Web and App implementation guide for 3D UI. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install 3D UI

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill 3d-ui -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills 3d-ui --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/3d-ui .claude/skills/3d-ui && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
3d-ui
GitHub stars
47k
Used in
1 other repo
Token cost
~2.2k tokens
SKILL.md length
363 words
Files
1
Skills in repo
1,493
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for 3D UI. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: True Depth (Z-Axis Translation):… → Perspective: Use CSS perspective or… → Interactive Rotation: Elements should…
  • User wants actual 3D objects
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

3D UI is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants actual 3D objects
  • Perspective effects

Example prompts

  • “/3d-ui”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
  2. Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
  3. Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.

What it can do on your machine

Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

3D UI loads about 2.2k tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 363 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~33
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 363 words, ~2,229 tokens.

Download SKILL.mdSave it as .claude/skills/3d-ui/SKILL.md (or your agent's skills folder).
name
3d-ui
description
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
date_added
2026-06-17
risk
safe
source
self
source_type
self

3D UI

"Breaking the plane. Interfaces that exist in a three-dimensional, rotatable space."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. True Depth (Z-Axis Translation): Elements don't just have shadows; they physically move closer to or further from the camera.
  2. Perspective: Use CSS perspective or WebGL to create realistic vanishing points.
  3. Interactive Rotation: Elements should respond to mouse movement or device gyroscope by tilting or rotating in 3D space.

Visual DNA

  • Colors: Bold, striking palettes like Midnight Luxury or Industrial Chic. 3D elements need high contrast to show their geometry.
  • Typography: Bold, blocky, or extruded text.
  • Graphics: Instead of flat icons, use rendered 3D assets (.glb, .gltf, or high-res PNGs of 3D objects).

Web Implementation

  • Rely heavily on perspective, transform-style: preserve-3d, and rotateX/rotateY.
  • CSS Example:
css
.perspective-container {
  perspective: 1000px;
  display: flex;
  justify-content: center;
  align-items: center;
}

.card-3d {
  width: 300px;
  height: 400px;
  transform-style: preserve-3d;
  transition: transform 0.5s ease;
  
  /* Initial slight rotation */
  transform: rotateX(15deg) rotateY(-15deg);
}

.card-3d:hover {
  /* Straighten out on hover */
  transform: rotateX(0) rotateY(0) translateZ(50px);
}

/* Inner elements popping out */
.card-content {
  transform: translateZ(30px); /* Pushes content 30px closer to viewer */
}

App Implementation

SwiftUI
swift
struct Card3D: View {
    @State private var dragOffset = CGSize.zero
    
    var body: some View {
        VStack {
            Text("3D Card")
                .font(.largeTitle.bold())
                .foregroundColor(.white)
        }
        .frame(width: 300, height: 400)
        .background(
            LinearGradient(colors: [.blue, .purple], startPoint: .topLeading, endPoint: .bottomTrailing)
        )
        .cornerRadius(24)
        .shadow(radius: 20)
        // Magic 3D effect based on drag gesture
        .rotation3DEffect(
            .degrees(Double(dragOffset.width / 10)),
            axis: (x: 0, y: 1, z: 0),
            perspective: 0.5
        )
        .rotation3DEffect(
            .degrees(Double(-dragOffset.height / 10)),
            axis: (x: 1, y: 0, z: 0),
            perspective: 0.5
        )
        .gesture(
            DragGesture()
                .onChanged { value in
                    withAnimation(.interactiveSpring()) {
                        dragOffset = value.translation
                    }
                }
                .onEnded { _ in
                    withAnimation(.spring()) {
                        dragOffset = .zero
                    }
                }
        )
    }
}
  • SwiftUI makes this incredibly easy with .rotation3DEffect().
  • Use the perspective parameter (default 1/6, higher = more distorted) to control the camera distance.
  • Link the rotation axes (x, y) to drag gestures or CoreMotion (gyroscope) for interactive 3D UI.
Flutter
dart
class Card3D extends StatefulWidget {
  @override
  State<Card3D> createState() => _Card3DState();
}

class _Card3DState extends State<Card3D> {
  Offset _offset = Offset.zero;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onPanUpdate: (details) {
        setState(() => _offset += details.delta);
      },
      onPanEnd: (_) {
        setState(() => _offset = Offset.zero); // Snap back
      },
      child: TweenAnimationBuilder(
        tween: Tween<Offset>(begin: Offset.zero, end: _offset),
        duration: const Duration(milliseconds: 200),
        curve: Curves.easeOut,
        builder: (context, Offset offset, child) {
          // Perspective Matrix
          final transform = Matrix4.identity()
            ..setEntry(3, 2, 0.001) // perspective
            ..rotateX(-offset.dy * 0.01)
            ..rotateY(offset.dx * 0.01);

          return Transform(
            transform: transform,
            alignment: FractionalOffset.center,
            child: Container(
              width: 300,
              height: 400,
              decoration: BoxDecoration(
                gradient: const LinearGradient(colors: [Colors.blue, Colors.purple]),
                borderRadius: BorderRadius.circular(24),
                boxShadow: const [BoxShadow(color: Colors.black45, blurRadius: 20)],
              ),
              alignment: Alignment.center,
              child: const Text('3D Card', 
                style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
            ),
          );
        },
      ),
    );
  }
}
  • The secret to perspective in Flutter is Matrix4.identity()..setEntry(3, 2, 0.001).
  • Wrap the target container in a Transform widget and apply rotations on the X and Y axes.
  • Use TweenAnimationBuilder to smooth out the return-to-center physics.
Show full SKILL.md (133 more words)Show less
React Native
jsx
const Card3D = () => {
  const pan = useRef(new Animated.ValueXY()).current;

  const panResponder = useRef(
    PanResponder.create({
      onStartShouldSetPanResponder: () => true,
      onPanResponderMove: Animated.event([null, { dx: pan.x, dy: pan.y }], { useNativeDriver: false }),
      onPanResponderRelease: () => {
        Animated.spring(pan, { toValue: { x: 0, y: 0 }, useNativeDriver: false }).start();
      },
    })
  ).current;

  // Map drag distance to degrees
  const rotateX = pan.y.interpolate({ inputRange: [-200, 200], outputRange: ['20deg', '-20deg'] });
  const rotateY = pan.x.interpolate({ inputRange: [-200, 200], outputRange: ['-20deg', '20deg'] });

  return (
    <Animated.View
      {...panResponder.panHandlers}
      style={{
        width: 300, height: 400,
        backgroundColor: '#6b21a8',
        borderRadius: 24,
        justifyContent: 'center', alignItems: 'center',
        // Pseudo-3D transforms
        transform: [
          { perspective: 1000 },
          { rotateX },
          { rotateY }
        ]
      }}
    >
      <Text style={{ color: '#fff', fontSize: 32, fontWeight: '700' }}>3D Card</Text>
    </Animated.View>
  );
};
  • True 3D models require react-three-fiber.
  • For UI perspective transforms, use the transform array: [{ perspective: 1000 }, { rotateX: '...' }, { rotateY: '...' }].
  • perspective MUST be the first item in the transform array for the effect to render correctly.
Jetpack Compose
kotlin
@Composable
fun Card3D() {
    var offset by remember { mutableStateOf(Offset.Zero) }
    val animatedOffset by animateOffsetAsState(
        targetValue = offset,
        animationSpec = spring(dampingRatio = Spring.DampingRatioMediumBouncy)
    )

    Box(
        modifier = Modifier
            .size(300.dp, 400.dp)
            .pointerInput(Unit) {
                detectDragGestures(
                    onDrag = { change, dragAmount ->
                        change.consume()
                        offset += dragAmount
                    },
                    onDragEnd = { offset = Offset.Zero },
                    onDragCancel = { offset = Offset.Zero }
                )
            }
            .graphicsLayer {
                // Apply 3D rotation based on drag offset
                rotationX = -animatedOffset.y * 0.1f
                rotationY = animatedOffset.x * 0.1f
                cameraDistance = 8f * density // Sets the perspective
            }
            .shadow(20.dp, RoundedCornerShape(24.dp))
            .clip(RoundedCornerShape(24.dp))
            .background(Brush.linearGradient(listOf(Color.Blue, Color.Magenta)))
    ) {
        Text("3D Card",
            color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold,
            modifier = Modifier.align(Alignment.Center))
    }
}
  • Apply 3D transformations inside Modifier.graphicsLayer { }.
  • Set rotationX and rotationY for the tilt.
  • Critical: Set cameraDistance to establish the Z-axis perspective vanishing point. Usually 8f * density is a good starting point.

Do's and Don'ts

  • DO: Tie 3D rotation to user input (mouse move on web, device tilt on mobile) for maximum impact.
  • DON'T: Make text itself 3D unless it's a massive headline. 3D text is generally unreadable at small sizes.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/3d-ui of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 680176d

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

3D UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

3D UI compared with similar skills
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3D UI this skillsickn33/agentic-awesome-skills47k1 repos~2.2kAutomated safety check: PassMIT
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Compose Multiplatform Patternsmonta-app/ocpp-emulator1805 repos~2kAutomated safety check: PassApache-2.0
Creating Reanimated Animationsgluestack/gluestack-ui5.3k—~2.4kAutomated safety check: PassNone
Uni-app Components and APIsfeige996/unibest2.3k—~1.6kAutomated safety check: PassMIT
Add Flutter Docusaurus Localematthiasn/lotti1.2k—~1.2kAutomated safety check: PassGPL-3.0

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Categories

Questions about 3D UI

What does 3D UI do?

Web and App implementation guide for 3D UI. An agent skill from sickn33/agentic-awesome-skills. 3D UI is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for 3D UI.

When should I use 3D UI?

3D UI fits situations like: user wants actual 3D objects; perspective effects.

How do I install 3D UI in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill 3d-ui -a claude-code`. Or copy the skill folder (skills/design-it/3d-ui in sickn33/agentic-awesome-skills) into .claude/skills/3d-ui in your project. Claude Code loads it when a task matches its description.

How do I install 3D UI in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill 3d-ui -a codex`. Or copy the skill folder (skills/design-it/3d-ui in sickn33/agentic-awesome-skills) into .agents/skills/3d-ui in your project. Codex loads it when a task matches its description.

Can I use 3D UI in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill 3d-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-ui, .gemini/skills/3d-ui, .github/skills/3d-ui and .opencode/skills/3d-ui in your project.

What does 3D UI need to run?

SKILL.md names no scripts, command-line tools or credentials: 3D UI is instructions for the agent only.

Does 3D UI access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is 3D UI safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does 3D UI use?

3D UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does 3D UI use?

About 2.2k tokens (SKILL.md is roughly 8.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to 3D UI?

Skills that share tags, products or a category with 3D UI: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 180 stars), Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars) and Uni-app Components and APIs (feige996/unibest, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains 3D UI?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.