Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
How every call into the text engine is shaped, and where each entry point's names live.
$ npx skills add pmndrs/glyph --skill engine-call-contract -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pmndrs/glyph engine-call-contract --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/engine-call-contract .claude/skills/engine-call-contract && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .claude/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contractType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pmndrs/glyph --skill engine-call-contract -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pmndrs/glyph engine-call-contract --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/engine-call-contract .agents/skills/engine-call-contract && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .agents/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pmndrs/glyph --skill engine-call-contract -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pmndrs/glyph engine-call-contract --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/engine-call-contract .cursor/skills/engine-call-contract && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .cursor/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pmndrs/glyph.git --path .agents/skills/engine-call-contract--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pmndrs/glyph --skill engine-call-contract -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pmndrs/glyph engine-call-contract --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/engine-call-contract .gemini/skills/engine-call-contract && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .gemini/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pmndrs/glyph engine-call-contractInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pmndrs/glyph --skill engine-call-contract -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/engine-call-contract .github/skills/engine-call-contract && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .github/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pmndrs/glyph --skill engine-call-contract -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pmndrs/glyph engine-call-contract --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pmndrs/glyph.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/engine-call-contract .opencode/skills/engine-call-contract && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "engine-call-contract" agent skill from https://github.com/pmndrs/glyph/tree/main/.agents/skills/engine-call-contract into .opencode/skills/engine-call-contract/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "engine-call-contract", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
engine-call-contractHow every call into the text engine is shaped, and where each entry point's names live.
Engine Call Contract is an agent skill from pmndrs/glyph. How every call into the text engine is shaped, and where each entry point's names live. Use before adding, moving, or removing anything on a published surface, before adding an error path or a result type to an engine call, and when deciding whether a failure belongs to the caller or to this package.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. The repository describes itself as: ♠️ A typography engine for web graphics. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 51a1f34. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Engine Call Contract loads about 1.7k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 907 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pmndrs/glyph at commit 51a1f34, republished under its MIT licence (© pmndrs). 907 words, ~1,707 tokens.
.claude/skills/engine-call-contract/SKILL.md (or your agent's skills folder).Two rules decide almost every API question in this package. Both were arrived at by getting them wrong first.
An engine call is synchronous and takes no resource that could be missing: a font is required at construction, text and spans are validated there, and constraints are checked by the call itself. Nothing is left to wait for and nothing is left for a caller to get wrong, so there is no failure to hand back.
layout() returns metrics. glyphs() returns the inspection. No { ok } union, no
nullable, no out-of-band error to consult afterwards.{ mode: 'at-most', size: NaN } is
well-typed and means nothing; there is no width it could stand for, so there is nothing to return, clamp, or
guess. Throw from the call, name the axis or the span or the offset, and let the stack point at the caller.
Silently accepting it turns a wiring bug into wrong text on screen, which is worse than an exception.if (result.ok) forever -- inside a flexbox measure callback, many times per layout -- to guard a branch that
only means this package is broken. A deep runtime validator adds the same ceremony inside Glyph. Prove package-owned
invariants at their producer; if corruption is encountered naturally, let the operation throw.The distinction that matters, in one line: a throw is the caller's arithmetic; a persistent failure is our defect. Neither is a return value.
Prefer a shape that cannot express the mistake over a check that catches it.
txt and span derive ranges from what was written, so an inverted range, a
past-end range, and a partial overlap are unrepresentable rather than validated.GlyphRenderer.decode() receives one borrowed CommandBufferView whose projected
sequences expire with that synchronous call; the public API has no owned render-publication escape hatch. Cross-realm
font movement is instead explicit through FontFace.clone(), whose serialized data and transfer list have their own
versioned contract.A value or type an application can encounter lives at the root. A renderer-neutral helper only an integrator
calls lives on /core.
ParagraphMeasurement and GlyphConfig are at the root because applications encounter them through Text and
glyph.handle(). defineGlyphConfig lives at /core because only an integration author calls it. Codec,
schema, portable-resource, and raster-format construction helpers share that entry. Built-in bitmap, msdf, and slug
format values and their public options/data types live at root; their schemas, codecs, and format interpretation helpers
live on /core. Internal engine,
planner, wire, projection, and binding machinery has no public subpath. Boundary and packed-package tests enforce all
three facts.
| entry | holds | audience |
|---|---|---|
. | glyph, fonts, built-in format selection, authoring, layout and measurement values, plus application-encountered types | everyone |
./core | renderer-neutral construction helpers for config, Codec, schema, resources, and raster formats | integrators |
./three, ./react, ./typegpu | one integration's application surface | applications |
./shaders/tsl, ./shaders/typegpu | reusable technique shaders, with no engine or scene | any host |
The extension API is additive to the root, not parallel to it: an integrator imports application-encountered types
from the root and construction helpers from /core. Keep the core entry as static ESM re-exports of focused
implementation modules so unused helpers remain tree-shakeable. Do not re-export those helpers from the root;
each helper has one public home.
An integration may re-export a root name only when its own signatures use it -- a caller should be able to name
what measureLayout() returns without a second import, and nothing beyond that. Re-exporting more gives the
vocabulary a second home and makes the import site a guess. entry-point-boundaries.test.mjs enforces both halves.
A renderer type must not enter shared text vocabulary to make an integration convenient. GlyphConfig.schema,
resolve, and renderer preserve renderer-specific associated types behind that integration's inferred config;
ordinary text state carries renderer-neutral paint, font, hierarchy, and format selection. Pushing a
THREE.Material or GPU handle into renderer-neutral spans is the mistake this rule exists to prevent.
Ask, in order:
© pmndrs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/engine-call-contract of pmndrs/glyph.
Open the folder on GitHubat commit 51a1f34
Engine Call Contract next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Engine Call Contract this skillpmndrs/glyph | 393 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Vercel Composition Patternssupabase/supabase | 111k | 59 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 296k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
pmndrs/glyph
Author, archive, apply, and verify TypeScript codemods with ts-morph for APIs that have reached the remote default branch or external users.
pmndrs/glyph
Create, migrate, inspect, query, validate, or maintain Open Knowledge Format v0.2 bundles made from linked Markdown concepts with YAML provenance.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
pmndrs/glyph
Design, classify, write, audit, or restructure technical documentation with the Diátaxis framework.
pmndrs/glyph
Audit and improve repository code milestone by milestone for correctness, clarity, local reasoning, DRY design, explicit state modeling, panic resistance, and trustworthy TypeScript boundaries.
pmndrs/glyph
Shape human-facing engineering communication—including chat updates and final answers, reports, reviews, handoffs, debugging or benchmark summaries, PR and issue prose, READMEs, and technical…
Categories
How every call into the text engine is shaped, and where each entry point's names live. Engine Call Contract is an agent skill from pmndrs/glyph. How every call into the text engine is shaped, and where each entry point's names live.
Engine Call Contract fits situations like: development work in your project.
Run `npx skills add pmndrs/glyph --skill engine-call-contract -a claude-code`. Or copy the skill folder (.agents/skills/engine-call-contract in pmndrs/glyph) into .claude/skills/engine-call-contract in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pmndrs/glyph --skill engine-call-contract -a codex`. Or copy the skill folder (.agents/skills/engine-call-contract in pmndrs/glyph) into .agents/skills/engine-call-contract in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pmndrs/glyph --skill engine-call-contract -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/engine-call-contract, .gemini/skills/engine-call-contract, .github/skills/engine-call-contract and .opencode/skills/engine-call-contract in your project.
SKILL.md names no scripts, command-line tools or credentials: Engine Call Contract is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Engine Call Contract is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Engine Call Contract: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 296k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pmndrs (a GitHub organization) maintains it in pmndrs/glyph, which has 393 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 8, 2026.
Source: pmndrs/glyph on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.