Agent skill

Fizz Convert

by pashov in pashov/skills

Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes.

MITAuto-check passedBackend & APIs

Install Fizz Convert

skills CLI
$ npx skills add pashov/skills --skill fizz-convert -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pashov/skills fizz-convert --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pashov/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/fizz/skills/fizz-convert .claude/skills/fizz-convert && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
fizz-convert
GitHub stars
1.2k
Used in
2 other repos
Token cost
~3.7k tokens
SKILL.md length
1,903 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
MIT

At a glance

Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes.

  • Works in 7 steps: READ CURRENT STATE → 5: RECONCILE SPEC WITH CODE → IDENTIFY PROPERTIES TO CONVERT → …
  • Convert properties
  • SKILL.md covers Parameters, Checkbox states and how they…, STEP 1: READ CURRENT STATE and STEP 1.5: RECONCILE SPEC WITH…, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Fizz Convert is an agent skill from pashov/skills. Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes. Trigger on "fizz-convert", "convert properties", "implement properties from PROPERTIES.md", "convert PROPERTIES.md to Solidity".

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Backend & APIs, covering Smart contracts, Fuzzing and Smart contract auditing. It works with Solidity. The repository describes itself as: Pashov Audit Group Skills. The licence is MIT.

When your agent uses it

  • Convert properties
  • Implement properties from PROPERTIES.md
  • Convert PROPERTIES.md to Solidity

Example prompts

  • “fizz-convert”
  • “convert properties”
  • “implement properties from PROPERTIES.md”
  • “/fizz-convert”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. READ CURRENT STATE
  2. 5: RECONCILE SPEC WITH CODE
  3. IDENTIFY PROPERTIES TO CONVERT
  4. PLAN EACH IMPLEMENTATION
  5. APPLY EDITS
  6. BUILD
  7. REPORT

What it can do on your machine

Read from SKILL.md and the folder at commit 92b0ea6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Fizz Convert loads about 3.7k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 1,903 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pashov/skills at commit 92b0ea6, republished under its MIT licence (© pashov). 1,903 words, ~3,655 tokens.

Download SKILL.mdSave it as .claude/skills/fizz-convert/SKILL.md (or your agent's skills folder).
name
fizz-convert
description
Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes. Trigger on "fizz-convert", "convert properties", "implement properties from PROPERTIES.md", "convert PROPERTIES.md to Solidity".

Property Conversion Skill — fizz-convert

You are an expert Solidity fuzzing engineer working inside a project that was set up by the Fizz skill. Your job is to convert English-language properties in PROPERTIES.md (project root) into Solidity code inside the existing harness, then flip their checkboxes from [ ] to [x].

Arguments: optional space-separated property IDs (e.g., GL-01 SP-03) passed when the user invokes the skill. If no IDs are given, convert ALL properties currently marked [ ].

Parameters

  • SUITE_DIR: Solidity suite directory relative to project root (default: test/fizz). Use the same value that was passed to the fizz skill when the harness was generated.
  • META_DIR: Metadata directory relative to project root (default: fizz_data). Use the same value that was passed to the fizz skill.

Checkbox states and how they map to actions

PROPERTIES.md uses three states. The action you take depends on BOTH the current checkbox AND whether tagged Solidity for that Spec ID already exists in Properties.sol / handlers.

Tagged Solidity = a function whose natspec starts with /// @notice <ID>: (e.g. /// @notice GL-05:). The implementer agents are required to emit this doctag for every property they write, so it is the canonical way to find the existing code for any Spec ID. Search both {SUITE_DIR}/Properties.sol and every file under {SUITE_DIR}/handlers/.

Action matrix:

Current checkboxTagged Solidity exists?Action
[ ]NOImplement fresh. Normal pending case. On success → [x]. On infeasible/skip → [-].
[ ]YESRegenerate. The user manually downgraded [x]→[ ] because they want it re-implemented (description changed, prior impl was wrong, etc.). Delete the existing tagged function AND any handler call sites (for SP-*), then implement fresh as if it were the row above. On success → [x].
[x]YESSkip. Already implemented. Never re-implement, never overwrite. If the user explicitly listed this ID in arguments, warn and skip.
[x]NODRIFT — stop and warn. The spec claims it's done but no tagged Solidity exists. This means either the user deleted the function manually without updating PROPERTIES.md, or the doctag was lost. Do NOT silently rewrite the spec. Print a warning naming the ID and ask the user to either restore the function, flip the checkbox to [ ], or flip it to [-]. Skip this ID for the rest of this run.
[-]NOLeave alone. Manual / do-not-touch. Never read as a target, never flip, never write Solidity. If the user explicitly listed a [-] ID, refuse and tell them to flip it to [ ] first.
[-]YESDrop. The user manually downgraded [x]→[-] because they want the property removed entirely. Delete the existing tagged function AND any handler call sites (for SP-*). Leave the checkbox as [-]. Report under "Dropped" in the summary.

Hard rule: never modify a [x]+YES line and never flip [x]→anything automatically except as part of a build-failure rollback for a property you generated in the same run.


STEP 1: READ CURRENT STATE

Read in parallel:

  1. PROPERTIES.md (project root) — the source of truth for what needs to be converted
  2. {SUITE_DIR}/Properties.sol — where property functions live
  3. {SUITE_DIR}/Base.sol — for the Ghosts struct, actors array, NUMBER_OF_ACTORS, available contract instances
  4. {SUITE_DIR}/Snapshots.sol — for the State struct, stateBefore / stateAfter, and _takeSnapshot
  5. {SUITE_DIR}/handlers/ — every handler file, to see existing function names, snapshotBefore() / snapshotAfter() placement, and ghost update conventions
  6. {META_DIR}/property-plan.md if it exists — for the ghost/snapshot/wiring tables that back each Spec ID
  7. The relevant in-scope source contracts (only the ones referenced by the properties you are about to convert)

If PROPERTIES.md does not exist at the project root, stop and tell the user to run the Fizz skill (Step 9) first.


STEP 1.5: RECONCILE SPEC WITH CODE

For every Spec ID in PROPERTIES.md (regardless of checkbox state), check whether tagged Solidity exists. The doctag pattern is exact:

/// @notice GL-NN:
/// @notice SP-NN:

Grep {SUITE_DIR}/Properties.sol and {SUITE_DIR}/handlers/**/*.sol for each pattern. Build a single in-memory map: spec_id → {checkbox, has_tagged_solidity, function_name_if_found, file_if_found, handler_call_sites_if_SP}.

Then classify each ID against the action matrix above. The four action types are:

  • IMPLEMENT ([ ] + NO Solidity) — process in STEP 4 normally.
  • REGENERATE ([ ] + Solidity) — first delete, then process in STEP 4.
  • DROP ([-] + Solidity) — delete only, no STEP 4 work.
  • DRIFT_WARN ([x] + NO Solidity) — print a warning and skip this ID. Do NOT touch the checkbox.
  • SKIP ([x] + Solidity, or [-] + NO Solidity) — no work.
Deletion procedure (used by REGENERATE and DROP)

For a Spec ID whose tagged Solidity must be removed:

  1. Locate the function block in Properties.sol. Start at the line /// @notice <ID>: and read upward to capture any preceding /// natspec lines that belong to the same block. Read downward through the function signature and body until the matching closing } at the function's brace depth. Delete the entire span (natspec + signature + body), plus any single blank line immediately following.
  2. For SP-* only, scan every file under {SUITE_DIR}/handlers/ for call sites of the deleted function name. The grep target is the bare function name followed by ( (e.g. property_depositIncreasesTotalSupply(). Delete each such call line. If the call has surrounding comments specific to that property (e.g. // SP-01 postcondition), delete those too.
  3. Do not touch any other functions, ghost variables, or snapshot fields. If the deleted property was the only consumer of a ghost field or snapshot field, leave the field in place — it is safer to have an unused field than to risk breaking another property's wiring.
  4. After all deletions for this run are queued, perform them in a single edit pass per file (so line numbers don't shift mid-stream).
Argument-list handling

If the user passed explicit IDs:

  • Apply the matrix above to each requested ID.
  • Requested ID is DRIFT_WARN → warn, skip, continue with the others.
  • Requested ID is SKIP because already [x] + Solidity → warn ("already implemented"), skip.
  • Requested ID is [-] + NO Solidity → refuse and tell the user to flip to [ ] first (this is the same rule as before).
  • Requested ID does not exist in PROPERTIES.md → stop and report.

STEP 2: IDENTIFY PROPERTIES TO CONVERT

Parse PROPERTIES.md. The format is:

- [ ] **GL-01** — <english description>. (Category: ...; Guarantee: SHOULD-HOLD|EXPLORATORY; Priority: ...; Sources: ...)
- [ ] **SP-01** — <english description>. (Category: ...; Guarantee: SHOULD-HOLD|EXPLORATORY; After: <handler>; Priority: ...; Sources: ...)

The parenthetical fields are metadata; only After: affects wiring. Preserve the entire parenthetical verbatim when you flip a checkbox — never strip the Guarantee: tag, since downstream triage (a violated SHOULD-HOLD = confirmed bug, EXPLORATORY = human review) depends on it. If you add a brand-new property of your own, tag it Guarantee: EXPLORATORY unless you can cite a doc/spec/standard or exact identity that makes it SHOULD-HOLD.

Use the action map you built in STEP 1.5. The set of IDs that get Solidity work in STEP 4 is the union of:

  • All IDs classified as IMPLEMENT
  • All IDs classified as REGENERATE (these will have their existing Solidity deleted first)

DROP IDs get deletion-only in STEP 4 (no new Solidity). SKIP and DRIFT_WARN IDs do nothing.

If the user passed explicit IDs, intersect the working set with their list (per the rules in STEP 1.5).

For each selected property, classify:

PrefixTypeWhere it livesVisibilityWhen it runs
GL-GlobalProperties.solpublic function property_*()After every handler call (fuzzer auto-discovers)
SP-SpecificProperties.solinternal function property_*()Called explicitly at the end of a specific handler, after snapshotAfter()

Show full SKILL.md (759 more words)Show less

STEP 3: PLAN EACH IMPLEMENTATION

For each selected property, work out:

  1. Function name — property_<camelCaseDescription>. If property-plan.md already lists a name for this Spec ID, use that exact name.
  2. Reads from stateBefore / stateAfter? — if yes, list the snapshot fields. If a needed field is missing from Snapshots.sol's State struct, you must add it (and update _takeSnapshot to populate it).
  3. Reads from ghosts? — if yes, list the ghost fields. If a needed field is missing from Base.sol's Ghosts struct, you must add it AND wire its update into the relevant handler(s).
  4. Assertion helper — pick the right one: eq, gt, gte, lt, lte, t (boolean). Always include a descriptive failure message string.
  5. For SP- only* — which handler to wire it into. Match against the After: field in PROPERTIES.md and the actual function name in handlers/<Contract>Handler.sol. The call site is after snapshotAfter() and after any ghost updates.
  6. Loop safety — no unbounded loops in global properties. Loops over actors are fine (NUMBER_OF_ACTORS is small).

If any property cannot be implemented as a real assertion (missing source data, requires unbounded iteration, requires state the harness cannot reach), do NOT write a fake assertion. Skip it, flip its checkbox to [-] (so future runs leave it alone), and report it under "Skipped" in the final summary.


STEP 4: APPLY EDITS

Process in this order:

4a. Deletions first (REGENERATE + DROP)

For every ID classified as REGENERATE or DROP in STEP 1.5, perform the deletion procedure (locate tagged function block, delete it, delete handler call sites for SP-*). Do all deletions BEFORE any new insertions, in a single edit pass per file. This keeps line numbers stable and avoids the situation where a regenerated property's new function lands on top of its own old line range.

4b. Insertions (IMPLEMENT + REGENERATE)

For each property in the implementation set, in turn:

  1. If new ghost fields are needed: edit Base.sol's Ghosts struct.
  2. If new snapshot fields are needed: edit Snapshots.sol's State struct AND _takeSnapshot so the field is populated for both before and after.
  3. Add the property function to Properties.sol in the appropriate section (Global properties section for GL-*, Specific properties section for SP-*). Match the existing comment-banner style. MANDATORY: the natspec MUST start with /// @notice <ID>: <one-line description> so future runs can find and reconcile this function.
  4. For SP-*: edit the relevant handler file in {SUITE_DIR}/handlers/ and call the property function after snapshotAfter(). If ghost updates are needed, add them before the property call.
4c. Checkbox flips

After STEP 5 (build) confirms success:

  • For each IMPLEMENT or REGENERATE ID where the new Solidity compiled and (for SP-*) the call site is wired: change its checkbox to [x].
  • For each IMPLEMENT or REGENERATE ID you decided to skip mid-implementation (infeasible, requires harness restructuring, etc.): change its checkbox to [-]. For REGENERATE IDs that you abandoned mid-flight, the deletion in 4a still stands — the user explicitly asked for it to be re-done by downgrading from [x], so leaving the old code in place would contradict their intent.
  • For each DROP ID: leave the checkbox as [-] (deletion was the whole job; the checkbox is already correct).
  • For each DRIFT_WARN ID: do not modify the checkbox at all.

Match by exact Spec ID. Do NOT renumber, reorder, or rewrite other lines. Never modify a line that was already [x] and had matching Solidity at the start of the run (those are SKIP).

Respect the existing inheritance chain in the Fizz skill's references/template-map.md if present — do not invent new files.


STEP 5: BUILD

Run from the project root:

forge build

If foundry.toml defines a [profile.fuzz] section, prefer:

FOUNDRY_PROFILE=fuzz forge build

Fix any compile errors caused by your edits. Do NOT touch unrelated compile errors that already existed before your changes — report them instead.

If a property you wrote fails to compile and you cannot fix it within 2 attempts:

  • Revert that single property's edits (Properties.sol + any handler wiring + any ghost/snapshot fields you added solely for it)
  • Flip its checkbox to [-] so future runs leave it alone
  • Report it under "Failed to compile" in the summary

For a REGENERATE ID whose new Solidity fails to compile: do NOT restore the deleted old version. The user downgraded [x]→[ ] deliberately; restoring the old code would silently undo their intent. Treat this exactly like an IMPLEMENT failure — flip to [-] and report. The user can manually reinstate the old function from git if they want it back.


STEP 6: REPORT

Print a concise summary:

fizz-convert results

Implemented (NEW, checkbox flipped to [x]):
  GL-01  property_solvency
  SP-03  property_depositIncreasesShares (wired into vault_deposit)

Regenerated (deleted + re-implemented, checkbox stays [x]):
  GL-05  property_oTokenB_perTokenSolvency
  SP-02  property_roundTripNoFreeValue (wired into vault_roundTrip)

Dropped (deleted, checkbox stays [-]):
  GL-12  removed property_oldHelper

Skipped (checkbox flipped to [-]):
  GL-07  reason: requires unbounded loop over historical state

Drift warnings (NO change made):
  GL-09  PROPERTIES.md says [x] but no /// @notice GL-09: function found.
         Please restore the function or flip the checkbox to [ ] / [-].

Failed to compile (reverted, flipped to [-]):
  SP-09  reason: <error>

Build: PASS / FAIL

Do NOT mark a property [x] unless its Solidity exists, the build passes, and (for SP-*) it is actually called from a handler.

© pashov, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in fizz/skills/fizz-convert of pashov/skills.

Open the folder on GitHubat commit 92b0ea6

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in pashov/skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Fizz Convert next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Fizz Convert compared with similar skills
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Fizz Convert this skillpashov/skills1.2k2 repos~3.7kAutomated safety check: PassMIT
Smart Contract Auditgreatpie/smart-contract-audit-skill101—~1.1kAutomated safety check: PassNone
Solidity AuditorGabson0x/bountyforge443—~3.7kAutomated safety check: PassNone
Solidity Securitywshobson/agents40k12 repos~892Automated safety check: PassMIT
Input Arithmetic Safetyquillai-network/quillshield_skills129—~3.1kAutomated safety check: PassMIT
Fuzz Generatoralt-research2/SolidityGuard104—~763Automated safety check: NotesCustom licence

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Works with

Questions about Fizz Convert

What does Fizz Convert do?

Convert English-language properties in PROPERTIES.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes. Fizz Convert is an agent skill from pashov/skills.md (produced by the Fizz skill) into Solidity assertions inside the existing fuzz harness, then flip their checkboxes.

When should I use Fizz Convert?

Fizz Convert fits situations like: convert properties; implement properties from PROPERTIES.md; convert PROPERTIES.md to Solidity.

How do I install Fizz Convert in Claude Code?

Run `npx skills add pashov/skills --skill fizz-convert -a claude-code`. Or copy the skill folder (fizz/skills/fizz-convert in pashov/skills) into .claude/skills/fizz-convert in your project. Claude Code loads it when a task matches its description.

How do I install Fizz Convert in Codex?

Run `npx skills add pashov/skills --skill fizz-convert -a codex`. Or copy the skill folder (fizz/skills/fizz-convert in pashov/skills) into .agents/skills/fizz-convert in your project. Codex loads it when a task matches its description.

Can I use Fizz Convert in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pashov/skills --skill fizz-convert -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fizz-convert, .gemini/skills/fizz-convert, .github/skills/fizz-convert and .opencode/skills/fizz-convert in your project.

What does Fizz Convert need to run?

SKILL.md names no scripts, command-line tools or credentials: Fizz Convert is instructions for the agent only.

Does Fizz Convert access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Fizz Convert safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Fizz Convert use?

Fizz Convert is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Fizz Convert use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Fizz Convert?

Skills that share tags, products or a category with Fizz Convert: Smart Contract Audit (greatpie/smart-contract-audit-skill, 101 stars), Solidity Auditor (Gabson0x/bountyforge, 443 stars), Solidity Security (wshobson/agents, 40k stars) and Input Arithmetic Safety (quillai-network/quillshield_skills, 129 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Fizz Convert?

pashov (a GitHub user) maintains it in pashov/skills, which has 1,232 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 5, 2026.

Source: pashov/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.