Auto Skill Builder
tradecatlabs/vibe-coding-cn
Meta-skill that turns docs, APIs, code or specs into a reusable skill with references and a quality gate, and refactors skills that are unclear or misfire.
This skill should be used when the user wants to "add a skill", "create a skill", "make a new skill", "write a new skill", "improve skill description", "organize skill content", or needs guidance on…
$ npx skills add OpenHands/extensions --skill skill-creator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OpenHands/extensions skill-creator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/skill-creator .claude/skills/skill-creator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .claude/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OpenHands/extensions/tree/main/skills/skill-creatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OpenHands/extensions --skill skill-creator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OpenHands/extensions skill-creator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/skill-creator .agents/skills/skill-creator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .agents/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenHands/extensions --skill skill-creator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OpenHands/extensions skill-creator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/skill-creator .cursor/skills/skill-creator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .cursor/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OpenHands/extensions.git --path skills/skill-creator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OpenHands/extensions --skill skill-creator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OpenHands/extensions skill-creator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/skill-creator .gemini/skills/skill-creator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .gemini/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OpenHands/extensions skill-creatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OpenHands/extensions --skill skill-creator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/skill-creator .github/skills/skill-creator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .github/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OpenHands/extensions --skill skill-creator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OpenHands/extensions skill-creator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OpenHands/extensions.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/skill-creator .opencode/skills/skill-creator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "skill-creator" agent skill from https://github.com/OpenHands/extensions/tree/main/skills/skill-creator into .opencode/skills/skill-creator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skill-creator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skill-creatorThis skill should be used when the user wants to "add a skill", "create a skill", "make a new skill", "write a new skill", "improve skill description", "organize skill content", or needs guidance on…
Skill Creator is an agent skill from OpenHands/extensions. This skill should be used when the user wants to "add a skill", "create a skill", "make a new skill", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices. Use this (not add-skill) when authoring a new skill from scratch rather than importing one from a GitHub URL.
Its SKILL.md is about 5.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 13 other files, including scripts and reference files (for example `.plugin/plugin.json`, `README.md` and `references/output-patterns.md`).
It sits in Agent Workflows, covering Skill authoring. It works with GitHub. The repository describes itself as: Public registry for OpenHands extensions. The licence is Apache-2.0.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit d008b81. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 2 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
uvFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.openhands.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Skill Creator loads about 5.2k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 100 tokens; SKILL.md has 2,157 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from OpenHands/extensions at commit d008b81, republished under its Apache-2.0 licence (© OpenHands). 2,157 words, ~5,187 tokens.
.claude/skills/skill-creator/SKILL.md (or your agent's skills folder). This skill also uses 10 other files; get the full folder from GitHub.This skill provides guidance for creating effective skills.
Windows PowerShell equivalents for the Unix shell commands used in examples are in references/windows.md.
Skills are modular, self-contained packages that extend OpenHands's capabilities by providing specialized knowledge, workflows, and tools. Think of them as "onboarding guides" for specific domains or tasks—they transform OpenHands from a general-purpose agent into a specialized agent equipped with procedural knowledge that no model can fully possess.
Every skill consists of a required SKILL.md file and optional bundled resources:
skill-name/
├── SKILL.md (required)
│ ├── YAML frontmatter metadata (required)
│ │ ├── name: (required)
│ │ └── description: (required)
│ └── Markdown instructions (required)
└── Bundled Resources (optional)
├── scripts/ - Executable code (Python/Bash/etc.)
├── references/ - Documentation intended to be loaded into context as needed
└── assets/ - Files used in output (templates, icons, fonts, etc.)Metadata Quality: The name and description in YAML frontmatter determine when OpenHands will use the skill. Be specific about what the skill does and when to use it. Use the third-person (e.g. "This skill should be used when..." instead of "Use this skill when...").
Slash commands vs keyword triggers: SKILL.md frontmatter supports an optional triggers: field for keyword-based activation (e.g., triggers: [docker, container]). For slash commands (e.g., /codereview, /init), prefer creating a commands/command-name.md file in the plugin's commands/ directory instead of using slash triggers in SKILL.md. Slash triggers still work for backward compatibility but are deprecated in favor of the commands/ approach. See the Plugins guide for details.
scripts/)Executable code (Python/Bash/etc.) for tasks that require deterministic reliability or are repeatedly rewritten.
scripts/rotate_pdf.py for PDF rotation tasksuv instead of pip or pip3 for all Python dependency installs. uv is cross-platform, faster, and avoids the pip/pip3 naming inconsistency across environments. Example: uv venv .venv --quiet && uv pip install --quiet <package>references/)Documentation and reference material intended to be loaded as needed into context to inform OpenHands's process and thinking.
references/finance.md for financial schemas, references/mnda.md for company NDA template, references/policies.md for company policies, references/api_docs.md for API specificationsassets/)Files not intended to be loaded into context, but rather used within the output OpenHands produces.
assets/logo.png for brand assets, assets/slides.pptx for PowerPoint templates, assets/frontend-template/ for HTML/React boilerplate, assets/font.ttf for typographySkills use a three-level loading system to manage context efficiently:
*Unlimited because scripts can be executed without reading into context window.
To create a skill, follow the "Skill Creation Process" in order, skipping steps only if there is a clear reason why they are not applicable.
Skip this step only when the skill's usage patterns are already clearly understood. It remains valuable even when working with an existing skill.
To create an effective skill, clearly understand concrete examples of how the skill will be used. This understanding can come from either direct user examples or generated examples that are validated with user feedback.
For example, when building an image-editor skill, relevant questions include:
To avoid overwhelming users, avoid asking too many questions in a single message. Start with the most important questions and follow up as needed for better effectiveness.
Conclude this step when there is a clear sense of the functionality the skill should support.
To turn concrete examples into an effective skill, analyze each example by:
Example: When building a pdf-editor skill to handle queries like "Help me rotate this PDF," the analysis shows:
scripts/rotate_pdf.py script would be helpful to store in the skillExample: When designing a frontend-webapp-builder skill for queries like "Build me a todo app" or "Build me a dashboard to track my steps," the analysis shows:
assets/hello-world/ template containing the boilerplate HTML/React project files would be helpful to store in the skillExample: When building a big-query skill to handle queries like "How many users have logged in today?" the analysis shows:
references/schema.md file documenting the table schemas would be helpful to store in the skillTo establish the skill's contents, analyze each concrete example to create a list of the reusable resources to include: scripts, references, and assets.
Create the skill directory structure:
mkdir -p skill-name/{references,scripts,assets}
touch skill-name/SKILL.mdAlternatively, use the init_skill.py script to generate a template:
scripts/init_skill.py <skill-name> --path <output-directory>The script creates a skill directory with SKILL.md template and example resource directories.
When editing the (newly-created or existing) skill, remember that the skill is being created for another instance of OpenHands to use. Focus on including information that would be beneficial and non-obvious to OpenHands. Consider what procedural knowledge, domain-specific details, or reusable assets would help another OpenHands instance execute these tasks more effectively.
To begin implementation, start with the reusable resources identified above: scripts/, references/, and assets/ files. Note that this step may require user input. For example, when implementing a brand-guidelines skill, the user may need to provide brand assets or templates to store in assets/, or documentation to store in references/.
Also, delete any example files and directories not needed for the skill. Create only the directories you actually need (references/, scripts/, assets/).
Writing Style: Write the entire skill using imperative/infinitive form (verb-first instructions), not second person. Use objective, instructional language (e.g., "To accomplish X, do Y" rather than "You should do X" or "If you need to do X"). This maintains consistency and clarity for AI consumption.
Description (Frontmatter): Use third-person format with specific trigger phrases:
---
name: skill-name
description: This skill should be used when the user asks to "specific phrase 1", "specific phrase 2", "specific phrase 3". Include exact phrases users would say that should trigger this skill. Be concrete and specific.
---Good description examples:
description: This skill should be used when the user asks to "create a hook", "add a PreToolUse hook", "validate tool use", "implement prompt-based hooks", or mentions hook events (PreToolUse, PostToolUse, Stop).Bad description examples:
description: Use this skill when working with hooks. # Wrong person, vague
description: Load when user needs hook help. # Not third person
description: Provides hook guidance. # No trigger phrasesTo complete SKILL.md body, answer the following questions:
Keep SKILL.md lean: Target 1,500-2,000 words for the body. Move detailed content to references/:
references/patterns.mdreferences/advanced.mdreferences/migration.mdreferences/api-reference.mdReference resources in SKILL.md:
## Additional Resources
### Reference Files
For detailed patterns and techniques, consult:
- **`references/patterns.md`** - Common patterns
- **`references/advanced.md`** - Advanced use cases
### Example Files
Working examples in `examples/`:
- **`example-script.sh`** - Working exampleUse the validation script to check basic requirements:
scripts/quick_validate.py <path/to/skill-folder>After testing the skill, users may request improvements. Often this happens right after using the skill, with fresh context of how the skill performed.
Iteration workflow:
Common improvements:
Include (always loaded when skill triggers):
Keep under 3,000 words, ideally 1,500-2,000 words
Move to references/ (loaded as needed):
Each reference file can be large (2,000-5,000+ words)
Utility scripts:
Should be executable and documented
Write using verb-first instructions, not second person:
Correct (imperative):
To create a hook, define the event type.
Configure the MCP server with authentication.
Validate settings before use.Incorrect (second person):
You should create a hook by defining the event type.
You need to configure the MCP server.
You must validate settings before use.The frontmatter description must use third person:
Correct:
description: This skill should be used when the user asks to "create X", "configure Y"...Incorrect:
description: Use this skill when you want to create X...
description: Load this skill when user asks...Focus on what to do, not who should do it:
Correct:
Parse the frontmatter using sed.
Extract fields with grep.
Validate values before use.Incorrect:
You can parse the frontmatter...
OpenHands should extract fields...
The user might validate values...Before finalizing a skill:
Structure:
name and description fieldsDescription Quality:
Content Quality:
Progressive Disclosure:
Testing:
❌ Bad:
description: Provides guidance for working with hooks.Why bad: Vague, no specific trigger phrases, not third person
✅ Good:
description: This skill should be used when the user asks to "create a hook", "add a PreToolUse hook", "validate tool use", or mentions hook events. Provides comprehensive hooks API guidance.Why good: Third person, specific phrases, concrete scenarios
❌ Bad:
skill-name/
└── SKILL.md (8,000 words - everything in one file)Why bad: Bloats context when skill loads, detailed content always loaded
✅ Good:
skill-name/
├── SKILL.md (1,800 words - core essentials)
└── references/
├── patterns.md (2,500 words)
└── advanced.md (3,700 words)Why good: Progressive disclosure, detailed content loaded only when needed
❌ Bad:
You should start by reading the configuration file.
You need to validate the input.
You can use the grep tool to search.Why bad: Second person, not imperative form
✅ Good:
Start by reading the configuration file.
Validate the input before processing.
Use the grep tool to search for patterns.Why good: Imperative form, direct instructions
❌ Bad:
# SKILL.md
[Core content]
[No mention of references/ or examples/]Why bad: OpenHands doesn't know references exist
✅ Good:
# SKILL.md
[Core content]
## Additional Resources
### Reference Files
- **`references/patterns.md`** - Detailed patterns
- **`references/advanced.md`** - Advanced techniques
### Scripts
- **`scripts/validate.sh`** - Validation utilityWhy good: OpenHands knows where to find additional information
skill-name/
└── SKILL.mdGood for: Simple knowledge, no complex resources needed
skill-name/
├── SKILL.md
├── references/
│ └── detailed-guide.md
└── scripts/
└── helper.pyGood for: Most skills with detailed documentation
skill-name/
├── SKILL.md
├── references/
│ ├── patterns.md
│ └── advanced.md
├── scripts/
│ └── validate.sh
└── assets/
└── template.txtGood for: Complex domains with validation utilities
✅ DO:
uv for Python dependency installs in scripts (uv venv .venv --quiet && uv pip install --quiet <pkg>)❌ DON'T:
pip or pip3 directly — uv is the cross-platform standardFor detailed patterns and techniques, consult:
references/workflows.md - Sequential workflows and conditional logic patternsreferences/output-patterns.md - Template and example patterns for specific output formatsTo create a skill:
mkdir -p skill-name/{references,scripts,assets}Focus on strong trigger descriptions, progressive disclosure, and imperative writing style for effective skills that load when needed and provide targeted guidance.
© OpenHands, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 10 other files (scripts, references) in skills/skill-creator of OpenHands/extensions.
Open the folder on GitHubat commit d008b81
Skill Creator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Skill Creator this skillOpenHands/extensions | 157 | — | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Auto Skill Buildertradecatlabs/vibe-coding-cn | 17k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Skill Seekers Builderyusufkaraaslan/Skill_Seekers | 15k | — | ~760 | Automated safety check: Pass | MIT | |
| DBS Skill Makerdontbesilent2025/dbskill | 10k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| LubanLearnPrompt/luban-skill | 957 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Copilot Skill Creatorthomast1906/github-copilot-agent-skills | 202 | — | ~4.1k | Automated safety check: Pass | None |
tradecatlabs/vibe-coding-cn
Meta-skill that turns docs, APIs, code or specs into a reusable skill with references and a quality gate, and refactors skills that are unclear or misfire.
yusufkaraaslan/Skill_Seekers
Detects the type of a knowledge source and uses the Skill Seekers MCP tools to turn docs, repos, PDFs or videos into packaged AI skills.
dontbesilent2025/dbskill
Turns a problem you keep running into into a single installable, tested skill, and prepares a GitHub repository only when you ask to share it.
LearnPrompt/luban-skill
鲁班(Luban)——Skill打磨工坊。把一个"能用的Skill"打磨成"能被理解、能被安装、能被传播、能被验证、能持续进化"的公共Skill资产。
thomast1906/github-copilot-agent-skills
Guides creating, updating, reviewing and validating GitHub Copilot agent skills, from deciding whether a skill is the right tool to structuring bundled resources.
TheSyart/emperor-agent
Create, update, import, or validate Emperor Skills (SKILL.md folders with optional scripts, references, and assets).
OpenHands/extensions
Evaluate how well a codebase supports autonomous AI-assisted development.
OpenHands/extensions
Build and automate Discord integrations (bots, webhooks, slash commands, and REST API workflows).
OpenHands/extensions
Interact with GitHub repositories, pull requests, issues, and workflows using the GITHUBTOKEN environment variable and GitHub CLI.
OpenHands/extensions
Create an automation that implements GitHub issues when a configurable trigger label is applied.
OpenHands/extensions
This skill should be used when the user asks to "monitor a GitHub repository", "watch GitHub for issues or PRs", "respond to @OpenHands mentions on GitHub", "set up an OpenHands GitHub integration"…
OpenHands/extensions
Create an automation that implements GitLab issues when a configurable trigger label is applied.
Works with
Categories
This skill should be used when the user wants to "add a skill", "create a skill", "make a new skill", "write a new skill", "improve skill description", "organize skill content", or needs guidance on…. Skill Creator is an agent skill from OpenHands/extensions. This skill should be used when the user wants to "add a skill", "create a skill", "make a new skill", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices.
Skill Creator fits situations like: wants to add a skill; make a new skill; write a new skill; improve skill description.
Run `npx skills add OpenHands/extensions --skill skill-creator -a claude-code`. Or copy the skill folder (skills/skill-creator in OpenHands/extensions) into .claude/skills/skill-creator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OpenHands/extensions --skill skill-creator -a codex`. Or copy the skill folder (skills/skill-creator in OpenHands/extensions) into .agents/skills/skill-creator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OpenHands/extensions --skill skill-creator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skill-creator, .gemini/skills/skill-creator, .github/skills/skill-creator and .opencode/skills/skill-creator in your project.
Going by SKILL.md and its folder, Skill Creator needs Python for the scripts in its folder and the command-line tools its instructions call (uv). Our summary lists: Python 3; Docker.
SKILL.md names 1 domain. As links in the text: docs.openhands.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Skill Creator is published under the Apache-2.0 licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.2k tokens (SKILL.md is roughly 21k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 874 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Skill Creator: Auto Skill Builder (tradecatlabs/vibe-coding-cn, 17k stars), Skill Seekers Builder (yusufkaraaslan/Skill_Seekers, 15k stars), DBS Skill Maker (dontbesilent2025/dbskill, 10k stars) and Luban (LearnPrompt/luban-skill, 957 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OpenHands (a GitHub organization) maintains it in OpenHands/extensions, which has 157 GitHub stars. The repository holds 78 skills in this directory. The repository was last updated on October 6, 2026.
Source: OpenHands/extensions on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.