HyperFrames Media Use
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit.
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rshankras/claude-code-apple-skills game-feel --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design/game-feel .claude/skills/game-feel && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .claude/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rshankras/claude-code-apple-skills game-feel --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/design/game-feel .agents/skills/game-feel && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .agents/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rshankras/claude-code-apple-skills game-feel --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/design/game-feel .cursor/skills/game-feel && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .cursor/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rshankras/claude-code-apple-skills.git --path skills/design/game-feel--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rshankras/claude-code-apple-skills game-feel --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/design/game-feel .gemini/skills/game-feel && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .gemini/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rshankras/claude-code-apple-skills game-feelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/design/game-feel .github/skills/game-feel && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .github/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rshankras/claude-code-apple-skills --skill game-feel -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rshankras/claude-code-apple-skills game-feel --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/design/game-feel .opencode/skills/game-feel && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-feel" agent skill from https://github.com/rshankras/claude-code-apple-skills/tree/main/skills/design/game-feel into .opencode/skills/game-feel/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-feel", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-feelGame feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit.
Game Feel is an agent skill from rshankras/claude-code-apple-skills. Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Use when big moments fall flat, when designing haptics or SFX, or when auditing whether every meaningful event actually reaches the user.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `feedback-audit.md`, `haptic-design.md` and `sound-design.md`).
It sits in Media & Creative, covering Music and audio generation. The repository describes itself as: Claude Code skills for Apple platform development (iOS, macOS, iPadOS) — product validation, code generation, App Store optimization, and more. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9ffb831. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
developer.apple.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Feel loads about 1.6k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 630 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rshankras/claude-code-apple-skills at commit 9ffb831, republished under its MIT licence (© rshankras). 630 words, ~1,592 tokens.
.claude/skills/game-feel/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Makes an app's meaningful moments land — through coordinated motion, haptics, and sound. Animation technique lives in design/animation-patterns; confetti/badge generation lives in generators/milestone-celebration. This skill is the discipline layer: which events deserve feedback, on which channels, and how to verify nothing important is silent.
Use this skill when the user:
.sensoryFeedback)| Channel | Who perceives it |
|---|---|
| Haptics | Only the person holding the device |
| Screen motion | Whoever is looking at the screen |
| Audio | The whole room |
| Torch / flash | The whole room, even in noise |
A single-user utility can lean on haptics. A shared-phone or room-facing app (party games, kitchen timers, presentations) must put its signature moments on a room-scale channel. The most common juice failure: all feedback is haptic, and the phone is lying on a table.
Tick < action confirmed < success < round complete < winner. If the rarest event (winning) fires the same pattern as a routine one (round end), the app has no climax. Reserve the biggest pattern, the confetti burst, and the fanfare for the rarest event.
If the timer's ring turns amber at 10s and red at 5s, the haptic tier and any audio tick must escalate at the same thresholds. Cross-channel disagreement reads as broken, not layered.
Exactly one code layer fires feedback for a given event. When an engine and a view-store both react to "music stopped", the user gets a double-buzz. Decide the owner (usually the layer closest to the state machine) and make the other layer silent.
Every effect must be attached to an event the user cares about. Ambient/always-on effects (background particles, looping glows) are texture, not feedback — keep them static or slow, and never let them compete with event feedback.
What do you need?
│
├─ Which events should have feedback, and on which channels?
│ └─ → feedback-audit.md (event×channel matrix + three-lens audit)
│
├─ Design or review haptics (vocabulary, service architecture, APIs)
│ └─ → haptic-design.md
│
├─ Add a sound-effect layer (assets, latency, AVAudioSession coexistence)
│ └─ → sound-design.md
│
├─ HOW to animate a celebration/transition you've already decided on
│ └─ → design/animation-patterns (springs, transitions, symbol effects)
│
├─ Generate confetti / badge / milestone UI code
│ └─ → generators/milestone-celebration
│
└─ Animated SF Symbols for feedback moments
└─ → design/sf-symbols (preset vocabulary)When reviewing an app's game feel, verify:
.contentTransition(.numericText())) — values never teleport| File | Content |
|---|---|
| feedback-audit.md | Event×channel matrix method, three-lens audit (runnable subagent prompts), scoring rubric, output format |
| haptic-design.md | API decision table, semantic-vocabulary service architecture, pattern design rules, lifecycle, pitfalls |
| sound-design.md | Minimal SFX kit, asset formats and latency, AVAudioSession coexistence with music, silent-switch policy, pitfalls |
design/animation-patterns — the how of every motion techniquedesign/sf-symbols — symbol effect vocabulary for feedback glyphsgenerators/milestone-celebration — production confetti/badge/celebration codeios/accessibility-audit — Reduce Motion and assistive-tech verification© rshankras, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in skills/design/game-feel of rshankras/claude-code-apple-skills.
Open the folder on GitHubat commit 9ffb831
Game Feel next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Feel this skillrshankras/claude-code-apple-skills | 787 | — | ~1.6k | Automated safety check: Pass | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Characteristic VoiceNoizAI/skills | 526 | — | ~1.8k | Automated safety check: Pass | None | |
| Text To Sfxsonilo-ai/skills | 115 | 1 repos | ~1.6k | Automated safety check: Notes | MIT |
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
tadaspetra/loop
Generate sound effects from text descriptions using ElevenLabs.
NoizAI/skills
A skill your agent uses whenever the user wants speech to sound more human, companion-like, or emotionally expressive.
sonilo-ai/skills
Generate a sound effect from a text description using Sonilo — a UI chime, a whoosh, an impact, ambience, a stylized cue — when there is no video to match.
T8mars/T8-penguin-canvas
Turn a brief music description and optional tagged lyrics into a professional MiniMax Music 3 structured caption with Global Metadata, Vocal Details, and a section-aware Arrangement.
rshankras/claude-code-apple-skills
Generate accessibility infrastructure for VoiceOver, Dynamic Type, and accessibility features.
rshankras/claude-code-apple-skills
SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects.
rshankras/claude-code-apple-skills
Generate compelling App Store descriptions that convert browsers into users.
rshankras/claude-code-apple-skills
Generates an app icon for macOS or iOS — a fast CoreGraphics placeholder and/or flat layered source art to finish in Icon Composer (the Liquid Glass / iOS 26+ standard).
rshankras/claude-code-apple-skills
Turn an app idea into validated, App-Store-ready name candidates.
rshankras/claude-code-apple-skills
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School &…
Categories
Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit. Game Feel is an agent skill from rshankras/claude-code-apple-skills. Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the event×channel feedback audit.
Game Feel fits situations like: big moments fall flat; designing haptics; auditing whether every meaningful event actually reaches the user.
Run `npx skills add rshankras/claude-code-apple-skills --skill game-feel -a claude-code`. Or copy the skill folder (skills/design/game-feel in rshankras/claude-code-apple-skills) into .claude/skills/game-feel in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rshankras/claude-code-apple-skills --skill game-feel -a codex`. Or copy the skill folder (skills/design/game-feel in rshankras/claude-code-apple-skills) into .agents/skills/game-feel in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rshankras/claude-code-apple-skills --skill game-feel -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-feel, .gemini/skills/game-feel, .github/skills/game-feel and .opencode/skills/game-feel in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Feel is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep.
SKILL.md names 1 domain. As links in the text: developer.apple.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Feel is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Game Feel: HyperFrames Media Use (heygen-com/hyperframes, 60k stars), Music (tadaspetra/loop, 296 stars), Sound Effects (tadaspetra/loop, 296 stars) and Characteristic Voice (NoizAI/skills, 526 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rshankras (a GitHub user) maintains it in rshankras/claude-code-apple-skills, which has 787 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on July 24, 2026.
Source: rshankras/claude-code-apple-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.