Agent skill

Dialogue Systems

by revfactory in revfactory/harness-100

A specialized skill for the dialogue-writer agent covering game dialogue systems.

Apache-2.0Auto-check passed

Install Dialogue Systems

skills CLI
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install revfactory/harness-100 dialogue-systems --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .claude/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .claude/skills/dialogue-systems && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
dialogue-systems
GitHub stars
1.3k
Token cost
~1.4k tokens
SKILL.md length
450 words
Files
1
Skills in repo
96
Repo updated
First seen
Licence
Apache-2.0

At a glance

A specialized skill for the dialogue-writer agent covering game dialogue systems.

  • Works in 5 steps: Predictable outcomes: Reading the… → Emotional differentiation: Not all… → Rule of 3: 2-4 choices, optimal is 3… → …
  • NPC conversations
  • SKILL.md covers Why Game Dialogue Is Different, Character Voice Design: VOICE…, Choice Design Psychology and Bark System, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Dialogue Systems is an agent skill from revfactory/harness-100. A specialized skill for the dialogue-writer agent covering game dialogue systems. Provides character voice design, choice psychology, bark systems, cutscene direction, and emotion tag systems. Use for 'game dialogue,' 'NPC conversations,' 'choice design,' 'character voice,' and similar topics.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The licence is Apache-2.0.

When your agent uses it

  • NPC conversations
  • Character voice

Example prompts

  • “game dialogue,”
  • “NPC conversations,”
  • “choice design,”
  • “/dialogue-systems”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Predictable outcomes: Reading the choices should allow rough prediction of results. "Burn the innocent village" should not lead to a good…
  2. Emotional differentiation: Not all choices should be "nice words vs. mean words." Even with the same intent, the method should differ
  3. Rule of 3: 2-4 choices, optimal is 3 (proactive/neutral/aggressive variants)
  4. No false choices: If every option leads to the same result, the player feels betrayed
  5. Silence is also a choice: Treat "..." or timeout as a meaningful response

What it can do on your machine

Read from SKILL.md and the folder at commit 8e8d35c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Dialogue Systems loads about 1.4k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 450 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~78
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from revfactory/harness-100 at commit 8e8d35c, republished under its Apache-2.0 licence (© revfactory). 450 words, ~1,397 tokens.

Download SKILL.mdSave it as .claude/skills/dialogue-systems/SKILL.md (or your agent's skills folder).
name
dialogue-systems
description
A specialized skill for the dialogue-writer agent covering game dialogue systems. Provides character voice design, choice psychology, bark systems, cutscene direction, and emotion tag systems. Use for 'game dialogue,' 'NPC conversations,' 'choice design,' 'character voice,' and similar topics.

Dialogue Systems — Game Dialogue System Methodology

Specialized game dialogue knowledge used by the dialogue-writer agent when writing NPC dialogue, choices, and cutscenes.

Why Game Dialogue Is Different

Novel dialogue is read. Film dialogue is heard. Game dialogue is chosen by the player. This interactive element changes everything.

Character Voice Design: VOICE Framework

ElementDescriptionDesign Question
VocabularyVocabulary level and rangeWhat words does this character use, and which do they never use?
OpinionAttitude toward the worldOptimistic? Cynical? Pragmatic? Idealistic?
IdiomSpeech habits, punctuation patternsDistinctive exclamations, sentence endings, repeated expressions?
CadenceSentence rhythm and lengthShort, clipped speech? Long, elegant sentences?
EmotionEmotional expression styleExpress emotions directly? Imply through actions? Suppress?
Character Voice Card Example
Character: Seasoned Mercenary Captain
- V: Heavy military terminology, minimal emotional vocabulary. "Operation," "retreat," "supply"
- O: Realism, mocks idealism. "Heroes die young"
- I: Habit of ending sentences with "...yeah." Frequent imperative sentences
- C: Short sentences, occasionally long monologues (when reminiscing)
- E: Never expresses emotions directly. Shows only through actions

Choice Design Psychology

Choice Type Classification
TypeDescriptionNarrative FunctionExample
Personality ExpressionPlayer role-playingBuilding character identityKind/Cold/Humorous responses
Information GatheringObtaining additional infoWorld exploration"What does that mean?"
Moral DilemmaIrreconcilable value conflictsEmotional weightIf you could only save one?
Strategic ChoiceAffects gameplayResource/path decisionsFrontal assault/Stealth/Negotiation
Relationship ChoiceChanges NPC relationshipsSocial simulationAgree/Disagree/Evade
Choice Design Rules
  1. Predictable outcomes: Reading the choices should allow rough prediction of results. "Burn the innocent village" should not lead to a good outcome
  2. Emotional differentiation: Not all choices should be "nice words vs. mean words." Even with the same intent, the method should differ
  3. Rule of 3: 2-4 choices, optimal is 3 (proactive/neutral/aggressive variants)
  4. No false choices: If every option leads to the same result, the player feels betrayed
  5. Silence is also a choice: Treat "..." or timeout as a meaningful response
Designing the Weight of Choices
Weight = Irreversibility x Scope of Impact x Emotional Investment

- Irreversibility: Re-selectable (low) ~ Permanent (high)
- Scope of Impact: Immediate dialogue change (low) ~ Ending change (high)
- Emotional Investment: First-met NPC (low) ~ Long-time companion (high)
Show full SKILL.md (178 more words)Show less

Bark System

Barks are short lines NPCs say automatically in non-dialogue situations. They are a key element that makes the world feel alive.

Bark Categories
CategoryTriggerExample
IdleWaiting near the player"The market is quiet today..."
ReactReacting to player actions"Whoa, careful!" (during combat)
AmbientWeather/time/location changes"Looks like rain..."
RelationshipChanges based on affinityHigh affinity: "Hail, hero!" / Low: "Hmph, you again"
StoryBased on quest progression"The elder was looking for you"
CombatDuring battle situations"They're behind us!", "Need healing!"
Bark Quality Rules
  • No repeating the same bark: At least 3-5 variations per trigger
  • Maintain character voice: Barks also follow the VOICE framework
  • Information delivery: Naturally convey quest hints or world information through barks
  • Length: 1-2 sentences, 3 seconds maximum

Cutscene Dialogue Direction

Dialogue Density by Cutscene Type
Cutscene TypeDialogue RatioSilent Direction RatioPurpose
Opening30%70%World immersion, visual impact
Character Introduction60%40%Imprinting character personality
Pre-Battle40%60%Building tension
Twist/Reveal50%50%Shock + lingering impression
Ending40%60%Emotional catharsis
Dialogue-Silence Rhythm Formula
[Dialogue] — [Reaction shot 1-2 sec] — [Dialogue] — [Long silence 3-5 sec] — [Decisive line]

Absolute prohibition: [Dialogue][Dialogue][Dialogue] in succession — no room for emotions to build

Dialogue Format Standard

DIALOGUE_ID: D_[Chapter]_[Scene]_[Sequence]
SPEAKER: [Character Name]
EMOTION: [neutral/happy/angry/sad/fearful/surprised/contempt]
CONDITION: [IF flag_xxx == true]
VOICE_NOTE: [Acting direction — "whispered," "suppressing anger"]

[Dialogue content]

-> CHOICE (if choices exist)
  A: [Choice text] -> GOTO D_XX_XX_XX / SET flag_xxx
  B: [Choice text] -> GOTO D_XX_XX_XX / SET flag_xxx

© revfactory, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in en/05-game-narrative/.claude/skills/dialogue-systems of revfactory/harness-100.

Open the folder on GitHubat commit 8e8d35c

Compare with similar skills

Dialogue Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Dialogue Systems compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Dialogue Systems this skillrevfactory/harness-1001.3k—~1.4kAutomated safety check: PassApache-2.0
Writerjeremylongshore/tons-of-skills-marketplace2.8k—~2.1kAutomated safety check: PassMIT
Special Charsthedaviddias/Front-End-Checklist74k—~561Automated safety check: PassMIT
Skill Writersickn33/agentic-awesome-skills47k2 repos~1.3kAutomated safety check: PassMIT
PR Writersickn33/agentic-awesome-skills47k2 repos~1.4kAutomated safety check: PassMIT
Crossframe Dialoguesickn33/agentic-awesome-skills47k1 repos~991Automated safety check: PassMIT

Similar skills

  • Writer

    jeremylongshore/tons-of-skills-marketplace

    Professional writing assistant for PM documents. An agent skill from jeremylongshore/tons-of-skills-marketplace.

    2.8k GitHub stars~2.1k tokensUpdated today
    Auto-check passed
  • Special Chars

    thedaviddias/Front-End-Checklist

    A skill your agent uses when applies to any site with user-generated slugs, CMS-generated URLs, or content in non-English languages.

    74k GitHub stars~561 tokensUpdated 2 days ago
    Auto-check passed
  • Skill Writer

    sickn33/agentic-awesome-skills

    Create and improve agent skills following the Agent Skills specification.

    47k GitHub starsUsed in 2 repos~1.3k tokens
    Auto-check passed
  • PR Writer

    sickn33/agentic-awesome-skills

    Create pull requests following Sentry's engineering practices.

    47k GitHub starsUsed in 2 repos~1.4k tokens
    DevelopmentAuto-check passed
  • Crossframe Dialogue

    sickn33/agentic-awesome-skills

    A skill your agent uses when CrossFrame Suite routes explicit Chinese reader replies, editor responses, consultation-style short answers, or boundary-aware structural advice.

    47k GitHub starsUsed in 1 repo~991 tokens
    Auto-check passed
  • Social Post Writer SEO

    sickn33/agentic-awesome-skills

    Social Media Strategist and Content Writer. An agent skill from sickn33/agentic-awesome-skills.

    47k GitHub starsUsed in 1 repo~1.3k tokens
    Writing & ContentAuto-check passed

More from revfactory/harness-100

All 96 skills in this repo
  • Anti Bot Analyzer

    revfactory/harness-100

    A skill for analyzing website anti-bot defense mechanisms and developing legitimate evasion strategies.

    1.3k GitHub stars~1.1k tokensUpdated 6 mo ago
    Auto-check passed
  • API Error Design Patterns

    revfactory/harness-100

    Reference for designing how an API reports failures: structured error codes, response shapes, client-friendly messages, an error catalog and retry or fallback advice.

    1.3k GitHub stars~1.6k tokensUpdated 6 mo ago
    Auto-check passed
  • API Security Checklist

    revfactory/harness-100

    Walks a backend-dev agent through OWASP API Top 10 checks, authentication and authorization patterns, and defense code during API design.

    1.3k GitHub stars~1.7k tokensUpdated 6 mo ago
    Auto-check passed
  • Arg Parser Generator

    revfactory/harness-100

    Methodology for systematically designing and generating CLI tool argument parser structures.

    1.3k GitHub stars~1.2k tokensUpdated 6 mo ago
    Auto-check passed
  • Audience Segmentation

    revfactory/harness-100

    Audience segmentation skill used by the analyst and curator agents.

    1.3k GitHub stars~1.3k tokensUpdated 6 mo ago
    Auto-check passed
  • Audio Storytelling

    revfactory/harness-100

    Audio storytelling skill used by the podcast scriptwriter and show note editor.

    1.3k GitHub stars~1.6k tokensUpdated 6 mo ago
    Auto-check passed

Questions about Dialogue Systems

What does Dialogue Systems do?

A specialized skill for the dialogue-writer agent covering game dialogue systems. Dialogue Systems is an agent skill from revfactory/harness-100. A specialized skill for the dialogue-writer agent covering game dialogue systems.

When should I use Dialogue Systems?

Dialogue Systems fits situations like: NPC conversations; character voice.

How do I install Dialogue Systems in Claude Code?

Run `npx skills add revfactory/harness-100 --skill dialogue-systems -a claude-code`. Or copy the skill folder (en/05-game-narrative/.claude/skills/dialogue-systems in revfactory/harness-100) into .claude/skills/dialogue-systems in your project. Claude Code loads it when a task matches its description.

How do I install Dialogue Systems in Codex?

Run `npx skills add revfactory/harness-100 --skill dialogue-systems -a codex`. Or copy the skill folder (en/05-game-narrative/.claude/skills/dialogue-systems in revfactory/harness-100) into .agents/skills/dialogue-systems in your project. Codex loads it when a task matches its description.

Can I use Dialogue Systems in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add revfactory/harness-100 --skill dialogue-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/dialogue-systems, .gemini/skills/dialogue-systems, .github/skills/dialogue-systems and .opencode/skills/dialogue-systems in your project.

What does Dialogue Systems need to run?

SKILL.md names no scripts, command-line tools or credentials: Dialogue Systems is instructions for the agent only.

Does Dialogue Systems access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Dialogue Systems safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Dialogue Systems use?

Dialogue Systems is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Dialogue Systems use?

About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Dialogue Systems?

Skills that share tags, products or a category with Dialogue Systems: Writer (jeremylongshore/tons-of-skills-marketplace, 2.8k stars), Special Chars (thedaviddias/Front-End-Checklist, 74k stars), Skill Writer (sickn33/agentic-awesome-skills, 47k stars) and PR Writer (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Dialogue Systems?

revfactory (a GitHub user) maintains it in revfactory/harness-100, which has 1,293 GitHub stars. The repository holds 96 skills in this directory. The repository was last updated on March 22, 2026.

Source: revfactory/harness-100 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.