Agent skill

Javascript Mastery

by davila7 in davila7/claude-code-templates

Comprehensive JavaScript reference covering 33+ essential concepts every developer should know.

MITAuto-check passedDevelopment

Install Javascript Mastery

skills CLI
$ npx skills add davila7/claude-code-templates --skill javascript-mastery -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install davila7/claude-code-templates javascript-mastery --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/davila7/claude-code-templates.git skills-src && mkdir -p .claude/skills && cp -r skills-src/cli-tool/components/skills/development/javascript-mastery .claude/skills/javascript-mastery && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
javascript-mastery
GitHub stars
32k
Used in
6 other repos
Token cost
~3.2k tokens
SKILL.md length
281 words
Files
1
Skills in repo
477
Repo updated
First seen
Licence
MIT

At a glance

Comprehensive JavaScript reference covering 33+ essential concepts every developer should know.

  • Works in 7 steps: Fundamentals → Scope & Closures → Functions & Execution → …
  • Explaining JS concepts
  • SKILL.md covers When to Use This Skill, 1. Fundamentals, 2. Scope & Closures and 3. Functions & Execution, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Javascript Mastery is an agent skill from davila7/claude-code-templates. Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals.

Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Async programming. It works with JavaScript. The repository describes itself as: CLI tool for configuring and monitoring Claude Code. The licence is MIT.

When your agent uses it

  • Explaining JS concepts
  • Debugging JavaScript issues
  • Teaching JavaScript fundamentals

Example prompts

  • “/javascript-mastery”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Fundamentals
  2. Scope & Closures
  3. Functions & Execution
  4. Event Loop & Async
  5. Functional Programming
  6. Objects & Prototypes
  7. Modern JavaScript (ES6+)

What it can do on your machine

Read from SKILL.md and the folder at commit 4c82aba. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com
    • javascript.info
    • developer.mozilla.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Javascript Mastery loads about 3.2k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 281 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~82
When it runs · the whole SKILL.md, loaded when a task matches
~3.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from davila7/claude-code-templates at commit 4c82aba, republished under its MIT licence (© davila7). 281 words, ~3,203 tokens.

Download SKILL.mdSave it as .claude/skills/javascript-mastery/SKILL.md (or your agent's skills folder).
name
javascript-mastery
description
Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals.

🧠 JavaScript Mastery

33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.

When to Use This Skill

Use this skill when:

  • Explaining JavaScript concepts
  • Debugging tricky JS behavior
  • Teaching JavaScript fundamentals
  • Reviewing code for JS best practices
  • Understanding language quirks

1. Fundamentals

1.1 Primitive Types

JavaScript has 7 primitive types:

javascript
// String
const str = "hello";

// Number (integers and floats)
const num = 42;
const float = 3.14;

// BigInt (for large integers)
const big = 9007199254740991n;

// Boolean
const bool = true;

// Undefined
let undef; // undefined

// Null
const empty = null;

// Symbol (unique identifiers)
const sym = Symbol("description");

Key points:

  • Primitives are immutable
  • Passed by value
  • typeof null === "object" is a historical bug
1.2 Type Coercion

JavaScript implicitly converts types:

javascript
// String coercion
"5" + 3; // "53" (number → string)
"5" - 3; // 2    (string → number)

// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)

// Equality coercion
"5" == 5; // true  (coerces)
"5" === 5; // false (strict)

Falsy values (8 total): false, 0, -0, 0n, "", null, undefined, NaN

1.3 Equality Operators
javascript
// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true

// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false

// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)

Rule: Always use === unless you have a specific reason not to.


2. Scope & Closures

2.1 Scope Types
javascript
// Global scope
var globalVar = "global";

function outer() {
  // Function scope
  var functionVar = "function";

  if (true) {
    // Block scope (let/const only)
    let blockVar = "block";
    const alsoBlock = "block";
    var notBlock = "function"; // var ignores blocks!
  }
}
2.2 Closures

A closure is a function that remembers its lexical scope:

javascript
function createCounter() {
  let count = 0; // "closed over" variable

  return {
    increment() {
      return ++count;
    },
    decrement() {
      return --count;
    },
    getCount() {
      return count;
    },
  };
}

const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2

Common use cases:

  • Data privacy (module pattern)
  • Function factories
  • Partial application
  • Memoization
2.3 var vs let vs const
javascript
// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK

// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!

// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!

// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK

3. Functions & Execution

3.1 Call Stack
javascript
function first() {
  console.log("first start");
  second();
  console.log("first end");
}

function second() {
  console.log("second");
}

first();
// Output:
// "first start"
// "second"
// "first end"

Stack overflow example:

javascript
function infinite() {
  infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded
3.2 Hoisting
javascript
// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;

console.log(b); // ReferenceError (TDZ)
let b = 5;

// Function hoisting
sayHi(); // Works!
function sayHi() {
  console.log("Hi!");
}

// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
  console.log("Bye!");
};
3.3 this Keyword
javascript
// Global context
console.log(this); // window (browser) or global (Node)

// Object method
const obj = {
  name: "Alice",
  greet() {
    console.log(this.name); // "Alice"
  },
};

// Arrow functions (lexical this)
const obj2 = {
  name: "Bob",
  greet: () => {
    console.log(this.name); // undefined (inherits outer this)
  },
};

// Explicit binding
function greet() {
  console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"

4. Event Loop & Async

4.1 Event Loop
javascript
console.log("1");

setTimeout(() => console.log("2"), 0);

Promise.resolve().then(() => console.log("3"));

console.log("4");

// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)

Execution order:

  1. Synchronous code (call stack)
  2. Microtasks (Promise callbacks, queueMicrotask)
  3. Macrotasks (setTimeout, setInterval, I/O)
4.2 Callbacks
javascript
// Callback pattern
function fetchData(callback) {
  setTimeout(() => {
    callback(null, { data: "result" });
  }, 1000);
}

// Error-first convention
fetchData((error, result) => {
  if (error) {
    console.error(error);
    return;
  }
  console.log(result);
});

// Callback hell (avoid this!)
getData((data) => {
  processData(data, (processed) => {
    saveData(processed, (saved) => {
      notify(saved, () => {
        // 😱 Pyramid of doom
      });
    });
  });
});
4.3 Promises
javascript
// Creating a Promise
const promise = new Promise((resolve, reject) => {
  setTimeout(() => {
    resolve("Success!");
    // or: reject(new Error("Failed!"));
  }, 1000);
});

// Consuming Promises
promise
  .then((result) => console.log(result))
  .catch((error) => console.error(error))
  .finally(() => console.log("Done"));

// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed
4.4 async/await
javascript
async function fetchUserData(userId) {
  try {
    const response = await fetch(`/api/users/${userId}`);
    if (!response.ok) throw new Error("Failed to fetch");
    const user = await response.json();
    return user;
  } catch (error) {
    console.error("Error:", error);
    throw error; // Re-throw for caller to handle
  }
}

// Parallel execution
async function fetchAll() {
  const [users, posts] = await Promise.all([
    fetch("/api/users"),
    fetch("/api/posts"),
  ]);
  return { users, posts };
}

5. Functional Programming

5.1 Higher-Order Functions

Functions that take or return functions:

javascript
// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]

// Returns a function
function multiply(a) {
  return function (b) {
    return a * b;
  };
}
const double = multiply(2);
double(5); // 10
5.2 Pure Functions
javascript
// Pure: same input → same output, no side effects
function add(a, b) {
  return a + b;
}

// Impure: modifies external state
let total = 0;
function addToTotal(value) {
  total += value; // Side effect!
  return total;
}

// Impure: depends on external state
function getDiscount(price) {
  return price * globalDiscountRate; // External dependency
}
5.3 map, filter, reduce
javascript
const users = [
  { name: "Alice", age: 25 },
  { name: "Bob", age: 30 },
  { name: "Charlie", age: 35 },
];

// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]

// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]

// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90

// Chaining
const result = users
  .filter((u) => u.age >= 30)
  .map((u) => u.name)
  .join(", ");
// "Bob, Charlie"
5.4 Currying & Composition
javascript
// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
  return function curried(...args) {
    if (args.length >= fn.length) {
      return fn.apply(this, args);
    }
    return (...moreArgs) => curried(...args, ...moreArgs);
  };
};

const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6

// Composition: combine functions
const compose =
  (...fns) =>
  (x) =>
    fns.reduceRight((acc, fn) => fn(acc), x);

const pipe =
  (...fns) =>
  (x) =>
    fns.reduce((acc, fn) => fn(acc), x);

const addOne = (x) => x + 1;
const double = (x) => x * 2;

const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2

const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1

6. Objects & Prototypes

6.1 Prototypal Inheritance
javascript
// Prototype chain
const animal = {
  speak() {
    console.log("Some sound");
  },
};

const dog = Object.create(animal);
dog.bark = function () {
  console.log("Woof!");
};

dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)

// ES6 Classes (syntactic sugar)
class Animal {
  speak() {
    console.log("Some sound");
  }
}

class Dog extends Animal {
  bark() {
    console.log("Woof!");
  }
}
6.2 Object Methods
javascript
const obj = { a: 1, b: 2 };

// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]

// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);

// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)

// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails

7. Modern JavaScript (ES6+)

7.1 Destructuring
javascript
// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]

// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"

// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"

// Nested
const {
  address: { street },
} = { address: { street: "123 Main" } };
7.2 Spread & Rest
javascript
// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]

const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }

// Rest: collect remaining
function sum(...numbers) {
  return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10
7.3 Modules
javascript
// Named exports
export const PI = 3.14159;
export function square(x) {
  return x * x;
}

// Default export
export default class Calculator {}

// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";

// Dynamic import
const module = await import("./dynamic.js");
7.4 Optional Chaining & Nullish Coalescing
javascript
// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method

// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)

// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)

Quick Reference Card

ConceptKey Point
== vs ===Always use ===
var vs letPrefer let/const
ClosuresFunction + lexical scope
thisDepends on how function is called
Event loopMicrotasks before macrotasks
Pure functionsSame input → same output
Prototypes__proto__ → prototype chain
?? vs ||?? only checks null/undefined

Resources

© davila7, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in cli-tool/components/skills/development/javascript-mastery of davila7/claude-code-templates.

Open the folder on GitHubat commit 4c82aba

Used in 6 other repositories

We found 15 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 6 other GitHub owners. This page covers the copy in davila7/claude-code-templates, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Works with

Categories

Questions about Javascript Mastery

What does Javascript Mastery do?

Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. Javascript Mastery is an agent skill from davila7/claude-code-templates. Comprehensive JavaScript reference covering 33+ essential concepts every developer should know.

When should I use Javascript Mastery?

Javascript Mastery fits situations like: explaining JS concepts; debugging JavaScript issues; teaching JavaScript fundamentals.

How do I install Javascript Mastery in Claude Code?

Run `npx skills add davila7/claude-code-templates --skill javascript-mastery -a claude-code`. Or copy the skill folder (cli-tool/components/skills/development/javascript-mastery in davila7/claude-code-templates) into .claude/skills/javascript-mastery in your project. Claude Code loads it when a task matches its description.

How do I install Javascript Mastery in Codex?

Run `npx skills add davila7/claude-code-templates --skill javascript-mastery -a codex`. Or copy the skill folder (cli-tool/components/skills/development/javascript-mastery in davila7/claude-code-templates) into .agents/skills/javascript-mastery in your project. Codex loads it when a task matches its description.

Can I use Javascript Mastery in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add davila7/claude-code-templates --skill javascript-mastery -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/javascript-mastery, .gemini/skills/javascript-mastery, .github/skills/javascript-mastery and .opencode/skills/javascript-mastery in your project.

What does Javascript Mastery need to run?

SKILL.md names no scripts, command-line tools or credentials: Javascript Mastery is instructions for the agent only.

Does Javascript Mastery access the network?

SKILL.md names 3 domains. As links in the text: github.com, javascript.info and developer.mozilla.org. This is read from the text; nothing was executed.

Is Javascript Mastery safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Javascript Mastery use?

Javascript Mastery is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Javascript Mastery use?

About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Javascript Mastery?

Skills that share tags, products or a category with Javascript Mastery: Review Userscript Change (cyfung1031/userscript-supports, 121 stars), Modern JavaScript Patterns (wshobson/agents, 40k stars), JavaScript IO Effects With Sagas (paralleldrive/aidd, 384 stars) and JavaScript Pro (Jeffallan/claude-skills, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Javascript Mastery?

davila7 (a GitHub user) maintains it in davila7/claude-code-templates, which has 32,432 GitHub stars. The repository holds 477 skills in this directory. The repository was last updated on October 7, 2026.

Source: davila7/claude-code-templates on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.