Feature Flags
gustavscirulis/snapgrid
Generate feature flag infrastructure with local defaults, remote configuration, SwiftUI integration, and debug menu.
Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install fayazara/Screendrop macos-notch-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/macos-notch-ui .claude/skills/macos-notch-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .claude/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install fayazara/Screendrop macos-notch-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/macos-notch-ui .agents/skills/macos-notch-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .agents/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install fayazara/Screendrop macos-notch-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/macos-notch-ui .cursor/skills/macos-notch-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .cursor/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/fayazara/Screendrop.git --path .agents/skills/macos-notch-ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install fayazara/Screendrop macos-notch-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/macos-notch-ui .gemini/skills/macos-notch-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .gemini/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install fayazara/Screendrop macos-notch-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/macos-notch-ui .github/skills/macos-notch-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .github/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install fayazara/Screendrop macos-notch-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/macos-notch-ui .opencode/skills/macos-notch-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "macos-notch-ui" agent skill from https://github.com/fayazara/Screendrop/tree/main/.agents/skills/macos-notch-ui into .opencode/skills/macos-notch-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-notch-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
macos-notch-uiAdd a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.
macOS Notch UI is an agent skill from fayazara/Screendrop. Add a Dynamic Island-style notch UI to a macOS app. Use this skill whenever the user wants to create a notch overlay, notch extender, Dynamic Island for Mac, notch indicator, or any UI that extends from the MacBook notch area. Also trigger when the user mentions "notch shape", "notch window", "notch cutout", "notch panel", "recording indicator near the notch", "Dynamic Island style", or wants to show status/content that appears to emerge from the hardware notch. This covers the NSPanel setup, the NotchShape with…
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files.
It sits in Mobile, covering iOS development and Positioning and messaging. It works with macOS and SwiftUI. The repository describes itself as: A beautiful screenshot + screen recording + Loom alternative - all native, self hostable and free. The licence is CC0-1.0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 062a978. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (Swift), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
macOS Notch UI loads about 1.8k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 158 tokens; SKILL.md has 633 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from fayazara/Screendrop at commit 062a978, republished under its CC0-1.0 licence (© fayazara). 633 words, ~1,755 tokens.
.claude/skills/macos-notch-ui/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.This skill creates a Dynamic Island-style overlay that extends from the MacBook's hardware notch. The overlay is a transparent floating panel positioned flush against the top of the screen, using a custom shape with concave "ear" curves that blend seamlessly with the physical notch cutout.
The implementation has 3 parts:
NotchWindow (NSPanel subclass) -- a borderless, transparent, click-through panel at CGShieldingWindowLevel that sits above everything, including the menu barNotchShape (SwiftUI Shape) -- draws the Dynamic Island silhouette with concave quadratic Bezier curves at the top corners and convex rounded corners at the bottomThe MacBook notch is a black rectangle at the top-center of the screen. By placing a black-filled NotchShape at that exact position at the highest window level, it visually extends the notch area. Content inside the shape appears to "emerge" from the hardware notch.
The key positioning math:
// Use full screen frame (not visibleFrame) to include the menu bar / notch area
let screen = NSScreen.main!
let x = screen.frame.origin.x + (screen.frame.width - totalWidth) / 2
let y = screen.frame.origin.y + screen.frame.height - totalHeightUsing screen.frame (not screen.visibleFrame) is critical -- visibleFrame excludes the menu bar area where the notch lives.
references/NotchWindow.swift -- Drop-in NSPanel subclass with show/hide and positioningreferences/NotchShape.swift -- The Dynamic Island shape with animatable corner radiiCopy references/NotchShape.swift. This is a SwiftUI Shape with two configurable corner radii:
topCornerRadius (default 10) -- the concave "ear" curves at the top that mimic the hardware notch's inverse cornersbottomCornerRadius (default 16) -- the standard convex rounded corners at the bottomBoth are animatable via animatableData, so SwiftUI can smoothly interpolate shape changes.
Build whatever you want to show inside the notch. The content should be clipped to NotchShape and filled with black background:
struct NotchContentView: View {
var isVisible: Bool
var body: some View {
HStack {
Image(systemName: "mic.fill")
.foregroundStyle(.red)
Text("Recording")
.font(.system(size: 13, weight: .medium))
.foregroundStyle(.white)
}
.frame(width: isVisible ? 200 : 0)
.frame(height: 32)
.background(NotchShape().fill(.black))
.clipShape(NotchShape())
.animation(.spring(response: 0.35, dampingFraction: 0.75), value: isVisible)
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
}
}Copy references/NotchWindow.swift. This is a generic NSPanel that:
CGShieldingWindowLevel (above everything)// Create once and reuse
let notchWindow = NotchWindow()
// Show with your content
let content = NotchContentView(isVisible: true)
notchWindow.showNotch(content: content)
// Hide with spring collapse animation
notchWindow.hideNotch()The Dynamic Island effect comes from a specific animation sequence:
Show:
orderFront)isVisible toggles to true.spring(response: 0.35, dampingFraction: 0.75)This two-step approach (instant window, then animated content) is necessary because SwiftUI needs the view to be in the hierarchy before it can animate.
Hide (3-step choreography):
isVisible = false -- triggers the spring width collapse to 0orderOut)The delays are tuned so each animation completes before the next starts. This creates the smooth "shrink into the notch" effect.
// Step 1: collapse content
state.isExpanded = false
// Step 2: shrink width
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
state.isVisible = false
}
// Step 3: remove window
DispatchQueue.main.asyncAfter(deadline: .now() + 0.65) {
window.orderOut(nil)
}| Property | Value | Why |
|---|---|---|
| Window level | CGShieldingWindowLevel() | Above everything including menu bar |
| Position origin | NSScreen.main.frame (not visibleFrame) | Must include the notch/menu bar area |
| Horizontal | Centered: (screen.width - totalWidth) / 2 | Aligned with the hardware notch |
| Vertical | Flush top: screen.height - totalHeight | Top edge touches the screen edge |
| Collection behavior | .stationary, .canJoinAllSpaces, .fullScreenAuxiliary, .ignoresCycle | Doesn't move with Spaces, survives fullscreen, hidden from Cmd+Tab |
Not all Macs have a notch (e.g., external displays, older MacBooks). You can detect this:
var hasNotch: Bool {
guard let screen = NSScreen.main else { return false }
// Notch Macs have a safe area inset at the top
return screen.safeAreaInsets.top > 0
}For non-notch displays, fall back to a floating pill at the bottom of the screen using screen.visibleFrame and standard .floating window level.
© fayazara, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .agents/skills/macos-notch-ui of fayazara/Screendrop.
Open the folder on GitHubat commit 062a978
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders. This page covers the copy in fayazara/Screendrop, which our catalogue first saw on October 7, 2026.
macOS Notch UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| macOS Notch UI this skillfayazara/Screendrop | 2.2k | — | ~1.8k | Automated safety check: Pass | CC0-1.0 | |
| Feature Flagsgustavscirulis/snapgrid | 116 | 1 repos | ~2.6k | Automated safety check: Notes | Custom licence | |
| Swiftui Expert Skillomarshahine/HomeClaw | 175 | 4 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Appkit Swiftui BridgeKartikLabhshetwar/better-shot | 2.4k | 2 repos | ~1.1k | Automated safety check: Pass | Custom licence | |
| Swiftui Patternsrobinebers/openusage | 4.3k | — | ~3.4k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 143 | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
gustavscirulis/snapgrid
Generate feature flag infrastructure with local defaults, remote configuration, SwiftUI integration, and debug menu.
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
KartikLabhshetwar/better-shot
Expert guidance for hybrid AppKit-SwiftUI development. An agent skill from KartikLabhshetwar/better-shot.
robinebers/openusage
Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and…
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Eslzzyl/Pixiv-SwiftUI
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and @Observable data flow, view composition, resizable layouts, safe areas, display…
fayazara/Screendrop
Build the Screendrop macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.
fayazara/Screendrop
Release the Screendrop macOS app to GitHub using the screendrop-release CLI tool.
fayazara/Screendrop
Build the Screendrop macOS app using xcodebuild. An agent skill from fayazara/Screendrop.
Categories
Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop. macOS Notch UI is an agent skill from fayazara/Screendrop. Add a Dynamic Island-style notch UI to a macOS app.
macOS Notch UI fits situations like: the user wants to create a notch overlay; dynamic Island for Mac; notch indicator; any UI that extends from the MacBook notch area.
Run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a claude-code`. Or copy the skill folder (.agents/skills/macos-notch-ui in fayazara/Screendrop) into .claude/skills/macos-notch-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a codex`. Or copy the skill folder (.agents/skills/macos-notch-ui in fayazara/Screendrop) into .agents/skills/macos-notch-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/macos-notch-ui, .gemini/skills/macos-notch-ui, .github/skills/macos-notch-ui and .opencode/skills/macos-notch-ui in your project.
Going by SKILL.md and its folder, macOS Notch UI needs Swift for the scripts in its folder.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
macOS Notch UI is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with macOS Notch UI: Feature Flags (gustavscirulis/snapgrid, 116 stars), Swiftui Expert Skill (omarshahine/HomeClaw, 175 stars), Appkit Swiftui Bridge (KartikLabhshetwar/better-shot, 2.4k stars) and Swiftui Patterns (robinebers/openusage, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
fayazara (a GitHub user) maintains it in fayazara/Screendrop, which has 2,154 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 1, 2026.
Source: fayazara/Screendrop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.