Agent skill

Spatial Design

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Spatial Design. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Spatial Design

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill spatial-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills spatial-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/spatial-design .claude/skills/spatial-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
spatial-design
GitHub stars
47k
Used in
1 other repo
Token cost
~2.6k tokens
SKILL.md length
359 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Spatial Design. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Environmental Transparency: The UI acts… → Dynamic Lighting: Elements respond to… → Subtle Volume: Not flat, but not…
  • User wants environment-aware layouts
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Calls sf

What it does

Spatial Design is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants environment-aware layouts
  • Apple Vision Pro inspiration
  • Mixed reality aesthetics

Example prompts

  • “/spatial-design”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Environmental Transparency: The UI acts like a glass pane. It is deeply reliant on background blur, but specifically aims to let the…
  2. Dynamic Lighting: Elements respond to cursor position as if a flashlight is shining on them.
  3. Subtle Volume: Not flat, but not extremely 3D. Elements have a very thin rim of light around the edge (specular highlight).

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • sf

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Spatial Design loads about 2.6k tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 359 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~45
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 359 words, ~2,642 tokens.

Download SKILL.mdSave it as .claude/skills/spatial-design/SKILL.md (or your agent's skills folder).
name
spatial-design
description
Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Spatial Design

"UI that belongs in the room with you. Transparent, glass-like panels that react to the lighting of the physical space."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Environmental Transparency: The UI acts like a glass pane. It is deeply reliant on background blur, but specifically aims to let the environment (or a simulated environment image) dictate the mood.
  2. Dynamic Lighting: Elements respond to cursor position as if a flashlight is shining on them.
  3. Subtle Volume: Not flat, but not extremely 3D. Elements have a very thin rim of light around the edge (specular highlight).

Visual DNA

  • Colors: Almost exclusively uses rgba() white or black. The actual color comes entirely from the background environment.
  • Typography: Extremely sharp, high legibility. Often uses varying font weights to establish hierarchy without relying on color. Apple's SF Pro is the gold standard here.
  • Icons: Outlined, high-legibility glyphs.

Web Implementation

  • CSS Example:
css
body {
  /* Needs a complex background to look right */
  background: url('room-environment.jpg') cover;
}

.spatial-panel {
  /* The core material */
  background: rgba(255, 255, 255, 0.2); /* Very sheer */
  backdrop-filter: blur(40px) saturate(150%);
  -webkit-backdrop-filter: blur(40px) saturate(150%);
  
  border-radius: 32px;
  padding: 40px;
  
  /* The specular rim light */
  box-shadow: 
    inset 0 1px 1px rgba(255,255,255,0.6),
    inset 0 0 1px 1px rgba(255,255,255,0.2),
    0 24px 48px rgba(0,0,0,0.1);
}

.spatial-btn {
  background: rgba(0,0,0,0.1);
  color: white;
  border-radius: 20px;
  padding: 12px 24px;
  backdrop-filter: blur(10px);
  transition: all 0.2s;
}

.spatial-btn:hover {
  background: rgba(255,255,255,0.2);
  /* Highlight effect */
  box-shadow: inset 0 0 20px rgba(255,255,255,0.4);
}

App Implementation

SwiftUI
swift
struct SpatialDesignView: View {
    var body: some View {
        ZStack {
            // Environment background
            Image("room-environment")
                .resizable()
                .aspectRatio(contentMode: .fill)
                .ignoresSafeArea()
            
            // Spatial Panel
            VStack(spacing: 24) {
                Text("Environmental UI")
                    .font(.title).fontWeight(.bold)
                    .foregroundColor(.white)
                
                Button(action: {}) {
                    Text("Interact")
                        .foregroundColor(.white)
                        .padding(.horizontal, 32)
                        .padding(.vertical, 16)
                }
                .background(.ultraThinMaterial)
                .clipShape(Capsule())
                .overlay(Capsule().stroke(Color.white.opacity(0.3), lineWidth: 1))
            }
            .padding(40)
            .background(.ultraThinMaterial) // The core spatial material
            .cornerRadius(32)
            // Specular rim light
            .overlay(
                RoundedRectangle(cornerRadius: 32)
                    .stroke(
                        LinearGradient(
                            colors: [.white.opacity(0.6), .white.opacity(0.1)],
                            startPoint: .topLeading, endPoint: .bottomTrailing
                        ), 
                        lineWidth: 1
                    )
            )
            // Very soft, diffuse shadow
            .shadow(color: .black.opacity(0.1), radius: 40, y: 20)
        }
    }
}
  • .background(.ultraThinMaterial) is exactly what Apple uses for this aesthetic.
  • The specular highlight is critical. Use an .overlay with a LinearGradient stroke to simulate a light source hitting the top-left edge of the glass.
Show full SKILL.md (145 more words)Show less
Flutter
dart
import 'dart:ui';

class SpatialDesignScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Stack(
        fit: StackFit.expand,
        children: [
          Image.asset('assets/room-environment.jpg', fit: BoxFit.cover),
          
          Center(
            child: ClipRRect(
              borderRadius: BorderRadius.circular(32),
              child: BackdropFilter(
                filter: ImageFilter.blur(sigmaX: 30.0, sigmaY: 30.0),
                child: Container(
                  width: 350,
                  padding: const EdgeInsets.all(40),
                  decoration: BoxDecoration(
                    color: Colors.white.withOpacity(0.1),
                    borderRadius: BorderRadius.circular(32),
                    // Specular rim light
                    border: Border.all(color: Colors.white.withOpacity(0.4), width: 1),
                  ),
                  child: Column(
                    mainAxisSize: MainAxisSize.min,
                    children: [
                      const Text('Environmental UI', style: TextStyle(color: Colors.white, fontSize: 28, fontWeight: FontWeight.bold)),
                      const SizedBox(height: 32),
                      
                      // Spatial Button
                      ClipRRect(
                        borderRadius: BorderRadius.circular(50),
                        child: BackdropFilter(
                          filter: ImageFilter.blur(sigmaX: 10.0, sigmaY: 10.0),
                          child: Container(
                            padding: const EdgeInsets.symmetric(horizontal: 32, vertical: 16),
                            decoration: BoxDecoration(
                              color: Colors.black.withOpacity(0.1),
                              border: Border.all(color: Colors.white.withOpacity(0.2)),
                              borderRadius: BorderRadius.circular(50),
                            ),
                            child: const Text('Interact', style: TextStyle(color: Colors.white)),
                          ),
                        ),
                      )
                    ],
                  ),
                ),
              ),
            ),
          ),
        ],
      ),
    );
  }
}
  • BackdropFilter is required to blur the background.
  • Notice the button inside the panel also has a BackdropFilter. This creates nested glass, which is a hallmark of Spatial Design.
React Native
jsx
// REQUIRES: @react-native-community/blur
import { BlurView } from '@react-native-community/blur';

const SpatialDesignScreen = () => {
  return (
    <ImageBackground source={{uri: 'room_bg'}} style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
      
      <View style={{ width: '85%', shadowColor: '#000', shadowOffset: { width: 0, height: 20 }, shadowOpacity: 0.1, shadowRadius: 40, elevation: 10 }}>
        <BlurView
          style={{ borderRadius: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.4)', padding: 40, alignItems: 'center' }}
          blurType="light"
          blurAmount={20}
        >
          <Text style={{ color: '#FFF', fontSize: 28, fontWeight: 'bold', marginBottom: 32 }}>
            Environmental UI
          </Text>

          <View style={{ borderRadius: 50, overflow: 'hidden' }}>
            <BlurView blurType="dark" blurAmount={10} style={{ paddingVertical: 16, paddingHorizontal: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.2)' }}>
              <Text style={{ color: '#FFF', fontSize: 16 }}>Interact</Text>
            </BlurView>
          </View>
        </BlurView>
      </View>

    </ImageBackground>
  );
};
  • BlurView from @react-native-community/blur is the only way to achieve this.
  • Use blurType="light" for the main panel and blurType="dark" for the buttons to create contrast between the glass layers.
Jetpack Compose
kotlin
@Composable
fun SpatialDesignScreen() {
    Box(modifier = Modifier.fillMaxSize()) {
        Image(painterResource(R.drawable.room_environment), null, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize())
        
        Box(
            modifier = Modifier
                .align(Alignment.Center)
                .width(350.dp)
                // Shadow goes on the outside
                .shadow(20.dp, RoundedCornerShape(32.dp), spotColor = Color.Black.copy(alpha = 0.1f))
                // Android 12+ Blur
                .graphicsLayer {
                    renderEffect = RenderEffect.createBlurEffect(30f, 30f, Shader.TileMode.DECAL).asComposeRenderEffect()
                    clip = true
                    shape = RoundedCornerShape(32.dp)
                }
                .background(Color.White.copy(alpha = 0.1f))
                .border(1.dp, Brush.linearGradient(listOf(Color.White.copy(alpha = 0.6f), Color.Transparent)), RoundedCornerShape(32.dp))
                .padding(40.dp),
            contentAlignment = Alignment.Center
        ) {
            Column(horizontalAlignment = Alignment.CenterHorizontally) {
                Text("Environmental UI", color = Color.White, fontSize = 28.sp, fontWeight = FontWeight.Bold)
                Spacer(Modifier.height(32.dp))
                
                // Button
                Box(
                    modifier = Modifier
                        .background(Color.Black.copy(alpha = 0.1f), CircleShape)
                        .border(1.dp, Color.White.copy(alpha = 0.2f), CircleShape)
                        .padding(horizontal = 32.dp, vertical = 16.dp)
                ) {
                    Text("Interact", color = Color.White)
                }
            }
        }
    }
}
  • The Brush.linearGradient applied to the Modifier.border perfectly simulates the top-down rim light hitting a thick pane of glass.

Do's and Don'ts

  • DO: Crank up the saturate() filter on the backdrop blur to make the background colors pop through the glass.
  • DON'T: Use dark, opaque drop shadows. The UI should look like glass, which doesn't cast harsh shadows.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/spatial-design of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Spatial Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Spatial Design compared with similar skills
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Spatial Design this skillsickn33/agentic-awesome-skills47k1 repos~2.6kAutomated safety check: PassMIT
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Compose Multiplatform Patternsmonta-app/ocpp-emulator1795 repos~2kAutomated safety check: PassApache-2.0
Creating Reanimated Animationsgluestack/gluestack-ui5.3k—~2.4kAutomated safety check: PassNone
Uni-app Components and APIsfeige996/unibest2.3k—~1.6kAutomated safety check: PassMIT
Add Flutter Docusaurus Localematthiasn/lotti1.2k—~1.2kAutomated safety check: PassGPL-3.0

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Categories

Questions about Spatial Design

What does Spatial Design do?

Web and App implementation guide for Spatial Design. An agent skill from sickn33/agentic-awesome-skills. Spatial Design is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Spatial Design.

When should I use Spatial Design?

Spatial Design fits situations like: user wants environment-aware layouts; apple Vision Pro inspiration; mixed reality aesthetics.

How do I install Spatial Design in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill spatial-design -a claude-code`. Or copy the skill folder (skills/design-it/spatial-design in sickn33/agentic-awesome-skills) into .claude/skills/spatial-design in your project. Claude Code loads it when a task matches its description.

How do I install Spatial Design in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill spatial-design -a codex`. Or copy the skill folder (skills/design-it/spatial-design in sickn33/agentic-awesome-skills) into .agents/skills/spatial-design in your project. Codex loads it when a task matches its description.

Can I use Spatial Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill spatial-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/spatial-design, .gemini/skills/spatial-design, .github/skills/spatial-design and .opencode/skills/spatial-design in your project.

What does Spatial Design need to run?

Going by SKILL.md and its folder, Spatial Design needs the command-line tools its instructions call (sf).

Does Spatial Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Spatial Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Spatial Design use?

Spatial Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Spatial Design use?

About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Spatial Design?

Skills that share tags, products or a category with Spatial Design: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars) and Uni-app Components and APIs (feige996/unibest, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Spatial Design?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.