App Store Review
safaiyeh/app-store-review-skill
Evaluates code against Apple's App Store Review Guidelines. An agent skill from safaiyeh/app-store-review-skill.
Web and App implementation guide for Glassmorphism. An agent skill from sickn33/agentic-awesome-skills.
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills glassmorphism --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/glassmorphism .claude/skills/glassmorphism && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .claude/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphismType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills glassmorphism --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design-it/glassmorphism .agents/skills/glassmorphism && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .agents/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills glassmorphism --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design-it/glassmorphism .cursor/skills/glassmorphism && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .cursor/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/design-it/glassmorphism--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills glassmorphism --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design-it/glassmorphism .gemini/skills/glassmorphism && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .gemini/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills glassmorphismInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design-it/glassmorphism .github/skills/glassmorphism && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .github/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills glassmorphism --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design-it/glassmorphism .opencode/skills/glassmorphism && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "glassmorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/glassmorphism into .opencode/skills/glassmorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "glassmorphism", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
glassmorphismWeb and App implementation guide for Glassmorphism. An agent skill from sickn33/agentic-awesome-skills.
Glassmorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps. It works with macOS and React Native. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Glassmorphism loads about 2.6k tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 405 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 405 words, ~2,552 tokens.
.claude/skills/glassmorphism/SKILL.md (or your agent's skills folder)."Looking through a frosted window. Interfaces that blend seamlessly with vibrant backgrounds."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
backdrop-filter: blur().body {
/* Requires a complex background to see the glass effect */
background: url('abstract-mesh.jpg') cover;
}
.glass-panel {
background: rgba(255, 255, 255, 0.15); /* Light glass */
/* OR background: rgba(0, 0, 0, 0.25); for Dark glass */
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border: 1px solid rgba(255, 255, 255, 0.3); /* The glass edge */
border-radius: 16px;
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);
padding: 32px;
}struct GlassCard: View {
var body: some View {
ZStack {
// Vibrant background required for glass to show
LinearGradient(
colors: [.purple, .blue, .cyan],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
.ignoresSafeArea()
// Glass panel
VStack(alignment: .leading, spacing: 16) {
Text("Glass Panel")
.font(.system(size: 22, weight: .semibold))
.foregroundColor(.white)
Text("Content floating on frosted glass.")
.font(.system(size: 15))
.foregroundColor(.white.opacity(0.8))
Button(action: {}) {
Text("Continue")
.font(.system(size: 15, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(.ultraThinMaterial)
.cornerRadius(8)
}
}
.padding(24)
.background(.ultraThinMaterial) // Built-in frosted glass
.cornerRadius(16)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(.white.opacity(0.3), lineWidth: 1) // Glass edge highlight
)
.shadow(color: .black.opacity(0.1), radius: 20, x: 0, y: 10)
.padding(24)
}
}
}.ultraThinMaterial, .thinMaterial, .regularMaterial, .thickMaterial — Apple built glassmorphism natively..overlay(RoundedRectangle().stroke(.white.opacity(0.3))) for the light edge catch.class GlassCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Stack(
children: [
// Vibrant background
Container(
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [Colors.purple, Colors.blue, Colors.cyan],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
),
),
// Glass panel
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(16),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.15),
borderRadius: BorderRadius.circular(16),
border: Border.all(
color: Colors.white.withOpacity(0.3),
width: 1,
),
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.1),
blurRadius: 20,
offset: const Offset(0, 10),
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text('Glass Panel',
style: TextStyle(fontSize: 22, fontWeight: FontWeight.w600,
color: Colors.white)),
const SizedBox(height: 16),
Text('Content floating on frosted glass.',
style: TextStyle(fontSize: 15,
color: Colors.white.withOpacity(0.8))),
],
),
),
),
),
),
],
);
}
}BackdropFilter MUST be wrapped in ClipRRect — without clipping, the blur applies to the entire screen.ImageFilter.blur(sigmaX: 10...20, sigmaY: 10...20) for the frosted effect.Colors.white.withOpacity(0.1...0.2) — too opaque kills the glass look.import { BlurView } from '@react-native-community/blur';
const GlassCard = () => (
<View style={{ flex: 1 }}>
{/* Vibrant background */}
<LinearGradient
colors={['#9B59B6', '#3498DB', '#1ABC9C']}
style={StyleSheet.absoluteFill}
/>
{/* Glass panel */}
<View style={{
margin: 24,
borderRadius: 16,
overflow: 'hidden', // Required for blur clipping
}}>
<BlurView
blurType="light"
blurAmount={16}
style={{ padding: 24 }}
>
<View style={{
// Glass border overlay
borderRadius: 16,
borderWidth: 1,
borderColor: 'rgba(255,255,255,0.3)',
}}>
<Text style={{
fontSize: 22, fontWeight: '600', color: '#FFF',
marginBottom: 16,
}}>
Glass Panel
</Text>
<Text style={{
fontSize: 15, color: 'rgba(255,255,255,0.8)',
}}>
Content floating on frosted glass.
</Text>
</View>
</BlurView>
</View>
</View>
);@react-native-community/blur — React Native has NO native blur support.BlurView parent in a View with overflow: 'hidden' and borderRadius to clip the blur.blurType: 'light' for light glass, 'dark' for dark glass, 'chromeMaterial' for iOS Chrome effect.BlurView performance varies on Android. Test thoroughly.@Composable
fun GlassCard() {
Box(modifier = Modifier.fillMaxSize()) {
// Vibrant background
Box(modifier = Modifier
.fillMaxSize()
.background(Brush.linearGradient(
colors = listOf(Color(0xFF9B59B6), Color(0xFF3498DB), Color(0xFF1ABC9C)),
start = Offset.Zero,
end = Offset.Infinite,
))
)
// Glass panel — Compose lacks native backdrop-filter,
// so use a semi-transparent surface with blur via Modifier.blur()
Card(
modifier = Modifier
.padding(24.dp)
.align(Alignment.Center),
shape = RoundedCornerShape(16.dp),
colors = CardDefaults.cardColors(
containerColor = Color.White.copy(alpha = 0.15f),
),
border = BorderStroke(1.dp, Color.White.copy(alpha = 0.3f)),
elevation = CardDefaults.cardElevation(defaultElevation = 0.dp),
) {
Column(modifier = Modifier.padding(24.dp)) {
Text("Glass Panel",
fontSize = 22.sp,
fontWeight = FontWeight.SemiBold,
color = Color.White)
Spacer(Modifier.height(16.dp))
Text("Content floating on frosted glass.",
fontSize = 15.sp,
color = Color.White.copy(alpha = 0.8f))
}
}
}
}backdrop-filter blur doesn't exist natively. Use Modifier.blur() (API 31+) on the background, or use RenderEffect.createBlurEffect() for lower APIs.haze library (dev.chrisbanes.haze) for proper glassmorphism in Compose — it provides Modifier.haze() and Modifier.hazeChild().Color.White.copy(alpha = 0.15f) with a strong border to simulate the glass edge.© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/design-it/glassmorphism of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit ec02547
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Glassmorphism next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Glassmorphism this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| App Store Reviewsafaiyeh/app-store-review-skill | 362 | 1 repos | ~3.4k | Automated safety check: Pass | MIT | |
| Apple Designvrcm-team/VRCM | 179 | 1 repos | ~6.2k | Automated safety check: Pass | MIT | |
| Simfleetentropyconquers/simfleet | 117 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Limrun Xcodesuperset-sh/superset | 15k | — | ~6.5k | Automated safety check: Notes | Custom licence | |
| React Native Best Practicesvercel-labs/openreview | 1.7k | 17 repos | ~1.1k | Automated safety check: Pass | MIT |
safaiyeh/app-store-review-skill
Evaluates code against Apple's App Store Review Guidelines. An agent skill from safaiyeh/app-store-review-skill.
vrcm-team/VRCM
Cross-platform UI/UX design reviewer grounded in Apple's Human Interface Guidelines (122 pages pulled from developer.apple.com, including 57 component pages) plus a design-craft lens for…
entropyconquers/simfleet
Operate a simfleet device fleet: slimmed iOS simulators and Android emulators, parallel React Native worktree lanes with leased Metro ports, the native build cache, and per-agent device claims.
superset-sh/superset
Build an iOS / Apple app on remote Xcode with lim xcode build instead of local xcodebuild, run project commands with lim xcode run, or run its XCTest suites with lim xcode test, from any environment…
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
flutter/flutter
Generates the "what's new" release summary and diff file for changes in the Flutter engine (//engine/src/flutter) between two releases (e.g., 3.47 vs 3.44).
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
sickn33/agentic-awesome-skills
Drafts and reviews audience-specific content from supplied brand examples, with local scripts for brand voice and SEO diagnostics, channel templates and a content calendar.
Works with
Categories
Web and App implementation guide for Glassmorphism. An agent skill from sickn33/agentic-awesome-skills. Glassmorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Glassmorphism.
Glassmorphism fits situations like: user wants a frosted glass effect; blurred backgrounds; A sleek MacOS-like feel.
Run `npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a claude-code`. Or copy the skill folder (skills/design-it/glassmorphism in sickn33/agentic-awesome-skills) into .claude/skills/glassmorphism in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a codex`. Or copy the skill folder (skills/design-it/glassmorphism in sickn33/agentic-awesome-skills) into .agents/skills/glassmorphism in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill glassmorphism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/glassmorphism, .gemini/skills/glassmorphism, .github/skills/glassmorphism and .opencode/skills/glassmorphism in your project.
SKILL.md names no scripts, command-line tools or credentials: Glassmorphism is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Glassmorphism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Glassmorphism: App Store Review (safaiyeh/app-store-review-skill, 362 stars), Apple Design (vrcm-team/VRCM, 179 stars), Simfleet (entropyconquers/simfleet, 117 stars) and Limrun Xcode (superset-sh/superset, 15k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.