Agent skill

Neumorphism

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Neumorphism (Soft UI). An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Neumorphism

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill neumorphism -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills neumorphism --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/neumorphism .claude/skills/neumorphism && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
neumorphism
GitHub stars
47k
Used in
1 other repo
Token cost
~2.4k tokens
SKILL.md length
447 words
Files
1
Skills in repo
1,354
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Neumorphism (Soft UI). An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Unified Surface Color: The background… → Dual Shadows: Elements are shaped by two… → No Borders: The shape is entirely…
  • User wants soft shadows
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Neumorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. It works with React Native and Flutter. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants soft shadows
  • Extruded appearance
  • Light source simulation

Example prompts

  • “/neumorphism”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Unified Surface Color: The background and the elements MUST share the exact same base color.
  2. Dual Shadows: Elements are shaped by two shadows: a light shadow (highlight) on the side facing the light source, and a dark shadow on the…
  3. No Borders: The shape is entirely defined by the shadows.

What it can do on your machine

Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Neumorphism loads about 2.4k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 447 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 447 words, ~2,372 tokens.

Download SKILL.mdSave it as .claude/skills/neumorphism/SKILL.md (or your agent's skills folder).
name
neumorphism
description
Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Neumorphism (Soft UI)

"Elements extruded from the background material itself, shaped by a singular, persistent light source."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Unified Surface Color: The background and the elements MUST share the exact same base color.
  2. Dual Shadows: Elements are shaped by two shadows: a light shadow (highlight) on the side facing the light source, and a dark shadow on the opposite side.
  3. No Borders: The shape is entirely defined by the shadows.

Visual DNA

  • Colors: Works best with mid-tone neutrals. Desert Mirage, Earth-Grounded Elegance, or Sophisticated Neutral are perfect. Avoid pure white or pure black (shadows/highlights won't show).
  • Typography: Soft, rounded sans-serifs (e.g., Nunito, Quicksand).
  • Shapes: Pill shapes, rounded rectangles. Sharp corners break the illusion of extruded material.

Web Implementation

  • The magic is entirely in box-shadow manipulating light and dark variants of the base color.
  • CSS Example:
css
:root {
  --base-color: #E6E2DD; /* From Sophisticated Neutral */
  --highlight: #ffffff;
  --shadow: #c4c0bc;
}

body {
  background-color: var(--base-color);
}

.neu-element {
  background-color: var(--base-color);
  border-radius: 20px;
  /* Top-left highlight, Bottom-right shadow */
  box-shadow:  9px 9px 18px var(--shadow),
              -9px -9px 18px var(--highlight);
  padding: 32px;
}

.neu-pressed {
  /* Inset shadows for pressed/active state */
  border-radius: 20px;
  background: var(--base-color);
  box-shadow: inset 9px 9px 18px var(--shadow),
              inset -9px -9px 18px var(--highlight);
}

App Implementation

SwiftUI
swift
struct NeuCard: View {
    let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87) // #E6E2DD
    
    var body: some View {
        VStack(spacing: 24) {
            Text("Neumorphic Card")
                .font(.system(size: 20, weight: .semibold, design: .rounded))
            
            Text("Extruded from the surface itself.")
                .font(.system(size: 15, design: .rounded))
                .foregroundColor(.secondary)
        }
        .padding(32)
        .background(baseColor)
        .cornerRadius(20)
        // Light shadow (top-left)
        .shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
        // Dark shadow (bottom-right)
        .shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
    }
}

// Pressed / inset neumorphic button
struct NeuButton: View {
    @State private var isPressed = false
    let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87)
    
    var body: some View {
        Button(action: {}) {
            Text("Press Me")
                .font(.system(size: 16, weight: .semibold, design: .rounded))
                .foregroundColor(.primary)
                .padding(.horizontal, 32)
                .padding(.vertical, 16)
        }
        .background(
            Group {
                if isPressed {
                    // Inset effect using inner shadow (ZStack trick)
                    RoundedRectangle(cornerRadius: 16)
                        .fill(baseColor)
                        .overlay(
                            RoundedRectangle(cornerRadius: 16)
                                .stroke(baseColor, lineWidth: 4)
                                .shadow(color: Color.black.opacity(0.2), radius: 4, x: 4, y: 4)
                                .clipShape(RoundedRectangle(cornerRadius: 16))
                        )
                        .overlay(
                            RoundedRectangle(cornerRadius: 16)
                                .stroke(baseColor, lineWidth: 4)
                                .shadow(color: Color.white.opacity(0.7), radius: 4, x: -4, y: -4)
                                .clipShape(RoundedRectangle(cornerRadius: 16))
                        )
                } else {
                    RoundedRectangle(cornerRadius: 16)
                        .fill(baseColor)
                        .shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
                        .shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
                }
            }
        )
        .buttonStyle(.plain)
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
    }
}
  • The key trick: two .shadow() modifiers — one white (top-left), one dark (bottom-right).
  • Inner shadow (pressed state) requires a ZStack/overlay hack since SwiftUI doesn't have native inset shadows. Clip stroked shapes to simulate.
  • The view's background color MUST match its parent's background exactly.
Flutter
dart
class NeuCard extends StatelessWidget {
  final Color baseColor = const Color(0xFFE6E2DD);
  
  @override
  Widget build(BuildContext context) {
    return Container(
      padding: const EdgeInsets.all(32),
      decoration: BoxDecoration(
        color: baseColor,
        borderRadius: BorderRadius.circular(20),
        boxShadow: [
          // Dark shadow (bottom-right)
          BoxShadow(
            color: Colors.black.withOpacity(0.15),
            offset: const Offset(8, 8),
            blurRadius: 16,
          ),
          // Light shadow (top-left)
          BoxShadow(
            color: Colors.white.withOpacity(0.7),
            offset: const Offset(-8, -8),
            blurRadius: 16,
          ),
        ],
      ),
      child: Column(
        children: [
          const Text('Neumorphic Card',
            style: TextStyle(fontSize: 20, fontWeight: FontWeight.w600)),
          const SizedBox(height: 16),
          Text('Extruded from the surface itself.',
            style: TextStyle(fontSize: 15, color: Colors.black54)),
        ],
      ),
    );
  }
}
  • Inner shadows (for pressed state) are NOT natively supported in Flutter's BoxShadow.
  • Use the flutter_inset_box_shadow package OR fake it with a layered Stack: place a Container with a dark gradient overlay on top and a light gradient below.
  • Set the Scaffold background to the SAME baseColor so elements look extruded.
Show full SKILL.md (180 more words)Show less
React Native
jsx
const NeuCard = () => (
  <View style={{
    padding: 32,
    backgroundColor: '#E6E2DD',
    borderRadius: 20,
    // Light shadow (top-left) — iOS only supports one shadow
    shadowColor: '#FFFFFF',
    shadowOffset: { width: -8, height: -8 },
    shadowOpacity: 0.7,
    shadowRadius: 10,
    // Android — use elevation for basic shadow
    elevation: 8,
  }}>
    <Text style={{ fontSize: 20, fontWeight: '600' }}>Neumorphic Card</Text>
    <Text style={{ fontSize: 15, color: '#888', marginTop: 16 }}>
      Extruded from the surface itself.
    </Text>
  </View>
);
  • Major limitation: React Native only supports ONE shadow per view. True neumorphism requires TWO opposing shadows.
  • Workaround: Use react-native-shadow-2 or react-native-neomorph-shadows which provide multi-shadow support.
  • Alternative: Wrap two nested Views — the outer one has the dark shadow, the inner one has the light shadow.
  • Inner shadows for pressed states require SVG-based solutions or pre-rendered images.
Jetpack Compose
kotlin
@Composable
fun NeuCard() {
    val baseColor = Color(0xFFE6E2DD)
    
    Box(
        modifier = Modifier
            .padding(24.dp)
            .shadow(
                elevation = 8.dp,
                shape = RoundedCornerShape(20.dp),
                ambientColor = Color.Black.copy(alpha = 0.15f),
                spotColor = Color.Black.copy(alpha = 0.15f),
            )
            .background(baseColor, RoundedCornerShape(20.dp))
            .padding(32.dp)
    ) {
        Column {
            Text("Neumorphic Card",
                fontSize = 20.sp, fontWeight = FontWeight.SemiBold)
            Spacer(Modifier.height(16.dp))
            Text("Extruded from the surface itself.",
                fontSize = 15.sp, color = Color(0xFF888888))
        }
    }
}
  • Compose limitation: Like React Native, Compose Modifier.shadow() only supports a single directional shadow.
  • For true dual-shadow neumorphism, use a custom Modifier.drawBehind { } with drawIntoCanvas to paint two separate shadow paths (one light, one dark).
  • The neumorphic-compose library provides a pre-built Modifier.neumorphic() that handles both shadows.
  • Set the Scaffold background to the same baseColor — this is non-negotiable.

Do's and Don'ts

  • DO: Use inset shadows for "active" states (like pressed buttons or filled form fields).
  • DON'T: Rely on Neumorphism for critical elements without secondary indicators. Contrast is inherently low, making it an accessibility nightmare if used improperly.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/neumorphism of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit ec02547

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Neumorphism next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Neumorphism compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Neumorphism this skillsickn33/agentic-awesome-skills47k1 repos~2.4kAutomated safety check: PassMIT
Apple Designvrcm-team/VRCM1791 repos~6.2kAutomated safety check: PassMIT
Claude Android NinjaDrjacky/claude-android-ninja124—~5.2kAutomated safety check: PassApache-2.0
Mobile DesignxenitV1/Antigravity-Workflows1302 repos~3.7kAutomated safety check: NotesMIT
Mobile App UI Designceorkm/mobile-app-ui-design400—~2kAutomated safety check: PassNone
SimdeckNativeScript/SimDeck152—~3.6kAutomated safety check: PassMIT

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Categories

Questions about Neumorphism

What does Neumorphism do?

Web and App implementation guide for Neumorphism (Soft UI). An agent skill from sickn33/agentic-awesome-skills. Neumorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Neumorphism (Soft UI).

When should I use Neumorphism?

Neumorphism fits situations like: user wants soft shadows; extruded appearance; light source simulation.

How do I install Neumorphism in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill neumorphism -a claude-code`. Or copy the skill folder (skills/design-it/neumorphism in sickn33/agentic-awesome-skills) into .claude/skills/neumorphism in your project. Claude Code loads it when a task matches its description.

How do I install Neumorphism in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill neumorphism -a codex`. Or copy the skill folder (skills/design-it/neumorphism in sickn33/agentic-awesome-skills) into .agents/skills/neumorphism in your project. Codex loads it when a task matches its description.

Can I use Neumorphism in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill neumorphism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/neumorphism, .gemini/skills/neumorphism, .github/skills/neumorphism and .opencode/skills/neumorphism in your project.

What does Neumorphism need to run?

SKILL.md names no scripts, command-line tools or credentials: Neumorphism is instructions for the agent only.

Does Neumorphism access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Neumorphism safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Neumorphism use?

Neumorphism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Neumorphism use?

About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Neumorphism?

Skills that share tags, products or a category with Neumorphism: Apple Design (vrcm-team/VRCM, 179 stars), Claude Android Ninja (Drjacky/claude-android-ninja, 124 stars), Mobile Design (xenitV1/Antigravity-Workflows, 130 stars) and Mobile App UI Design (ceorkm/mobile-app-ui-design, 400 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Neumorphism?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.