React Native Best Practices
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
Web and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills.
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/claymorphism .claude/skills/claymorphism && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .claude/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphismType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design-it/claymorphism .agents/skills/claymorphism && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .agents/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design-it/claymorphism .cursor/skills/claymorphism && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .cursor/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/design-it/claymorphism--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design-it/claymorphism .gemini/skills/claymorphism && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .gemini/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills claymorphismInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design-it/claymorphism .github/skills/claymorphism && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .github/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills claymorphism --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design-it/claymorphism .opencode/skills/claymorphism && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "claymorphism" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/design-it/claymorphism into .opencode/skills/claymorphism/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "claymorphism", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
claymorphismWeb and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills.
Claymorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Claymorphism. Trigger when user wants soft 3D elements, rounded shapes, and a playful, tactile appearance.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Claymorphism loads about 2.6k tokens when it runs. Until then it costs about 39 tokens; SKILL.md has 399 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 399 words, ~2,598 tokens.
.claude/skills/claymorphism/SKILL.md (or your agent's skills folder)."Like interacting with a pristine, digital claymation set. Soft, bubbly, and incredibly approachable."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Sniglet, Fredoka One, Nunito)..clay-card {
background-color: #F8B4A6; /* Soft coral */
border-radius: 32px;
padding: 40px;
/*
1. Outer drop shadow (detaches from background)
2. Inner top-left highlight (volume)
3. Inner bottom-right shadow (volume)
*/
box-shadow:
8px 8px 24px rgba(0, 0, 0, 0.15), /* Outer */
inset -8px -8px 16px rgba(0, 0, 0, 0.1), /* Inner dark */
inset 8px 8px 16px rgba(255, 255, 255, 0.4); /* Inner light */
transition: transform 0.2s cubic-bezier(0.34, 1.56, 0.64, 1); /* Bouncy */
}
.clay-card:hover {
transform: translateY(-5px) scale(1.02);
}struct ClayCard: View {
@State private var isPressed = false
var body: some View {
VStack(spacing: 16) {
Image(systemName: "cloud.sun.fill")
.font(.system(size: 48))
.foregroundColor(.white)
Text("Claymorphic Card")
.font(.system(size: 20, weight: .bold, design: .rounded))
.foregroundColor(.white)
}
.padding(40)
.background(Color(red: 0.97, green: 0.71, blue: 0.65)) // Soft coral
.cornerRadius(32)
// Outer shadow — detaches from background
.shadow(color: .black.opacity(0.15), radius: 12, x: 8, y: 8)
// Inner highlight (top-left) — faked with overlay
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.5), .clear, .black.opacity(0.1)],
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 3
)
)
// Bouncy spring animation on tap
.scaleEffect(isPressed ? 0.95 : 1.0)
.animation(.interpolatingSpring(stiffness: 300, damping: 10), value: isPressed)
.onTapGesture { }
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}.interpolatingSpring(stiffness: 300, damping: 10) for the bouncy feel — critical for clay aesthetics.class ClayCard extends StatefulWidget {
@override
State<ClayCard> createState() => _ClayCardState();
}
class _ClayCardState extends State<ClayCard> with SingleTickerProviderStateMixin {
double _scale = 1.0;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (_) => setState(() => _scale = 0.95),
onTapUp: (_) => setState(() => _scale = 1.0),
onTapCancel: () => setState(() => _scale = 1.0),
child: AnimatedScale(
scale: _scale,
duration: const Duration(milliseconds: 200),
curve: Curves.elasticOut, // Bouncy clay feel
child: Container(
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: const Color(0xFFF8B4A6), // Soft coral
borderRadius: BorderRadius.circular(32),
boxShadow: [
// Outer shadow
BoxShadow(
color: Colors.black.withOpacity(0.15),
offset: const Offset(8, 8),
blurRadius: 24,
),
],
// Gradient border for the clay volume effect
border: GradientBorder(
gradient: LinearGradient(
colors: [
Colors.white.withOpacity(0.5),
Colors.transparent,
Colors.black.withOpacity(0.1),
],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
width: 3,
),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Icon(Icons.wb_sunny, size: 48, color: Colors.white),
const SizedBox(height: 16),
const Text('Claymorphic Card',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold,
color: Colors.white)),
],
),
),
),
);
}
}Curves.elasticOut or Curves.bounceOut for the spring animation — essential for the clay feeling.ShapeDecoration or a Stack with a gradient container behind the main container.flutter_inset_box_shadow package with light top-left and dark bottom-right insets.const ClayCard = () => {
const scale = useRef(new Animated.Value(1)).current;
const pressIn = () => {
Animated.spring(scale, {
toValue: 0.95,
friction: 3, // Low friction = bouncy
tension: 100,
useNativeDriver: true,
}).start();
};
const pressOut = () => {
Animated.spring(scale, {
toValue: 1,
friction: 3,
tension: 100,
useNativeDriver: true,
}).start();
};
return (
<Pressable onPressIn={pressIn} onPressOut={pressOut}>
<Animated.View style={{
transform: [{ scale }],
padding: 40,
backgroundColor: '#F8B4A6',
borderRadius: 32,
alignItems: 'center',
// Outer shadow
shadowColor: '#000',
shadowOffset: { width: 8, height: 8 },
shadowOpacity: 0.15,
shadowRadius: 12,
elevation: 8,
// Gradient border must be faked with a wrapper or SVG
borderWidth: 3,
borderColor: 'rgba(255,255,255,0.3)', // Simplified — top highlight
}}>
<Text style={{ fontSize: 48 }}>☀️</Text>
<Text style={{
fontSize: 20, fontWeight: '700', color: '#FFF', marginTop: 16,
}}>
Claymorphic Card
</Text>
</Animated.View>
</Pressable>
);
};Animated.spring with low friction (3-5) for the signature bouncy clay behavior.expo-linear-gradient View.@Composable
fun ClayCard() {
var isPressed by remember { mutableStateOf(false) }
val scale by animateFloatAsState(
targetValue = if (isPressed) 0.95f else 1f,
animationSpec = spring(dampingRatio = 0.3f, stiffness = 300f),
)
Box(
modifier = Modifier
.graphicsLayer { scaleX = scale; scaleY = scale }
.shadow(8.dp, RoundedCornerShape(32.dp))
.clip(RoundedCornerShape(32.dp))
.background(Color(0xFFF8B4A6))
.border(
3.dp,
Brush.linearGradient(
colors = listOf(
Color.White.copy(alpha = 0.5f),
Color.Transparent,
Color.Black.copy(alpha = 0.1f),
),
start = Offset.Zero,
end = Offset.Infinite,
),
RoundedCornerShape(32.dp),
)
.padding(40.dp)
.pointerInput(Unit) {
detectTapGestures(
onPress = {
isPressed = true
tryAwaitRelease()
isPressed = false
},
)
},
contentAlignment = Alignment.Center,
) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Icon(Icons.Default.WbSunny, tint = Color.White,
modifier = Modifier.size(48.dp))
Spacer(Modifier.height(16.dp))
Text("Claymorphic Card",
fontSize = 20.sp, fontWeight = FontWeight.Bold, color = Color.White)
}
}
}spring(dampingRatio = 0.3f) — low damping = bouncy. This is the core of the clay feeling.Modifier.border(width, Brush.linearGradient(...), shape).Modifier.clip() before .background() to ensure the rounded corners clip content properly.© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/design-it/claymorphism of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit 1e53ce2
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Claymorphism next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Claymorphism this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| React Native Best Practicesvercel-labs/openreview | 1.7k | 17 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Compose Multiplatform Patternsmonta-app/ocpp-emulator | 179 | 5 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Creating Reanimated Animationsgluestack/gluestack-ui | 5.3k | — | ~2.4k | Automated safety check: Pass | None | |
| Uni-app Components and APIsfeige996/unibest | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | |
| Add Flutter Docusaurus Localematthiasn/lotti | 1.2k | — | ~1.2k | Automated safety check: Pass | GPL-3.0 |
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
monta-app/ocpp-emulator
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.
gluestack/gluestack-ui
Generate React Native Reanimated animation code for React Native apps.
feige996/unibest
Gives per-component and per-API examples, reference specs and compatibility notes for building cross-platform uni-app apps, mirroring the official documentation.
matthiasn/lotti
Add, complete, or audit a locale across a Flutter application's ARB catalogs and a localized Docusaurus manual, including generated localization code, locale selectors, native platform declarations…
aldefy/compose-skill
Guides Jetpack Compose and Compose Multiplatform work across Android, Desktop, iOS and web, plus Android TV, Material 3 motion, paging, navigation and design-to-code.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Integracao com WhatsApp Business Cloud API (Meta). An agent skill from sickn33/agentic-awesome-skills.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
Categories
Web and App implementation guide for Claymorphism. An agent skill from sickn33/agentic-awesome-skills. Claymorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Claymorphism.
Claymorphism fits situations like: user wants soft 3D elements; tactile appearance.
Run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a claude-code`. Or copy the skill folder (skills/design-it/claymorphism in sickn33/agentic-awesome-skills) into .claude/skills/claymorphism in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a codex`. Or copy the skill folder (skills/design-it/claymorphism in sickn33/agentic-awesome-skills) into .agents/skills/claymorphism in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill claymorphism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/claymorphism, .gemini/skills/claymorphism, .github/skills/claymorphism and .opencode/skills/claymorphism in your project.
SKILL.md names no scripts, command-line tools or credentials: Claymorphism is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Claymorphism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Claymorphism: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars) and Uni-app Components and APIs (feige996/unibest, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.