Agent skill

Threejs Lighting

by OWWZO in OWWZO/ai-agent

Three.js lighting - light types, shadows, environment lighting.

No licenceAuto-check passedGame Development

Install Threejs Lighting

skills CLI
$ npx skills add OWWZO/ai-agent --skill threejs-lighting -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install OWWZO/ai-agent threejs-lighting --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/OWWZO/ai-agent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/runtime/skills/threejs-lighting .claude/skills/threejs-lighting && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-lighting
GitHub stars
185
Used in
5 other repos
Token cost
~3k tokens
SKILL.md length
235 words
Files
1
Skills in repo
17
Repo updated
First seen
Licence
None found

At a glance

Three.js lighting - light types, shadows, environment lighting.

  • Works in 6 steps: Limit light count: Each light adds… → Use baked lighting: For static scenes,… → Smaller shadow maps: 512-1024 often… → …
  • Configuring shadows
  • SKILL.md covers Quick Start, Light Types Overview, AmbientLight and HemisphereLight, plus 12 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Lighting is an agent skill from OWWZO/ai-agent. Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: 一个面向全网研究与复杂数据分析的云端智能体,能在公开网络、YouTube、BiliBili、X、小红书、Hacker News上研究任何主题 。项目wiki:https://zread.ai/OWWZO/ai-agent.

When your agent uses it

  • Configuring shadows
  • Optimizing lighting performance

Example prompts

  • “/threejs-lighting”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Limit light count: Each light adds shader complexity
  2. Use baked lighting: For static scenes, bake to textures
  3. Smaller shadow maps: 512-1024 often sufficient
  4. Tight shadow frustums: Only cover needed area
  5. Disable unused shadows: Not all lights need shadows
  6. Use light layers: Exclude objects from certain lights

What it can do on your machine

Read from SKILL.md and the folder at commit cb6e389. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Lighting loads about 3k tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 235 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 235 words (~3,007 tokens).

name
threejs-lighting

Read the full SKILL.md on GitHub

Files

Just SKILL.md in runtime/skills/threejs-lighting of OWWZO/ai-agent.

Open the folder on GitHubat commit cb6e389

Used in 5 other repositories

We found 16 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in OWWZO/ai-agent, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Threejs Lighting next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Lighting compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Lighting this skillOWWZO/ai-agent1855 repos~3kAutomated safety check: PassNone
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Threejs World Generationcalesthio/OpenMontage65k—~2kAutomated safety check: PassAGPL-3.0

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Works with

Questions about Threejs Lighting

What does Threejs Lighting do?

Three.js lighting - light types, shadows, environment lighting. Threejs Lighting is an agent skill from OWWZO/ai-agent.js lighting - light types, shadows, environment lighting.

When should I use Threejs Lighting?

Threejs Lighting fits situations like: configuring shadows; optimizing lighting performance.

How do I install Threejs Lighting in Claude Code?

Run `npx skills add OWWZO/ai-agent --skill threejs-lighting -a claude-code`. Or copy the skill folder (runtime/skills/threejs-lighting in OWWZO/ai-agent) into .claude/skills/threejs-lighting in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Lighting in Codex?

Run `npx skills add OWWZO/ai-agent --skill threejs-lighting -a codex`. Or copy the skill folder (runtime/skills/threejs-lighting in OWWZO/ai-agent) into .agents/skills/threejs-lighting in your project. Codex loads it when a task matches its description.

Can I use Threejs Lighting in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OWWZO/ai-agent --skill threejs-lighting -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-lighting, .gemini/skills/threejs-lighting, .github/skills/threejs-lighting and .opencode/skills/threejs-lighting in your project.

What does Threejs Lighting need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Lighting is instructions for the agent only.

Does Threejs Lighting access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Lighting safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Lighting use?

No licence was found for Threejs Lighting or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Threejs Lighting use?

About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Threejs Lighting?

Skills that share tags, products or a category with Threejs Lighting: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Lighting?

OWWZO (a GitHub user) maintains it in OWWZO/ai-agent, which has 185 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on September 19, 2026.

Source: OWWZO/ai-agent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.