Swiftui View Refactor
Dimillian/Skills
Refactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage.
퀘스트디자이너(quest-designer)가 사용하는 퀘스트 설계 패턴 전문 스킬. An agent skill from revfactory/harness-100.
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install revfactory/harness-100 quest-design-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .claude/skills/quest-design-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .claude/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install revfactory/harness-100 quest-design-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .agents/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .agents/skills/quest-design-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .agents/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install revfactory/harness-100 quest-design-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .cursor/skills/quest-design-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .cursor/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/revfactory/harness-100.git --path ko/05-game-narrative/.claude/skills/quest-design-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install revfactory/harness-100 quest-design-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .gemini/skills/quest-design-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .gemini/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install revfactory/harness-100 quest-design-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .github/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .github/skills/quest-design-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .github/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add revfactory/harness-100 --skill quest-design-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install revfactory/harness-100 quest-design-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/ko/05-game-narrative/.claude/skills/quest-design-patterns .opencode/skills/quest-design-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "quest-design-patterns" agent skill from https://github.com/revfactory/harness-100/tree/main/ko/05-game-narrative/.claude/skills/quest-design-patterns into .opencode/skills/quest-design-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "quest-design-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
quest-design-patterns퀘스트디자이너(quest-designer)가 사용하는 퀘스트 설계 패턴 전문 스킬. An agent skill from revfactory/harness-100.
Quest Design Patterns is an agent skill from revfactory/harness-100. 퀘스트디자이너(quest-designer)가 사용하는 퀘스트 설계 패턴 전문 스킬. 퀘스트 아키타입, 보상 심리학, 난이도 곡선, 플레이어 동기 부여 프레임워크를 제공한다. '퀘스트 설계', '보상 체계', '미션 구조', '퀘스트 패턴' 등에 활용한다.
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Design patterns. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 8e8d35c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Quest Design Patterns loads about 936 tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 475 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from revfactory/harness-100 at commit 8e8d35c, republished under its Apache-2.0 licence (© revfactory). 475 words, ~936 tokens.
.claude/skills/quest-design-patterns/SKILL.md (or your agent's skills folder).quest-designer 에이전트가 메인/사이드 퀘스트를 설계할 때 활용하는 게임 디자인 전문 지식.
퀘스트는 게임의 서사와 게임플레이를 연결하는 접착제다. "가서 10마리 잡아와"만 반복하면 플레이어는 이탈한다. 다양한 구조적 패턴을 조합해야 플레이어가 "한 퀘스트만 더"를 반복하게 된다.
| # | 아키타입 | 핵심 루프 | 서사적 기능 | 위험 요소 |
|---|---|---|---|---|
| 1 | 사냥 | 특정 대상 처치 | 위협 제거, 영웅성 증명 | 단순 반복이 되기 쉬움 → 타깃에 스토리 부여 |
| 2 | 방어 | 거점/NPC 보호 | 책임감, 시간 압박 | 실패 시 좌절감 → 부분 성공 옵션 제공 |
| 3 | 추격 | 도망치는 대상 추적 | 긴장감, 시공간 활용 | 반복 실패 → 단계별 단서로 난이도 조절 |
| # | 아키타입 | 핵심 루프 | 서사적 기능 | 위험 요소 |
|---|---|---|---|---|
| 4 | 탐험 | 미지 영역 발견 | 세계관 확장, 호기심 | 방향감 상실 → 환경 스토리텔링으로 유도 |
| 5 | 수집 | 아이템/정보 모으기 | 세계 이해 심화 | 지루한 심부름 → 각 아이템에 미니 서사 |
| 6 | 수수께끼 | 퍼즐/암호 해결 | 지적 성취감, 세계 규칙 학습 | 막힘 → 힌트 시스템 단계적 제공 |
| # | 아키타입 | 핵심 루프 | 서사적 기능 | 위험 요소 |
|---|---|---|---|---|
| 7 | 호위 | NPC와 동행 | 관계 형성, 캐릭터 발전 | 느린 NPC → AI 행동 품질 확보 |
| 8 | 협상 | 대화로 해결 | 세력 관계 탐구, 롤플레이 | 정답이 뻔함 → 모든 선택에 대가 부여 |
| 9 | 배달 | 물건/정보 전달 | 세계 이동, NPC 네트워크 | 단순 이동 → 이동 중 이벤트 삽입 |
| # | 아키타입 | 핵심 루프 | 서사적 기능 | 위험 요소 |
|---|---|---|---|---|
| 10 | 잠입 | 발각 없이 목표 달성 | 긴장감, 대안적 플레이 | 발각=실패 금지 → 발각 시 전투 전환 |
| 11 | 경쟁 | NPC/플레이어와 경쟁 | 성취감, 사회적 비교 | 불공정 → 시각적 진행 표시 |
| 12 | 딜레마 | 양립 불가 선택 | 도덕적 무게, 플레이어 정체성 | 정답 존재 → 모든 선택이 일장일단 |
[표면층] 플레이어가 보는 것: "마을 장로가 약초를 구해달라고 한다"
[기계층] 게임이 추적하는 것: 이동→수집→전투→귀환 + 플래그 변경
[서사층] 이야기가 전달하는 것: 장로의 숨겨진 과거, 약초의 진짜 용도| 요소 | 설명 | 적용 |
|---|---|---|
| Delayed | 지연 보상 — 즉각적이지 않은 보상 | 메인 퀘스트 보상은 챕터 끝에 |
| Random | 랜덤 보상 — 변동비율 강화 | 전리품 확률 시스템 |
| Intrinsic | 내적 보상 — 스토리, 캐릭터 성장 | 감동적 컷신, 관계 변화 |
| Progressive | 점진적 보상 — 누적되는 성취 | 도전과제, 칭호, 스킬트리 |
퀘스트 보상 가치 = (소요 시간 x 기본 보상률) x 난이도 계수 x 선택 보너스
- 기본 보상률: 분당 경험치/골드 기준선
- 난이도 계수: 쉬움(0.8), 보통(1.0), 어려움(1.5), 숨겨진(2.0)
- 선택 보너스: 추가 목표/도덕적 선택 완수 시 1.2~1.5배난이도
↑
│ /\ /\ /\
│ / \ / \ / \
│ / \ / \ / \ ← 각 톱니 = 퀘스트 체인
│ / \/ \ / \
│/ \/ \
└───────────────────────────→ 진행도| 진행도 | 메인 퀘스트 | 사이드 퀘스트 역할 |
|---|---|---|
| 0~20% | 튜토리얼 + 세계 소개 | 기본 메카닉 학습 |
| 20~40% | 첫 번째 위기 | 세력/인물 깊이 추가 |
| 40~60% | 반전 + 새로운 목표 | 숨겨진 서사 발견 |
| 60~80% | 최종 준비 | 핵심 아이템/동맹 확보 |
| 80~100% | 클라이맥스 + 엔딩 | 후일담, 히든 콘텐츠 |
### 퀘스트: [제목]
- **ID**: Q_[챕터]_[번호]
- **유형**: 메인 / 사이드 / 히든
- **아키타입**: [12가지 중 선택]
- **선행 퀘스트**: Q_XX_XX
- **추천 레벨**: Lv.XX
#### 개요
[1~2문장 요약]
#### 트리거 조건
[퀘스트 시작 조건]
#### 스텝
1. [행동] — [게임 메카닉] — [서사 기능]
2. ...
#### 분기
- 선택 A: [결과] → [후속 영향]
- 선택 B: [결과] → [후속 영향]
#### 보상
- 경험치: X / 골드: X / 아이템: [이름]
- 서사 보상: [관계 변화, 새로운 정보]
#### 플래그 변경
- SET: [flag_name] = [value]© revfactory, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in ko/05-game-narrative/.claude/skills/quest-design-patterns of revfactory/harness-100.
Open the folder on GitHubat commit 8e8d35c
Quest Design Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Quest Design Patterns this skillrevfactory/harness-100 | 1.3k | — | ~936 | Automated safety check: Pass | Apache-2.0 | |
| Swiftui View RefactorDimillian/Skills | 4k | 5 repos | ~2k | Automated safety check: Pass | MIT | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Effect Client WrapperUsefulSoftwareCo/executor | 4.1k | 1 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Architecture PatternsKartikLabhshetwar/better-shot | 2.4k | 2 repos | ~1.4k | Automated safety check: Pass | Custom licence | |
| GitVersion .NET DevelopmentGitTools/GitVersion | 3.1k | — | ~1.7k | Automated safety check: Pass | MIT |
Dimillian/Skills
Refactor and review SwiftUI view files with strong defaults for small dedicated subviews, MV-over-MVVM data flow, stable view trees, explicit dependency injection, and correct Observation usage.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
UsefulSoftwareCo/executor
Pattern for wrapping third-party SDK clients (Stripe, Resend, AWS, etc.) with Effect.
KartikLabhshetwar/better-shot
Deep dive into software architecture for macOS. An agent skill from KartikLabhshetwar/better-shot.
GitTools/GitVersion
Gives repository-specific .NET guidance for GitVersion: build and test commands, central package management, project layout and coding conventions.
prisma/orm
Replaces a plain TypeScript union plus switch statements with frozen subclasses and a visitor interface when several places dispatch on the same variants.
revfactory/harness-100
A skill for analyzing website anti-bot defense mechanisms and developing legitimate evasion strategies.
revfactory/harness-100
Reference for designing how an API reports failures: structured error codes, response shapes, client-friendly messages, an error catalog and retry or fallback advice.
revfactory/harness-100
Walks a backend-dev agent through OWASP API Top 10 checks, authentication and authorization patterns, and defense code during API design.
revfactory/harness-100
Methodology for systematically designing and generating CLI tool argument parser structures.
revfactory/harness-100
Audience segmentation skill used by the analyst and curator agents.
revfactory/harness-100
Audio storytelling skill used by the podcast scriptwriter and show note editor.
Categories
퀘스트디자이너(quest-designer)가 사용하는 퀘스트 설계 패턴 전문 스킬. An agent skill from revfactory/harness-100. Quest Design Patterns is an agent skill from revfactory/harness-100. 퀘스트디자이너(quest-designer)가 사용하는 퀘스트 설계 패턴 전문 스킬.
Quest Design Patterns fits situations like: tasks that involve Design patterns.
Run `npx skills add revfactory/harness-100 --skill quest-design-patterns -a claude-code`. Or copy the skill folder (ko/05-game-narrative/.claude/skills/quest-design-patterns in revfactory/harness-100) into .claude/skills/quest-design-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add revfactory/harness-100 --skill quest-design-patterns -a codex`. Or copy the skill folder (ko/05-game-narrative/.claude/skills/quest-design-patterns in revfactory/harness-100) into .agents/skills/quest-design-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add revfactory/harness-100 --skill quest-design-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/quest-design-patterns, .gemini/skills/quest-design-patterns, .github/skills/quest-design-patterns and .opencode/skills/quest-design-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Quest Design Patterns is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Quest Design Patterns is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 936 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Quest Design Patterns: Swiftui View Refactor (Dimillian/Skills, 4k stars), RTK Rust Design Patterns (rtk-ai/rtk, 83k stars), Effect Client Wrapper (UsefulSoftwareCo/executor, 4.1k stars) and Architecture Patterns (KartikLabhshetwar/better-shot, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
revfactory (a GitHub user) maintains it in revfactory/harness-100, which has 1,290 GitHub stars. The repository holds 464 skills in this directory. The repository was last updated on March 22, 2026.
Source: revfactory/harness-100 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.