Mobile Design
timusus/Shuttle2
UI/UX design, critique and audit for Shuttle Music on Android (Compose, Material 3 Expressive) and iOS (SwiftUI, HIG, Liquid Glass) — every form factor (phone, foldable, tablet, desktop window, car…
Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels.
$ npx skills add pproenca/dot-skills --skill ios-taste -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pproenca/dot-skills ios-taste --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/.curated/ios-taste .claude/skills/ios-taste && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .claude/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-tasteType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pproenca/dot-skills --skill ios-taste -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pproenca/dot-skills ios-taste --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/.curated/ios-taste .agents/skills/ios-taste && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .agents/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pproenca/dot-skills --skill ios-taste -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pproenca/dot-skills ios-taste --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/.curated/ios-taste .cursor/skills/ios-taste && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .cursor/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pproenca/dot-skills.git --path skills/.curated/ios-taste--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pproenca/dot-skills --skill ios-taste -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pproenca/dot-skills ios-taste --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/.curated/ios-taste .gemini/skills/ios-taste && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .gemini/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pproenca/dot-skills ios-tasteInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pproenca/dot-skills --skill ios-taste -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/.curated/ios-taste .github/skills/ios-taste && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .github/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pproenca/dot-skills --skill ios-taste -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pproenca/dot-skills ios-taste --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pproenca/dot-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/.curated/ios-taste .opencode/skills/ios-taste && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ios-taste" agent skill from https://github.com/pproenca/dot-skills/tree/master/skills/.curated/ios-taste into .opencode/skills/ios-taste/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ios-taste", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ios-tasteDesigns iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels.
iOS Taste is an agent skill from pproenca/dot-skills. Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. Use this skill whenever the user asks you to build SwiftUI views, screens, or experiences. Trigger when the user says "build a settings screen", "create a detail view", "design this properly", "I want this to feel like a native app", or any SwiftUI UI task. Also trigger when reviewing SwiftUI code for design quality, or when the user says the output "looks like a demo" or "feels generic." When building any user-facing…
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `AGENTS.md`, `metadata.json` and `references/apple-design-dna.md`).
It sits in Mobile, covering iOS development and Design review and critique. It works with SwiftUI and iOS. The repository describes itself as: A collection of AI agent skills following the Agent Skills open format. The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit cf93c57. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
iOS Taste loads about 5k tokens when it runs, and up to ~8.3k if it reads all its reference files. Until then it costs about 143 tokens; SKILL.md has 2,264 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from pproenca/dot-skills at commit cf93c57, republished under its MIT licence (© pproenca). 2,264 words, ~4,980 tokens.
.claude/skills/ios-taste/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Taste doesn't start at the pixel level. It starts at "who is this person and what do they need?" The visual refinement is the LAST step. The first step is understanding the user's world deeply enough that the interface design feels inevitable — like it couldn't have been designed any other way.
Your default mode skips straight to layout. It produces technically correct SwiftUI that looks generic because it was never grounded in a real person's needs. This skill changes the order of operations: think like a designer first, then write code.
Before designing anything, answer ONE question:
What does the user SEE in the first half-second — before they read a single word?
This is not about content. It's about the SHAPE of the screen. Close your eyes and picture it. What dominates?
If your answer is "a List with rows of text" → STOP. That's a spreadsheet, not an app. Go back and find the visual shape.
Write the 0.5-second answer as the FIRST line of the experience brief:
// 0.5s: Four warm gradient cards stacked on black — a cookbookThis single sentence anchors every decision that follows. If the code you write doesn't produce that shape, something went wrong.
Before writing a single line of code, answer these questions. Write the answers down as comments or in your thinking. If you skip this phase, your output will look like every other AI-generated UI — correct but soulless.
Not "a fitness enthusiast." A real person with a context:
This shapes EVERYTHING. A user mid-workout needs giant tap targets and glanceable data. A user browsing recipes at home wants rich detail and discovery. A user configuring settings wants to find the one toggle they care about and leave.
This is the question that separates designed apps from information displays. Apple Fitness doesn't show you data — it motivates you to move. Every design choice serves that emotional goal.
Before choosing components, decide the emotional intent:
The emotional intent drives every visual decision downstream: color palette, scale, spacing, whether data is listed or visualized, whether the screen feels dense or spacious.
For each screen, identify:
A fitness settings screen: the primary goal isn't "see all settings." It's "change the one thing that's been bugging me" — maybe the weekly goal is too low, or notifications come at the wrong time. The pain point is wading through 30 options to find the one they need.
Map goals to features. Not "what features could this screen have?" but "what's the minimum set of features that makes the primary goal effortless?" Every feature that doesn't serve a goal is clutter.
Group features by priority:
This is information architecture — deciding what goes where:
NOW you think about SwiftUI — but through the lens of user intent:
The component choice IS the design. A slider for a weekly workout goal feels exploratory and forgiving. A stepper for the same value feels precise and clinical. Neither is wrong — the right choice depends on who the user is and what moment they're in.
After Phase 1, you know who the user is, what they need, how they should feel, and what components serve those needs. Now make it beautiful. The emotional intent from Phase 1 drives every choice here.
Not just font weight — dramatic scale contrast. The most important thing on screen should be physically large, not just bold.
.system(size: 64) or
.largeTitle with .fontDesign(.rounded). Apple Fitness shows
"120" as 40% of the screen. Don't shrink important data into a row..caption or .footnote in .secondary. The
contrast between the hero and the support IS the hierarchy.NEVER pick colors by hand. Color harmony is a solved mathematical problem. This skill bundles a palette generator that computes every color from a single seed hue — analogous harmony, WCAG contrast validated, light and dark mode variants.
Before writing any view code, run the palette generator:
python scripts/generate_palette.py \
--seed <hue-degrees> \
--mode both \
--items <collection-count> \
--app "App Name"Seed hue guide:
Include the generated enum Palette { ... } at the top of your
Swift file and use ONLY those colors. The palette is computed —
every color is mathematically related to the seed, contrast ratios
are pre-validated, and light/dark mode variants are included.
Rules that never break:
--items flag),
not random hues. They sit together because they're ±30° of seed.Color.red, .green, .blue as palette colors —
those are semantic system colors for status indicators.Palette.primary, Palette.cardBackground, etc. — not
ad-hoc Color(hue:) calls scattered through the view code.When data is the content (fitness metrics, financial stats, progress), VISUALIZE it instead of putting it in a label:
A LabeledContent("Steps", value: "8,432") is information. A large
"8,432" in .title with a sparkline below it is an experience.
The emotional intent from Phase 1 tells you which one to use.
Don't default to .insetGrouped List for everything. Compose with
rounded rect containers when the content is heterogeneous:
RoundedRectangle(cornerRadius: 16) and
.fill(.secondary.opacity(0.15)) on dark backgroundsLazyVGrid or LazyVStack inside a ScrollView for
card-based layoutsLists are for homogeneous rows (contacts, messages, settings). Cards are for dashboards, summaries, and content-rich screens.
The data IS the design. Every preview tells a coherent story:
What you leave out defines taste. No instruction headers. No uniform icons. No tutorial overlays. No demo naming. For every element, ask: "what happens if I remove this?" If nothing — remove it.
The invisible details that feel right:
.monospacedDigit() on changing numbers@ScaledMetric on custom sizes.contentTransition(.numericText()) on counters.sensoryFeedback() on meaningful state changes (not haptic spam)LabeledContent for key-value pairsEach screen has a distinct personality. Character comes from:
When asked to build a SwiftUI view:
Phase 1 — Think through the user, their goals, feature groupings, screen structure, and component choices. Write brief notes (as code comments or in your response) showing your design reasoning. This is not optional — it's what separates a designed experience from a decorated layout.
Phase 2 — Write the SwiftUI code with all five fundamentals applied. Start with realistic data models and preview content. Build minimal, add only what earns its place, then polish with craft details.
Self-check — Before finishing, ask: "Would a real user using this app in the moment I identified in Phase 1 feel like this screen was designed for them?" If not, something in Phase 1 was wrong — go back.
// NO TASTE — jumped straight to layout, no user thinking
struct DemoView: View {
var body: some View {
NavigationStack {
List {
Section("Instructions") {
Text("This demo shows how lists work")
}
Section("Items") {
ForEach(1...5, id: \.self) { i in
HStack {
Image(systemName: "star")
Text("Item \(i)")
Spacer()
Text("Detail")
.foregroundStyle(.secondary)
}
}
}
}
.navigationTitle("Demo")
}
}
}No user thinking. No goals. Instruction header. Uniform icons. Numbered placeholders. Generic naming. No character.
// GOLDEN — Weather-inspired fitness dashboard
// User: Alex, 28, just finished a morning run, wants to see today's stats
// Emotional intent: MOTIVATED — celebrate the effort, inspire tomorrow
// Hero: calorie ring dominating the top half
struct FitnessCardView: View {
let calories: Int = 847
let goal: Int = 1000
var body: some View {
ScrollView {
VStack(spacing: 20) {
// Hero ring — 40% of visible screen, not a row in a list
ZStack {
Circle()
.stroke(.quaternary, lineWidth: 20)
Circle()
.trim(from: 0, to: Double(calories) / Double(goal))
.stroke(calorieGradient, style: StrokeStyle(lineWidth: 20, lineCap: .round))
.rotationEffect(.degrees(-90))
VStack(spacing: 4) {
Text("\(calories)")
.font(.system(size: 56, weight: .bold, design: .rounded))
Text("of \(goal) cal")
.font(.subheadline)
.foregroundStyle(.secondary)
}
}
.frame(width: 220, height: 220)
.padding(.top, 20)
// Stat cards — NOT LabeledContent rows
HStack(spacing: 12) {
statCard("Distance", value: "5.2 km", color: .blue)
statCard("Time", value: "28:14", color: .green)
statCard("Pace", value: "5'26\"", color: .orange)
}
}
.padding()
}
}
private func statCard(_ label: String, value: String, color: Color) -> some View {
VStack(spacing: 6) {
Text(value)
.font(.system(.title3, design: .rounded))
.fontWeight(.semibold)
Text(label)
.font(.caption)
.foregroundStyle(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.vertical, 16)
.background(color.opacity(0.1), in: .rect(cornerRadius: 12))
}
private var calorieGradient: AngularGradient {
AngularGradient(colors: [.red, .orange, .yellow], center: .center)
}
}Design comment explains user moment and emotional intent. Hero ring dominates the screen (not a ProgressView in a List row). Stat cards use color backgrounds, not LabeledContent. You know this is a fitness app without reading the title — the ring IS the identity.
When you instinctively reach for a tutorial component, STOP:
| NEVER (reflex) | GOLDEN (reach for this instead) |
|---|---|
List + ForEach | ScrollView + LazyVStack with cards |
Form + Section | ScrollView + GroupBox(.regularMaterial) |
LabeledContent for metrics | Hero typography .system(size:design:.rounded) |
ProgressView | Circle().trim(from:to:) or Canvas |
Button("Label") | .borderedProminent + .controlSize(.large) |
Toggle in Section | Segmented control or custom pill |
.system(size:) for text | .largeTitle / .title + .fontDesign(.rounded) |
Default List background | Gradients, .regularMaterial, colored containers |
Modern iOS 18+ APIs to reach for: MeshGradient, .scrollTransition,
.containerRelativeFrame, .visualEffect, Canvas, TimelineView,
.scrollTargetBehavior(.paging), UnevenRoundedRectangle.
Apple reference: Weather (gradient cards), Stocks (hero charts), Health (colored rings), Fitness (activity cards), Journal (photo cards), Contacts (gradient posters, glass avatars, per-entity color identity).
Study iOS Contacts: the detail view isn't a form with a contact's data. The entire screen IS the contact — a full-bleed gradient that matches the person's avatar color, a glass-bordered monogram, the name in massive bold type. It's a poster, not a record.
This is the highest level of taste: the UI dissolves into the content. The screen doesn't frame the data — it becomes the data.
Techniques for this:
MeshGradient or LinearGradient
derived from the entity's accent color. The background extends
behind the navigation bar with .ignoresSafeArea()..stroke(.ultraThinMaterial) borders. Action buttons in
.ultraThinMaterial circles. Cards using .regularMaterial that
let the gradient show through. Depth without shadows.When making specific design decisions, read references/apple-design-dna.md
in this skill's directory. It contains patterns extracted by systematically
crawling Apple Fitness and Apple Contacts in the iOS simulator — real
accessibility trees, real measurements, real design analysis per screen.
Key sections to consult:
You are not a developer who can also design. You are a designer who thinks about people first and expresses the result in SwiftUI. The code is the medium. The product is the moment when a human picks up their phone and the interface feels like it was made just for them.
© pproenca, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in skills/.curated/ios-taste of pproenca/dot-skills.
Open the folder on GitHubat commit cf93c57
iOS Taste next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| iOS Taste this skillpproenca/dot-skills | 215 | — | ~5k | Automated safety check: Pass | MIT | |
| Mobile Designtimusus/Shuttle2 | 229 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Update Swiftui APIsAvdLee/SwiftUI-Agent-Skill | 3.7k | — | ~1.2k | Automated safety check: Pass | MIT | |
| Swiftui Liquid Glassharperreed/dotfiles | 334 | 8 repos | ~941 | Automated safety check: Pass | None | |
| Swiftui Expert Skillomarshahine/HomeClaw | 176 | 4 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 143 | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
timusus/Shuttle2
UI/UX design, critique and audit for Shuttle Music on Android (Compose, Material 3 Expressive) and iOS (SwiftUI, HIG, Liquid Glass) — every form factor (phone, foldable, tablet, desktop window, car…
AvdLee/SwiftUI-Agent-Skill
Scan Apple's SwiftUI documentation for deprecated APIs and update the SwiftUI Expert Skill with modern replacements.
harperreed/dotfiles
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API.
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
AstraFoundry/KumoApp
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
pproenca/dot-skills
Audio forensics and voice recovery guidelines for CSI-level audio analysis.
pproenca/dot-skills
Guided, scripted pipeline for running JSX/TSX/React codemods safely across large legacy codebases.
pproenca/dot-skills
Create well-structured RFCs and technical proposals for software projects.
pproenca/dot-skills
Developer-experience friction auditing and fixing — slow onboarding, repeated manual setup steps, missing bootstrap/reset/seed scripts, undiscoverable conventions.
pproenca/dot-skills
Turn a rough idea for a language into a complete, implementable specification — a DSL, query, config/data, template, or protocol language — by interviewing the author dimension by dimension until…
pproenca/dot-skills
Drafting Python Enhancement Proposals (PEPs) — proposing a Python language feature, a standard library change, an interoperability standard, or an informational/process document for the Python…
Categories
Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels. iOS Taste is an agent skill from pproenca/dot-skills. Designs iOS 18+ SwiftUI experiences with real taste — starting from user goals, not pixels.
iOS Taste fits situations like: the user asks you to build SwiftUI views; the user says build a settings screen; create a detail view; design this properly.
Run `npx skills add pproenca/dot-skills --skill ios-taste -a claude-code`. Or copy the skill folder (skills/.curated/ios-taste in pproenca/dot-skills) into .claude/skills/ios-taste in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pproenca/dot-skills --skill ios-taste -a codex`. Or copy the skill folder (skills/.curated/ios-taste in pproenca/dot-skills) into .agents/skills/ios-taste in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pproenca/dot-skills --skill ios-taste -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-taste, .gemini/skills/ios-taste, .github/skills/ios-taste and .opencode/skills/ios-taste in your project.
Going by SKILL.md and its folder, iOS Taste needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
iOS Taste is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with iOS Taste: Mobile Design (timusus/Shuttle2, 229 stars), Update Swiftui APIs (AvdLee/SwiftUI-Agent-Skill, 3.7k stars), Swiftui Liquid Glass (harperreed/dotfiles, 334 stars) and Swiftui Expert Skill (omarshahine/HomeClaw, 176 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pproenca (a GitHub user) maintains it in pproenca/dot-skills, which has 215 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on August 15, 2026.
Source: pproenca/dot-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.