Agent skill

Neo Brutalism

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Neo-Brutalism. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Neo Brutalism

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill neo-brutalism -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills neo-brutalism --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/neo-brutalism .claude/skills/neo-brutalism && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
neo-brutalism
GitHub stars
47k
Used in
1 other repo
Token cost
~2.4k tokens
SKILL.md length
379 words
Files
1
Skills in repo
1,497
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Neo-Brutalism. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Hard Drop Shadows: Solid black shadows… → Thick Outlines: Everything has a heavy,… → Flat, High-Contrast Colors: Bright,…
  • User wants thick borders
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Neo Brutalism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Neo-Brutalism. Trigger when user wants thick borders, hard shadows, bright colors, and a playful yet structured look.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants thick borders
  • A playful yet structured look

Example prompts

  • “/neo-brutalism”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Hard Drop Shadows: Solid black shadows with no blur. Usually offset by a few pixels down and to the right.
  2. Thick Outlines: Everything has a heavy, solid black border (usually 2px-4px).
  3. Flat, High-Contrast Colors: Bright, saturated pastels or primary colors contrasting against pure white or black.

What it can do on your machine

Read from SKILL.md and the folder at commit b84d35a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Neo Brutalism loads about 2.4k tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 379 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~42
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit b84d35a, republished under its MIT licence (© sickn33). 379 words, ~2,408 tokens.

Download SKILL.mdSave it as .claude/skills/neo-brutalism/SKILL.md (or your agent's skills folder).
name
neo-brutalism
description
Web and App implementation guide for Neo-Brutalism. Trigger when user wants thick borders, hard shadows, bright colors, and a playful yet structured look.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Neo-Brutalism

"Brutalism, but make it pop. Hard lines, stark shadows, and vibrant, unashamed colors."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Hard Drop Shadows: Solid black shadows with no blur. Usually offset by a few pixels down and to the right.
  2. Thick Outlines: Everything has a heavy, solid black border (usually 2px-4px).
  3. Flat, High-Contrast Colors: Bright, saturated pastels or primary colors contrasting against pure white or black.

Visual DNA

  • Colors: Start with an off-white background (like #FDF8F5), add stark black borders #000000, and use saturated accents like lemon yellow, bright cyan, or coral.
  • Typography: Very bold, geometric sans-serifs (e.g., Space Grotesk, Archivo Black, Inter Black).
  • Shapes: Sharp rectangles or completely rounded pill shapes, but always with a heavy stroke.

Web Implementation

  • The defining feature is the box-shadow with 0 blur.
  • CSS Example:
css
:root {
  --neo-border: 3px solid #000000;
  --neo-shadow: 6px 6px 0px #000000;
  --neo-bg: #F4F4F0;
  --neo-accent: #FF3366;
}

body {
  background-color: var(--neo-bg);
  font-family: 'Space Grotesk', sans-serif;
}

.neo-card {
  background-color: #ffffff;
  border: var(--neo-border);
  box-shadow: var(--neo-shadow);
  border-radius: 8px; /* Optional, sharp is fine too */
  padding: 32px;
  transition: transform 0.1s, box-shadow 0.1s;
}

.neo-btn {
  background-color: var(--neo-accent);
  color: #000;
  font-weight: 800;
  text-transform: uppercase;
  border: var(--neo-border);
  box-shadow: 4px 4px 0px #000000;
  padding: 16px 32px;
  cursor: pointer;
  transition: all 0.1s ease;
}

.neo-btn:active {
  /* The "press" effect is removing the shadow and moving it down */
  transform: translate(4px, 4px);
  box-shadow: 0px 0px 0px #000000;
}

App Implementation

SwiftUI
swift
struct NeoCard: View {
    @State private var isPressed = false
    let neoBorder: CGFloat = 3
    let neoShadow: CGFloat = 6
    
    var body: some View {
        Button(action: {}) {
            VStack(alignment: .leading, spacing: 16) {
                Text("NEO-BRUTALISM")
                    .font(.system(size: 24, weight: .black, design: .default))
                    .foregroundColor(.black)
                Text("Stark shadows, bright colors.")
                    .font(.system(size: 16, weight: .bold))
                    .foregroundColor(.black)
            }
            .padding(24)
            .frame(maxWidth: .infinity, alignment: .leading)
            .background(Color(red: 1.0, green: 0.2, blue: 0.4)) // Bright Coral
            // Neo-brutalist solid outline
            .overlay(
                Rectangle()
                    .stroke(Color.black, lineWidth: neoBorder)
            )
        }
        .buttonStyle(.plain)
        // Hard drop shadow (0 blur)
        .shadow(color: .black, radius: 0, x: isPressed ? 0 : neoShadow, y: isPressed ? 0 : neoShadow)
        // Translate the button physically when pressed to cover the shadow
        .offset(x: isPressed ? neoShadow : 0, y: isPressed ? neoShadow : 0)
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
        // Instant pop, no smooth animation
        .animation(.none, value: isPressed)
    }
}
  • .shadow(radius: 0) is the secret. Set an offset (e.g. x: 6, y: 6).
  • For interactions, remove the shadow and translate the element by the same offset amounts using .offset().
  • Ensure .animation(.none) — Neo-brutalism interactions should be instant, snapping like physical switches.
Flutter
dart
class NeoCard extends StatefulWidget {
  @override
  State<NeoCard> createState() => _NeoCardState();
}

class _NeoCardState extends State<NeoCard> {
  bool _isPressed = false;
  final double neoOffset = 6.0;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: (_) => setState(() => _isPressed = true),
      onTapUp: (_) => setState(() => _isPressed = false),
      onTapCancel: () => setState(() => _isPressed = false),
      child: Transform.translate(
        // Move the container when pressed
        offset: Offset(_isPressed ? neoOffset : 0, _isPressed ? neoOffset : 0),
        child: Container(
          padding: const EdgeInsets.all(24),
          decoration: BoxDecoration(
            color: const Color(0xFFFF3366), // Bright coral
            border: Border.all(color: Colors.black, width: 3),
            // Sharp shadow disappears on press
            boxShadow: _isPressed ? [] : [
              BoxShadow(
                color: Colors.black,
                blurRadius: 0,     // Critical: 0 blur
                spreadRadius: 0,
                offset: Offset(neoOffset, neoOffset),
              ),
            ],
          ),
          child: Column(
            crossAxisAlignment: CrossAxisAlignment.start,
            mainAxisSize: MainAxisSize.min,
            children: const [
              Text('NEO-BRUTALISM',
                style: TextStyle(fontSize: 24, fontWeight: FontWeight.w900, color: Colors.black)),
              SizedBox(height: 16),
              Text('Stark shadows, bright colors.',
                style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold, color: Colors.black)),
            ],
          ),
        ),
      ),
    );
  }
}
  • blurRadius: 0 inside BoxShadow creates the solid block color.
  • Remove the shadow array entirely when _isPressed is true, and simultaneously use Transform.translate to shift the widget down-right.
Show full SKILL.md (146 more words)Show less
React Native
jsx
const NeoCard = () => {
  const [pressed, setPressed] = useState(false);
  const offset = 6;

  return (
    <Pressable
      onPressIn={() => setPressed(true)}
      onPressOut={() => setPressed(false)}
      style={{
        backgroundColor: '#FF3366',
        padding: 24,
        borderWidth: 3,
        borderColor: '#000',
        transform: [
          { translateX: pressed ? offset : 0 },
          { translateY: pressed ? offset : 0 }
        ],
        // iOS Hard Shadow
        shadowColor: '#000',
        shadowOffset: { width: pressed ? 0 : offset, height: pressed ? 0 : offset },
        shadowOpacity: pressed ? 0 : 1,
        shadowRadius: 0,
        // Android elevation cannot do 0-blur offset shadows natively
        // elevation: 0
      }}
    >
      <Text style={{ fontSize: 24, fontWeight: '900', color: '#000' }}>
        NEO-BRUTALISM
      </Text>
    </Pressable>
  );
};
  • Android Limitation: Standard elevation CANNOT create an unblurred, offset drop shadow.
  • Solution: To make this work on Android, you MUST use the react-native-drop-shadow library or fake it by rendering an identical black <View> absolutely positioned directly behind the main card.
Jetpack Compose
kotlin
@Composable
fun NeoCard() {
    var isPressed by remember { mutableStateOf(false) }
    val neoOffset = 6.dp
    
    // Compose Modifier.shadow() always blurs. 
    // To get a solid hard shadow, we use Modifier.drawBehind.
    Box(
        modifier = Modifier
            .padding(16.dp)
            .offset(
                x = if (isPressed) neoOffset else 0.dp,
                y = if (isPressed) neoOffset else 0.dp
            )
            .drawBehind {
                if (!isPressed) {
                    drawRect(
                        color = Color.Black,
                        topLeft = Offset(neoOffset.toPx(), neoOffset.toPx()),
                        size = size
                    )
                }
            }
            .background(Color(0xFFFF3366))
            .border(3.dp, Color.Black)
            .pointerInput(Unit) {
                detectTapGestures(
                    onPress = {
                        isPressed = true
                        tryAwaitRelease()
                        isPressed = false
                    }
                )
            }
            .padding(24.dp)
    ) {
        Column {
            Text("NEO-BRUTALISM",
                fontSize = 24.sp, fontWeight = FontWeight.Black, color = Color.Black)
            Spacer(Modifier.height(16.dp))
            Text("Stark shadows, bright colors.",
                fontSize = 16.sp, fontWeight = FontWeight.Bold, color = Color.Black)
        }
    }
}
  • Compose Limitation: Native Modifier.shadow() applies ambient blur which breaks the neo-brutalist aesthetic.
  • Use Modifier.drawBehind { drawRect(...) } with an offset to manually draw the solid shadow block behind the container.
  • Shift the container using Modifier.offset on press, while hiding the shadow layer.

Do's and Don'ts

  • DO: Make the active/pressed state visually translate the button to cover its shadow, creating a physical "click" feel.
  • DON'T: Use gradients or blurred shadows. The aesthetic relies entirely on flat, sharp vectors.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/neo-brutalism of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit b84d35a

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Neo Brutalism compared with similar skills
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Compose Multiplatform Patternsmonta-app/ocpp-emulator1805 repos~2kAutomated safety check: PassApache-2.0
Creating Reanimated Animationsgluestack/gluestack-ui5.3k—~2.4kAutomated safety check: PassNone
Uni-app Components and APIsfeige996/unibest2.3k—~1.6kAutomated safety check: PassMIT
Add Flutter Docusaurus Localematthiasn/lotti1.2k—~1.2kAutomated safety check: PassGPL-3.0

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Categories

Questions about Neo Brutalism

What does Neo Brutalism do?

Web and App implementation guide for Neo-Brutalism. An agent skill from sickn33/agentic-awesome-skills. Neo Brutalism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Neo-Brutalism.

When should I use Neo Brutalism?

Neo Brutalism fits situations like: user wants thick borders; A playful yet structured look.

How do I install Neo Brutalism in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill neo-brutalism -a claude-code`. Or copy the skill folder (skills/design-it/neo-brutalism in sickn33/agentic-awesome-skills) into .claude/skills/neo-brutalism in your project. Claude Code loads it when a task matches its description.

How do I install Neo Brutalism in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill neo-brutalism -a codex`. Or copy the skill folder (skills/design-it/neo-brutalism in sickn33/agentic-awesome-skills) into .agents/skills/neo-brutalism in your project. Codex loads it when a task matches its description.

Can I use Neo Brutalism in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill neo-brutalism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/neo-brutalism, .gemini/skills/neo-brutalism, .github/skills/neo-brutalism and .opencode/skills/neo-brutalism in your project.

What does Neo Brutalism need to run?

SKILL.md names no scripts, command-line tools or credentials: Neo Brutalism is instructions for the agent only.

Does Neo Brutalism access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Neo Brutalism safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Neo Brutalism use?

Neo Brutalism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Neo Brutalism use?

About 2.4k tokens (SKILL.md is roughly 9.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Neo Brutalism?

Skills that share tags, products or a category with Neo Brutalism: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 180 stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars) and Uni-app Components and APIs (feige996/unibest, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Neo Brutalism?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,405 GitHub stars. The repository holds 1,497 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.