixels,
pub text_xl: Pixels,
pub text_2xl: Pixels,
}
#[derive(Clone)]
pub struct Spacing {
pub xs: Pixels,
pub sm: Pixels,
pub md: Pixels,
pub lg: Pixels,
pub xl: Pixels,
}impl AppTheme {
pub fn light() -> Self {
Self {
colors: ThemeColors {
background: rgb(0xffffff),
foreground: rgb(0x0a0a0a),
primary: rgb(0x2563eb),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x1d4ed8),
secondary: rgb(0xf1f5f9),
secondary_foreground: rgb(0x0f172a),
secondary_hover: rgb(0xe2e8f0),
accent: rgb(0xf1f5f9),
accent_foreground: rgb(0x0f172a),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0xf1f5f9),
muted_foreground: rgb(0x64748b),
border: rgb(0xe2e8f0),
input: rgb(0xe2e8f0),
ring: rgb(0x2563eb),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.05)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.1)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.15)),
},
}
}
}impl AppTheme {
pub fn dark() -> Self {
Self {
colors: ThemeColors {
background: rgb(0x0a0a0a),
foreground: rgb(0xfafafa),
primary: rgb(0x3b82f6),
primary_foreground: rgb(0xffffff),
primary_hover: rgb(0x2563eb),
secondary: rgb(0x1e293b),
secondary_foreground: rgb(0xf1f5f9),
secondary_hover: rgb(0x334155),
accent: rgb(0x1e293b),
accent_foreground: rgb(0xf1f5f9),
destructive: rgb(0xef4444),
destructive_foreground: rgb(0xffffff),
muted: rgb(0x1e293b),
muted_foreground: rgb(0x94a3b8),
border: rgb(0x334155),
input: rgb(0x334155),
ring: rgb(0x3b82f6),
},
typography: Typography {
font_sans: vec![
"Inter".to_string(),
"system-ui".to_string(),
"sans-serif".to_string(),
],
font_mono: vec![
"JetBrains Mono".to_string(),
"monospace".to_string(),
],
text_xs: px(12.0),
text_sm: px(14.0),
text_base: px(16.0),
text_lg: px(18.0),
text_xl: px(20.0),
text_2xl: px(24.0),
},
spacing: Spacing {
xs: px(4.0),
sm: px(8.0),
md: px(16.0),
lg: px(24.0),
xl: px(32.0),
},
shadows: Shadows {
sm: Shadow::new(px(1.0), rgba(0x000000, 0.2)),
md: Shadow::new(px(4.0), rgba(0x000000, 0.3)),
lg: Shadow::new(px(8.0), rgba(0x000000, 0.4)),
},
}
}
}impl Render for ThemedComponent {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.text_color(theme.colors.foreground)
.p(theme.spacing.md)
.border_1()
.border_color(theme.colors.border)
.child("Themed content")
}
}pub fn toggle_theme(cx: &mut AppContext) {
let current = cx.global::<AppTheme>().clone();
let new_theme = match current.mode {
ThemeMode::Light => AppTheme::dark(),
ThemeMode::Dark => AppTheme::light(),
};
cx.set_global(new_theme);
cx.refresh();
}impl Render for ResponsiveView {
fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
let window_size = cx.window_bounds().get_bounds().size;
let is_mobile = window_size.width < px(768.0);
let is_tablet = window_size.width >= px(768.0) && window_size.width < px(1024.0);
let is_desktop = window_size.width >= px(1024.0);
div()
.flex()
.when(is_mobile, |this| {
this.flex_col().gap_2()
})
.when(is_desktop, |this| {
this.flex_row().gap_6()
})
.child(sidebar())
.child(main_content())
}
}pub struct Breakpoints;
impl Breakpoints {
pub const SM: f32 = 640.0;
pub const MD: f32 = 768.0;
pub const LG: f32 = 1024.0;
pub const XL: f32 = 1280.0;
pub const XXL: f32 = 1536.0;
}
fn responsive_grid(width: Pixels) -> impl IntoElement {
div()
.grid()
.when(width.0 < Breakpoints::SM, |this| this.grid_cols_1())
.when(width.0 >= Breakpoints::SM && width.0 < Breakpoints::LG, |this| {
this.grid_cols_2()
})
.when(width.0 >= Breakpoints::LG, |this| this.grid_cols_3())
.gap_4()
}pub fn card(
title: impl Into<String>,
description: impl Into<String>,
content: impl IntoElement,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.border)
.rounded_lg()
.shadow_sm()
.overflow_hidden()
.child(
div()
.p_6()
.border_b_1()
.border_color(theme.colors.border)
.child(
div()
.text_lg()
.font_semibold()
.child(title.into())
)
.child(
div()
.text_sm()
.text_color(theme.colors.muted_foreground)
.child(description.into())
)
)
.child(
div()
.p_6()
.child(content)
)
}pub enum ButtonVariant {
Primary,
Secondary,
Outline,
Ghost,
Destructive,
}
pub fn button(
label: &str,
variant: ButtonVariant,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
let (bg, fg, hover_bg) = match variant {
ButtonVariant::Primary => (
theme.colors.primary,
theme.colors.primary_foreground,
theme.colors.primary_hover,
),
ButtonVariant::Secondary => (
theme.colors.secondary,
theme.colors.secondary_foreground,
theme.colors.secondary_hover,
),
ButtonVariant::Outline => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Ghost => (
hsla(0.0, 0.0, 0.0, 0.0),
theme.colors.foreground,
theme.colors.accent,
),
ButtonVariant::Destructive => (
theme.colors.destructive,
theme.colors.destructive_foreground,
theme.colors.destructive,
),
};
div()
.px_4()
.py_2()
.bg(bg)
.text_color(fg)
.rounded_md()
.font_medium()
.cursor_pointer()
.when(matches!(variant, ButtonVariant::Outline), |this| {
this.border_1().border_color(theme.colors.border)
})
.hover(|this| this.bg(hover_bg))
.transition_colors()
.duration_150()
.child(label)
}pub fn text_input(
value: &str,
placeholder: &str,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.flex()
.items_center()
.w_full()
.px_3()
.py_2()
.bg(theme.colors.background)
.border_1()
.border_color(theme.colors.input)
.rounded_md()
.text_color(theme.colors.foreground)
.focus(|this| {
this.border_color(theme.colors.ring)
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
})
.child(
input()
.w_full()
.bg(hsla(0.0, 0.0, 0.0, 0.0))
.placeholder(placeholder)
.value(value)
)
}pub fn focus_ring(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.ring_2()
.ring_color(rgba(theme.colors.ring, 0.2))
.border_color(theme.colors.ring)
}
pub fn shadow_sm(theme: &AppTheme) -> StyleRefinement {
StyleRefinement::default()
.shadow(theme.shadows.sm)
}
// Usage
div()
.apply(focus_ring(&theme))
.apply(shadow_sm(&theme))
.child("Styled element")fn dynamic_button(
label: &str,
is_loading: bool,
is_disabled: bool,
) -> impl IntoElement {
let theme = cx.global::<AppTheme>();
div()
.px_4()
.py_2()
.bg(theme.colors.primary)
.text_color(theme.colors.primary_foreground)
.rounded_md()
.when(is_disabled || is_loading, |this| {
this.opacity(0.5).cursor_not_allowed()
})
.when(!is_disabled && !is_loading, |this| {
this.cursor_pointer()
.hover(|this| this.bg(theme.colors.primary_hover))
})
.child(
if is_loading {
"Loading..."
} else {
label
}
)
}div()
.transition_all() // Transition all properties
.duration_200() // 200ms duration
.bg(blue_500())
.hover(|this| {
this.bg(blue_600())
.scale_105() // Scale to 105%
})
.child("Hover me")div()
.transition_transform()
.duration_300()
.ease_in_out()
.hover(|this| {
this.rotate(5.0) // Rotate 5 degrees
.translate_y(px(-2.0)) // Move up 2px
})
.child("Animated element")© StudentWeis, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/gpui-styling of StudentWeis/ropy.
Open the folder on GitHubat commit 4e784df
Gpui Styling next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gpui Styling this skillStudentWeis/ropy | 194 | — | ~3.8k | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| Material Design 3 UI/UX Guideskydashnet/material-design-3-ui-skill | 130 | — | ~3k | Automated safety check: Pass | MIT | |
| UI Design Systemtry-works/role-model | 118 | — | ~5k | Automated safety check: Pass | MIT | |
| UI UX Pro Max SkillJason904/ui-skill-lab | 144 | — | ~865 | Automated safety check: Pass | MIT | |
| Bmad UXaj-geddes/claude-code-bmad-skills | 487 | — | ~2k | Automated safety check: Notes | Custom licence |
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
skydashnet/material-design-3-ui-skill
Guides designing, reviewing or implementing interfaces that follow Google's Material Design 3 system: semantic tokens, component states, adaptive layout and accessibility.
try-works/role-model
React UI component systems with TailwindCSS + Radix + shadcn/ui.
Jason904/ui-skill-lab
A skill your agent uses for UI/UX design intelligence in Codex: planning, building, reviewing, improving, or implementing web/mobile interfaces, landing pages, dashboards, design systems…
aj-geddes/claude-code-bmad-skills
Solutioning-phase UX planning skill (optional; activate when the project has a UI).
ailabs-393/ai-labs-claude-skills
This skill should be used when enhancing the visual design and aesthetics of Next.js web applications.
StudentWeis/ropy
Implementing custom elements using GPUI's low-level Element API (vs.
StudentWeis/ropy
Entity management and state handling in GPUI. An agent skill from StudentWeis/ropy.
StudentWeis/ropy
Review a code change, diff, pull request, module, or test suite for code quality, comment and documentation quality, and test quality.
StudentWeis/ropy
Repository contribution workflow. An agent skill from StudentWeis/ropy.
StudentWeis/ropy
Action definitions and keyboard shortcuts in GPUI. An agent skill from StudentWeis/ropy.
StudentWeis/ropy
Async operations and background tasks in GPUI. An agent skill from StudentWeis/ropy.
Categories
GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition. Gpui Styling is an agent skill from StudentWeis/ropy. GPUI styling system including theme design, responsive layouts, visual design patterns, and style composition.
Gpui Styling fits situations like: user needs help with styling; visual design in GPUI.
Run `npx skills add StudentWeis/ropy --skill gpui-styling -a claude-code`. Or copy the skill folder (.agents/skills/gpui-styling in StudentWeis/ropy) into .claude/skills/gpui-styling in your project. Claude Code loads it when a task matches its description.
Run `npx skills add StudentWeis/ropy --skill gpui-styling -a codex`. Or copy the skill folder (.agents/skills/gpui-styling in StudentWeis/ropy) into .agents/skills/gpui-styling in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add StudentWeis/ropy --skill gpui-styling -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gpui-styling, .gemini/skills/gpui-styling, .github/skills/gpui-styling and .opencode/skills/gpui-styling in your project.
SKILL.md names no scripts, command-line tools or credentials: Gpui Styling is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Gpui Styling is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gpui Styling: UI Styling (Ohh-889/skyroc, 795 stars), Material Design 3 UI/UX Guide (skydashnet/material-design-3-ui-skill, 130 stars), UI Design System (try-works/role-model, 118 stars) and UI UX Pro Max Skill (Jason904/ui-skill-lab, 144 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
StudentWeis (a GitHub user) maintains it in StudentWeis/ropy, which has 194 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 9, 2026.
Source: StudentWeis/ropy on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.