Sprite Gen
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install wshobson/agents unity-ecs-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .claude/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .claude/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install wshobson/agents unity-ecs-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .agents/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .agents/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install wshobson/agents unity-ecs-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .cursor/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .cursor/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/wshobson/agents.git --path plugins/game-development/skills/unity-ecs-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install wshobson/agents unity-ecs-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .gemini/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .gemini/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install wshobson/agents unity-ecs-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .github/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .github/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add wshobson/agents --skill unity-ecs-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install wshobson/agents unity-ecs-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/wshobson/agents.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/game-development/skills/unity-ecs-patterns .opencode/skills/unity-ecs-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unity-ecs-patterns" agent skill from https://github.com/wshobson/agents/tree/main/plugins/game-development/skills/unity-ecs-patterns into .opencode/skills/unity-ecs-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unity-ecs-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unity-ecs-patternsMaster Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Unity Ecs Patterns is an agent skill from wshobson/agents. Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Its SKILL.md is about 520 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/details.md`).
It sits in Game Development, covering Game development. The repository describes itself as: Multi-harness agentic plugin marketplace for Claude Code, Codex, Cursor, OpenCode, GitHub Copilot, Google Antigravity, and Pi. The licence is MIT.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 46891e7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unity Ecs Patterns loads about 517 tokens when it runs, and up to ~4.1k if it reads all its reference files. Until then it costs about 57 tokens; SKILL.md has 170 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from wshobson/agents at commit 46891e7, republished under its MIT licence (© wshobson). 170 words, ~517 tokens.
.claude/skills/unity-ecs-patterns/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
| Aspect | Traditional OOP | ECS/DOTS |
|---|---|---|
| Data layout | Object-oriented | Data-oriented |
| Memory | Scattered | Contiguous |
| Processing | Per-object | Batched |
| Scaling | Poor with count | Linear scaling |
| Best for | Complex behaviors | Mass simulation |
Entity: Lightweight ID (no data)
Component: Pure data (no behavior)
System: Logic that processes components
World: Container for entities
Archetype: Unique combination of components
Chunk: Memory block for same-archetype entitiesDetailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
© wshobson, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in plugins/game-development/skills/unity-ecs-patterns of wshobson/agents.
Open the folder on GitHubat commit 46891e7
We found 18 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 8 other GitHub owners. This page covers the copy in wshobson/agents, which our catalogue first saw on October 7, 2026.
Unity Ecs Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unity Ecs Patterns this skillwshobson/agents | 40k | 8 repos | ~517 | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 9 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.3k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Fantasy Framework Development Guideqq362946/Fantasy | 1.4k | — | ~5.8k | Automated safety check: Pass | Custom licence | |
| Asset Pipelinerehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Pass | MIT |
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
qq362946/Fantasy
Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
wshobson/agents
Cuts cloud spend across AWS, Azure, GCP and OCI with cost tagging, rightsizing, commitment and spot pricing models, and architecture changes.
wshobson/agents
Covers building subscription billing: billing cycles, subscription states, invoice generation, proration, tax handling and dunning for failed payments.
wshobson/agents
Profiles slow Python code with cProfile and memory profilers, then applies targeted fixes for CPU, memory, I/O and query bottlenecks.
wshobson/agents
Covers portfolio risk measurement with VaR, CVaR, Sharpe, Sortino and drawdown, plus guidance on limits, stress tests and tail risk.
wshobson/agents
Plans memory headroom, works through out-of-memory failures and watches temperature and power during long ML training jobs on NVIDIA DGX Spark.
wshobson/agents
Writes unit tests for shell scripts with Bats: error-condition tests, fixtures and mocks, cross-shell checks, parallel runs, helper files and CI integration.
Categories
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Unity Ecs Patterns is an agent skill from wshobson/agents. Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Unity Ecs Patterns fits situations like: building data-oriented games; optimizing performance; working with large entity counts.
Run `npx skills add wshobson/agents --skill unity-ecs-patterns -a claude-code`. Or copy the skill folder (plugins/game-development/skills/unity-ecs-patterns in wshobson/agents) into .claude/skills/unity-ecs-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add wshobson/agents --skill unity-ecs-patterns -a codex`. Or copy the skill folder (plugins/game-development/skills/unity-ecs-patterns in wshobson/agents) into .agents/skills/unity-ecs-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wshobson/agents --skill unity-ecs-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-ecs-patterns, .gemini/skills/unity-ecs-patterns, .github/skills/unity-ecs-patterns and .opencode/skills/unity-ecs-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Unity Ecs Patterns is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unity Ecs Patterns is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 517 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Unity Ecs Patterns: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.3k stars) and Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
wshobson (a GitHub user) maintains it in wshobson/agents, which has 40,254 GitHub stars. The repository holds 142 skills in this directory. The repository was last updated on October 5, 2026.
Source: wshobson/agents on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.