Agent skill

Claymorphism

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Claymorphism

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/claymorphism .claude/skills/claymorphism && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
claymorphism
GitHub stars
47k
Used in
1 other repo
Token cost
~2.6k tokens
SKILL.md length
399 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Fluffy 3D Volume: Elements look like… → Double Inner Shadows: The signature of… → Continuous Curves: Maximum…
  • User wants soft 3D elements
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Claymorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants soft 3D elements
  • Tactile appearance

Example prompts

  • “/claymorphism”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Fluffy 3D Volume: Elements look like inflated balloons or soft clay blocks.
  2. Double Inner Shadows: The signature of claymorphism is an inset light shadow on the top-left and an inset dark shadow on the bottom-right…
  3. Continuous Curves: Maximum border-radius. No sharp edges exist in this universe.

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Claymorphism loads about 2.6k tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 399 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~39
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 399 words, ~2,598 tokens.

Download SKILL.mdSave it as .claude/skills/claymorphism/SKILL.md (or your agent's skills folder).
name
claymorphism
description
Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Claymorphism

"Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Fluffy 3D Volume: Elements look like inflated balloons or soft clay blocks.
  2. Double Inner Shadows: The signature of claymorphism is an inset light shadow on the top-left and an inset dark shadow on the bottom-right, giving 3D volume to a solid shape.
  3. Continuous Curves: Maximum border-radius. No sharp edges exist in this universe.

Visual DNA

  • Colors: Thrives on pastels and bright, friendly hues. Desert Mirage, Earth-Grounded Elegance, or custom pastel palettes work best.
  • Typography: Playful, thick, rounded fonts (e.g., Sniglet, Fredoka One, Nunito).
  • Shapes: 'Squicles' (squares with heavily rounded, continuous corners) and perfect circles.

Web Implementation

  • Distinct from Neumorphism: Claymorphism elements detach from the background (they have drop shadows) and use inner shadows to create volume, often using colors that contrast with the background.
  • CSS Example:
css
.clay-card {
  background-color: #F8B4A6; /* Soft coral */
  border-radius: 32px;
  padding: 40px;
  
  /* 
    1. Outer drop shadow (detaches from background)
    2. Inner top-left highlight (volume)
    3. Inner bottom-right shadow (volume)
  */
  box-shadow: 
    8px 8px 24px rgba(0, 0, 0, 0.15),           /* Outer */
    inset -8px -8px 16px rgba(0, 0, 0, 0.1),    /* Inner dark */
    inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
    
  transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}

.clay-card:hover {
  transform: translateY(-5px) scale(1.02);
}

App Implementation

SwiftUI
swift
struct ClayCard: View {
    @State private var isPressed = false
    
    var body: some View {
        VStack(spacing: 16) {
            Image(systemName: "cloud.sun.fill")
                .font(.system(size: 48))
                .foregroundColor(.white)
            Text("Claymorphic Card")
                .font(.system(size: 20, weight: .bold, design: .rounded))
                .foregroundColor(.white)
        }
        .padding(40)
        .background(Color(red: 0.97, green: 0.71, blue: 0.65)) // Soft coral
        .cornerRadius(32)
        // Outer shadow — detaches from background
        .shadow(color: .black.opacity(0.15), radius: 12, x: 8, y: 8)
        // Inner highlight (top-left) — faked with overlay
        .overlay(
            RoundedRectangle(cornerRadius: 32)
                .stroke(
                    LinearGradient(
                        colors: [.white.opacity(0.5), .clear, .black.opacity(0.1)],
                        startPoint: .topLeading,
                        endPoint: .bottomTrailing
                    ),
                    lineWidth: 3
                )
        )
        // Bouncy spring animation on tap
        .scaleEffect(isPressed ? 0.95 : 1.0)
        .animation(.interpolatingSpring(stiffness: 300, damping: 10), value: isPressed)
        .onTapGesture { }
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
    }
}
  • The "clay" volume comes from a gradient stroke overlay: white on top-left, dark on bottom-right.
  • Use .interpolatingSpring(stiffness: 300, damping: 10) for the bouncy feel — critical for clay aesthetics.
  • Background color should be pastel/bright but NOT the same as the parent (unlike neumorphism).
Show full SKILL.md (177 more words)Show less
Flutter
dart
class ClayCard extends StatefulWidget {
  @override
  State<ClayCard> createState() => _ClayCardState();
}

class _ClayCardState extends State<ClayCard> with SingleTickerProviderStateMixin {
  double _scale = 1.0;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: (_) => setState(() => _scale = 0.95),
      onTapUp: (_) => setState(() => _scale = 1.0),
      onTapCancel: () => setState(() => _scale = 1.0),
      child: AnimatedScale(
        scale: _scale,
        duration: const Duration(milliseconds: 200),
        curve: Curves.elasticOut,  // Bouncy clay feel
        child: Container(
          padding: const EdgeInsets.all(40),
          decoration: BoxDecoration(
            color: const Color(0xFFF8B4A6), // Soft coral
            borderRadius: BorderRadius.circular(32),
            boxShadow: [
              // Outer shadow
              BoxShadow(
                color: Colors.black.withOpacity(0.15),
                offset: const Offset(8, 8),
                blurRadius: 24,
              ),
            ],
            // Gradient border for the clay volume effect
            border: GradientBorder(
              gradient: LinearGradient(
                colors: [
                  Colors.white.withOpacity(0.5),
                  Colors.transparent,
                  Colors.black.withOpacity(0.1),
                ],
                begin: Alignment.topLeft,
                end: Alignment.bottomRight,
              ),
              width: 3,
            ),
          ),
          child: Column(
            mainAxisSize: MainAxisSize.min,
            children: [
              const Icon(Icons.wb_sunny, size: 48, color: Colors.white),
              const SizedBox(height: 16),
              const Text('Claymorphic Card',
                style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold,
                  color: Colors.white)),
            ],
          ),
        ),
      ),
    );
  }
}
  • Use Curves.elasticOut or Curves.bounceOut for the spring animation — essential for the clay feeling.
  • Gradient borders require a custom ShapeDecoration or a Stack with a gradient container behind the main container.
  • Alternative for inner shadow: use flutter_inset_box_shadow package with light top-left and dark bottom-right insets.
React Native
jsx
const ClayCard = () => {
  const scale = useRef(new Animated.Value(1)).current;
  
  const pressIn = () => {
    Animated.spring(scale, {
      toValue: 0.95,
      friction: 3,      // Low friction = bouncy
      tension: 100,
      useNativeDriver: true,
    }).start();
  };
  
  const pressOut = () => {
    Animated.spring(scale, {
      toValue: 1,
      friction: 3,
      tension: 100,
      useNativeDriver: true,
    }).start();
  };

  return (
    <Pressable onPressIn={pressIn} onPressOut={pressOut}>
      <Animated.View style={{
        transform: [{ scale }],
        padding: 40,
        backgroundColor: '#F8B4A6',
        borderRadius: 32,
        alignItems: 'center',
        // Outer shadow
        shadowColor: '#000',
        shadowOffset: { width: 8, height: 8 },
        shadowOpacity: 0.15,
        shadowRadius: 12,
        elevation: 8,
        // Gradient border must be faked with a wrapper or SVG
        borderWidth: 3,
        borderColor: 'rgba(255,255,255,0.3)', // Simplified — top highlight
      }}>
        <Text style={{ fontSize: 48 }}>☀️</Text>
        <Text style={{
          fontSize: 20, fontWeight: '700', color: '#FFF', marginTop: 16,
        }}>
          Claymorphic Card
        </Text>
      </Animated.View>
    </Pressable>
  );
};
  • Use Animated.spring with low friction (3-5) for the signature bouncy clay behavior.
  • Gradient borders aren't possible natively — use a solid white-tinted border as a simplified approximation, or wrap in an expo-linear-gradient View.
Jetpack Compose
kotlin
@Composable
fun ClayCard() {
    var isPressed by remember { mutableStateOf(false) }
    val scale by animateFloatAsState(
        targetValue = if (isPressed) 0.95f else 1f,
        animationSpec = spring(dampingRatio = 0.3f, stiffness = 300f),
    )
    
    Box(
        modifier = Modifier
            .graphicsLayer { scaleX = scale; scaleY = scale }
            .shadow(8.dp, RoundedCornerShape(32.dp))
            .clip(RoundedCornerShape(32.dp))
            .background(Color(0xFFF8B4A6))
            .border(
                3.dp,
                Brush.linearGradient(
                    colors = listOf(
                        Color.White.copy(alpha = 0.5f),
                        Color.Transparent,
                        Color.Black.copy(alpha = 0.1f),
                    ),
                    start = Offset.Zero,
                    end = Offset.Infinite,
                ),
                RoundedCornerShape(32.dp),
            )
            .padding(40.dp)
            .pointerInput(Unit) {
                detectTapGestures(
                    onPress = {
                        isPressed = true
                        tryAwaitRelease()
                        isPressed = false
                    },
                )
            },
        contentAlignment = Alignment.Center,
    ) {
        Column(horizontalAlignment = Alignment.CenterHorizontally) {
            Icon(Icons.Default.WbSunny, tint = Color.White,
                modifier = Modifier.size(48.dp))
            Spacer(Modifier.height(16.dp))
            Text("Claymorphic Card",
                fontSize = 20.sp, fontWeight = FontWeight.Bold, color = Color.White)
        }
    }
}
  • Use spring(dampingRatio = 0.3f) — low damping = bouncy. This is the core of the clay feeling.
  • Gradient borders work natively in Compose via Modifier.border(width, Brush.linearGradient(...), shape).
  • Use Modifier.clip() before .background() to ensure the rounded corners clip content properly.

Do's and Don'ts

  • DO: Use highly bouncy, spring-based animations to reinforce the soft, physical nature of the "clay."
  • DON'T: Use thin, delicate fonts. They will get lost against the heavy, voluminous UI elements.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/claymorphism of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Claymorphism next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Claymorphism compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Claymorphism this skillsickn33/agentic-awesome-skills47k1 repos~2.6kAutomated safety check: PassMIT
React Native Best Practicesvercel-labs/openreview1.7k17 repos~1.1kAutomated safety check: PassMIT
Compose Multiplatform Patternsmonta-app/ocpp-emulator1795 repos~2kAutomated safety check: PassApache-2.0
Creating Reanimated Animationsgluestack/gluestack-ui5.3k—~2.4kAutomated safety check: PassNone
Uni-app Components and APIsfeige996/unibest2.3k—~1.6kAutomated safety check: PassMIT
Add Flutter Docusaurus Localematthiasn/lotti1.2k—~1.2kAutomated safety check: PassGPL-3.0

Similar skills

  • React Native Best Practices

    vercel-labs/openreview

    Official

    A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.

    1.7k GitHub starsUsed in 17 repos~1.1k tokens
    MobileAuto-check passed
  • Compose Multiplatform Patterns

    monta-app/ocpp-emulator

    Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.

    179 GitHub starsUsed in 5 repos~2k tokens
    MobileAuto-check passed
  • Creating Reanimated Animations

    gluestack/gluestack-ui

    Generate React Native Reanimated animation code for React Native apps.

    5.3k GitHub stars~2.4k tokensUpdated 1 mo ago
    MobileAuto-check passed
  • Gives per-component and per-API examples, reference specs and compatibility notes for building cross-platform uni-app apps, mirroring the official documentation.

    2.3k GitHub stars~1.6k tokensUpdated 22 days ago
    MobileAuto-check passed
  • Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…

    1.2k GitHub stars~1.2k tokensUpdated today
    MobileAuto-check passed
  • Jetpack Compose Expert

    aldefy/compose-skill

    Guides Jetpack Compose and Compose Multiplatform work across Android, Desktop, iOS and web, plus Android TV, Material 3 motion, paging, navigation and design-to-code.

    596 GitHub stars~4.8k tokensUpdated 2 mo ago
    MobileAuto-check passed

More from sickn33/agentic-awesome-skills

All 1,394 skills in this repo
  • Liuguang Banlan UI

    sickn33/agentic-awesome-skills

    Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.

    47k GitHub starsUsed in 1 repo~2.5k tokens
    Auto-check passed
  • User Thoughts Memory

    sickn33/agentic-awesome-skills

    Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.

    47k GitHub starsUsed in 1 repo~2.5k tokens
    Auto-check passed
  • Using LWC Memory and Graphs

    sickn33/agentic-awesome-skills

    Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.

    47k GitHub starsUsed in 1 repo~2k tokens
    Auto-check passed
  • Find Complementary Founders

    sickn33/agentic-awesome-skills

    Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.

    47k GitHub starsUsed in 1 repo~4.8k tokens
    Auto-check passed
  • Whatsapp Cloud API

    sickn33/agentic-awesome-skills

    Integracao com WhatsApp Business Cloud API (Meta). An agent skill from sickn33/agentic-awesome-skills.

    47k GitHub starsUsed in 2 repos~4.5k tokens
    Auto-check passed
  • Cline Pilot

    sickn33/agentic-awesome-skills

    Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.

    47k GitHub starsUsed in 1 repo~4.6k tokens
    Auto-check passed

Categories

Questions about Claymorphism

What does Claymorphism do?

Web and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills. Claymorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Claymorphism.

When should I use Claymorphism?

Claymorphism fits situations like: user wants soft 3D elements; tactile appearance.

How do I install Claymorphism in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a claude-code`. Or copy the skill folder (skills/design-it/claymorphism in sickn33/agentic-awesome-skills) into .claude/skills/claymorphism in your project. Claude Code loads it when a task matches its description.

How do I install Claymorphism in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a codex`. Or copy the skill folder (skills/design-it/claymorphism in sickn33/agentic-awesome-skills) into .agents/skills/claymorphism in your project. Codex loads it when a task matches its description.

Can I use Claymorphism in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/claymorphism, .gemini/skills/claymorphism, .github/skills/claymorphism and .opencode/skills/claymorphism in your project.

What does Claymorphism need to run?

SKILL.md names no scripts, command-line tools or credentials: Claymorphism is instructions for the agent only.

Does Claymorphism access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Claymorphism safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Claymorphism use?

Claymorphism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Claymorphism use?

About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Claymorphism?

Skills that share tags, products or a category with Claymorphism: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars) and Uni-app Components and APIs (feige996/unibest, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Claymorphism?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.