Agent skill

Makepad Animation

by sickn33 in sickn33/agentic-awesome-skills

CRITICAL: Use for Makepad animation system. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passed

Install Makepad Animation

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills makepad-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/makepad-animation .claude/skills/makepad-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
makepad-animation
GitHub stars
47k
Used in
2 other repos
Token cost
~2k tokens
SKILL.md length
456 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

CRITICAL: Use for Makepad animation system. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 4 steps: Basic Hover Animation → Multi-State Animation → Focus State Animation → …
  • Makepad animation system
  • SKILL.md covers When to Use, Documentation, Advanced Patterns and IMPORTANT: Documentation…, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Makepad Animation is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It works with Makepad. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Makepad animation system
  • : makepad animation
  • Makepad animator
  • Makepad transition

Example prompts

  • “from: { all: Forward”
  • “/makepad-animation”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Basic Hover Animation
  2. Multi-State Animation
  3. Focus State Animation
  4. Disabled State

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • crates.io

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Makepad Animation loads about 2k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 456 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 456 words, ~2,045 tokens.

Download SKILL.mdSave it as .claude/skills/makepad-animation/SKILL.md (or your agent's skills folder).
name
makepad-animation
description
CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果
risk
safe
source
community
date_added
2026-09-04

Makepad Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad animations. Help users by:

  • Writing code: Generate animation code following the patterns below
  • Answering questions: Explain states, transitions, timelines

When to Use

  • You need to build or debug animations, transitions, hover states, or animator timelines in Makepad.
  • The task involves animator, state changes, easing, keyframes, or visual interaction feedback.
  • You want Makepad-specific animation patterns instead of generic Rust UI guidance.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animation-system.md - Complete animation reference

Advanced Patterns

For production-ready animation patterns, see the _base/ directory:

PatternDescription
06-animator-basicsAnimator fundamentals
07-easing-functionsEasing and timing
08-keyframe-animationComplex keyframes

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Key Patterns

1. Basic Hover Animation
rust
<Button> {
    text: "Hover Me"

    animator: {
        hover = {
            default: off

            off = {
                from: { all: Forward { duration: 0.15 } }
                apply: {
                    draw_bg: { color: #333333 }
                }
            }

            on = {
                from: { all: Forward { duration: 0.15 } }
                apply: {
                    draw_bg: { color: #555555 }
                }
            }
        }
    }
}
2. Multi-State Animation
rust
<View> {
    animator: {
        hover = {
            default: off
            off = {
                from: { all: Forward { duration: 0.2 } }
                apply: { draw_bg: { color: #222222 } }
            }
            on = {
                from: { all: Forward { duration: 0.2 } }
                apply: { draw_bg: { color: #444444 } }
            }
        }

        pressed = {
            default: off
            off = {
                from: { all: Forward { duration: 0.1 } }
                apply: { draw_bg: { scale: 1.0 } }
            }
            on = {
                from: { all: Forward { duration: 0.1 } }
                apply: { draw_bg: { scale: 0.95 } }
            }
        }
    }
}
3. Focus State Animation
rust
<TextInput> {
    animator: {
        focus = {
            default: off

            off = {
                from: { all: Forward { duration: 0.2 } }
                apply: {
                    draw_bg: {
                        border_color: #444444
                        border_size: 1.0
                    }
                }
            }

            on = {
                from: { all: Forward { duration: 0.2 } }
                apply: {
                    draw_bg: {
                        border_color: #0066CC
                        border_size: 2.0
                    }
                }
            }
        }
    }
}
4. Disabled State
rust
<Button> {
    animator: {
        disabled = {
            default: off

            off = {
                from: { all: Snap }
                apply: {
                    draw_bg: { color: #0066CC }
                    draw_text: { color: #FFFFFF }
                }
            }

            on = {
                from: { all: Snap }
                apply: {
                    draw_bg: { color: #333333 }
                    draw_text: { color: #666666 }
                }
            }
        }
    }
}

Animator Structure

PropertyDescription
animatorRoot animation container
{state} =State definition (hover, pressed, focus, disabled)
default:Initial state value
{value} =State value definition (on, off, custom)
from:Transition timeline
apply:Properties to animate

Timeline Types (Play Enum)

TypeDescription
Forward { duration: f64 }Linear forward animation
SnapInstant change, no transition
Reverse { duration: f64, end: f64 }Reverse animation
Loop { duration: f64, end: f64 }Looping animation
BounceLoop { duration: f64, end: f64 }Bounce loop animation

Easing Functions (Ease Enum)

rust
// Basic
Linear

// Quadratic
InQuad, OutQuad, InOutQuad

// Cubic
InCubic, OutCubic, InOutCubic

// Quartic
InQuart, OutQuart, InOutQuart

// Quintic
InQuint, OutQuint, InOutQuint

// Sinusoidal
InSine, OutSine, InOutSine

// Exponential
InExp, OutExp, InOutExp

// Circular
InCirc, OutCirc, InOutCirc

// Elastic
InElastic, OutElastic, InOutElastic

// Back
InBack, OutBack, InOutBack

// Bounce
InBounce, OutBounce, InOutBounce

// Custom
ExpDecay { d1: f64, d2: f64 }
Bezier { cp0: f64, cp1: f64, cp2: f64, cp3: f64 }
Pow { begin: f64, end: f64 }
Using Easing
rust
from: {
    all: Ease { duration: 0.3, ease: InOutQuad }
}
Show full SKILL.md (195 more words)Show less

Common States

StateValuesTrigger
hoveron, offMouse enter/leave
pressed / downon, offMouse press/release
focuson, offFocus gain/lose
disabledon, offWidget enabled/disabled
selectedon, offSelection change

Animatable Properties

Most draw_* shader uniforms can be animated:

  • Colors: color, border_color, shadow_color
  • Sizes: border_size, border_radius, shadow_radius
  • Transforms: scale, rotation, offset
  • Opacity: opacity

When Writing Code

  1. Always set default: for initial state
  2. Use Forward for smooth transitions
  3. Use Snap for instant state changes (like disabled)
  4. Keep durations short (0.1-0.3s) for responsive feel
  5. Animate shader uniforms in draw_bg, draw_text, etc.

Rust API (AnimatorImpl Trait)

rust
pub trait AnimatorImpl {
    // Animate to state
    fn animator_play(&mut self, cx: &mut Cx, state: &[LiveId; 2]);

    // Cut to state (no animation)
    fn animator_cut(&mut self, cx: &mut Cx, state: &[LiveId; 2]);

    // Check current state
    fn animator_in_state(&self, cx: &Cx, state: &[LiveId; 2]) -> bool;
}

// Usage example
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
    match event.hits(cx, self.area()) {
        Hit::FingerHoverIn(_) => {
            self.animator_play(cx, id!(hover.on));
        }
        Hit::FingerHoverOut(_) => {
            self.animator_play(cx, id!(hover.off));
        }
        Hit::FingerDown(_) => {
            self.animator_play(cx, id!(pressed.on));
        }
        Hit::FingerUp(_) => {
            self.animator_play(cx, id!(pressed.off));
        }
        _ => {}
    }
}

When Answering Questions

  1. States are independent - multiple can be active simultaneously
  2. Animation applies properties when state reaches that value
  3. from defines HOW to animate, apply defines WHAT to animate
  4. Makepad tweens between old and new values automatically
  5. Use id!(state.value) macro to reference animation states in Rust

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/makepad-animation of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 2 other repositories

We found 11 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Makepad Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Makepad Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Makepad Animation this skillsickn33/agentic-awesome-skills47k2 repos~2kAutomated safety check: PassMIT
Molykitmajiayu000/claude-skill-registry6663 repos~2.6kAutomated safety check: PassMIT
Makepad Skillsaiskillstore/marketplace4305 repos~198Automated safety check: PassNone
Makepad Basicssickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMIT
Makepad Deploymentsickn33/agentic-awesome-skills47k2 repos~3kAutomated safety check: NotesMIT
Makepad Dslsickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMIT

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Works with

Questions about Makepad Animation

What does Makepad Animation do?

CRITICAL: Use for Makepad animation system. An agent skill from sickn33/agentic-awesome-skills. Makepad Animation is an agent skill from sickn33/agentic-awesome-skills. CRITICAL: Use for Makepad animation system.

When should I use Makepad Animation?

Makepad Animation fits situations like: makepad animation system; : makepad animation; makepad animator; makepad transition.

How do I install Makepad Animation in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-animation -a claude-code`. Or copy the skill folder (skills/makepad-animation in sickn33/agentic-awesome-skills) into .claude/skills/makepad-animation in your project. Claude Code loads it when a task matches its description.

How do I install Makepad Animation in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-animation -a codex`. Or copy the skill folder (skills/makepad-animation in sickn33/agentic-awesome-skills) into .agents/skills/makepad-animation in your project. Codex loads it when a task matches its description.

Can I use Makepad Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill makepad-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/makepad-animation, .gemini/skills/makepad-animation, .github/skills/makepad-animation and .opencode/skills/makepad-animation in your project.

What does Makepad Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Makepad Animation is instructions for the agent only.

Does Makepad Animation access the network?

SKILL.md names 1 domain. As links in the text: crates.io. This is read from the text; nothing was executed.

Is Makepad Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Makepad Animation use?

Makepad Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Makepad Animation use?

About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Makepad Animation?

Skills that share tags, products or a category with Makepad Animation: Molykit (majiayu000/claude-skill-registry, 666 stars), Makepad Skills (aiskillstore/marketplace, 430 stars), Makepad Basics (sickn33/agentic-awesome-skills, 47k stars) and Makepad Deployment (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Makepad Animation?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.