Tuicr
agavra/tuicr
Use tuicr's review CLI to read and add comments in active TUI review sessions, and launch tuicr in cmux, tmux, Zellij, or Herdr when a user needs an interactive review pane.
Write a luvus module (an extension for luvus, mission control for your AI coding agents).
$ npx skills add RizRiyz/luvus --skill luvus-module -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install RizRiyz/luvus luvus-module --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/luvus-module .claude/skills/luvus-module && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .claude/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/RizRiyz/luvus/tree/main/skills/luvus-moduleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add RizRiyz/luvus --skill luvus-module -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install RizRiyz/luvus luvus-module --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/luvus-module .agents/skills/luvus-module && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .agents/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RizRiyz/luvus --skill luvus-module -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install RizRiyz/luvus luvus-module --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/luvus-module .cursor/skills/luvus-module && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .cursor/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/RizRiyz/luvus.git --path skills/luvus-module--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add RizRiyz/luvus --skill luvus-module -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install RizRiyz/luvus luvus-module --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/luvus-module .gemini/skills/luvus-module && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .gemini/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install RizRiyz/luvus luvus-moduleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add RizRiyz/luvus --skill luvus-module -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/luvus-module .github/skills/luvus-module && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .github/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add RizRiyz/luvus --skill luvus-module -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install RizRiyz/luvus luvus-module --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/RizRiyz/luvus.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/luvus-module .opencode/skills/luvus-module && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "luvus-module" agent skill from https://github.com/RizRiyz/luvus/tree/main/skills/luvus-module into .opencode/skills/luvus-module/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "luvus-module", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
luvus-moduleWrite a luvus module (an extension for luvus, mission control for your AI coding agents).
Luvus Module is an agent skill from RizRiyz/luvus. Write a luvus module (an extension for luvus, mission control for your AI coding agents). Use when the user is building or debugging a luvus module: authoring luvus-module.toml, adding a sidebar dock, Luvus Bar widget, right-click action, event hook, module pane, module settings, or calling luvus back over its UHP.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with Kimi, tmux and Rust. The repository describes itself as: Mission control for your AI agents. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 5a2ebeb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are toml).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
LUVUS_MODULE_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Luvus Module loads about 2.5k tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 1,208 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from RizRiyz/luvus at commit 5a2ebeb, republished under its Apache-2.0 licence (© RizRiyz). 1,208 words, ~2,518 tokens.
.claude/skills/luvus-module/SKILL.md (or your agent's skills folder).A luvus module is a plugin for luvus, mission control for your AI coding agents. There is no SDK and no scripting engine: a module is a directory with a luvus-module.toml manifest that declares argv commands (any executable: sh, python, node, a compiled binary). luvus runs those commands as subprocesses with LUVUS_* context in the environment, and the command calls luvus back through the same UHP the luvus CLI uses. So a module in bash/python/node can do what a built-in feature does.
Reference material in this repo (read for depth): MODULE-GUIDE.md, docs/13-modules.md, and the worked modules in examples/modules/ (branch-dock = a sidebar dock, agent-ping = an event hook, scratch-pane = a pane).
luvus-module.tomlTop-level keys (all required unless noted):
id = "yourname.my-module" # unique, reverse-dns style
name = "My Module"
version = "0.1.0"
min_luvus_version = "0.8.3" # oldest luvus this needs
description = "One line." # optional
platforms = ["macos", "linux"] # optional; omit = all. Also per-item.Then any of these tables, each declaring an argv command (a list, run as-is, cwd = the module dir):
[[docks]] id, title, placement (sidebar.left | sidebar.right) — reserve a sidebar dock. luvus renders it; you fill it with ui.dock.push (see below).[[bars]] id, title, region (top-right | bottom-right), optional priority — reserve a bounded one-row Luvus Bar widget. Publish structured segments with luvus bar push (ui.bar.push on the UHP); live content is not persisted.[[startup]] command — run once when the session is up and the socket is listening (and on enable). Dock rows and bar content are not persisted, so this is how you repaint them after a restart.[[events]] on, command — run when a luvus event fires. Valid on values include workspace.created/closed, tab.created/closed/moved, pane.created/closed/forked/moved, pane.agent_status_changed, agent.hook, and the task.*/lease.* events (see KNOWN_EVENTS in src/module/manifest.rs for the full set — an unknown on is a hard manifest error).[[actions]] id, title, command, optional contexts — a runnable action. With contexts = ["pane"|"workspace"|"node"|"agent"|"tab"] it also appears in that right-click menu, acting on what was clicked. Without contexts it is CLI-only (luvus module run <id> <action>). Dock rows also invoke an action on click.[[panes]] id, title, command, placement (split | overlay | tab) — a real pane running your command (luvus module pane open <id> <entrypoint>).[[settings]] key, title, type (bool | string | number | enum), plus default, options (enum), min/max/step (number), secret (mask + hide the value). Rendered in Settings → Modules; values reach every command as env (below).[worktree_provider] one optional fixed creation command, optional fixed remove_command, and optional platforms. The user selects the module id in config.json at worktree.provider; config cannot replace either command.A worktree provider reads one versioned JSON request from stdin. Creation gets
version, operation, repository, branch, and branch_exists, and must
print only {"path":"/absolute/worktree/path"} on stdout. Removal gets
version, operation, repository, path, branch, and force; it must
print nothing, exit successfully, and unregister and remove the target. If a
provider violates its exit or stdout contract after deletion already completed,
Luvus reconciles the proven Git/filesystem state instead of retaining a stale
workspace; stdout remains unsupported. Human logs go to stderr. This command is
synchronous and must not call back into the Luvus CLI/API while the server
waits. Luvus verifies the returned path is a
registered worktree of the source repository on the exact requested branch
before opening a workspace; explicit removal is verified before and after the
command. Internal rollback and task merge remain Git-backed.
luvus puts context in the environment, flat, so a bash module never parses JSON:
LUVUS_MODULE_ID, LUVUS_MODULE_ROOT (the module dir), LUVUS_MODULE_VERSIONLUVUS_MODULE_TOKEN — UI-publisher credential for this server; the Luvus CLI forwards it automatically, so do not persist or override itLUVUS_MODULE_CONFIG_DIR, LUVUS_MODULE_STATE_DIR — writable per-module dirsLUVUS_WORKSPACE_ID, LUVUS_WORKSPACE_CWD, LUVUS_TAB_INDEXLUVUS_PANE_ID, LUVUS_PANE_CWD, LUVUS_PANE_AGENT, LUVUS_PANE_STATUS (the clicked/target pane)LUVUS_SETTING_<KEY> for each declared setting (uppercased key), plus the whole set as JSON[worktree_provider] commands read their versioned operation request as JSON from stdinLUVUS_MODULE_DOCK_ID, LUVUS_MODULE_ROW_ACTION, LUVUS_MODULE_ROW_VALUE, LUVUS_MODULE_ROW_TEXT, LUVUS_MODULE_ROW_INDEXLUVUS_MODULE_BAR_ID, LUVUS_MODULE_BAR_SEGMENT, and optional LUVUS_MODULE_BAR_VALUELUVUS_MODULE_CONTEXT_JSON — the full snapshot, if you want structured dataLUVUS_SOCKET_PATH, LUVUS_BIN_PATH — to call luvus back (below)Run the luvus CLI from inside the command; it talks to the running server over $LUVUS_SOCKET_PATH. Use "$LUVUS_BIN_PATH" to guarantee the same binary as the session. Module-facing methods:
luvus ui dock push --id <dock> --rows <json> (or pipe the JSON on stdin) — fill your dock. Rows are {text, dot?, tone?, spans?, action?, value?, menu?}; a row's action invokes one of your [[actions]] on click, with the row's value in LUVUS_MODULE_ROW_VALUE. tone is a Luvus Bar tone name (normal, muted, accent, success, warning, error) for the text, and spans is [{text, tone?}] to color segments of one row with the same tone names (a span without a tone takes the row's). Both are optional and theme-bound, raw colors and ANSI are not accepted. Omitting tone gives the default row color, which is not the same as normal.luvus bar push --id <widget> --content <json> — atomically publish structured text, symbol, state, badge, progress, spacer, and separator segments. Add --compact-content; an action must name one of your [[actions]].luvus ui notification push --text <text> --level info|success|warning|error — publish bounded transient status; use --dedupe-key for replacement.luvus ui toast "<text>" — flash a one-line confirmation.luvus ui agent-title push --titles <json> — publish AGENTS sidebar titles for live panes (pane) and resumable sessions (built-in agent + session_id). OSC still wins; never send a Luvus =alias as the title. luvus ui agent-title clear drops one key or every title owned by your module. The CLI authenticates ownership automatically.luvus ui sidebar / ui dock list / ui dock move — sidebar/dock control.luvus tab rename <name> / tab list — tabs.luvus module settings <id> / module settings <id> <key> — read your settings exactly (values are masked in settings list when secret, but exact in settings get).luvus pane split/run/send, luvus agent ..., luvus git ..., etc.A sidebar dock (like examples/modules/branch-dock): declare [[docks]], a [[startup]] that runs a script which builds a JSON rows array and calls ui dock push, and [[events]] so it refreshes on workspace.created/tab.created. Give rows an action matching a [[actions]] id to make them clickable.
A Luvus Bar widget (like examples/modules/ci-bar): declare [[bars]], publish full and compact structured content from a one-shot startup/event action, and keep expensive work outside the render path. Use a pane for arbitrary terminal UI and a dock for multi-row content.
An event hook (like agent-ping): a [[events]] with on = "pane.agent_status_changed" and a command that reads LUVUS_PANE_* and reacts (notify, log, ui toast).
A right-click action: an [[actions]] with contexts = ["pane"] (or workspace/node/agent/tab). It appears in that menu and runs against the clicked target's LUVUS_* env.
A pane: a [[panes]] entry; open it with luvus module pane open <module-id> <entrypoint>.
luvus module link <path-to-module-dir> # register a local module (dev)
luvus module list # confirm it's runnable
luvus module log [<id>] # tail command output/errors while iterating
luvus module run <id> <action> # invoke an action directly
luvus module enable <id> | disable <id>Iterate: edit the script, re-run the action or trigger the event, watch module log. The manifest is validated on link; a broken manifest keeps the entry visible but not runnable, with the reason in module info <id>.
LUVUS_MODULE_ID, LUVUS_MODULE_TOKEN, socket path) is injected and cannot be overridden. Never log or persist the token.platforms on the manifest or any item to skip a build step / hook / pane / action where it does not apply.luvus module install <owner>/<repo> clones + builds + registers from GitHub; tag the repo with the luvus-module topic so luvus module search finds it.© RizRiyz, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/luvus-module of RizRiyz/luvus.
Open the folder on GitHubat commit 5a2ebeb
Luvus Module next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Luvus Module this skillRizRiyz/luvus | 957 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | |
| Tuicragavra/tuicr | 3.3k | — | ~3.2k | Automated safety check: Pass | MIT | |
| TUI Change Verification for Warpwarpdotdev/warp | 65k | 1 repos | ~5.5k | Automated safety check: Notes | AGPL-3.0 | |
| Agenttrace Session Auditluoyuctl/agenttrace | 140 | 1 repos | ~656 | Automated safety check: Pass | MIT | |
| Run Shuntpleaseai/shunt | 264 | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 |
agavra/tuicr
Use tuicr's review CLI to read and add comments in active TUI review sessions, and launch tuicr in cmux, tmux, Zellij, or Herdr when a user needs an interactive review pane.
warpdotdev/warp
Runs Warp's terminal UI for real, drives it with keystrokes and reads the rendered screen back to confirm that a change looks and behaves as intended.
luoyuctl/agenttrace
Audit local AI coding-agent sessions with agenttrace. An agent skill from luoyuctl/agenttrace.
pleaseai/shunt
Build, launch, and drive shunt — the Claude Code LLM gateway (a Rust/axum Anthropic-Messages proxy).
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
Categories
Write a luvus module (an extension for luvus, mission control for your AI coding agents). Luvus Module is an agent skill from RizRiyz/luvus. Write a luvus module (an extension for luvus, mission control for your AI coding agents).
Luvus Module fits situations like: the user is building; debugging a luvus module: authoring luvus-module.toml; adding a sidebar dock; luvus Bar widget.
Run `npx skills add RizRiyz/luvus --skill luvus-module -a claude-code`. Or copy the skill folder (skills/luvus-module in RizRiyz/luvus) into .claude/skills/luvus-module in your project. Claude Code loads it when a task matches its description.
Run `npx skills add RizRiyz/luvus --skill luvus-module -a codex`. Or copy the skill folder (skills/luvus-module in RizRiyz/luvus) into .agents/skills/luvus-module in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RizRiyz/luvus --skill luvus-module -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/luvus-module, .gemini/skills/luvus-module, .github/skills/luvus-module and .opencode/skills/luvus-module in your project.
Going by SKILL.md and its folder, Luvus Module needs credentials named LUVUS_MODULE_TOKEN. Our summary lists: A credential in LUVUS_MODULE_TOKEN.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Luvus Module is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Luvus Module: Tuicr (agavra/tuicr, 3.3k stars), TUI Change Verification for Warp (warpdotdev/warp, 65k stars), Agenttrace Session Audit (luoyuctl/agenttrace, 140 stars) and Run Shunt (pleaseai/shunt, 264 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
RizRiyz (a GitHub user) maintains it in RizRiyz/luvus, which has 957 GitHub stars. The repository was last updated on October 7, 2026.
Source: RizRiyz/luvus on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.