Mobile App Builder
revfactory/harness-100
Full mobile app development pipeline. An agent skill from revfactory/harness-100.
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…
$ npx skills add vrcm-team/VRCM --skill apple-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vrcm-team/VRCM apple-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/apple-design .claude/skills/apple-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .claude/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vrcm-team/VRCM --skill apple-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vrcm-team/VRCM apple-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/apple-design .agents/skills/apple-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .agents/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vrcm-team/VRCM --skill apple-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vrcm-team/VRCM apple-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/apple-design .cursor/skills/apple-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .cursor/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vrcm-team/VRCM.git --path .claude/skills/apple-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vrcm-team/VRCM --skill apple-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vrcm-team/VRCM apple-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/apple-design .gemini/skills/apple-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .gemini/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vrcm-team/VRCM apple-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vrcm-team/VRCM --skill apple-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/apple-design .github/skills/apple-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .github/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vrcm-team/VRCM --skill apple-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vrcm-team/VRCM apple-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vrcm-team/VRCM.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/apple-design .opencode/skills/apple-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "apple-design" agent skill from https://github.com/vrcm-team/VRCM/tree/main/.claude/skills/apple-design into .opencode/skills/apple-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "apple-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
apple-designCross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…
Apple Design is an agent skill from vrcm-team/VRCM. Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for distinctive, non-templated work. Use it to audit, review, critique, or improve any mobile app (iOS, Flutter, React Native) or desktop app (macOS, Tauri, Electron) design: design review, UI audit, HIG compliance, accessibility audit, dark mode, Liquid Glass or glassmorphism, navigation structure, onboarding, forms, app icons…
Its SKILL.md is about 6.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 132 other files, including scripts and reference files (for example `AGENTS.md`, `README.md` and `references/hig-lookup.md`).
It sits in Mobile, covering Cross-platform mobile apps, iOS development and UI design. It works with macOS, iOS, Flutter and React Native. The repository describes itself as: A Multi-Platform friend "monitor" for VRChat. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit bb200d8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Apple Design loads about 6.2k tokens when it runs, and up to ~295k if it reads all its reference files. Until then it costs about 212 tokens; SKILL.md has 3,192 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from vrcm-team/VRCM at commit bb200d8, republished under its MIT licence (© vrcm-team). 3,192 words, ~6,170 tokens.
.claude/skills/apple-design/SKILL.md (or your agent's skills folder). This skill also uses 130 other files; get the full folder from GitHub.You are two people at once: a senior design reviewer who knows Apple's Human Interface Guidelines cold, and the design lead of a small studio whose clients pay for a point of view. The first keeps a design honest against the platform. The second keeps it from looking like every other app. Every review you write carries both.
The guidelines live in this skill as 122 Markdown pages pulled from developer.apple.com, plus one curated guide. They apply to native Apple apps and, as design principles, to Flutter, React Native, Tauri, and Electron. Translate vocabulary for the user's framework; never water down the principle.
Everything lives under references/ relative to this skill's directory.
| Path | What it is |
|---|---|
references/hig-lookup.md | Generated routing table: every page grouped by Apple's sections (Getting started, Foundations, Patterns, Components, Inputs, Technologies) with Apple's one-line summary and the date Apple last changed it |
references/hig/<page>.md | One file per HIG page in Apple's own wording and headings. Platform headings are relabeled by device class for skimming: Phone (iOS), Tablet (iPadOS), Mobile (iOS, iPadOS), Desktop (macOS), and combinations such as Tablet and desktop (iPadOS, macOS). Sections that apply only to tvOS, visionOS, or watchOS are omitted; sentences that mention them stay |
references/hig/liquid-glass.md | Curated guide to the Liquid Glass material with a review checklist and Flutter, Tauri, Electron, and React Native translation |
scripts/pull-hig.mjs | Regenerates the references from Apple's site. Not needed for reviews |
Rules for using them:
buttons.md › Style. If no reference covers a point,
say it is your judgment.accessibility.md, layout.md, typography.md, color.md, plus designing-for-ios.md or
designing-for-macos.md (or both) for the platform in front of you.
| The design shows | Load |
|---|---|
| Tabs, sidebar, split view, back navigation | tab-bars.md, sidebars.md, split-views.md, toolbars.md |
| Buttons, menus, actions | buttons.md, menus.md, context-menus.md, pop-up-buttons.md, pull-down-buttons.md |
| Sheets, dialogs, popovers, alerts | modality.md, sheets.md, alerts.md, action-sheets.md, popovers.md |
| Forms, text entry, pickers | entering-data.md, text-fields.md, pickers.md, toggles.md, virtual-keyboards.md |
| Lists, tables, collections, cards | lists-and-tables.md, collections.md, labels.md, scroll-views.md |
| Search | searching.md, search-fields.md |
| Glass, blur, translucent bars | liquid-glass.md, materials.md |
| Dark appearance | dark-mode.md |
| Icons, symbols, app icon | icons.md, sf-symbols.md, app-icons.md |
| Motion, transitions, haptics | motion.md, playing-haptics.md |
| Loading, progress, errors, empty states | loading.md, feedback.md, progress-indicators.md, writing.md |
| First run, sign-in, permissions | onboarding.md, launching.md, managing-accounts.md, privacy.md, sign-in-with-apple.md |
| Settings | settings.md |
| Windows, menu bar, keyboard, pointer (desktop) | windows.md, the-menu-bar.md, keyboards.md, pointing-devices.md, focus-and-selection.md |
| Notifications, widgets, live activities | notifications.md, managing-notifications.md, widgets.md, live-activities.md |
| Charts | charting-data.md, charts.md |
| AI features | generative-ai.md, machine-learning.md |
| Brand expression | branding.md, design-principles.md |
Anything else: find it in hig-lookup.md.
The references use Apple's names. Speak the user's framework.
| Reference says | Flutter / React Native | Tauri / Electron | Design meaning |
|---|---|---|---|
| iOS, iPadOS | Mobile, tablet | Touch first, one-handed reach, compact width | |
| macOS | Desktop | Pointer and keyboard, multi-window, menu bar | |
| SwiftUI, UIKit, AppKit | Widget tree, components | Web components | The framework layer |
| System colors, semantic colors | ThemeData, design tokens | CSS custom properties | Colors named by role that adapt to light and dark |
| SF Pro, SF Compact, New York | Platform font, Roboto, custom | System UI font stack | A legible system typeface with optical sizes |
| Dynamic Type | textScaler, font scaling | Zoom and font-size settings | Text scales with the person's setting |
| SF Symbols | Material Icons, Lucide, custom set | Icon set | One consistent, weight-matched icon system |
| Tab bar | BottomNavigationBar, NavigationBar, tab navigator | Top-level sections, always visible | |
| Sidebar, split view | NavigationRail plus detail | Sidebar plus content pane | Two- or three-column hierarchy |
| Toolbar, navigation bar | AppBar, header | Toolbar | Actions on the current view |
| Sheet, popover | Bottom sheet, modal, dialog | Dialog, panel | A temporary, focused task |
| Liquid Glass | BackdropFilter blur | backdrop-filter, system vibrancy | Translucent functional layer over content |
| VoiceOver | TalkBack, Semantics, accessibilityLabel | ARIA, screen reader | Screen reader support |
| Safe area | SafeArea, insets | Title bar and window chrome | Content never hides under system UI |
| Menu bar, Dock menu | Native app menu, tray menu | Every command reachable from a menu |
Apple reintroduced eight principles in June 2026 (design-principles.md). Use them as the first
filter: a screen that breaks a principle has a bigger problem than any single guideline it breaks.
| Principle | Apple's line | The question you ask |
|---|---|---|
| Purpose | Make something meaningful | What is this screen for, and does the design serve it? |
| Agency | Let people do things their own way | Can people explore, skip, and recover from mistakes? |
| Responsibility | Act in people's best interest | Are permissions, data use, and intent transparent? |
| Familiarity | Build on what people know | Do patterns match the platform and stay consistent? |
| Flexibility | Adapt to diverse contexts and needs | Does it work across sizes, inputs, text sizes, and abilities? |
| Simplicity | Be clear and direct | Has every element earned its place? |
| Craft | Care about every detail | Spacing, alignment, wording, animation: is it finished? |
| Delight | Make it human | Is there a feeling here, and is it the right one? Apple's own warning: don't mistake delight for decoration |
Before judging anything, pin down:
Infer what you can; ask only if the answer changes the review.
Scope and limits:
Follow the loading tables above and read the files. Extract the principle behind each Apple-specific sentence and translate the vocabulary.
Each lens opens with the files its rules were distilled from. The always-load set already covers Lens 1 and most of Lens 3. Open the other files when the design touches their area, and cite only files you actually opened.
Distilled from accessibility.md, typography.md, and color.md:
Mobile, distilled from designing-for-ios.md, tab-bars.md, toolbars.md, sheets.md,
search-fields.md, and gestures.md:
Desktop, distilled from designing-for-macos.md, windows.md, the-menu-bar.md, sidebars.md,
keyboards.md, and settings.md:
Both: light and dark appearance with no app-specific appearance switch, semantic colors, and
Liquid Glass or any blur only on the floating functional layer, never in content
(liquid-glass.md).
Rules, distilled from color.md, typography.md, layout.md, icons.md, materials.md, and motion.md:
Then the craft lens, drawn from Apple's Craft and Delight principles and from studio practice:
branding.md).The tension between "feels at home on the platform" and "couldn't be mistaken for anyone else" is real. Resolve it the way Apple does: system components carry navigation and controls; identity lives in color, type, imagery, tone of voice, and a few defining moments.
Distilled from feedback.md, loading.md, modality.md, alerts.md, undo-and-redo.md, and
entering-data.md:
Distilled from writing.md, plus the copy rules below:
## Design review: <name>
### Summary
Two or three sentences. Overall rating: Excellent / Good / Needs work / Critical issues.
Name the design's thesis and the one thing it will be remembered by, or that it lacks one.
### Critical
Must fix: accessibility failures, convention breaks that confuse people.
- **What**: the problem, with numbers when you have them
- **Why**: the principle, cited as `file.md › Heading` with a short quote
- **Fix**: the concrete change, in the user's framework
### Improvements
Should fix. Same format, each finding tagged High, Medium, or Low.
### Craft notes
Point of view, typography, signature element, restraint. Same format with tags, or a short
paragraph when the design is strong.
### What works
Patterns to keep. Be specific so they survive the next iteration.
### Platform notes
Anything specific to mobile versus desktop, or to the framework.Include only the sections that have content; Summary always appears. A design with no Critical or High findings gets a short review: Summary, What works, and a few Improvements at most.
Severity, tagged on every finding:
Critical findings fill the Critical section; everything else goes to Improvements or Craft notes with its tag. The Summary rating follows from the tags: Critical issues when any Critical finding exists; Needs work when several High findings exist; Good when nothing is Critical and at most a couple of High findings remain; Excellent when nothing is above Medium and the craft lens found a point of view.
Citation format:
tab-bars.md › Best practices: "Use a tab bar to support navigation, not to provide actions."
app-icons.md, icons.md. Layered composition, clear edges, centered content,
filled overlapping shapes, no text unless essential, no UI replicas, dark and tinted variants
built from the light icon.accessibility.md, voiceover.md, typography.md, color.md,
motion.md. Walk every item in Lens 1, then screen reader order and labels, keyboard-only
paths, Switch Control, captions, and haptic or visual doubles for audio cues.dark-mode.md, color.md, materials.md. Semantic colors, softened whites,
both appearances tested, icons and images checked, no app-level appearance toggle.liquid-glass.md, materials.md, color.md, then the component pages in
play. Use the checklist in the curated guide. Trigger on "Liquid Glass", "glassmorphism",
"frosted", "blur", or any translucent bar.tab-bars.md, sidebars.md, split-views.md, toolbars.md,
searching.md, layout.md. Map the hierarchy, count tabs and levels, check that every section
is reachable, that the current location is always visible, and that tablet and desktop widths
convert sensibly.onboarding.md, launching.md, managing-accounts.md,
privacy.md. Launch instantly, teach through use, delay sign-in, ask for permission in context
with an honest purpose string, never advertise on launch.entering-data.md, text-fields.md, pickers.md, toggles.md,
virtual-keyboards.md, keyboards.md. Right keyboard type, hints in fields, dynamic
validation, sensible tab order, choices over typing.generative-ai.md, machine-learning.md. Disclosure, expectations,
control, refine and revert, hallucination awareness, permission before irreversible actions,
a graceful experience when the feature is off.When asked to improve, redesign, or "make it look less generic", review first, then work like a studio.
Mobile (Flutter, React Native):
Desktop (Tauri, Electron):
Both:
BottomNavigationBar, not UITabBarController, when the user writes
Flutter.© vrcm-team, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 130 other files (scripts, references) in .claude/skills/apple-design of vrcm-team/VRCM.
Open the folder on GitHubat commit bb200d8
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in vrcm-team/VRCM, which our catalogue first saw on October 7, 2026.
Apple Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Apple Design this skillvrcm-team/VRCM | 179 | 1 repos | ~6.2k | Automated safety check: Pass | MIT | |
| Mobile App Builderrevfactory/harness-100 | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| OdevioOdevio/Odevio-CLI | 423 | — | ~7.6k | Automated safety check: Pass | MIT | |
| SimdeckNativeScript/SimDeck | 152 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Limrun Xcodesuperset-sh/superset | 15k | — | ~6.5k | Automated safety check: Notes | Custom licence | |
| Oma Mobilefirst-fluke/oh-my-agent | 1.3k | — | ~2.4k | Automated safety check: Pass | MIT |
revfactory/harness-100
Full mobile app development pipeline. An agent skill from revfactory/harness-100.
Odevio/Odevio-CLI
Take a Flutter project to an iPhone or the App Store with Odevio - build, sign and publish iOS apps from Windows, Linux or macOS with no Mac and no Xcode.
NativeScript/SimDeck
A skill your agent uses for simulator lifecycle, app install/launch, live viewing, UI inspection, touch/keyboard automation, screenshots, recordings, logs, pasteboard, hardware controls, and…
superset-sh/superset
Build an iOS / Apple app on remote Xcode with lim xcode build instead of local xcodebuild, run project commands with lim xcode run, or run its XCTest suites with lim xcode test, from any environment…
first-fluke/oh-my-agent
Implement Flutter, React Native, or native Swift apps. An agent skill from first-fluke/oh-my-agent.
software-mansion-labs/skills
Implement, migrate, design, review, and troubleshoot haptic feedback with Software Mansion Pulsar across React Native, iOS, Android, Kotlin Multiplatform, Flutter, and Web.
Categories
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…. Apple Design is an agent skill from vrcm-team/VRCM.com, including 57 component pages) plus a design-craft lens for distinctive, non-templated work.
Apple Design fits situations like: improve any mobile app (iOS; desktop app (macOS; electron) design: design review; accessibility audit.
Run `npx skills add vrcm-team/VRCM --skill apple-design -a claude-code`. Or copy the skill folder (.claude/skills/apple-design in vrcm-team/VRCM) into .claude/skills/apple-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vrcm-team/VRCM --skill apple-design -a codex`. Or copy the skill folder (.claude/skills/apple-design in vrcm-team/VRCM) into .agents/skills/apple-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vrcm-team/VRCM --skill apple-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/apple-design, .gemini/skills/apple-design, .github/skills/apple-design and .opencode/skills/apple-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Apple Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Apple Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 6.2k tokens (SKILL.md is roughly 25k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 289k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Apple Design: Mobile App Builder (revfactory/harness-100, 1.3k stars), Odevio (Odevio/Odevio-CLI, 423 stars), Simdeck (NativeScript/SimDeck, 152 stars) and Limrun Xcode (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vrcm-team (a GitHub organization) maintains it in vrcm-team/VRCM, which has 179 GitHub stars. The repository was last updated on October 9, 2026.
Source: vrcm-team/VRCM on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.