Agent skill

macOS Notch UI

by fayazara in fayazara/Screendrop

Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.

CC0-1.0Auto-check passedMobile

Install macOS Notch UI

skills CLI
$ npx skills add fayazara/Screendrop --skill macos-notch-ui -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install fayazara/Screendrop macos-notch-ui --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/fayazara/Screendrop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/macos-notch-ui .claude/skills/macos-notch-ui && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
macos-notch-ui
GitHub stars
2.2k
Token cost
~1.8k tokens
SKILL.md length
633 words
Files
3 (incl. references)
Skills in repo
4
Repo updated
First seen
Licence
CC0-1.0

At a glance

Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.

  • Works in 4 steps: Add the NotchShape → Create Your Content View → Add the NotchWindow → …
  • The user wants to create a notch overlay
  • SKILL.md covers Architecture, How It Works, Reference Files and Step-by-Step Integration, plus 4 more sections
  • Runs Swift scripts from its folder

What it does

macOS Notch UI is an agent skill from fayazara/Screendrop. Add a Dynamic Island-style notch UI to a macOS app. Use this skill whenever the user wants to create a notch overlay, notch extender, Dynamic Island for Mac, notch indicator, or any UI that extends from the MacBook notch area. Also trigger when the user mentions "notch shape", "notch window", "notch cutout", "notch panel", "recording indicator near the notch", "Dynamic Island style", or wants to show status/content that appears to emerge from the hardware notch. This covers the NSPanel setup, the NotchShape with…

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files.

It sits in Mobile, covering iOS development and Positioning and messaging. It works with macOS and SwiftUI. The repository describes itself as: A beautiful screenshot + screen recording + Loom alternative - all native, self hostable and free. The licence is CC0-1.0.

When your agent uses it

  • The user wants to create a notch overlay
  • Dynamic Island for Mac
  • Notch indicator
  • Any UI that extends from the MacBook notch area

Example prompts

  • “notch shape”
  • “notch window”
  • “notch cutout”
  • “/macos-notch-ui”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Add the NotchShape
  2. Create Your Content View
  3. Add the NotchWindow
  4. Show and Hide

What it can do on your machine

Read from SKILL.md and the folder at commit 062a978. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships script files (Swift), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

macOS Notch UI loads about 1.8k tokens when it runs, and up to ~3.4k if it reads all its reference files. Until then it costs about 158 tokens; SKILL.md has 633 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~158
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from fayazara/Screendrop at commit 062a978, republished under its CC0-1.0 licence (© fayazara). 633 words, ~1,755 tokens.

Download SKILL.mdSave it as .claude/skills/macos-notch-ui/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
macos-notch-ui
description
Add a Dynamic Island-style notch UI to a macOS app. Use this skill whenever the user wants to create a notch overlay, notch extender, Dynamic Island for Mac, notch indicator, or any UI that extends from the MacBook notch area. Also trigger when the user mentions "notch shape", "notch window", "notch cutout", "notch panel", "recording indicator near the notch", "Dynamic Island style", or wants to show status/content that appears to emerge from the hardware notch. This covers the NSPanel setup, the NotchShape with concave Bezier ear curves, screen positioning math, spring animations, and show/hide choreography.

macOS Notch UI (Dynamic Island Style)

This skill creates a Dynamic Island-style overlay that extends from the MacBook's hardware notch. The overlay is a transparent floating panel positioned flush against the top of the screen, using a custom shape with concave "ear" curves that blend seamlessly with the physical notch cutout.

Architecture

The implementation has 3 parts:

  1. NotchWindow (NSPanel subclass) -- a borderless, transparent, click-through panel at CGShieldingWindowLevel that sits above everything, including the menu bar
  2. NotchShape (SwiftUI Shape) -- draws the Dynamic Island silhouette with concave quadratic Bezier curves at the top corners and convex rounded corners at the bottom
  3. Your content view -- whatever you want to show inside the notch (status indicators, waveforms, text, icons)

How It Works

The MacBook notch is a black rectangle at the top-center of the screen. By placing a black-filled NotchShape at that exact position at the highest window level, it visually extends the notch area. Content inside the shape appears to "emerge" from the hardware notch.

The key positioning math:

swift
// Use full screen frame (not visibleFrame) to include the menu bar / notch area
let screen = NSScreen.main!
let x = screen.frame.origin.x + (screen.frame.width - totalWidth) / 2
let y = screen.frame.origin.y + screen.frame.height - totalHeight

Using screen.frame (not screen.visibleFrame) is critical -- visibleFrame excludes the menu bar area where the notch lives.

Reference Files

  • references/NotchWindow.swift -- Drop-in NSPanel subclass with show/hide and positioning
  • references/NotchShape.swift -- The Dynamic Island shape with animatable corner radii

Step-by-Step Integration

1. Add the NotchShape

Copy references/NotchShape.swift. This is a SwiftUI Shape with two configurable corner radii:

  • topCornerRadius (default 10) -- the concave "ear" curves at the top that mimic the hardware notch's inverse corners
  • bottomCornerRadius (default 16) -- the standard convex rounded corners at the bottom

Both are animatable via animatableData, so SwiftUI can smoothly interpolate shape changes.

2. Create Your Content View

Build whatever you want to show inside the notch. The content should be clipped to NotchShape and filled with black background:

swift
struct NotchContentView: View {
    var isVisible: Bool

    var body: some View {
        HStack {
            Image(systemName: "mic.fill")
                .foregroundStyle(.red)
            Text("Recording")
                .font(.system(size: 13, weight: .medium))
                .foregroundStyle(.white)
        }
        .frame(width: isVisible ? 200 : 0)
        .frame(height: 32)
        .background(NotchShape().fill(.black))
        .clipShape(NotchShape())
        .animation(.spring(response: 0.35, dampingFraction: 0.75), value: isVisible)
        .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
    }
}
3. Add the NotchWindow

Copy references/NotchWindow.swift. This is a generic NSPanel that:

  • Creates a borderless, transparent, non-activating panel
  • Positions at CGShieldingWindowLevel (above everything)
  • Centers at the top of the screen, flush with the top edge
  • Ignores mouse events (fully click-through)
  • Joins all spaces and survives fullscreen
4. Show and Hide
swift
// Create once and reuse
let notchWindow = NotchWindow()

// Show with your content
let content = NotchContentView(isVisible: true)
notchWindow.showNotch(content: content)

// Hide with spring collapse animation
notchWindow.hideNotch()
Show full SKILL.md (295 more words)Show less

Spring Animation Choreography

The Dynamic Island effect comes from a specific animation sequence:

Show:

  1. Window appears instantly (orderFront)
  2. On the next runloop tick, isVisible toggles to true
  3. The width animates from 0 to the target width with .spring(response: 0.35, dampingFraction: 0.75)

This two-step approach (instant window, then animated content) is necessary because SwiftUI needs the view to be in the hierarchy before it can animate.

Hide (3-step choreography):

  1. Clear any expanded content (text, details) -- collapses to compact shape
  2. After 0.25s, set isVisible = false -- triggers the spring width collapse to 0
  3. After 0.65s, remove the window (orderOut)

The delays are tuned so each animation completes before the next starts. This creates the smooth "shrink into the notch" effect.

swift
// Step 1: collapse content
state.isExpanded = false

// Step 2: shrink width
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
    state.isVisible = false
}

// Step 3: remove window
DispatchQueue.main.asyncAfter(deadline: .now() + 0.65) {
    window.orderOut(nil)
}

Screen Geometry Details

PropertyValueWhy
Window levelCGShieldingWindowLevel()Above everything including menu bar
Position originNSScreen.main.frame (not visibleFrame)Must include the notch/menu bar area
HorizontalCentered: (screen.width - totalWidth) / 2Aligned with the hardware notch
VerticalFlush top: screen.height - totalHeightTop edge touches the screen edge
Collection behavior.stationary, .canJoinAllSpaces, .fullScreenAuxiliary, .ignoresCycleDoesn't move with Spaces, survives fullscreen, hidden from Cmd+Tab

Fallback for Non-Notch Macs

Not all Macs have a notch (e.g., external displays, older MacBooks). You can detect this:

swift
var hasNotch: Bool {
    guard let screen = NSScreen.main else { return false }
    // Notch Macs have a safe area inset at the top
    return screen.safeAreaInsets.top > 0
}

For non-notch displays, fall back to a floating pill at the bottom of the screen using screen.visibleFrame and standard .floating window level.

Design Guidelines

  • Fill the shape with solid black -- this is what makes it blend with the hardware notch
  • Use white or colored text/icons on the black background for contrast
  • Keep content compact -- the notch area is small. A single row with an icon + short text works best
  • Use red for recording indicators -- matches iOS convention
  • Animate width, not opacity -- the Dynamic Island effect is about the shape growing/shrinking, not fading

© fayazara, CC0-1.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in .agents/skills/macos-notch-ui of fayazara/Screendrop.

  • SKILL.md
  • references/NotchShape.swift
  • references/NotchWindow.swift

Open the folder on GitHubat commit 062a978

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders. This page covers the copy in fayazara/Screendrop, which our catalogue first saw on October 7, 2026.

Compare with similar skills

macOS Notch UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

macOS Notch UI compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
macOS Notch UI this skillfayazara/Screendrop2.2k—~1.8kAutomated safety check: PassCC0-1.0
Feature Flagsgustavscirulis/snapgrid1161 repos~2.6kAutomated safety check: NotesCustom licence
Swiftui Expert Skillomarshahine/HomeClaw1754 repos~2.8kAutomated safety check: PassMIT
Appkit Swiftui BridgeKartikLabhshetwar/better-shot2.4k2 repos~1.1kAutomated safety check: PassCustom licence
Swiftui Patternsrobinebers/openusage4.3k—~3.4kAutomated safety check: PassMIT
Hig Project Contextraintree-technology/hig-doctor1435 repos~1.2kAutomated safety check: PassMIT

Similar skills

  • Feature Flags

    gustavscirulis/snapgrid

    Generate feature flag infrastructure with local defaults, remote configuration, SwiftUI integration, and debug menu.

    116 GitHub starsUsed in 1 repo~2.6k tokens
    MobileAuto-check: notes
  • Swiftui Expert Skill

    omarshahine/HomeClaw

    A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…

    175 GitHub starsUsed in 4 repos~2.8k tokens
    MobileAuto-check passed
  • Appkit Swiftui Bridge

    KartikLabhshetwar/better-shot

    Expert guidance for hybrid AppKit-SwiftUI development. An agent skill from KartikLabhshetwar/better-shot.

    2.4k GitHub starsUsed in 2 repos~1.1k tokens
    MobileAuto-check passed
  • Swiftui Patterns

    robinebers/openusage

    Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and…

    4.3k GitHub stars~3.4k tokensUpdated today
    MobileAuto-check passed
  • Hig Project Context

    raintree-technology/hig-doctor

    Create or update a shared Apple design context document that other HIG skills use to tailor guidance.

    143 GitHub starsUsed in 5 repos~1.2k tokens
    MobileAuto-check passed
  • Swiftui Expert Skill

    Eslzzyl/Pixiv-SwiftUI

    A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and @Observable data flow, view composition, resizable layouts, safe areas, display…

    111 GitHub starsUsed in 1 repo~2.9k tokens
    MobileAuto-check passed

More from fayazara/Screendrop

  • Build And Run Screendrop

    fayazara/Screendrop

    Build the Screendrop macOS app with xcodebuild, kill any running instance (of any scheme), and launch the fresh build.

    2.2k GitHub stars~1.1k tokensUpdated 8 days ago
    Auto-check passed
  • Release Screendrop

    fayazara/Screendrop

    Release the Screendrop macOS app to GitHub using the screendrop-release CLI tool.

    2.2k GitHub stars~2.1k tokensUpdated 8 days ago
    Auto-check passed
  • Build Screendrop

    fayazara/Screendrop

    Build the Screendrop macOS app using xcodebuild. An agent skill from fayazara/Screendrop.

    2.2k GitHub stars~346 tokensUpdated 8 days ago
    Auto-check passed

Works with

Questions about macOS Notch UI

What does macOS Notch UI do?

Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop. macOS Notch UI is an agent skill from fayazara/Screendrop. Add a Dynamic Island-style notch UI to a macOS app.

When should I use macOS Notch UI?

macOS Notch UI fits situations like: the user wants to create a notch overlay; dynamic Island for Mac; notch indicator; any UI that extends from the MacBook notch area.

How do I install macOS Notch UI in Claude Code?

Run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a claude-code`. Or copy the skill folder (.agents/skills/macos-notch-ui in fayazara/Screendrop) into .claude/skills/macos-notch-ui in your project. Claude Code loads it when a task matches its description.

How do I install macOS Notch UI in Codex?

Run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a codex`. Or copy the skill folder (.agents/skills/macos-notch-ui in fayazara/Screendrop) into .agents/skills/macos-notch-ui in your project. Codex loads it when a task matches its description.

Can I use macOS Notch UI in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add fayazara/Screendrop --skill macos-notch-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/macos-notch-ui, .gemini/skills/macos-notch-ui, .github/skills/macos-notch-ui and .opencode/skills/macos-notch-ui in your project.

What does macOS Notch UI need to run?

Going by SKILL.md and its folder, macOS Notch UI needs Swift for the scripts in its folder.

Does macOS Notch UI access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is macOS Notch UI safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does macOS Notch UI use?

macOS Notch UI is published under the CC0-1.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does macOS Notch UI use?

About 1.8k tokens (SKILL.md is roughly 7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.

What are the alternatives to macOS Notch UI?

Skills that share tags, products or a category with macOS Notch UI: Feature Flags (gustavscirulis/snapgrid, 116 stars), Swiftui Expert Skill (omarshahine/HomeClaw, 175 stars), Appkit Swiftui Bridge (KartikLabhshetwar/better-shot, 2.4k stars) and Swiftui Patterns (robinebers/openusage, 4.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains macOS Notch UI?

fayazara (a GitHub user) maintains it in fayazara/Screendrop, which has 2,154 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 1, 2026.

Source: fayazara/Screendrop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.