Agent skill

Robius Widget Patterns

by sickn33 in sickn33/agentic-awesome-skills

CRITICAL: Use for Robius widget patterns. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passed

Install Robius Widget Patterns

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill robius-widget-patterns -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills robius-widget-patterns --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/robius-widget-patterns .claude/skills/robius-widget-patterns && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
robius-widget-patterns
GitHub stars
47k
Used in
2 other repos
Token cost
~3.1k tokens
SKILL.md length
357 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

CRITICAL: Use for Robius widget patterns. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 7 steps: Use #[deref] for delegation: Delegate to… → Separate DSL properties (#[live]) from… → Implement both inner methods and *Ref… → …
  • Robius widget patterns
  • SKILL.md covers When to Use, Production Patterns, Standard Widget Structure and Text/Image Toggle Pattern, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Robius Widget Patterns is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Robius widget patterns. Triggers on: applyover, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Makepad. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Robius widget patterns
  • Reusable widget

Example prompts

  • “/robius-widget-patterns”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Use #[deref] for delegation: Delegate to inner View for standard behavior
  2. Separate DSL properties (#[live]) from Rust state (#[rust])
  3. Implement both inner methods and *Ref wrappers
  4. Use apply_over for dynamic runtime styling
  5. Use flow: Overlay for toggle/swap patterns
  6. Use set_visible() to toggle between alternative views
  7. Always call redraw(cx) after state changes

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Robius Widget Patterns loads about 3.1k tokens when it runs. Until then it costs about 49 tokens; SKILL.md has 357 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~49
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 357 words, ~3,118 tokens.

Download SKILL.mdSave it as .claude/skills/robius-widget-patterns/SKILL.md (or your agent's skills folder).
name
robius-widget-patterns
description
CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式
risk
critical
source
community
date_added
2026-09-04

Robius Widget Patterns Skill

Best practices for designing reusable Makepad widgets based on Robrix and Moly codebase patterns.

Source codebases:

  • Robrix: Matrix chat client - Avatar, RoomsList, RoomScreen widgets
  • Moly: AI chat application - Slot, ChatLine, PromptInput, AdaptiveView widgets

When to Use

Use this skill when:

  • Creating reusable Makepad widgets
  • Designing widget component APIs
  • Implementing text/image toggle patterns
  • Dynamic styling in Makepad
  • Keywords: robrix widget, makepad component, reusable widget, widget design pattern

Production Patterns

For production-ready widget patterns, see the _base/ directory:

PatternDescription
01-widget-extensionAdd helper methods to widget references
02-modal-overlayPopups, dialogs using DrawList2d overlay
03-collapsibleExpandable/collapsible sections
04-list-templateDynamic lists with LivePtr templates
05-lru-view-cacheMemory-efficient view caching
14-callout-tooltipTooltips with arrow positioning
20-redraw-optimizationEfficient redraw patterns
15-dock-studio-layoutIDE-style resizable panels
16-hover-effectHover effects with instance variables
17-row-based-grid-layoutDynamic grid layouts
18-drag-drop-reorderDrag-and-drop widget reordering
19-pageflip-optimizationPageFlip 切换优化,即刻销毁/缓存模式
21-collapsible-row-portal-listAuto-grouping consecutive items in portal lists with FoldHeader
22-dropdown-overlayDropdown popups using DrawList2d overlay (no layout push)

Standard Widget Structure

rust
use makepad_widgets::*;

live_design! {
    use link::theme::*;
    use link::widgets::*;

    pub MyWidget = {{MyWidget}} {
        width: Fill, height: Fit,
        flow: Down,

        // Child widgets defined in DSL
        inner_view = <View> {
            // ...
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
    #[deref] view: View,              // Delegate to inner View

    #[live] some_property: f64,       // DSL-configurable property
    #[live(100.0)] default_val: f64,  // With default value

    #[rust] internal_state: State,    // Rust-only state (not in DSL)

    #[animator] animator: Animator,   // For animations
}

impl Widget for MyWidget {
    fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
        self.view.handle_event(cx, event, scope);
        // Custom event handling...
    }

    fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
        self.view.draw_walk(cx, scope, walk)
    }
}

Text/Image Toggle Pattern

A common pattern for widgets that show either text or an image (like avatars):

rust
live_design! {
    pub Avatar = {{Avatar}} {
        width: 36.0, height: 36.0,
        align: { x: 0.5, y: 0.5 }
        flow: Overlay,  // Stack views on top of each other

        text_view = <View> {
            visible: true,  // Default visible
            show_bg: true,
            draw_bg: {
                uniform background_color: #888888
                fn pixel(self) -> vec4 {
                    let sdf = Sdf2d::viewport(self.pos * self.rect_size);
                    let c = self.rect_size * 0.5;
                    sdf.circle(c.x, c.x, c.x)
                    sdf.fill_keep(self.background_color);
                    return sdf.result
                }
            }
            text = <Label> {
                text: "?"
            }
        }

        img_view = <View> {
            visible: false,  // Hidden by default
            img = <Image> {
                fit: Stretch,
                width: Fill, height: Fill,
            }
        }
    }
}

#[derive(LiveHook, Live, Widget)]
pub struct Avatar {
    #[deref] view: View,
    #[rust] info: Option<UserInfo>,
}

impl Avatar {
    /// Show text content, hiding the image
    pub fn show_text<T: AsRef<str>>(
        &mut self,
        cx: &mut Cx,
        bg_color: Option<Vec4>,
        info: Option<AvatarTextInfo>,
        username: T,
    ) {
        self.info = info.map(|i| i.into());

        // Get first character
        let first_char = utils::first_letter(username.as_ref())
            .unwrap_or("?").to_uppercase();
        self.label(ids!(text_view.text)).set_text(cx, &first_char);

        // Toggle visibility
        self.view(ids!(text_view)).set_visible(cx, true);
        self.view(ids!(img_view)).set_visible(cx, false);

        // Apply optional background color
        if let Some(color) = bg_color {
            self.view(ids!(text_view)).apply_over(cx, live! {
                draw_bg: { background_color: (color) }
            });
        }
    }

    /// Show image content, hiding the text
    pub fn show_image<F, E>(
        &mut self,
        cx: &mut Cx,
        info: Option<AvatarImageInfo>,
        image_set_fn: F,
    ) -> Result<(), E>
    where
        F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
    {
        let img_ref = self.image(ids!(img_view.img));
        let res = image_set_fn(cx, img_ref);

        if res.is_ok() {
            self.view(ids!(img_view)).set_visible(cx, true);
            self.view(ids!(text_view)).set_visible(cx, false);
            self.info = info.map(|i| i.into());
        }
        res
    }

    /// Check current display status
    pub fn status(&mut self) -> DisplayStatus {
        if self.view(ids!(img_view)).visible() {
            DisplayStatus::Image
        } else {
            DisplayStatus::Text
        }
    }
}

Dynamic Styling with apply_over

Apply dynamic styles at runtime:

rust
// Apply single property
self.view(ids!(content)).apply_over(cx, live! {
    draw_bg: { color: #ff0000 }
});

// Apply multiple properties
self.view(ids!(message)).apply_over(cx, live! {
    padding: { left: 20, right: 20 }
    margin: { top: 10 }
});

// Apply with variables
let highlight_color = if is_selected { vec4(1.0, 0.0, 0.0, 1.0) } else { vec4(0.5, 0.5, 0.5, 1.0) };
self.view(ids!(item)).apply_over(cx, live! {
    draw_bg: { color: (highlight_color) }
});

Widget Reference Pattern

Implement *Ref methods for external API:

rust
impl AvatarRef {
    /// See [`Avatar::show_text()`].
    pub fn show_text<T: AsRef<str>>(
        &self,
        cx: &mut Cx,
        bg_color: Option<Vec4>,
        info: Option<AvatarTextInfo>,
        username: T,
    ) {
        if let Some(mut inner) = self.borrow_mut() {
            inner.show_text(cx, bg_color, info, username);
        }
    }

    /// See [`Avatar::show_image()`].
    pub fn show_image<F, E>(
        &self,
        cx: &mut Cx,
        info: Option<AvatarImageInfo>,
        image_set_fn: F,
    ) -> Result<(), E>
    where
        F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
    {
        if let Some(mut inner) = self.borrow_mut() {
            inner.show_image(cx, info, image_set_fn)
        } else {
            Ok(())
        }
    }
}

Collapsible/Expandable Pattern

rust
live_design! {
    pub CollapsibleSection = {{CollapsibleSection}} {
        flow: Down,

        header = <View> {
            cursor: Hand,
            icon = <Icon> { }
            title = <Label> { text: "Section" }
        }

        content = <View> {
            visible: false,
            // Expandable content here
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct CollapsibleSection {
    #[deref] view: View,
    #[rust] is_expanded: bool,
}

impl CollapsibleSection {
    pub fn toggle(&mut self, cx: &mut Cx) {
        self.is_expanded = !self.is_expanded;
        self.view(ids!(content)).set_visible(cx, self.is_expanded);

        // Rotate icon
        let rotation = if self.is_expanded { 90.0 } else { 0.0 };
        self.view(ids!(header.icon)).apply_over(cx, live! {
            draw_icon: { rotation: (rotation) }
        });

        self.redraw(cx);
    }
}

Loading State Pattern

rust
live_design! {
    pub LoadableContent = {{LoadableContent}} {
        flow: Overlay,

        content = <View> {
            visible: true,
            // Main content
        }

        loading_overlay = <View> {
            visible: false,
            show_bg: true,
            draw_bg: { color: #00000088 }
            align: { x: 0.5, y: 0.5 }
            <BouncingDots> { }
        }

        error_view = <View> {
            visible: false,
            error_label = <Label> { }
        }
    }
}

#[derive(Live, LiveHook, Widget)]
pub struct LoadableContent {
    #[deref] view: View,
    #[rust] state: LoadingState,
}

pub enum LoadingState {
    Idle,
    Loading,
    Loaded,
    Error(String),
}

impl LoadableContent {
    pub fn set_state(&mut self, cx: &mut Cx, state: LoadingState) {
        self.state = state;
        match &self.state {
            LoadingState::Idle | LoadingState::Loaded => {
                self.view(ids!(content)).set_visible(cx, true);
                self.view(ids!(loading_overlay)).set_visible(cx, false);
                self.view(ids!(error_view)).set_visible(cx, false);
            }
            LoadingState::Loading => {
                self.view(ids!(content)).set_visible(cx, true);
                self.view(ids!(loading_overlay)).set_visible(cx, true);
                self.view(ids!(error_view)).set_visible(cx, false);
            }
            LoadingState::Error(msg) => {
                self.view(ids!(content)).set_visible(cx, false);
                self.view(ids!(loading_overlay)).set_visible(cx, false);
                self.view(ids!(error_view)).set_visible(cx, true);
                self.label(ids!(error_view.error_label)).set_text(cx, msg);
            }
        }
        self.redraw(cx);
    }
}

PortalList Item Pattern

For virtual list items:

rust
live_design! {
    pub ItemsList = {{ItemsList}} {
        list = <PortalList> {
            keep_invisible: false,
            auto_tail: false,
            width: Fill, height: Fill,
            flow: Down,

            // Item templates
            item_entry = <ItemEntry> {}
            header = <SectionHeader> {}
            empty = <View> {}
        }
    }
}

impl Widget for ItemsList {
    fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
        while let Some(item) = self.view.draw_walk(cx, scope, walk).step() {
            if let Some(mut list) = item.as_portal_list().borrow_mut() {
                list.set_item_range(cx, 0, self.items.len());

                while let Some(item_id) = list.next_visible_item(cx) {
                    let item = list.item(cx, item_id, live_id!(item_entry));
                    // Populate item with data
                    self.populate_item(cx, item, &self.items[item_id]);
                    item.draw_all(cx, scope);
                }
            }
        }
        DrawStep::done()
    }
}
Show full SKILL.md (151 more words)Show less

Best Practices

  1. Use #[deref] for delegation: Delegate to inner View for standard behavior
  2. Separate DSL properties (#[live]) from Rust state (#[rust])
  3. Implement both inner methods and *Ref wrappers
  4. Use apply_over for dynamic runtime styling
  5. Use flow: Overlay for toggle/swap patterns
  6. Use set_visible() to toggle between alternative views
  7. Always call redraw(cx) after state changes

Reference Files

  • references/widget-patterns.md - Additional widget patterns (Robrix)
  • references/styling-patterns.md - Dynamic styling patterns (Robrix)
  • references/moly-widget-patterns.md - Moly-specific patterns
    • Slot widget for runtime content replacement
    • MolyRoot conditional rendering wrapper
    • AdaptiveView for responsive Mobile/Desktop layouts
    • Chat line variants (UserLine, BotLine, ErrorLine, etc.)
    • CommandTextInput with action buttons
    • Sidebar navigation with radio buttons

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/robius-widget-patterns of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 2 other repositories

We found 11 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Robius Widget Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Robius Widget Patterns compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Robius Widget Patterns this skillsickn33/agentic-awesome-skills47k2 repos~3.1kAutomated safety check: PassMIT
Molykitmajiayu000/claude-skill-registry6663 repos~2.6kAutomated safety check: PassMIT
Makepad Skillsaiskillstore/marketplace4305 repos~198Automated safety check: PassNone
Makepad Animationsickn33/agentic-awesome-skills47k2 repos~2kAutomated safety check: PassMIT
Makepad Basicssickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMIT
Makepad Deploymentsickn33/agentic-awesome-skills47k2 repos~3kAutomated safety check: NotesMIT

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Works with

Questions about Robius Widget Patterns

What does Robius Widget Patterns do?

CRITICAL: Use for Robius widget patterns. An agent skill from sickn33/agentic-awesome-skills. Robius Widget Patterns is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Robius widget patterns.

When should I use Robius Widget Patterns?

Robius Widget Patterns fits situations like: robius widget patterns; reusable widget.

How do I install Robius Widget Patterns in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill robius-widget-patterns -a claude-code`. Or copy the skill folder (skills/robius-widget-patterns in sickn33/agentic-awesome-skills) into .claude/skills/robius-widget-patterns in your project. Claude Code loads it when a task matches its description.

How do I install Robius Widget Patterns in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill robius-widget-patterns -a codex`. Or copy the skill folder (skills/robius-widget-patterns in sickn33/agentic-awesome-skills) into .agents/skills/robius-widget-patterns in your project. Codex loads it when a task matches its description.

Can I use Robius Widget Patterns in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill robius-widget-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/robius-widget-patterns, .gemini/skills/robius-widget-patterns, .github/skills/robius-widget-patterns and .opencode/skills/robius-widget-patterns in your project.

What does Robius Widget Patterns need to run?

SKILL.md names no scripts, command-line tools or credentials: Robius Widget Patterns is instructions for the agent only.

Does Robius Widget Patterns access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Robius Widget Patterns safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Robius Widget Patterns use?

Robius Widget Patterns is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Robius Widget Patterns use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Robius Widget Patterns?

Skills that share tags, products or a category with Robius Widget Patterns: Molykit (majiayu000/claude-skill-registry, 666 stars), Makepad Skills (aiskillstore/marketplace, 430 stars), Makepad Animation (sickn33/agentic-awesome-skills, 47k stars) and Makepad Basics (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Robius Widget Patterns?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.