Fizz Convert
pashov/skills
Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes.
Add a new Foundry cheatcode to Kontrol (K rules, selector, Solidity test, CI registration).
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install runtimeverification/kontrol add-cheatcode --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/add-cheatcode .claude/skills/add-cheatcode && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .claude/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcodeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install runtimeverification/kontrol add-cheatcode --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/add-cheatcode .agents/skills/add-cheatcode && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .agents/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install runtimeverification/kontrol add-cheatcode --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/add-cheatcode .cursor/skills/add-cheatcode && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .cursor/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/runtimeverification/kontrol.git --path .claude/skills/add-cheatcode--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install runtimeverification/kontrol add-cheatcode --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/add-cheatcode .gemini/skills/add-cheatcode && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .gemini/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install runtimeverification/kontrol add-cheatcodeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/add-cheatcode .github/skills/add-cheatcode && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .github/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add runtimeverification/kontrol --skill add-cheatcode -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install runtimeverification/kontrol add-cheatcode --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/runtimeverification/kontrol.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/add-cheatcode .opencode/skills/add-cheatcode && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-cheatcode" agent skill from https://github.com/runtimeverification/kontrol/tree/master/.claude/skills/add-cheatcode into .opencode/skills/add-cheatcode/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-cheatcode", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-cheatcodeAdd a new Foundry cheatcode to Kontrol (K rules, selector, Solidity test, CI registration).
Add Cheatcode is an agent skill from runtimeverification/kontrol. Add a new Foundry cheatcode to Kontrol (K rules, selector, Solidity test, CI registration). Use when implementing a new vm. or Kontrol-proprietary cheatcode.
Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Backend & APIs, covering Smart contracts. It works with Solidity. The licence is BSD-3-Clause.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1649663. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
makeFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Cheatcode loads about 903 tokens when it runs. Until then it costs about 43 tokens; SKILL.md has 366 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from runtimeverification/kontrol at commit 1649663, republished under its BSD-3-Clause licence (© runtimeverification). 366 words, ~903 tokens.
.claude/skills/add-cheatcode/SKILL.md (or your agent's skills folder).Add a new Foundry cheatcode to Kontrol. The cheatcode to implement is: $ARGUMENTS
Follow these steps:
Add the cheatcode section in src/kontrol/kdist/cheatcodes.md, in the appropriate location among the other cheatcode rules.
Follow the documentation style of adjacent sections (header, Solidity signature block, prose explanation, K rule).
K rule template:
rule [cheatcode.call.<name>]:
<k> #cheatcode_call SELECTOR ARGS => .K ... </k>
<output> _ => #bufStrict(32, /* result */) </output>
requires SELECTOR ==Int selector ( "<cheatcode_signature>" )
[preserves-definedness]ABI-encoded ARGS: each parameter occupies 32 bytes. As example, #asWord(#range(ARGS, N*32, 32)) for the Nth argument (0-indexed).
If the cheatcode writes state instead of returning a value, omit <output> and write to the appropriate configuration cell.
Add the selector rule in the implemented selectors list:
rule ( selector ( "<cheatcode_signature>" ) => <computed_selector_int> )Compute the decimal selector with ./scripts/selector "<cheatcode_signature>".
If the cheatcode was previously in the non-implemented list, move it instead of duplicating it.
Extend the subconfiguration (at the top of cheatcodes.md) if the implementation requires storing new state across calls.
Document any new cell with a comment explaining its purpose.
Add Solidity tests in src/tests/integration/test-data/test/.
Check first whether a test already exists.
Naming: <CheatcodeName>.t.sol, contract <CheatcodeName>Test.
Choose the test strategy based on what the cheatcode affects:
assert* calls directly.
Example: computeCreateAddress can predict a value and assert it matches.test-data/show/.
Examples: forgetBranch (removes a branch), symbolic variable renaming (changes KCFG node labels), console.log (emits output not visible to assertions).
Add the test to end-to-end-prove-show so the snapshot is captured and compared on each run.Register tests in src/tests/integration/test-data/:
end-to-end-prove-allfoundry-fail (if any)end-to-end-prove-skip if presentRebuild using the /build skill, then run the new tests under the end-to-end suite:
make test-integration TEST_ARGS="-k 'test_kontrol_end_to_end and <TestClass>'"If this is a Kontrol-proprietary cheatcode (not a standard Foundry vm.* cheatcode): notify the user that the cheatcode interface must also be added to the runtimeverification/kontrol-cheatcodes repository, and that this must be done as a separate PR there.
Update CLAUDE.md: add a row for the new cheatcode in the appropriate table (Foundry cheatcodes or Kontrol-proprietary cheatcodes) under the ## Cheatcodes: Foundry vs Kontrol-proprietary section.
Follow the format of existing rows: | \signature` | purpose |`.
After all steps, summarise what was added and which files were changed.
© runtimeverification, BSD-3-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/add-cheatcode of runtimeverification/kontrol.
Open the folder on GitHubat commit 1649663
Add Cheatcode next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Cheatcode this skillruntimeverification/kontrol | 125 | — | ~903 | Automated safety check: Pass | BSD-3-Clause | |
| Fizz Convertpashov/skills | 1.2k | 2 repos | ~3.7k | Automated safety check: Pass | MIT | |
| Feynman Auditor0xiehnnkta/nemesis-auditor | 244 | 1 repos | ~11k | Automated safety check: Pass | MIT | |
| Smart Contract Auditgreatpie/smart-contract-audit-skill | 101 | — | ~1.1k | Automated safety check: Pass | None | |
| RadarAuditware/radar | 154 | — | ~2.1k | Automated safety check: Pass | GPL-3.0 | |
| Solidity AuditorGabson0x/bountyforge | 443 | — | ~3.7k | Automated safety check: Pass | None |
pashov/skills
Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes.
0xiehnnkta/nemesis-auditor
Deep business logic bug finder using the Feynman technique. An agent skill from 0xiehnnkta/nemesis-auditor.
greatpie/smart-contract-audit-skill
Script-backed, out-of-box auditing workflow for Solidity/EVM repositories based on EVMbench detect/patch/exploit methodology.
Auditware/radar
Use radar for smart contract security analysis, AST generation, and detection template development.
Gabson0x/bountyforge
Security audit of Solidity code while you develop. An agent skill from Gabson0x/bountyforge.
lidofinance/diffyscan
Adds or repairs Diffyscan explorer API routing and response adapters for a new host, chain or payload format.
runtimeverification/kontrol
A skill your agent uses when kontrol prove leaves pending leaves in the KCFG, times out during simplification, or fails to reduce bitwise, keccak, Map, or bool2Word terms — and the fix needs a new K…
runtimeverification/kontrol
Update expected output golden files for integration test suites.
Works with
Categories
Add a new Foundry cheatcode to Kontrol (K rules, selector, Solidity test, CI registration). Add Cheatcode is an agent skill from runtimeverification/kontrol. Add a new Foundry cheatcode to Kontrol (K rules, selector, Solidity test, CI registration).
Add Cheatcode fits situations like: implementing a new vm; tasks that involve Smart contracts.
Run `npx skills add runtimeverification/kontrol --skill add-cheatcode -a claude-code`. Or copy the skill folder (.claude/skills/add-cheatcode in runtimeverification/kontrol) into .claude/skills/add-cheatcode in your project. Claude Code loads it when a task matches its description.
Run `npx skills add runtimeverification/kontrol --skill add-cheatcode -a codex`. Or copy the skill folder (.claude/skills/add-cheatcode in runtimeverification/kontrol) into .agents/skills/add-cheatcode in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add runtimeverification/kontrol --skill add-cheatcode -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-cheatcode, .gemini/skills/add-cheatcode, .github/skills/add-cheatcode and .opencode/skills/add-cheatcode in your project.
Going by SKILL.md and its folder, Add Cheatcode needs the command-line tools its instructions call (make).
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Cheatcode is published under the BSD-3-Clause licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 903 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Cheatcode: Fizz Convert (pashov/skills, 1.2k stars), Feynman Auditor (0xiehnnkta/nemesis-auditor, 244 stars), Smart Contract Audit (greatpie/smart-contract-audit-skill, 101 stars) and Radar (Auditware/radar, 154 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
runtimeverification (a GitHub organization) maintains it in runtimeverification/kontrol, which has 125 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 5, 2026.
Source: runtimeverification/kontrol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.