Agent skill

Interaction Design

by Owl-Listener in Owl-Listener/designpowers

A skill your agent uses when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are…

MITAuto-check passedFrontend & Design

Install Interaction Design

skills CLI
$ npx skills add Owl-Listener/designpowers --skill interaction-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Owl-Listener/designpowers interaction-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Owl-Listener/designpowers.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/interaction-design .claude/skills/interaction-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
interaction-design
GitHub stars
251
Token cost
~1.3k tokens
SKILL.md length
622 words
Files
1
Skills in repo
33
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are…

  • Works in 6 steps: Map All States → Design Feedback Patterns → Error Handling → …
  • Designing states
  • SKILL.md covers When to Use, Process, Integration and Red Flags
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Interaction Design is an agent skill from Owl-Listener/designpowers. Use when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are perceivable, operable, and inclusive

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design. The repository describes itself as: An agent design team you control: 10 agents that run an inclusive design process while you direct. The licence is MIT.

When your agent uses it

  • Designing states
  • Loading patterns
  • Any behaviour that responds to user action — ensures interactions are perceivable

Example prompts

  • “/interaction-design”

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Map All States
  2. Design Feedback Patterns
  3. Error Handling
  4. Animation and Motion
  5. Gesture and Input Design
  6. Document the Interaction Spec

What it can do on your machine

Read from SKILL.md and the folder at commit cb00757. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Interaction Design loads about 1.3k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 622 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~56
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Owl-Listener/designpowers at commit cb00757, republished under its MIT licence (© Owl-Listener). 622 words, ~1,324 tokens.

Download SKILL.mdSave it as .claude/skills/interaction-design/SKILL.md (or your agent's skills folder).
name
interaction-design
description
Use when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are perceivable, operable, and inclusive

Interaction Design

Interactions are promises. Every button says "click me and something will happen." Every loading spinner says "wait, it is coming." This skill ensures those promises are kept for everyone, regardless of how they interact with the interface.

When to Use

  • Designing component states (default, hover, active, focus, disabled, error)
  • Creating transitions or animations
  • Handling errors, empty states, or edge cases
  • Designing loading and progress patterns
  • Defining feedback mechanisms (success, warning, error confirmations)
  • Designing gesture or touch interactions

Process

Step 1: Map All States

For every interactive element, define:

StateVisualScreen ReaderKeyboardTouch
Default[appearance][announcement][behaviour][behaviour]
Hover[appearance]n/an/an/a
Focus[appearance + focus ring][announcement][how to reach]n/a
Active/Pressed[appearance][announcement][trigger key][gesture]
Disabled[appearance, not just greyed][announcement + reason][skip in tab order?][behaviour]
Error[appearance + message][announcement + guidance][focus moved?][behaviour]
Loading[appearance][live region update][interaction blocked?][behaviour]
Success[appearance][announcement][next focus target][behaviour]
Step 2: Design Feedback Patterns

Every user action deserves a response. Map the feedback:

Immediate feedback (< 100ms):

  • Visual state change on interaction (button press, toggle flip)
  • Must be perceivable without relying on colour alone

Short wait feedback (100ms - 1s):

  • Loading indicator or skeleton screen
  • ARIA live region announcement: "Loading..."

Long wait feedback (> 1s):

  • Progress indicator with estimated time or progress percentage
  • Ability to cancel or navigate away
  • ARIA live region updates at intervals

Completion feedback:

  • Clear success or error state
  • Screen reader announcement of outcome
  • Logical next focus target
Step 3: Error Handling

Errors are not edge cases — they are guaranteed states. Design for them:

  1. Prevention first — inline validation, clear constraints, sensible defaults
  2. Clear identification — what went wrong, in plain language
  3. Specific guidance — what the person should do next
  4. Accessible delivery — errors announced to screen readers, focus moved to the error, not just a colour change
  5. Recovery path — preserve user input, allow correction without starting over

Error message format: [What happened] + [What to do about it]

  • Yes: "That email address is already registered. Try signing in instead, or use a different email."
  • No: "Error: invalid input"
Show full SKILL.md (275 more words)Show less
Step 4: Animation and Motion

Animations serve a purpose or they serve nobody:

When to animate:

  • To show a relationship between elements (a panel sliding in from its trigger)
  • To maintain spatial orientation (a page transition showing direction)
  • To provide feedback (a subtle bounce on a successful action)

When NOT to animate:

  • Decoration without function
  • Anything that delays the user from completing their task
  • Anything that loops indefinitely

Inclusive motion:

  • Respect prefers-reduced-motion — always provide a reduced or no-motion alternative
  • Keep durations short: 150-300ms for micro-interactions, 300-500ms for transitions
  • Avoid parallax, auto-playing video, flashing content (3 flashes per second maximum per WCAG)
  • Provide pause/stop controls for any animation longer than 5 seconds
Step 5: Gesture and Input Design

If the design includes gesture interactions:

  • Every gesture must have a non-gesture alternative (button, keyboard shortcut)
  • Swipe actions must be discoverable without trial-and-error
  • Drag-and-drop must have a keyboard-accessible alternative
  • Touch targets: 44x44px minimum, with adequate spacing between targets
Step 6: Document the Interaction Spec

For each interaction, document:

  • Trigger (what initiates the interaction)
  • Behaviour (what happens, step by step)
  • States (all states the element passes through)
  • Feedback (what the user perceives at each stage)
  • Accessibility (screen reader announcements, keyboard behaviour, motion reduction)

Integration

  • Called by: writing-design-plans (as part of plan execution)
  • Pairs with: ui-composition (visual states), cognitive-accessibility (interaction complexity), accessible-content (error messages)
  • Reviewed by: designpowers-critique

Red Flags

FlagResponse
Component with only default and hover statesMap ALL states including focus, error, loading, disabled
Animation without prefers-reduced-motion supportAdd motion reduction. This is not optional
Error state that only changes colourAdd text, icon, and screen reader announcement
Gesture without alternative input methodAdd keyboard and/or button alternative

© Owl-Listener, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/interaction-design of Owl-Listener/designpowers.

Open the folder on GitHubat commit cb00757

Compare with similar skills

Interaction Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Interaction Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Interaction Design this skillOwl-Listener/designpowers251—~1.3kAutomated safety check: PassMIT
Web Artifacts Builderanthropics/skills180k41 repos~769Automated safety check: PassApache-2.0
React Doctormakeplane/plane61k12 repos~657Automated safety check: PassAGPL-3.0
Impeccablebestofjs/bestofjs3.1k27 repos~2.6kAutomated safety check: PassMIT
Figma Design System Builderwarpdotdev/warp65k2 repos~4.4kAutomated safety check: PassAGPL-3.0
Web Interface Guidelines Reviewervercel-labs/openreview1.7k98 repos~308Automated safety check: PassNone

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Questions about Interaction Design

What does Interaction Design do?

A skill your agent uses when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are…. Interaction Design is an agent skill from Owl-Listener/designpowers.

When should I use Interaction Design?

Interaction Design fits situations like: designing states; loading patterns; any behaviour that responds to user action — ensures interactions are perceivable.

How do I install Interaction Design in Claude Code?

Run `npx skills add Owl-Listener/designpowers --skill interaction-design -a claude-code`. Or copy the skill folder (skills/interaction-design in Owl-Listener/designpowers) into .claude/skills/interaction-design in your project. Claude Code loads it when a task matches its description.

How do I install Interaction Design in Codex?

Run `npx skills add Owl-Listener/designpowers --skill interaction-design -a codex`. Or copy the skill folder (skills/interaction-design in Owl-Listener/designpowers) into .agents/skills/interaction-design in your project. Codex loads it when a task matches its description.

Can I use Interaction Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Owl-Listener/designpowers --skill interaction-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interaction-design, .gemini/skills/interaction-design, .github/skills/interaction-design and .opencode/skills/interaction-design in your project.

What does Interaction Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Interaction Design is instructions for the agent only.

Does Interaction Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Interaction Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Interaction Design use?

Interaction Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Interaction Design use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Interaction Design?

Skills that share tags, products or a category with Interaction Design: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Interaction Design?

Owl-Listener (a GitHub user) maintains it in Owl-Listener/designpowers, which has 251 GitHub stars. The repository holds 33 skills in this directory. The repository was last updated on June 23, 2026.

Source: Owl-Listener/designpowers on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.