Agent skill

Article Illustrations

by rmyndharis in rmyndharis/antigravity-skills

Generate hand-drawn 16:9 article illustrations featuring the Grav character IP.

MITAuto-check passedMedia & Creative

Install Article Illustrations

skills CLI
$ npx skills add rmyndharis/antigravity-skills --skill article-illustrations -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install rmyndharis/antigravity-skills article-illustrations --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/rmyndharis/antigravity-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/article-illustrations .claude/skills/article-illustrations && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
article-illustrations
GitHub stars
1.7k
Token cost
~2.5k tokens
SKILL.md length
859 words
Files
1
Skills in repo
3
Repo updated
First seen
Licence
MIT

At a glance

Generate hand-drawn 16:9 article illustrations featuring the Grav character IP.

  • Works in 4 steps: Digest the Article → Plan a Shot List → Generate Images → …
  • Media & Creative work in your project
  • SKILL.md covers Overview, Use this skill when, Do not use this skill when and Instructions, plus 9 more sections
  • Calls black

What it does

Article Illustrations is an agent skill from rmyndharis/antigravity-skills. Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Turns article concepts into memorable whiteboard-sketch explanations with a recurring floating character, sparse annotations, and absurd metaphors.

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative. The repository describes itself as: A curated collection of Agent Skills for Google Antigravity. The licence is MIT.

When your agent uses it

  • Media & Creative work in your project

Example prompts

  • “/article-illustrations”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Digest the Article
  2. Plan a Shot List
  3. Generate Images
  4. QA Check

What it can do on your machine

Read from SKILL.md and the folder at commit e749054. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • black

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Article Illustrations loads about 2.5k tokens when it runs. Until then it costs about 62 tokens; SKILL.md has 859 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~62
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from rmyndharis/antigravity-skills at commit e749054, republished under its MIT licence (© rmyndharis). 859 words, ~2,459 tokens.

Download SKILL.mdSave it as .claude/skills/article-illustrations/SKILL.md (or your agent's skills folder).
name
article-illustrations
description
Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Turns article concepts into memorable whiteboard-sketch explanations with a recurring floating character, sparse annotations, and absurd metaphors.
metadata.source
https://github.com/vssinghh/article-illustrations
metadata.date_added
2026-06-14

Article Illustrations — Grav Hand-Drawn Style

Overview

Generate 16:9 landscape hand-drawn illustrations for articles, blog posts, and technical content. Each illustration captures one cognitive anchor point from an article and turns it into a clean, absurd, memorable whiteboard-sketch explanation.

The skill uses a recurring character IP called Grav: a small, round, always-floating figure with dot eyes and a thin antenna. Grav participates in the core action of every illustration — never just decoration.

Repository: vssinghh/article-illustrations

Use this skill when

  • Writing articles, blog posts, or documentation that need inline illustrations
  • Turning abstract concepts into concrete visual metaphors
  • Establishing a consistent visual language across multiple articles
  • Producing hand-drawn explanation sketches, not PPT infographics

Do not use this skill when

  • You need polished, corporate-style PPT infographics or formal flowcharts
  • You do not want a recurring character IP (Grav) featured in the illustrations
  • You require animated, 3D, or realistic interface mockups instead of whiteboard sketches

Instructions

Step 1: Digest the Article

Read the article and identify cognitive anchor points — core judgments, turning points, input/output loops, before/after contrasts, and common pitfalls. Don't distribute illustrations evenly; prioritize moments that benefit from visual explanation.

Step 2: Plan a Shot List

For each illustration, define:

  • Placement: After which section
  • Theme: What this image is about
  • Core Meaning: The one idea it conveys
  • Structure Type: One of 8 composition patterns (Workflow, System Closeup, Before/After, Role States, Conceptual Metaphor, Layered Method, Map Route, Mini Comic)
  • Grav's Action: What Grav is doing in the scene
  • Annotation Labels: 3–5 short English labels
Step 3: Generate Images

Fill in the Prompt Template below with the shot-list details and generate one image per illustration. Use whatever image-generation capability is available in your environment — a built-in generate_image tool, an MCP image server, or simply by emitting the filled-in prompt for the user to paste into their own generator. Generate each image separately; never combine illustrations. Every image follows strict style rules:

  • Pure white background, no textures
  • Black hand-drawn line art with slight wobble
  • Sparse red/orange/blue handwritten annotations
  • Grav always floating (never touching surfaces)
  • One core idea per image
  • 40–60% canvas usage, 35%+ whitespace
Step 4: QA Check

Run each image against the QA Checklist below. If it fails any must-pass item or shows a failure signal, regenerate or request an edit.

Examples

Example 1: Plan illustrations for an article
Analyze this article and create a shot list of 5 illustrations.
Don't generate images yet — just plan which cognitive anchor points
deserve illustrations and what each image should convey.

<paste article>
Example 2: Generate illustrations directly
Generate 4 Grav-style illustrations for this article.
Requirements: 16:9 landscape, pure white background, black hand-drawn
line art, sparse red/orange/blue English annotations.

<paste article>
Example 3: Single concept illustration
Generate one 16:9 illustration for this concept:
"Trust isn't declared — it's built one piece of evidence at a time."
Grav must perform the core action. Keep labels sparse — aim for 3–5.
Example 4: Iterate on a result
This illustration is on the right track, but Grav feels like decoration.
Keep the core meaning but regenerate: make Grav the one actually
driving the structure.

Visual Style

ElementRule
BackgroundPure white — no cream, texture, gradients, or shadows
Line artBlack, hand-drawn, slightly wobbly, not mechanical
WhitespaceMain subject 40–60% of canvas, 35%+ empty space
AnnotationsHandwritten English, 2–5 words each, max 5–8 per image
Color: BlackMain line art, characters, structures, objects
Color: RedKey highlights, problems, warnings, results
Color: OrangeMain flow, paths, arrows, direction
Color: BlueSupplementary notes, feedback, system state
ProhibitedGreen, purple, yellow, pink, gradients, drop shadows, 3D, realistic UI

Character: Grav

  • Small round body (pebble/potato shape)
  • Two dot eyes (slightly asymmetric)
  • One thin bent antenna with tiny circle tip
  • Thin stick legs that dangle without touching surfaces
  • Always hovering — visible gap between Grav and any surface
  • Expression: calm, focused, deadpan
  • Role: active participant in the system, never decoration
Show full SKILL.md (332 more words)Show less

Best Practices

  • ✅ Start with a shot list before generating images
  • ✅ Invent a new metaphor for every illustration — never reuse compositions
  • ✅ Make Grav the action protagonist, not a bystander
  • ✅ Keep it absurd but structurally clear
  • ✅ Use color sparingly — when in doubt, use black
  • ❌ Don't make PPT infographics or formal flowcharts
  • ❌ Don't add title bars or decorative frames
  • ❌ Don't let Grav touch the ground or stand on surfaces
  • ❌ Don't make Grav cute, smiling, or emoji-like

Common Pitfalls

  • Problem: Illustration looks like a PPT slide Solution: Remove 30% of elements, increase whitespace, make it weirder

  • Problem: Grav is just standing next to the action Solution: Redesign so Grav IS the mechanism — becomes the funnel, dangles from the lever, is suspended inside the machine

  • Problem: Same metaphor as a previous illustration Solution: Replace the physical object entirely — same concept, different analogy

Prompt Template

Fill in each {variable} from the shot list, then feed the result to your image generator (Step 3).

Generate one standalone 16:9 horizontal article illustration.

Visual DNA:
Pure white background. Minimalist black hand-drawn line art. Slightly wobbly pen lines. Lots of empty white space. Sparse red/orange/blue handwritten English annotations. Clean absurd product-sketch feeling. No gradients, no shadows, no paper texture, no complex background, no commercial vector style, no PPT infographic look, no cute mascot poster, no children's illustration, no realistic UI.

Recurring IP character required:
Grav, a small round floating figure with dot eyes, a single thin bent antenna with a tiny circle tip, thin dangling stick legs that never touch surfaces, and a slightly uneven hand-drawn body shape. Grav always hovers slightly above any surface — there is always a visible gap between Grav and the ground. Grav must perform the core conceptual action, not decorate the scene. Make Grav calm, deadpan, focused, and slightly bizarre — not cute.

Theme:
{theme of this illustration}

Structure type:
{one of: Workflow / System Closeup / Before-After / Role States / Conceptual Metaphor / Layered Method / Map Route / Mini Comic}

Core idea:
{the one thing this image must convey}

Composition:
{specific scene: where is Grav, what is Grav doing, what are the main objects, how does information flow}

Suggested elements:
{element 1} / {element 2} / {element 3} / {element 4}

English handwritten labels:
{label 1} / {label 2} / {label 3} / {label 4} / {optional label 5}

Color use:
Black for main line art and Grav. Orange for main flow/path/arrows. Red only for key warnings/problems/results. Blue only for secondary notes or feedback/system state.

Constraints:
One image explains only one core structure. Keep the main subject around 40%-60% of the canvas. Preserve at least 35% white space. No title bar at the top. No border or frame. Maximum 5-8 annotation labels. Each label is 2-5 words. The style should feel like a senior engineer's casual whiteboard sketch — absurd, clean, memorable.

QA Checklist

Run every generated image against these. Regenerate or edit on any failure.

Must pass:

  • 16:9 landscape format
  • Clean white background (no cream, texture, gradient, shadow, or noise)
  • Grav is present and floating (visible gap between body and any surface)
  • Grav performs the core action — not decoration
  • Composition is an original metaphor for the current article
  • One core structure per image; main subject ≤ ~60% of canvas, 35%+ whitespace
  • Annotations are sparse (3–5, max 8), short (2–5 words), and readable
  • Color discipline: orange = flow/arrows only, red = highlights/problems/results only, blue = notes/feedback only

Regenerate if:

  • A title bar or section label appears on the image
  • Grav looks like a mascot/emoji, is grounded, or is idle decoration
  • Layout resembles a PPT slide, course material, or formal flowchart
  • More than ~8 elements/arrows/nodes, or text blocks instead of short labels
  • Background has texture/shadow/gradient/cream tint, or realistic UI appears
  • Composition is too similar to a previously generated illustration

Additional Resources

Attribution

Adapted from vssinghh/article-illustrations. Copyright (c) 2025 Vipin Singh. Licensed under the MIT License.

© rmyndharis, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/article-illustrations of rmyndharis/antigravity-skills.

Open the folder on GitHubat commit e749054

Compare with similar skills

Article Illustrations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Article Illustrations compared with similar skills
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Article Illustrations this skillrmyndharis/antigravity-skills1.7k—~2.5kAutomated safety check: PassMIT
Guizang Social Cardsop7418/guizang-social-card-skill7.4k1 repos~7.8kAutomated safety check: PassAGPL-3.0
Weekly Changelog Videoheygen-com/hyperframes59k—~3.3kAutomated safety check: PassApache-2.0
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
Native Subtitle Quote Imagechengyi-ai/native-subtitle-quote-image2.2k2 repos~1.8kAutomated safety check: PassMIT
MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo129k—~2.1kAutomated safety check: WarnMIT

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Questions about Article Illustrations

What does Article Illustrations do?

Generate hand-drawn 16:9 article illustrations featuring the Grav character IP. Article Illustrations is an agent skill from rmyndharis/antigravity-skills. Generate hand-drawn 16:9 article illustrations featuring the Grav character IP.

When should I use Article Illustrations?

Article Illustrations fits situations like: media & Creative work in your project.

How do I install Article Illustrations in Claude Code?

Run `npx skills add rmyndharis/antigravity-skills --skill article-illustrations -a claude-code`. Or copy the skill folder (skills/article-illustrations in rmyndharis/antigravity-skills) into .claude/skills/article-illustrations in your project. Claude Code loads it when a task matches its description.

How do I install Article Illustrations in Codex?

Run `npx skills add rmyndharis/antigravity-skills --skill article-illustrations -a codex`. Or copy the skill folder (skills/article-illustrations in rmyndharis/antigravity-skills) into .agents/skills/article-illustrations in your project. Codex loads it when a task matches its description.

Can I use Article Illustrations in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rmyndharis/antigravity-skills --skill article-illustrations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/article-illustrations, .gemini/skills/article-illustrations, .github/skills/article-illustrations and .opencode/skills/article-illustrations in your project.

What does Article Illustrations need to run?

Going by SKILL.md and its folder, Article Illustrations needs the command-line tools its instructions call (black).

Does Article Illustrations access the network?

SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.

Is Article Illustrations safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Article Illustrations use?

Article Illustrations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Article Illustrations use?

About 2.5k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Article Illustrations?

Skills that share tags, products or a category with Article Illustrations: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 59k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and Native Subtitle Quote Image (chengyi-ai/native-subtitle-quote-image, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Article Illustrations?

rmyndharis (a GitHub user) maintains it in rmyndharis/antigravity-skills, which has 1,708 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on October 1, 2026.

Source: rmyndharis/antigravity-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.