Writer
jeremylongshore/tons-of-skills-marketplace
Professional writing assistant for PM documents. An agent skill from jeremylongshore/tons-of-skills-marketplace.
A specialized skill for the dialogue-writer agent covering game dialogue systems.
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install revfactory/harness-100 dialogue-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .claude/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .claude/skills/dialogue-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .claude/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install revfactory/harness-100 dialogue-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .agents/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .agents/skills/dialogue-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .agents/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install revfactory/harness-100 dialogue-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .cursor/skills/dialogue-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .cursor/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/revfactory/harness-100.git --path en/05-game-narrative/.claude/skills/dialogue-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install revfactory/harness-100 dialogue-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .gemini/skills/dialogue-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .gemini/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install revfactory/harness-100 dialogue-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .github/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .github/skills/dialogue-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .github/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add revfactory/harness-100 --skill dialogue-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install revfactory/harness-100 dialogue-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/revfactory/harness-100.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/en/05-game-narrative/.claude/skills/dialogue-systems .opencode/skills/dialogue-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "dialogue-systems" agent skill from https://github.com/revfactory/harness-100/tree/main/en/05-game-narrative/.claude/skills/dialogue-systems into .opencode/skills/dialogue-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "dialogue-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
dialogue-systemsA specialized skill for the dialogue-writer agent covering game dialogue systems.
Dialogue Systems is an agent skill from revfactory/harness-100. A specialized skill for the dialogue-writer agent covering game dialogue systems. Provides character voice design, choice psychology, bark systems, cutscene direction, and emotion tag systems. Use for 'game dialogue,' 'NPC conversations,' 'choice design,' 'character voice,' and similar topics.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8e8d35c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Dialogue Systems loads about 1.4k tokens when it runs. Until then it costs about 78 tokens; SKILL.md has 450 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from revfactory/harness-100 at commit 8e8d35c, republished under its Apache-2.0 licence (© revfactory). 450 words, ~1,397 tokens.
.claude/skills/dialogue-systems/SKILL.md (or your agent's skills folder).Specialized game dialogue knowledge used by the dialogue-writer agent when writing NPC dialogue, choices, and cutscenes.
Novel dialogue is read. Film dialogue is heard. Game dialogue is chosen by the player. This interactive element changes everything.
| Element | Description | Design Question |
|---|---|---|
| Vocabulary | Vocabulary level and range | What words does this character use, and which do they never use? |
| Opinion | Attitude toward the world | Optimistic? Cynical? Pragmatic? Idealistic? |
| Idiom | Speech habits, punctuation patterns | Distinctive exclamations, sentence endings, repeated expressions? |
| Cadence | Sentence rhythm and length | Short, clipped speech? Long, elegant sentences? |
| Emotion | Emotional expression style | Express emotions directly? Imply through actions? Suppress? |
Character: Seasoned Mercenary Captain
- V: Heavy military terminology, minimal emotional vocabulary. "Operation," "retreat," "supply"
- O: Realism, mocks idealism. "Heroes die young"
- I: Habit of ending sentences with "...yeah." Frequent imperative sentences
- C: Short sentences, occasionally long monologues (when reminiscing)
- E: Never expresses emotions directly. Shows only through actions| Type | Description | Narrative Function | Example |
|---|---|---|---|
| Personality Expression | Player role-playing | Building character identity | Kind/Cold/Humorous responses |
| Information Gathering | Obtaining additional info | World exploration | "What does that mean?" |
| Moral Dilemma | Irreconcilable value conflicts | Emotional weight | If you could only save one? |
| Strategic Choice | Affects gameplay | Resource/path decisions | Frontal assault/Stealth/Negotiation |
| Relationship Choice | Changes NPC relationships | Social simulation | Agree/Disagree/Evade |
Weight = Irreversibility x Scope of Impact x Emotional Investment
- Irreversibility: Re-selectable (low) ~ Permanent (high)
- Scope of Impact: Immediate dialogue change (low) ~ Ending change (high)
- Emotional Investment: First-met NPC (low) ~ Long-time companion (high)Barks are short lines NPCs say automatically in non-dialogue situations. They are a key element that makes the world feel alive.
| Category | Trigger | Example |
|---|---|---|
| Idle | Waiting near the player | "The market is quiet today..." |
| React | Reacting to player actions | "Whoa, careful!" (during combat) |
| Ambient | Weather/time/location changes | "Looks like rain..." |
| Relationship | Changes based on affinity | High affinity: "Hail, hero!" / Low: "Hmph, you again" |
| Story | Based on quest progression | "The elder was looking for you" |
| Combat | During battle situations | "They're behind us!", "Need healing!" |
| Cutscene Type | Dialogue Ratio | Silent Direction Ratio | Purpose |
|---|---|---|---|
| Opening | 30% | 70% | World immersion, visual impact |
| Character Introduction | 60% | 40% | Imprinting character personality |
| Pre-Battle | 40% | 60% | Building tension |
| Twist/Reveal | 50% | 50% | Shock + lingering impression |
| Ending | 40% | 60% | Emotional catharsis |
[Dialogue] — [Reaction shot 1-2 sec] — [Dialogue] — [Long silence 3-5 sec] — [Decisive line]
Absolute prohibition: [Dialogue][Dialogue][Dialogue] in succession — no room for emotions to buildDIALOGUE_ID: D_[Chapter]_[Scene]_[Sequence]
SPEAKER: [Character Name]
EMOTION: [neutral/happy/angry/sad/fearful/surprised/contempt]
CONDITION: [IF flag_xxx == true]
VOICE_NOTE: [Acting direction — "whispered," "suppressing anger"]
[Dialogue content]
-> CHOICE (if choices exist)
A: [Choice text] -> GOTO D_XX_XX_XX / SET flag_xxx
B: [Choice text] -> GOTO D_XX_XX_XX / SET flag_xxx© revfactory, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in en/05-game-narrative/.claude/skills/dialogue-systems of revfactory/harness-100.
Open the folder on GitHubat commit 8e8d35c
Dialogue Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Dialogue Systems this skillrevfactory/harness-100 | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Writerjeremylongshore/tons-of-skills-marketplace | 2.8k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Special Charsthedaviddias/Front-End-Checklist | 74k | — | ~561 | Automated safety check: Pass | MIT | |
| Skill Writersickn33/agentic-awesome-skills | 47k | 2 repos | ~1.3k | Automated safety check: Pass | MIT | |
| PR Writersickn33/agentic-awesome-skills | 47k | 2 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Crossframe Dialoguesickn33/agentic-awesome-skills | 47k | 1 repos | ~991 | Automated safety check: Pass | MIT |
jeremylongshore/tons-of-skills-marketplace
Professional writing assistant for PM documents. An agent skill from jeremylongshore/tons-of-skills-marketplace.
thedaviddias/Front-End-Checklist
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sickn33/agentic-awesome-skills
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A specialized skill for the dialogue-writer agent covering game dialogue systems. Dialogue Systems is an agent skill from revfactory/harness-100. A specialized skill for the dialogue-writer agent covering game dialogue systems.
Dialogue Systems fits situations like: NPC conversations; character voice.
Run `npx skills add revfactory/harness-100 --skill dialogue-systems -a claude-code`. Or copy the skill folder (en/05-game-narrative/.claude/skills/dialogue-systems in revfactory/harness-100) into .claude/skills/dialogue-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add revfactory/harness-100 --skill dialogue-systems -a codex`. Or copy the skill folder (en/05-game-narrative/.claude/skills/dialogue-systems in revfactory/harness-100) into .agents/skills/dialogue-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add revfactory/harness-100 --skill dialogue-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/dialogue-systems, .gemini/skills/dialogue-systems, .github/skills/dialogue-systems and .opencode/skills/dialogue-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Dialogue Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Dialogue Systems is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Dialogue Systems: Writer (jeremylongshore/tons-of-skills-marketplace, 2.8k stars), Special Chars (thedaviddias/Front-End-Checklist, 74k stars), Skill Writer (sickn33/agentic-awesome-skills, 47k stars) and PR Writer (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
revfactory (a GitHub user) maintains it in revfactory/harness-100, which has 1,293 GitHub stars. The repository holds 96 skills in this directory. The repository was last updated on March 22, 2026.
Source: revfactory/harness-100 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.